Simple single Sprite actor and rig
This sample shows a simple single Sprite rigged actor, which was imported with its Texture Type set to Sprite (2D and UI) and Sprite Mode set to Single. The Project and Assets can be found in the following location (the version number folder may differ):
Sample project location in the Project window (for 2D Animation 6.0).
Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Sprites/Boris.png
in the Skinning Editor module to examine how the Sprite is rigged.
The _Simple
Scene shows how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.
Follow the steps below to reconstruct this _Simple
sample Scene:
- Create a new Scene, and create two empty GameObjects. Name one 'Root', and the other 'Boris'.
- Attach the 'Boris' GameObject to the Root GameObject as its child.
- Add the Sprite Renderer component to the 'Boris' GameObject.
- Assign the 'Boris' Sprite to the Sprite Renderer’s Sprite property.
- Add the Sprite Skin component to the 'Boris' GameObject, and go to the component's Inspector window. Select Create Bones to create GameObject Transforms which represent the bones of this Sprite.
- Add an Animator component to the 'Root' GameObject.
- Locate the Root Animator Controller Asset in
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Root.controller
. Assign this Asset to the Animator component's Controller property. - Add a Animator component to the 'Boris' GameObject. Locate the Boris Animator Controller Asset in
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Boris.controller
and assign this Asset to the Animator’s Controller property.