docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Rigging and weighting an actor

    Prepare your actor for animation with the Skinning Editor after you have imported it into Unity.

    Topic Description
    Actor rigging and weighting workflow Create bones, generate meshes, and adjust the weights for your actor.
    Rig and weight an actor in the Skinning Editor Open the Skinning Editor and select sprites, bones, and meshes.
    Map bones to transforms automatically Automatically locate the GameObject Transform a sprite needs.
    Calculate sprite deformation on the GPU Choose between Unity calculating sprite deformations on the CPU or GPU.
    Toggle the visibility of bones and sprites Increase or decrease the visibility of bones and sprite meshes in the Scene view.
    Skinning Editor window reference Explore the tools and properties you can use to skin and weight an actor.
    Skinning Editor preferences Explore the settings that configure the Skinning Editor.
    Sprite Skin component reference Explore the properties of the Sprite Skin component.

    Additional resources

    • Animating an actor
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)