Skeleton Sharing
This sample demonstrates how Skeleton sharing can be set up and leverages on the other samples before this. Note that the following requires the PSD Importer installed. Open the 5 Skeleton Sharing.unity
Scene to see this sample in action.
This sample's setup is similar to the one in the Full Skin Swap sample. The visual Assets are located in Assets/Samples/2D Animation/[X.Y.Z]/Samples/5 SpriteSwap/Sprites
:
Knight.psb
Wolf.psb
The Wolf.psb
uses the .skeleton Asset from the Knight.psb
, which means that the Wolf.psb
is prepared using the same skeleton structure as the Knight.psb
.
The Wolf
actor also uses the following Sprite Library Assets located in Assets/Samples/2D Animation/[X.Y.Z]/Samples/5 SpriteSwap/Sprites
:
Knight.spriteLib
Wolf.spriteLib
The Knight.spriteLib
is assigned to the Main Library property for the Wolf.spriteLib
is. The Wolf.spriteLib
has been setup so that the torso Category is not overridden, which allows it to use the Sprite from Knight.spriteLib
.
The Wolf actor uses the same torso Sprite as the Knight actor.