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    Struct CharacterData

    Data structure that represents a character setup

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Assembly: solution.dll
    Syntax
    [Serializable]
    [MovedFrom("UnityEditor.U2D.Experimental.Animation")]
    public struct CharacterData

    Fields

    Name Description
    boneReadOnly

    Bones are readonly

    bones

    SpriteBones influencing the Character

    characterGroups

    Character grouping information

    dimension

    The dimension of the character required

    parts

    Parts of the character

    pivot

    Character pivot. The value is a normalized value between (0,0) and (1,1) where (1,1) represents the value in CharacterData.dimension

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    Generated by DocFX on 18 October 2023