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    Changelog

    [1.0.1] - 2023-08-16

    Changed

    • Fixed an issue where the background importer would act on files that were not Aseprite files.

    [1.0.0] - 2023-05-17

    Added

    • Added a new event to the Aseprite Importer which is fired at the last import process step.
    • Made the Aseprite file property publicly available.
    • Made the Aseprite file parsing API publicly available.

    Fixed

    • Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)

    [1.0.0-pre.4] - 2023-04-16

    Added

    • Added a property to set the padding within each generated SpriteRect.
    • Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.

    Fixed

    • Fixed an issue where the platform settings could not be modified. (DANB-445)
    • Fixed an issue where the Animation Events would be generated with the wrong time stamp.

    [1.0.0-pre.3] - 2023-03-23

    Added

    • Bursted the texture generation tasks, to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
    • Layer blend modes are now supported with Import Mode: Merge Frames.
    • Added ability to generate Animation Events from Cell user data.
    • Added ability to export Animator Controller and/or Animation Clips.
    • Added canvasSize to the Aseprite Importer's public API.

    Fixed

    • Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
    • Improved the background importer, so that it only imports modified Aseprite files in the background.

    [1.0.0-pre.2] - 2023-02-27

    Added

    • Added support for individual frame timings in animation clips.
    • Added support for layer groups.
    • Added support for Layer & Cel opacity.
    • Added support for repeating/non repeating tags/clips.

    Changed

    • The importer UI is now re-written in UI Toolkit.
    • If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
    • A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.

    Fixed

    • Fixed an issue where renaming an Asperite file in Unity would throw a null reference exception. (DANB-384)
    • Fixed an issue where the background importer would import assets even when Unity Editor has focus.
    • Fixed an issue where the Pixels Per Unit value could be set to invalid values.

    [1.0.0-pre.1] - 2023-01-06

    Added

    • First release of this package.
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