Rigging and weighting an actor
Prepare your actor for animation with the Skinning Editor after you have imported it into Unity.
| Topic | Description |
|---|---|
| Actor rigging and weighting workflow | Create bones, generate meshes, and adjust the weights for your actor. |
| Rig and weight an actor in the Skinning Editor | Open the Skinning Editor and select sprites, bones, and meshes. |
| Map bones to transforms automatically | Automatically locate the GameObject Transform a sprite needs. |
| Calculate sprite deformation on the GPU | Choose between Unity calculating sprite deformations on the CPU or GPU. |
| Toggle the visibility of bones and sprites | Increase or decrease the visibility of bones and sprite meshes in the Scene view. |
| Skinning Editor window reference | Explore the tools and properties you can use to skin and weight an actor. |
| Skinning Editor preferences | Explore the settings that configure the Skinning Editor. |
| Sprite Skin component reference | Explore the properties of the Sprite Skin component. |