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    Class Limb

    Utility for 2D Limb IK Solver.

    Inheritance
    object
    Limb
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.U2D.IK
    Assembly: Unity.2D.IK.Runtime.dll
    Syntax
    [MovedFrom("UnityEngine.Experimental.U2D.IK")]
    public static class Limb

    Methods

    Solve(Vector3, float[], Vector3[], ref float[])

    Solve based on Limb IK

    Declaration
    public static bool Solve(Vector3 targetPosition, float[] lengths, Vector3[] positions, ref float[] outAngles)
    Parameters
    Type Name Description
    Vector3 targetPosition

    Target position.

    float[] lengths

    Length of the chains.

    Vector3[] positions

    Chain positions.

    float[] outAngles

    Output angles for the chain's position.

    Returns
    Type Description
    bool

    Always returns true.

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