Table of Content | 2D Animation | 4.2.8
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    • Introduction to 2D Animation
    • Preparing and importing artwork
    • Skinning Editor
      • Tool Preferences
      • Editor tools and shortcuts
      • Sprite Visiblity panel
    • Character skinning and weighting workflow
    • Animating your character
    • Sprite Swap workflow - Experimental Feature
      • Sprite Library Asset and other components
      • Sprite Swap manual setup
    • Usage examples
      • Frame-by-frame animation
      • Changing parts of a character
      • Swapping Sprite Library Assets
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