Class Limb
Utility for 2D Limb IK Solver.
Inherited Members
Namespace: UnityEngine.U2D.IK
Syntax
[MovedFrom("UnityEngine.Experimental.U2D.IK")]
public static class LimbMethods
Solve(Vector3, Single[], Vector3[], ref Single[])
Solve based on Limb IK
Declaration
public static bool Solve(Vector3 targetPosition, float[] lengths, Vector3[] positions, ref float[] outAngles)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | targetPosition | Target position. | 
| Single[] | lengths | Length of the chains. | 
| Vector3[] | positions | Chain positions. | 
| Single[] | outAngles | Output angles for the chain's position. | 
Returns
| Type | Description | 
|---|---|
| Boolean | Always returns true. |