Changelog
[4.0.1] - 2019-11-26
Changed
- Changed how Samples are imported into the user's project
- Updated Third Party Notices file
Fixed
- Fix Animation Samples crashes when installing on certain machines (case 1185787)
[4.0.0] - 2019-11-06
Changed
- Version bump for Unity 2020.1
- Improve optional performance boost by installing Burst and Collections package. Currently tested with
- com.unity.collections 0.1.1-preview
- com.unity.burst 1.1.2
Added
- Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
- Current view mode i.e. Character or Spritesheet Mode
- Sprite Selection
- Bone Selection
- Preview Pose
- Vertex Selection
- Visibililty Tool Active State
- Weight Brush Settings
Fixed
- Update to use new UIElements ListView API
[3.0.7] - 2019-10-18
Fixed
- Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
- Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
- Fix button's label spelling error in 'Generate For All Visible' (case 1188621)
[3.0.6] - 2019-09-18
Changed
- Remove usage of Resource folder for assets needed by package.
Fixed
- Fix GC allocation when using Sprite Resolver.
[3.0.5] - 2019-09-06
Added
- Optional performance boost by installing Burst package.
- Samples showing different how to produce different outcomes
Changed
- Sprite and Group in Sprite Visibility Window appear in same order as original art source file
Fixed
- Fix missing bone data in Sprite when importing with AssetDatabase V2
[3.0.4] - 2019-08-09
Added
- Add related test packages
- Added tangent deform for lighting support
Fixed
- Fixed Amount slider not working in Weight Slider Panel
- Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
- Fixed Sprite visual corruption when swapping Sprite using SpriteResolver
Changed
- Make Size property field in Weight Brush draggable for changing brush size
- Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
- Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
- Add Experimental tag on Sprite Swap related features
[3.0.3] - 2019-07-17
Changed
- Update documentation
- Update to latest Mathematics package version
[3.0.2] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[3.0.1] - 2019-07-12
Changed
- Fix path length due to validation failure.
[3.0.0] - 2019-06-17
Changed
- Remove preview tag.
- Remove experimental namespace
[2.2.0-preview.3] - 2019-06-06
Added
- BoneGizmos can be toggled in the SceneView Gizmos dropdown
- Scrollbar does not show for toolbar when required to scroll
- Change Sprite Library implementation.
- APIs redesigned. This will cause compilation errors if previous APIs are used
- Data serialization change. Previous Asset and Component data will not be compatible
[2.2.0-preview.2] - 2019-05-10
Added
- BoneGizmos will only show in selected hierarchies.
- Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
- Fixed Sprite not showing after it is being culled due to bone animation
- Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
- Fixed Sprite Library Asset Inspector Property Field text clipping
- SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
- Add visual feedback in SpriteResolver Inspector for missing Sprite
[2.2.0-preview.1] - 2019-05-09
Added
- Upgrade for 2019.2
- Copy and Paste rework
- Visibility Window remains open when switching between tools
- Reparent Bone tool removed and functionality moved into Bone Visibility Panel
- Added Sprite Library feature
- Add Layer Grouping support in Sprite Visibility Panel
[2.1.0-preview.4] - 2019-04-29
Added
- Fix skinning not in sync with the rendering.
[2.1.0-preview.3] - 2019-04-24
Added
- Set Burst compilation off for internal build
[2.1.0-preview.2] - 2019-02-25
Added
- Fix enable skinning on add SpriteSkin component
- Upgrade dependency package version for Unity 2019.1 support
- Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.
[2.1.0-preview.1] - 2019-01-25
Added
- Update package to work with 2019.1
- Improve animation runtime performance
- Fix bone reparenting sibling order
- Fix Sprite Visibility Tool in disabled state in certain cases
- Update documents
[2.0.0-preview.1] - 2018-11-20
Added
- Overhauled 2D Animation workflow.
- Refer to updated documentation for workflow changes.
- Single Sprite Editor Window module for 2D Sprite Rigging workflow
- Unified Bone, Geometry and Weight tools in a single window
- Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
- SpriteSkin now uses user define bounds for renderer culling
[1.0.16-preview.2] - 2018-11-14
Added
- Fix 2 Issues:
- Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
- The scene viewport shows the character without any bones applied, needing an re-import.
[1.0.16-preview.1] - 2018-7-18
Added
- Fix error log about VertexAttribute
[1.0.16-preview] - 2018-6-20
Added
- Fix Documentation warnings
- Fix error log complaining about DidReloadScripts signature.
- Fix issues with generate outline
[1.0.15-preview] - 2018-4-12
Added
- New Version suffix (preview)
- Improved Scene View gizmos for better manipulation of bone rotation and position
- Added notification when Sprites are imported with incorrect weights
- Fixed bug where textures with max texture size could not generate geometry