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    Class PaletteChunk

    Parsed representation of an Aseprite Palette chunk.

    Inheritance
    object
    BaseChunk
    PaletteChunk
    Implements
    IDisposable
    Inherited Members
    BaseChunk.m_ChunkSize
    BaseChunk.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.U2D.Aseprite
    Assembly: Unity.2D.Aseprite.Editor.dll
    Syntax
    public class PaletteChunk : BaseChunk, IDisposable

    Properties

    chunkType

    The type of the chunk.

    Declaration
    public override ChunkTypes chunkType { get; }
    Property Value
    Type Description
    ChunkTypes
    Overrides
    BaseChunk.chunkType

    entries

    Array of palette entries.

    Declaration
    public ReadOnlyCollection<PaletteEntry> entries { get; }
    Property Value
    Type Description
    ReadOnlyCollection<PaletteEntry>

    firstColorIndex

    Index of the first color to change.

    Declaration
    public uint firstColorIndex { get; }
    Property Value
    Type Description
    uint

    lastColorIndex

    Index of the last color to change.

    Declaration
    public uint lastColorIndex { get; }
    Property Value
    Type Description
    uint

    noOfEntries

    Number of entries in the palette.

    Declaration
    public uint noOfEntries { get; }
    Property Value
    Type Description
    uint

    Methods

    InternalRead(BinaryReader)

    Read and store the chunk data.

    Declaration
    protected override void InternalRead(BinaryReader reader)
    Parameters
    Type Name Description
    BinaryReader reader

    The active binary reader of the file.

    Overrides
    BaseChunk.InternalRead(BinaryReader)

    Implements

    IDisposable
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