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    Class FABRIK2D

    Utility for 2D Forward And Backward Reaching Inverse Kinematics (FABRIK) IK Solver.

    Inheritance
    object
    FABRIK2D
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.U2D.IK
    Assembly: Unity.2D.IK.Runtime.dll
    Syntax
    public static class FABRIK2D

    Methods

    Solve(Vector2, int, float, float[], ref Vector2[])

    Solve IK based on FABRIK

    Declaration
    public static bool Solve(Vector2 targetPosition, int solverLimit, float tolerance, float[] lengths, ref Vector2[] positions)
    Parameters
    Type Name Description
    Vector2 targetPosition

    Target position.

    int solverLimit

    Solver iteration count.

    float tolerance

    Target position's tolerance.

    float[] lengths

    Length of the chains.

    Vector2[] positions

    Chain positions.

    Returns
    Type Description
    bool

    Returns true if solver successfully completes within iteration limit. False otherwise.

    SolveChain(int, ref FABRIKChain2D[])

    Solve IK based on FABRIK.

    Declaration
    public static bool SolveChain(int solverLimit, ref FABRIKChain2D[] chains)
    Parameters
    Type Name Description
    int solverLimit

    Solver iteration count.

    FABRIKChain2D[] chains

    FABRIK chains.

    Returns
    Type Description
    bool

    True if solver successfully completes within iteration limit. False otherwise.

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