Class FabrikSolver2D
Component responsible for 2D Forward And Backward Reaching Inverse Kinematics (FABRIK) IK.
Inherited Members
      Object.GetEntityId()
    
    
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.U2D.IK
Assembly: Unity.2D.IK.Runtime.dll
Syntax
[MovedFrom("UnityEngine.Experimental.U2D.IK")]
[Solver2DMenu("Chain (FABRIK)")]
[Icon("Packages/com.unity.2d.animation/Editor/Assets/ComponentIcons/Animation.IKFabrik.png")]
[BurstCompile]
public sealed class FabrikSolver2D : Solver2DProperties
iterations
Get and set the solver's integration count.
Declaration
public int iterations { get; set; }Property Value
| Type | Description | 
|---|---|
| int | 
tolerance
Get and set target distance tolerance.
Declaration
public float tolerance { get; set; }Property Value
| Type | Description | 
|---|---|
| float | 
Methods
DoCleanUp()
Override to finalize the solver.
Declaration
protected override void DoCleanUp()Overrides
DoPrepare()
Prepares the data required for updating the solver.
Declaration
protected override void DoPrepare()Overrides
DoUpdateIK(List<Vector3>)
Updates the IK and sets the chain's transform positions.
Declaration
protected override void DoUpdateIK(List<Vector3> targetPositions)Parameters
| Type | Name | Description | 
|---|---|---|
| List<Vector3> | targetPositions | Target position for the chain. | 
Overrides
DoValidate()
Override to perform custom validation.
Declaration
protected override bool DoValidate()Returns
| Type | Description | 
|---|---|
| bool | Returns true if the Solver is in a valid state. False otherwise. | 
Overrides
GetChain(int)
Gets the chain in the solver at index.
Declaration
public override IKChain2D GetChain(int index)Parameters
| Type | Name | Description | 
|---|---|---|
| int | index | Index to query. Not used in this override. | 
Returns
| Type | Description | 
|---|---|
| IKChain2D | Returns IKChain2D for the Solver. | 
Overrides
GetChainCount()
Returns the number of chains in the solver.
Declaration
protected override int GetChainCount()Returns
| Type | Description | 
|---|---|
| int | Returns 1, because FABRIK Solver has only one chain. |