Enum SpriteSkinState
The state of the Sprite Skin.
Namespace: UnityEngine.U2D.Animation
Assembly: Unity.2D.Animation.Runtime.dll
Syntax
public enum SpriteSkinState
  Fields
| Name | Description | 
|---|---|
| InvalidBoneWeights | Bone weights are invalid.  | 
      
| InvalidTransformArray | Bone transform array is not assigned.  | 
      
| InvalidTransformArrayLength | Bone transform array has incorrect length.  | 
      
| Ready | Sprite Skin is ready for deformation.  | 
      
| RootTransformNotFound | Root transform is not assigned.  | 
      
| SpriteHasNoSkinningInformation | Sprite referenced in the Sprite Renderer doesn't have skinning information.  | 
      
| SpriteHasNoWeights | Sprite referenced in the Sprite Renderer doesn't have weights.  | 
      
| SpriteNotFound | Sprite Renderer doesn't contain a sprite.  | 
      
| TransformArrayContainsNull | One or more bone transforms is not assigned.  |