Class FrameData
Parsed representation of an Aseprite frame.
Implements
Inherited Members
Namespace: UnityEditor.U2D.Aseprite
Assembly: Unity.2D.Aseprite.Editor.dll
Syntax
public class FrameData : IDisposable
Properties
chunkCount
Number of chunks.
Declaration
public uint chunkCount { get; }
Property Value
| Type | Description |
|---|---|
| uint |
chunks
Chunk data for this frame.
Declaration
public ReadOnlyCollection<BaseChunk> chunks { get; }
Property Value
| Type | Description |
|---|---|
| ReadOnlyCollection<BaseChunk> |
frameDuration
Frame duration in milliseconds.
Declaration
public ushort frameDuration { get; }
Property Value
| Type | Description |
|---|---|
| ushort |
noOfBytes
Bytes in this frame.
Declaration
public uint noOfBytes { get; }
Property Value
| Type | Description |
|---|---|
| uint |
Methods
Dispose()
Dispose of the frame data.
Declaration
public void Dispose()