Changelog | 2D Animation | 2.2.1-preview.2
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    Changelog

    [2.2.1-preview.2] - 2019-09-27

    Fixed

    • Fix case 1181183 where visual glitches appeared when SpriteSkin's GameObject is enabled after being disabled.

    [2.2.1-preview.1] - 2019-09-04

    Changed

    • Bump version number due to new dependencies and validation check.
    • Sprite and Group in Sprite Visibility Window appear in same order as original art source file

    Added

    • Optional performance boost by installing Burst package.

    [2.2.0-preview.5] - 2019-08-07

    Fixed

    • Fix Sprite visual might get corrupted when swapping Sprite with Sprite Resolver.

    [2.2.0-preview.4] - 2019-07-16

    Changed

    • Update documentation
    • Backport changes from Animation 3.0.2
    • Make Size property field in Weight Brush draggable for changing brush size
    • Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
    • Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames

    Fixed

    • Fixed Amount slider not working in Weight Slider Panel
    • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector

    [2.2.0-preview.3] - 2019-06-06

    Changed

    • BoneGizmos can be toggled in the SceneView Gizmos dropdown
    • Scrollbar does not show for toolbar when required to scroll
    • Change Sprite Library implementation.
      • APIs redesigned. This will cause compilation errors if previous APIs are used
      • Data serialization change. Previous Asset and Component data will not be compatible

    Fixed

    • Fixed Amount slider not working in Weight Slider Panel
    • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector

    [2.2.0-preview.2] - 2019-05-10

    Added

    • BoneGizmos will only show in selected hierarchies.
    • Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
    • Fixed Sprite not showing after it is being culled due to bone animation
    • Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
    • Fixed Sprite Library Asset Inspector Property Field text clipping
    • SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
    • Add visual feedback in SpriteResolver Inspector for missing Sprite

    [2.2.0-preview.1] - 2019-05-09

    Added

    • Upgrade for 2019.2
    • Copy and Paste rework
    • Visibility Window remains open when switching between tools
    • Reparent Bone tool removed and functionality moved into Bone Visibility Panel
    • Added Sprite Library feature
    • Add Layer Grouping support in Sprite Visibility Panel

    [2.1.0-preview.4] - 2019-04-29

    Added

    • Fix skinning not in sync with the rendering.

    [2.1.0-preview.3] - 2019-04-24

    Added

    • Set Burst compilation off for internal build

    [2.1.0-preview.2] - 2019-02-25

    Added

    • Fix enable skinning on add SpriteSkin component
    • Upgrade dependency package version for Unity 2019.1 support
    • Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.

    [2.1.0-preview.1] - 2019-01-25

    Added

    • Update package to work with 2019.1
    • Improve animation runtime performance
    • Fix bone reparenting sibling order
    • Fix Sprite Visibility Tool in disabled state in certain cases
    • Update documents

    [2.0.0-preview.1] - 2018-11-20

    Added

    • Overhauled 2D Animation workflow.
      • Refer to updated documentation for workflow changes.
    • Single Sprite Editor Window module for 2D Sprite Rigging workflow
      • Unified Bone, Geometry and Weight tools in a single window
    • Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
    • SpriteSkin now uses user define bounds for renderer culling

    [1.0.16-preview.2] - 2018-11-14

    Added

    • Fix 2 Issues:
      1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
      2. The scene viewport shows the character without any bones applied, needing an re-import.

    [1.0.16-preview.1] - 2018-7-18

    Added

    • Fix error log about VertexAttribute

    [1.0.16-preview] - 2018-6-20

    Added

    • Fix Documentation warnings
    • Fix error log complaining about DidReloadScripts signature.
    • Fix issues with generate outline

    [1.0.15-preview] - 2018-4-12

    Added

    • New Version suffix (preview)
    • Improved Scene View gizmos for better manipulation of bone rotation and position
    • Added notification when Sprites are imported with incorrect weights
    • Fixed bug where textures with max texture size could not generate geometry
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