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    What's new in version 1.0.0

    • Added a new event to the Aseprite Importer which is fired at the last import process step.
    • Made the Aseprite file property publicly available.
    • Made the Aseprite file parsing API publicly available.
    • Added a property to set the padding within each generated SpriteRect.
    • Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.
    • Added ability to generate Animation Events from Cell user data.
    • Added ability to export Animator Controller and/or Animation Clips.
    • Added support for individual frame timings in animation clips.
    • Added support for layer groups.
    • Added support for Layer & Cel opacity.
    • Added support for repeating/non repeating tags/Animation Clips.
    • Layer blend modes are now supported with Import Mode: Merge Frames.
    • Sped up the importation of Aseprite files by bursting the image processing tasks. Note: Only for Unity 2022.2 and newer.
    • Simplified the generated model prefab when only one Sprite Renderer is present.
    • A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.
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