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    Enum BoundsMode

    The mode used for calculating bounds for SpriteSkin.

    Namespace: UnityEngine.U2D.Animation
    Assembly: Unity.2D.Animation.Runtime.dll
    Syntax
    public enum BoundsMode

    Fields

    Name Description
    BoneBased

    Uses bone-based bounds calculation for aggressive culling. Most beneficial with GPU skinning.

    VertexBased

    Uses vertex-based bounds calculation for accurate culling. Works with both CPU and GPU skinning.

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