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    Changelog

    [5.2.7] - 2023-04-12

    Added

    • Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-339)
    • Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-361)
    • Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-415)
    • Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-420)
    • Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-428)
    • Fixed an issue where the Sprite Resolver will not resolve to certain labels. (case DANB-444)
    • Fixed an issue where the Sprite Resolver will not resolve when using assets created with 32 bit hash length. (case DANB-457)

    Changed

    • Updated IK parameter names and comments in public APIs.

    [5.2.6] - 2022-11-02

    Fixed

    • Removed ValidationExceptions.json from the package.

    [5.2.5] - 2022-10-18

    Fixed

    • Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
    • Fixed IK Manager 2D's inspector slow downs. (case DANB-218)

    Changed

    • Updated Toolbar and Visibility tab buttons' selection color.
    • Expand and frame on bone selection.

    Fixed

    • Fixed an issue where Sprite Skins would no longer deform when re-entering the camera frustum. (case DANB-223)

    [5.2.4] - 2022-08-26

    Fixed

    • Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (case DANB-126)
    • Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-192)
    • Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (case DANB-193)

    Added

    • Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.

    [5.2.3] - 2022-06-23

    Fixed

    • Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case DANB-77)

    [5.2.2] - 2022-05-17

    Changed

    • Updated Visibility Tab documentation page.

    [5.2.1] - 2022-03-29

    Fixed

    • Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405328)

    [5.2.0] - 2022-03-12

    Changed

    • Updated minimum Unity release version required for the package to 2020.3.26f1.

    [5.1.2] - 2022-02-21

    Changed

    • Removed Triangle.Net from 2D Animation runtime.

    Fixed

    • Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1403602)

    [5.1.1] - 2022-02-03

    Fixed

    • Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1396083)

    [5.1.0] - 2022-01-04

    Fixed

    • Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case 1380229)
    • Sprite Skin's help button now leads to the correct documentation page. (case 1383769)

    Changed

    • Updated minimum Unity release version required for the package to 2020.3.25f1.

    [5.0.10] - 2021-11-24

    Fixed

    • Sprite selection now reacts only to the left mouse button. (case 1378440)

    [5.0.9] - 2021-10-11

    Fixed

    • Fixed errors in the Sprite Skin section of documentation. (case 1368103)

    [5.0.8] - 2021-09-11

    Fixed

    • Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (case 1354800)
    • Fixed render texture size error in the Skinning Editor. (case 1357820)
    • Improved the steps on how to install the optional performance boost, in the documentation. (case 1360786)
    • Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case 1364930)
    • Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case 1364626)
    • Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1364597)

    [5.0.7] - 2021-07-23

    Fixed

    • IKManager2D does not detect classes inheriting from Solver2D (case 1347059)
    • Error constantly encountered when opening a psb on skinningEditor with mosaic disabled (case 1349744)

    [5.0.6] - 2021-06-08

    Fixed

    • Fixed Unable to remove Empty Category in Sprite Editor after changing Sprite Layer name with external image editor (case 1328475)
    • SpriteResolver generates garbage every few frames when playing an animation (case 1337463)

    [5.0.5] - 2021-04-19

    Fixed

    • Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case 1296355)

    [5.0.4] - 2020-11-03

    Fixed

    • Added missing tooltips in the Sprite Skin inspector (case 1285255)

    [5.0.3] - 2020-10-15

    Fixed

    • Fixed Sprite with no animation data is being processed during AssetPostProcessor
    • Fixed properties under the Sprite Library Asset overlappig in inspector (case 1280017)
    • Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window (case 1260568)

    [5.0.2] - 2020-08-31

    Fixed

    • Fixed Visibility window overlaps with weights and gemotery window when Sprite Editor Window resizes (case 1263353)
    • Fixed 'Depth' column label gets clipped in Visibility Tool Window (case 1257991)
    • Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button (case 1270150)
    • Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled (case 1267300)
    • Improved memory and speed of Animation SpritePostProcess for large sprite count

    [5.0.1] - 2020-07-24

    Fixed

    • Fixed Skinning module flickers when creating in category in Visibility Window (case 1244097)
    • Fixed NullReferenceException when creating Preset for SpriteSkin component (case 1254873)
    • Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3 (case 1255839)

    [5.0.0] - 2020-05-11

    Changed

    • Version bump for Unity 2020.2

    Added

    • Combined 2D IK package with 2D Animation package

    Fixed

    • Remove unused XR dependency (case 1249390)
    • Fixed NullReferenceException when creating prefab with SpriteSkin component (case 1245149)

    [4.2.4] - 2020-05-19

    Fixed

    • Fixed compilation error by depending on latest 2D Common package.

    [4.2.3] - 2020-04-26

    Changed

    • Improved performance by batching buffer submission when Collection and Burst package is installed

    Fixed

    • Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)

    [4.2.2] - 2020-03-26

    Fixed

    • Fixed bone name field in weight slider does not display bone name (case 1226249)
    • Fixed SpriteResolver's Inspector not updated when GameObject is disabled

    Changed

    • Improved deformation performance when Collection and Burst package is installed

    Added

    • Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector

    [4.2.1] - 2020-03-20

    Fixed

    • Fixed inconsistent line ending

    [4.2.0] - 2020-03-11

    Added

    • Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
    • Added message to inform user on dependent packages when viewing certain sample Scenes
    • Added API to access deformed vertices from SpriteSkin

    Changed

    • Improved SpriteSkinEditor UI
    • Adjust length of popup and value fields for Weight Slider Window

    Removed

    • Remove Bounds Gizmo from SpriteSkin
    • Remove Reset Bounds button from SpriteSkinEditor

    Fixed

    • Fixed Sprite asset used by SpriteSkin in Scene is being deleted
    • Fixed broken documentation links in inspectors
    • Fixed Sprite deformation not updated when GameObject is being enabled
    • Fixed exception after reverting from creating new vertices and edges
    • Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector

    [4.1.1] - 2020-01-20

    Fixed

    • Fix 2D Animation not working when reloading scene in runtime (case 1211100)

    Added

    • Bone visibility persist after apply
    • Sprite visibility persist after apply

    Changed

    • Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)

    [4.1.0] - 2019-12-18

    Changed

    • Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
    • Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"

    Fixed

    • Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
    • Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
    • Fix bones not chained correctly when splitting bone in certain cases
    • Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
    • Fix bone names can be empty (case 1200861)
    • Fix bone gets created even though clicked on Visibility Panel (case 1200857)
    • Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)

    Added

    • Expose SpriteSkin component to be accessible from scripts.

    [4.0.1] - 2019-11-26

    Changed

    • Changed how Samples are imported into the user's project
    • Updated Third Party Notices file

    Fixed

    • Fix Animation Samples crashes when installing on certain machines (case 1185787)

    [4.0.0] - 2019-11-06

    Changed

    • Version bump for Unity 2020.1
    • Improve optional performance boost by installing Burst and Collections package. Currently tested with
      • com.unity.collections 0.1.1-preview
      • com.unity.burst 1.1.2

    Added

    • Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
      • Current view mode i.e. Character or Spritesheet Mode
      • Sprite Selection
      • Bone Selection
      • Preview Pose
      • Vertex Selection
      • Visibililty Tool Active State
      • Weight Brush Settings

    Fixed

    • Update to use new UIElements ListView API

    [3.0.7] - 2019-10-18

    Fixed

    • Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
    • Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
    • Fix button's label spelling error in 'Generate For All Visible' (case 1188621)

    [3.0.6] - 2019-09-18

    Changed

    • Remove usage of Resource folder for assets needed by package.

    Fixed

    • Fix GC allocation when using Sprite Resolver.

    [3.0.5] - 2019-09-06

    Added

    • Optional performance boost by installing Burst package.
    • Samples showing different how to produce different outcomes

    Changed

    • Sprite and Group in Sprite Visibility Window appear in same order as original art source file

    Fixed

    • Fix missing bone data in Sprite when importing with AssetDatabase V2

    [3.0.4] - 2019-08-09

    Added

    • Add related test packages
    • Added tangent deform for lighting support

    Fixed

    • Fixed Amount slider not working in Weight Slider Panel
    • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
    • Fixed Sprite visual corruption when swapping Sprite using SpriteResolver

    Changed

    • Make Size property field in Weight Brush draggable for changing brush size
    • Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
    • Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
    • Add Experimental tag on Sprite Swap related features

    [3.0.3] - 2019-07-17

    Changed

    • Update documentation
    • Update to latest Mathematics package version

    [3.0.2] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [3.0.1] - 2019-07-12

    Changed

    • Fix path length due to validation failure.

    [3.0.0] - 2019-06-17

    Changed

    • Remove preview tag.
    • Remove experimental namespace

    [2.2.0-preview.3] - 2019-06-06

    Added

    • BoneGizmos can be toggled in the SceneView Gizmos dropdown
    • Scrollbar does not show for toolbar when required to scroll
    • Change Sprite Library implementation.
      • APIs redesigned. This will cause compilation errors if previous APIs are used
      • Data serialization change. Previous Asset and Component data will not be compatible

    [2.2.0-preview.2] - 2019-05-10

    Added

    • BoneGizmos will only show in selected hierarchies.
    • Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
    • Fixed Sprite not showing after it is being culled due to bone animation
    • Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
    • Fixed Sprite Library Asset Inspector Property Field text clipping
    • SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
    • Add visual feedback in SpriteResolver Inspector for missing Sprite

    [2.2.0-preview.1] - 2019-05-09

    Added

    • Upgrade for 2019.2
    • Copy and Paste rework
    • Visibility Window remains open when switching between tools
    • Reparent Bone tool removed and functionality moved into Bone Visibility Panel
    • Added Sprite Library feature
    • Add Layer Grouping support in Sprite Visibility Panel

    [2.1.0-preview.4] - 2019-04-29

    Added

    • Fix skinning not in sync with the rendering.

    [2.1.0-preview.3] - 2019-04-24

    Added

    • Set Burst compilation off for internal build

    [2.1.0-preview.2] - 2019-02-25

    Added

    • Fix enable skinning on add SpriteSkin component
    • Upgrade dependency package version for Unity 2019.1 support
    • Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.

    [2.1.0-preview.1] - 2019-01-25

    Added

    • Update package to work with 2019.1
    • Improve animation runtime performance
    • Fix bone reparenting sibling order
    • Fix Sprite Visibility Tool in disabled state in certain cases
    • Update documents

    [2.0.0-preview.1] - 2018-11-20

    Added

    • Overhauled 2D Animation workflow.
      • Refer to updated documentation for workflow changes.
    • Single Sprite Editor Window module for 2D Sprite Rigging workflow
      • Unified Bone, Geometry and Weight tools in a single window
    • Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
    • SpriteSkin now uses user define bounds for renderer culling

    [1.0.16-preview.2] - 2018-11-14

    Added

    • Fix 2 Issues:
      1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
      2. The scene viewport shows the character without any bones applied, needing an re-import.

    [1.0.16-preview.1] - 2018-07-18

    Added

    • Fix error log about VertexAttribute

    [1.0.16-preview] - 2018-06-20

    Added

    • Fix Documentation warnings
    • Fix error log complaining about DidReloadScripts signature.
    • Fix issues with generate outline

    [1.0.15-preview] - 2018-04-12

    Added

    • New Version suffix (preview)
    • Improved Scene View gizmos for better manipulation of bone rotation and position
    • Added notification when Sprites are imported with incorrect weights
    • Fixed bug where textures with max texture size could not generate geometry
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