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    Class CCD2D

    Utility for 2D based Cyclic Coordinate Descent (CCD) IK Solver.

    Inheritance
    object
    CCD2D
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.U2D.IK
    Assembly: Unity.2D.IK.Runtime.dll
    Syntax
    [MovedFrom("UnityEngine.Experimental.U2D.IK")]
    public static class CCD2D

    Methods

    Solve(Vector3, Vector3, int, float, float, ref Vector3[])

    Solve IK Chain based on CCD.

    Declaration
    public static bool Solve(Vector3 targetPosition, Vector3 forward, int solverLimit, float tolerance, float velocity, ref Vector3[] positions)
    Parameters
    Type Name Description
    Vector3 targetPosition

    Target position.

    Vector3 forward

    Forward vector for solver.

    int solverLimit

    Solver iteration count.

    float tolerance

    Target position's tolerance.

    float velocity

    Velocity towards target position.

    Vector3[] positions

    Chain positions.

    Returns
    Type Description
    bool

    Returns true if solver successfully completes within iteration limit. False otherwise.

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