Struct SpriteCategoryLabel
Structure that defines a Sprite Library Category Label
Namespace: UnityEditor.U2D.Animation
Syntax
[Serializable]
public struct SpriteCategoryLabel
Properties
name
Get and set the name for the Sprite label
Declaration
public string name { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
spriteId
Get and set the Sprite Id.
Declaration
public string spriteId { get; set; }
Property Value
| Type | Description |
|---|---|
| String |