Struct FindTightRectJob
Namespace: UnityEditor.Experimental.U2D.Common
Syntax
public struct FindTightRectJob : IJobParallelFor
Methods
Execute(NativeArray<Color32>[], Int32, Int32)
Declaration
public static RectInt[] Execute(NativeArray<Color32>[] buffers, int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<Color32>[] | buffers | |
| System.Int32 | width | |
| System.Int32 | height |
Returns
| Type | Description |
|---|---|
| RectInt[] |
Execute(Int32)
Declaration
public void Execute(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index |