Class Limb
Utility for 2D Limb IK Solver.
Namespace: UnityEngine.U2D.IK
Syntax
public static class Limb : object
Methods
Solve(Vector3, Single[], Vector3[], ref Single[])
Solve based on Limb IK
Declaration
public static bool Solve(Vector3 targetPosition, float[] lengths, Vector3[] positions, ref float[] outAngles)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | targetPosition | Target position. |
Single[] | lengths | Length of the chains. |
Vector3[] | positions | Chain positions. |
Single[] | outAngles | Output angles for the chain's position. |
Returns
Type | Description |
---|---|
Boolean | Always returns true. |