Aseprite Features
This page highlights which Aseprite feature the Aseprite Importer supports/does not support.
Supported features
File formats
- .ase & .aseprite
- Color modes (All modes are supported)
Layer settings
- Visible/Hidden layer
- Hidden layers are not imported by default. This can be changed by checking “Include hidden layers” in the import settings.
- Layer blend modes
- All blend modes are supported with Import Mode: Merge frames.
- Layer & Cell opacity
- Linked Cells
- Tags
- Only Animation Direction: Forward is supported.
- Values set in the repeating field only have two results on import:
- ∞ will result in a looping Animation Clip. This value is the default for all Tags in Aseprite.
- 1 -> N will result in a non looping Animation Clip.
- Individual frame timings
- Layer groups
- The importer respects the visibility mode selected for the group. If a group is hidden, underlying layers will not be imported by default.
- Layer groups will be generated in the prefab hierarchy if the import mode is set to Individual layers.
- User data
- The user data field in Cells can be used to inject events to a generated Animation Clip. Read more here.
Misc
- Tilemaps
- When importing tile data, select Import Mode: Tile Set. This will tell Unity to generate Tile assets for each Aseprite Tile, and a Tile Palette to store them all in.
Unsupported features
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