Introduction to 2D Animation
What's new
2D Animation Asset Upgrader
Preparing and importing artwork
Sprite Skin component
Skinning editor
Tool Preferences
Editor tools and shortcuts
Sprite Visibility panel
Actor rigging and weighing workflow
Animating an actor
2D Inverse Kinematics
Sprite Swap
Sprite Library Asset and other components
Setting up Sprite Swap
Swapping individual Sprites
Swapping Sprite Library Assets
Frame-by-frame Animation
Importing Samples
Simple
Single Skinned Sprite
Multiple Skinned Sprites
Character
Sprite Swap examples
Skeleton Sharing
Runtime Swap