Skinning Editor module | 2D Animation | 2.2.1-preview.2
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    Skinning Editor module

    With the 2D Animation package installed in your Project, the Skinning Editor becomes available in the Sprite Editor. The Skinning Editor is the main tool for you to create your animation skeleton and bones, and weighing them to your imported character artwork.

    Select the Skinning Editor by following the steps below:

    1. Select the imported Character and select the Sprite Editor.
    2. Select the Skinning Editor module from the dropdown menu in the Sprite Editor window. The following options and tools then appear.The Skinning Editor interfaceThe Skinning Editor interface
    Tool Default Shortcut Function
    icon_RestoreBindReset Pose Shift + 1 Restore a character’s bones and joints to their original positions.
    icon_ToggleViewToggle View Mode Shift + 2 Switch between the Character and Sprite Sheet view
    icon_CopyCopy Ctrl + C Copy the data from the current selection.
    icon_PastePaste Ctrl + V Pastes the copied data.
    icon_PastePaste Shift + B Show additional pasting options.
    icon_VisibilityVisibility Shift + P Toggle visibility of selected Sprites or bones.
    icon_PreviewPosePreview Pose Shift + Q Preview character poses after rigging.
    icon_EditJointsEdit Joints Shift + W Reposition the bones into a new positions. These changes are automatically saved as the default bind pose for the Restore Bind Pose tool.
    Sprite geometry does not deform with the bones in this mode, even if the bones are attached as influencers.
    icon_CreateBoneCreate Bone Shift + E Click and drag to create bones.
    icon_SplitBoneSplit Bone Shift + R Splits the selected bone.
    icon_GenGeoAuto Geometry Shift + A Autogenerate meshes for Sprites.
    icon_EditGeoEdit Geometry Shift + S Edit generated meshes by repositioning vertices.
    icon_CreateVertexCreate Vertex Shift + D Create new vertices to create geometry.
    icon_CreateEdgeCreate Edge Shift + G Create new edges to create geometry.
    icon_SplitEdgeSplit Edge Shift + H Split an existing edge into two.
    icon_GenWeightsAuto Weights Shift + Z Autogenerate weights for geometry.
    icon_WeightSliderWeight Slider Shift + X Adjust weights via slider control.
    icon_WeightPaintWeight Brush Shift + C Adjust weights by painting with a brush.
    icon_BoneInfluenceBone Influence Shift + V Select which bones influence a Sprite.
    Toggle Tool Text Shift + ` Show or hide text on tool buttons

    Selecting a Sprite

    To select a Sprite in the Skinning Editor window:

    1. Double-click a Sprite to select it.
    2. If there are multiple Sprites that overlay each other, double-click to cycle through all Sprites under the cursor location.
    3. Double-click on a blank space in the Editor window to deselect all Sprites.

    Selecting Bone and Mesh Vertices

    To select a bone or mesh vertex:

    1. Click directly on a bone or mesh vertex to select it.
    2. Click and drag a selection box over multiple bones or vertices to select them all at once.
    3. Right click to deselect any selected bone or mesh vertices.
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    Generated by DocFX on 18 October 2023