Changelog | 2D Animation | 4.1.1
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    Changelog

    [4.1.1] - 2020-01-20

    Fixed

    • Fix 2D Animation not working when reloading scene in runtime (case 1211100)

    Added

    • Bone visibility persist after apply
    • Sprite visibility persist after apply

    Changed

    • Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)

    [4.1.0] - 2019-12-18

    Changed

    • Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
    • Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"

    Fixed

    • Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
    • Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
    • Fix bones not chained correctly when splitting bone in certain cases
    • Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
    • Fix bone names can be empty (case 1200861)
    • Fix bone gets created even though clicked on Visibility Panel (case 1200857)
    • Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)

    Added

    • Expose SpriteSkin component to be accessible from scripts.

    [4.0.1] - 2019-11-26

    Changed

    • Changed how Samples are imported into the user's project
    • Updated Third Party Notices file

    Fixed

    • Fix Animation Samples crashes when installing on certain machines (case 1185787)

    [4.0.0] - 2019-11-06

    Changed

    • Version bump for Unity 2020.1
    • Improve optional performance boost by installing Burst and Collections package. Currently tested with
      • com.unity.collections 0.1.1-preview
      • com.unity.burst 1.1.2

    Added

    • Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
      • Current view mode i.e. Character or Spritesheet Mode
      • Sprite Selection
      • Bone Selection
      • Preview Pose
      • Vertex Selection
      • Visibililty Tool Active State
      • Weight Brush Settings

    Fixed

    • Update to use new UIElements ListView API

    [3.0.7] - 2019-10-18

    Fixed

    • Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
    • Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
    • Fix button's label spelling error in 'Generate For All Visible' (case 1188621)

    [3.0.6] - 2019-09-18

    Changed

    • Remove usage of Resource folder for assets needed by package.

    Fixed

    • Fix GC allocation when using Sprite Resolver.

    [3.0.5] - 2019-09-06

    Added

    • Optional performance boost by installing Burst package.
    • Samples showing different how to produce different outcomes

    Changed

    • Sprite and Group in Sprite Visibility Window appear in same order as original art source file

    Fixed

    • Fix missing bone data in Sprite when importing with AssetDatabase V2

    [3.0.4] - 2019-08-09

    Added

    • Add related test packages
    • Added tangent deform for lighting support

    Fixed

    • Fixed Amount slider not working in Weight Slider Panel
    • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
    • Fixed Sprite visual corruption when swapping Sprite using SpriteResolver

    Changed

    • Make Size property field in Weight Brush draggable for changing brush size
    • Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
    • Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
    • Add Experimental tag on Sprite Swap related features

    [3.0.3] - 2019-07-17

    Changed

    • Update documentation
    • Update to latest Mathematics package version

    [3.0.2] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [3.0.1] - 2019-07-12

    Changed

    • Fix path length due to validation failure.

    [3.0.0] - 2019-06-17

    Changed

    • Remove preview tag.
    • Remove experimental namespace

    [2.2.0-preview.3] - 2019-06-06

    Added

    • BoneGizmos can be toggled in the SceneView Gizmos dropdown
    • Scrollbar does not show for toolbar when required to scroll
    • Change Sprite Library implementation.
      • APIs redesigned. This will cause compilation errors if previous APIs are used
      • Data serialization change. Previous Asset and Component data will not be compatible

    [2.2.0-preview.2] - 2019-05-10

    Added

    • BoneGizmos will only show in selected hierarchies.
    • Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
    • Fixed Sprite not showing after it is being culled due to bone animation
    • Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
    • Fixed Sprite Library Asset Inspector Property Field text clipping
    • SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
    • Add visual feedback in SpriteResolver Inspector for missing Sprite

    [2.2.0-preview.1] - 2019-05-09

    Added

    • Upgrade for 2019.2
    • Copy and Paste rework
    • Visibility Window remains open when switching between tools
    • Reparent Bone tool removed and functionality moved into Bone Visibility Panel
    • Added Sprite Library feature
    • Add Layer Grouping support in Sprite Visibility Panel

    [2.1.0-preview.4] - 2019-04-29

    Added

    • Fix skinning not in sync with the rendering.

    [2.1.0-preview.3] - 2019-04-24

    Added

    • Set Burst compilation off for internal build

    [2.1.0-preview.2] - 2019-02-25

    Added

    • Fix enable skinning on add SpriteSkin component
    • Upgrade dependency package version for Unity 2019.1 support
    • Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.

    [2.1.0-preview.1] - 2019-01-25

    Added

    • Update package to work with 2019.1
    • Improve animation runtime performance
    • Fix bone reparenting sibling order
    • Fix Sprite Visibility Tool in disabled state in certain cases
    • Update documents

    [2.0.0-preview.1] - 2018-11-20

    Added

    • Overhauled 2D Animation workflow.
      • Refer to updated documentation for workflow changes.
    • Single Sprite Editor Window module for 2D Sprite Rigging workflow
      • Unified Bone, Geometry and Weight tools in a single window
    • Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
    • SpriteSkin now uses user define bounds for renderer culling

    [1.0.16-preview.2] - 2018-11-14

    Added

    • Fix 2 Issues:
      1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
      2. The scene viewport shows the character without any bones applied, needing an re-import.

    [1.0.16-preview.1] - 2018-07-18

    Added

    • Fix error log about VertexAttribute

    [1.0.16-preview] - 2018-06-20

    Added

    • Fix Documentation warnings
    • Fix error log complaining about DidReloadScripts signature.
    • Fix issues with generate outline

    [1.0.15-preview] - 2018-04-12

    Added

    • New Version suffix (preview)
    • Improved Scene View gizmos for better manipulation of bone rotation and position
    • Added notification when Sprites are imported with incorrect weights
    • Fixed bug where textures with max texture size could not generate geometry
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