docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Changelog

    [1.1.10] - 2025-07-01

    Fixed

    • Fixed an issue where the "Export Animation Assets"-button had an additional offset of 15 px to the right. (DANB-1000)

    [1.1.9] - 2025-03-20

    Added

    • Added support for Aseprite's new Layer UUID, to help identify each Aseprite Layer by id instead of name and path.
    • Fixed an issue where going from Import Mode: Individual Layers to Import Mode: Merge Frame would cause the importer to fail the import. (DANB-875)
    • Fixed an issue where the content in the Aseprite's Preference menu were misaligned. (DANB-880)
    • Fixed an issue where some elements in the Aseprite Importer inspector could not be edited when in Debug mode. (DANB-863)

    [1.1.8] - 2025-01-07

    Fixed

    • Fixed an issue where the importer inspector would throw an exception if an animation clip was empty of data. (DANB-788)
    • Fixed an issue where the Z-Index would not be taken into account when the import mode is set to "Merge Frame". (DANB-787)

    [1.1.7] - 2024-11-12

    Fixed

    • Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
    • Fixed an issue where the position rect would not get updated after being set in the Sprite Editor.
    • Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)
    • Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed".

    [1.1.6] - 2024-08-30

    Fixed

    • Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)

    [1.1.5] - 2024-06-19

    Fixed

    • Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
    • Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.

    [1.1.4] - 2024-05-02

    Fixed

    • Fixed an issue where Sprite Renderers would be hidden after transitioning from one Animation Clip to another.
    • Fixed an issue where generated AnimationClips would be 0.01 seconds too long.

    [1.1.3] - 2024-03-25

    Fixed

    • Fixed an issue where the importer would not parse palette data from the "old palette" chunks.
    • Fixed an issue where the Physics Shapes would not take the Sprite Rects into account, causing the outline to be wrongly offset.
    • Fixed an issue where .ase/.aseprite files containing z-index data would fail to import. (DANB-608)

    [1.1.2] - 2024-03-10

    Fixed

    • Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode.
    • Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab.
    • Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338)

    [1.1.1] - 2024-01-03

    Fixed

    • Fixed an issue where the Sprite Editor could be opened even though there was no valid texture to open it with.
    • Fixed an issue where the importer would not generate a square power-of-two texture for compressions which needs it (pvrtc).
    • Fixed an issue where changes to linked cells would not be taken into account when reimporting.

    [1.1.0] - 2023-11-24

    Added

    • Added a mosaic padding option to the importer editor.
    • Added "Generate Physics Shape" option to the importer editor.

    Changed

    • Fixed an issue where the background importer would act on files that were not Aseprite files.

    [1.0.0] - 2023-05-17

    Added

    • Added a new event to the Aseprite Importer which is fired at the last import process step.
    • Made the Aseprite file property publicly available.
    • Made the Aseprite file parsing API publicly available.

    Fixed

    • Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)

    [1.0.0-pre.4] - 2023-04-16

    Added

    • Added a property to set the padding within each generated SpriteRect.
    • Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.

    Fixed

    • Fixed an issue where the platform settings could not be modified. (DANB-445)
    • Fixed an issue where the Animation Events would be generated with the wrong time stamp.

    [1.0.0-pre.3] - 2023-03-23

    Added

    • Burst compiled the texture generation tasks to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
    • Layer blend modes are now supported with Import Mode: Merge Frames.
    • Added ability to generate Animation Events from Cell user data.
    • Added ability to export Animator Controller and/or Animation Clips.
    • Added canvasSize to the Aseprite Importer's public API.

    Fixed

    • Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
    • Improved the background importer, so that it only imports modified Aseprite files in the background.

    [1.0.0-pre.2] - 2023-02-27

    Added

    • Added support for individual frame timings in animation clips.
    • Added support for layer groups.
    • Added support for Layer & Cel opacity.
    • Added support for repeating/non-repeating tags/clips.

    Changed

    • The importer UI is now re-written in UI Toolkit.
    • If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
    • A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.

    Fixed

    • Fixed an issue where renaming an Aseprite file in Unity would throw a null reference exception. (DANB-384)
    • Fixed an issue where the background importer would import assets even when Unity Editor has focus.
    • Fixed an issue where the Pixels Per Unit value could be set to invalid values.

    [1.0.0-pre.1] - 2023-01-06

    Added

    • First release of this package.
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)