Fixed an issue where the "Export Animation Assets"-button had an additional offset of 15 px to the right. (DANB-1000)
[1.1.9] - 2025-03-20
Added
Added support for Aseprite's new Layer UUID, to help identify each Aseprite Layer by id instead of name and path.
Fixed an issue where going from Import Mode: Individual Layers to Import Mode: Merge Frame would cause the importer to fail the import. (DANB-875)
Fixed an issue where the content in the Aseprite's Preference menu were misaligned. (DANB-880)
Fixed an issue where some elements in the Aseprite Importer inspector could not be edited when in Debug mode. (DANB-863)
[1.1.8] - 2025-01-07
Fixed
Fixed an issue where the importer inspector would throw an exception if an animation clip was empty of data. (DANB-788)
Fixed an issue where the Z-Index would not be taken into account when the import mode is set to "Merge Frame". (DANB-787)
[1.1.7] - 2024-11-12
Fixed
Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
Fixed an issue where the position rect would not get updated after being set in the Sprite Editor.
Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)
Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed".
[1.1.6] - 2024-08-30
Fixed
Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)
[1.1.5] - 2024-06-19
Fixed
Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.
[1.1.4] - 2024-05-02
Fixed
Fixed an issue where Sprite Renderers would be hidden after transitioning from one Animation Clip to another.
Fixed an issue where generated AnimationClips would be 0.01 seconds too long.
[1.1.3] - 2024-03-25
Fixed
Fixed an issue where the importer would not parse palette data from the "old palette" chunks.
Fixed an issue where the Physics Shapes would not take the Sprite Rects into account, causing the outline to be wrongly offset.
Fixed an issue where .ase/.aseprite files containing z-index data would fail to import. (DANB-608)
[1.1.2] - 2024-03-10
Fixed
Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode.
Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab.
Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338)
[1.1.1] - 2024-01-03
Fixed
Fixed an issue where the Sprite Editor could be opened even though there was no valid texture to open it with.
Fixed an issue where the importer would not generate a square power-of-two texture for compressions which needs it (pvrtc).
Fixed an issue where changes to linked cells would not be taken into account when reimporting.
[1.1.0] - 2023-11-24
Added
Added a mosaic padding option to the importer editor.
Added "Generate Physics Shape" option to the importer editor.
Changed
Fixed an issue where the background importer would act on files that were not Aseprite files.
[1.0.0] - 2023-05-17
Added
Added a new event to the Aseprite Importer which is fired at the last import process step.
Made the Aseprite file property publicly available.
Made the Aseprite file parsing API publicly available.
Fixed
Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)
[1.0.0-pre.4] - 2023-04-16
Added
Added a property to set the padding within each generated SpriteRect.
Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.
Fixed
Fixed an issue where the platform settings could not be modified. (DANB-445)
Fixed an issue where the Animation Events would be generated with the wrong time stamp.
[1.0.0-pre.3] - 2023-03-23
Added
Burst compiled the texture generation tasks to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
Layer blend modes are now supported with Import Mode: Merge Frames.
Added ability to generate Animation Events from Cell user data.
Added ability to export Animator Controller and/or Animation Clips.
Added canvasSize to the Aseprite Importer's public API.
Fixed
Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
Improved the background importer, so that it only imports modified Aseprite files in the background.
[1.0.0-pre.2] - 2023-02-27
Added
Added support for individual frame timings in animation clips.
Added support for layer groups.
Added support for Layer & Cel opacity.
Added support for repeating/non-repeating tags/clips.
Changed
The importer UI is now re-written in UI Toolkit.
If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.
Fixed
Fixed an issue where renaming an Aseprite file in Unity would throw a null reference exception. (DANB-384)
Fixed an issue where the background importer would import assets even when Unity Editor has focus.
Fixed an issue where the Pixels Per Unit value could be set to invalid values.