• Introduction to 2D Animation
    • What's new
    • 2D Animation Asset Upgrader
  • Preparing and importing artwork
    • Sprite Skin component
  • Skinning editor
    • Tool Preferences
    • Editor tools and shortcuts
    • Sprite Visibility panel
  • Actor rigging and weighing workflow
  • Animating an actor
    • 2D Inverse Kinematics
  • Sprite Swap
    • Sprite Library Asset and other components
    • Setting up Sprite Swap
    • Swapping individual Sprites
    • Swapping Sprite Library Assets
    • Frame-by-frame Animation
  • Importing Samples
    • Simple
    • Single Skinned Sprite
    • Multiple Skinned Sprites
    • Character
    • Sprite Swap examples
      • Skeleton Sharing
      • Runtime Swap