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    Class LimbSolver2D

    Component for 2D Limb IK.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Solver2D
    LimbSolver2D
    Inherited Members
    Solver2D.chainCount
    Solver2D.constrainRotation
    Solver2D.solveFromDefaultPose
    Solver2D.isValid
    Solver2D.allChainsHaveTargets
    Solver2D.weight
    Solver2D.OnValidate()
    Solver2D.Initialize()
    Solver2D.UpdateIK(Single)
    Solver2D.UpdateIK(List<Vector3>, Single)
    Solver2D.DoValidate()
    Solver2D.GetPlaneRootTransform()
    Solver2D.GetPointOnSolverPlane(Vector3)
    Solver2D.GetWorldPositionFromSolverPlanePoint(Vector2)
    Solver2D.OnPreviewUpdate()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
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    Component.GetComponentsInChildren<T>(Boolean, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Component.GetComponentsInParent(Type)
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    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
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    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
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    Object.DestroyObject(Object)
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    Object.ToString()
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    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.U2D.IK
    Syntax
    [MovedFrom("UnityEngine.Experimental.U2D.IK")]
    [Solver2DMenu("Limb")]
    public sealed class LimbSolver2D : Solver2D, IPreviewable

    Properties

    flip

    Get Set for flip property.

    Declaration
    public bool flip { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    DoInitialize()

    Override base class DoInitialize.

    Declaration
    protected override void DoInitialize()
    Overrides
    Solver2D.DoInitialize()

    DoPrepare()

    Override base class DoPrepare.

    Declaration
    protected override void DoPrepare()
    Overrides
    Solver2D.DoPrepare()

    DoUpdateIK(List<Vector3>)

    Override base class DoUpdateIK.

    Declaration
    protected override void DoUpdateIK(List<Vector3> effectorPositions)
    Parameters
    Type Name Description
    List<Vector3> effectorPositions

    List of effector positions.

    Overrides
    Solver2D.DoUpdateIK(List<Vector3>)

    GetChain(Int32)

    Override base class GetChain.

    Declaration
    public override IKChain2D GetChain(int index)
    Parameters
    Type Name Description
    Int32 index

    Index to query.

    Returns
    Type Description
    IKChain2D

    Returns IKChain2D for the Solver.

    Overrides
    Solver2D.GetChain(Int32)

    GetChainCount()

    Override base class GetChainCount.

    Declaration
    protected override int GetChainCount()
    Returns
    Type Description
    Int32

    Always returns 1.

    Overrides
    Solver2D.GetChainCount()
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