Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.0.0-preview.3] - 2019-4-18
Added
- Fix line ending warning message
- Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.
[2.0.0-preview.2] - 2019-3-18
Added
- Fix deformation failing to run on builds with code-stripping set.
- Fix sibling order on reparent bones.
- Fix weight generation issues.
- Fix sprite post-processor bug where bone weights were not initialized in some cases.
[2.0.0-preview.1] - 2018-11-20
Added
- Overhauled 2D Animation workflow.
- Refer to updated documentation for workflow changes.
- Single Sprite Editor Window module for 2D Sprite Rigging workflow
- Unified Bone, Geometry and Weight tools in a single window
- Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
- SpriteSkin now uses user define bounds for renderer culling
[1.0.16-preview.2] - 2018-11-14
Added
- Fix 2 Issues:
- Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
- The scene viewport shows the character without any bones applied, needing an re-import.
[1.0.16-preview.1] - 2018-7-18
Added
- Fix error log about VertexAttribute
[1.0.16-preview] - 2018-6-20
Added
- Fix Documentation warnings
- Fix error log complaining about DidReloadScripts signature.
- Fix issues with generate outline
[1.0.15-preview] - 2018-4-12
Added
- New Version suffix (preview)
- Improved Scene View gizmos for better manipulation of bone rotation and position
- Added notification when Sprites are imported with incorrect weights
- Fixed bug where textures with max texture size could not generate geometry