Class SpriteEditorWindowFake
Inheritance
System.Object
SpriteEditorWindowFake
Syntax
public class SpriteEditorWindowFake : EditorWindow, ISpriteEditor
Properties
editingDisabled
Declaration
public bool editingDisabled { get; }
Property Value
Type |
Description |
System.Boolean |
|
enableMouseMoveEvent
Declaration
public bool enableMouseMoveEvent { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
selectedSpriteRect
Declaration
public SpriteRect selectedSpriteRect { get; set; }
Property Value
Type |
Description |
SpriteRect |
|
skinningModule
Declaration
public SkinningModule skinningModule { get; }
Property Value
spriteRects
Declaration
public List<SpriteRect> spriteRects { get; set; }
Property Value
Type |
Description |
System.Collections.Generic.List<SpriteRect> |
|
windowDimension
Declaration
public Rect windowDimension { get; }
Property Value
Methods
Activate()
Declaration
ApplyOrRevertModification(Boolean)
Declaration
public void ApplyOrRevertModification(bool apply)
Parameters
Type |
Name |
Description |
System.Boolean |
apply |
|
Deactivate()
Declaration
GetDataProvider<T>()
Declaration
public virtual T GetDataProvider<T>()
where T : class
Returns
Type Parameters
GetMainVisualContainer()
Declaration
public VisualElement GetMainVisualContainer()
Returns
Type |
Description |
VisualElement |
|
GetSpriteEditorDataProvider()
Declaration
protected virtual ISpriteEditorDataProvider GetSpriteEditorDataProvider()
Returns
Type |
Description |
ISpriteEditorDataProvider |
|
GetSpriteRects()
Declaration
public virtual SpriteRect[] GetSpriteRects()
Returns
Type |
Description |
SpriteRect[] |
|
HandleSpriteSelection()
Declaration
public bool HandleSpriteSelection()
Returns
Type |
Description |
System.Boolean |
|
OnEnable()
Declaration
RequestRepaint()
Declaration
public void RequestRepaint()
SetDataModified()
Declaration
public void SetDataModified()
SetPreviewTexture(Texture2D, Int32, Int32)
Declaration
public void SetPreviewTexture(Texture2D texture, int width, int height)
Parameters
Type |
Name |
Description |
Texture2D |
texture |
|
System.Int32 |
width |
|
System.Int32 |
height |
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.