Skinning Editor module
With the 2D Animation package installed in your Project, the Skinning Editor becomes available in the Sprite Editor. The Skinning Editor is the main tool for you to create your animation skeleton and bones, and weighing them to your imported character artwork.
Select the Skinning Editor by following the steps below:
- Select the imported Character and select the Sprite Editor.
- Select the Skinning Editor module from the dropdown menu in the Sprite Editor window. The following options and tools then appear.The Skinning Editor interface
Tool | Default Shortcut | Function |
---|---|---|
Reset Pose | Shift + 1 | Restore a character’s bones and joints to their original positions. |
Toggle View Mode | Shift + 2 | Switch between the Character and Sprite Sheet view |
Copy | Ctrl + C | Copy the data from the current selection. |
Paste | Ctrl + V | Pastes the copied data. |
Paste | Shift + B | Show additional pasting options. |
Visibility | Shift + P | Toggle visibility of selected Sprites or bones. |
Preview Pose | Shift + Q | Preview character poses after rigging. |
Edit Joints | Shift + W | Reposition the bones into a new positions. These changes are automatically saved as the default bind pose for the Restore Bind Pose tool. Sprite geometry does not deform with the bones in this mode, even if the bones are attached as influencers. |
Create Bone | Shift + E | Click and drag to create bones. |
Split Bone | Shift + R | Splits the selected bone. |
Auto Geometry | Shift + A | Autogenerate meshes for Sprites. |
Edit Geometry | Shift + S | Edit generated meshes by repositioning vertices. |
Create Vertex | Shift + D | Create new vertices to create geometry. |
Create Edge | Shift + G | Create new edges to create geometry. |
Split Edge | Shift + H | Split an existing edge into two. |
Auto Weights | Shift + Z | Autogenerate weights for geometry. |
Weight Slider | Shift + X | Adjust weights via slider control. |
Weight Brush | Shift + C | Adjust weights by painting with a brush. |
Bone Influence | Shift + V | Select which bones influence a Sprite. |
Toggle Tool Text | Shift + ` | Show or hide text on tool buttons |
Selecting a Sprite
To select a Sprite in the Skinning Editor window:
- Double-click a Sprite to select it.
- If there are multiple Sprites that overlay each other, double-click to cycle through all Sprites under the cursor location.
- Double-click on a blank space in the Editor window to deselect all Sprites.
Selecting Bone and Mesh Vertices
To select a bone or mesh vertex:
- Click directly on a bone or mesh vertex to select it.
- Click and drag a selection box over multiple bones or vertices to select them all at once.
- Right click to deselect any selected bone or mesh vertices.