Class SkeletonAsset
Asset representing character's Skeleton.
Inherited Members
      Object.GetEntityId()
    
    
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.U2D.Animation
Assembly: Unity.2D.Animation.Runtime.dll
Syntax
public class SkeletonAsset : ScriptableObject
  Methods
GetSpriteBones()
Allows to get Skeleton bones.
Declaration
public SpriteBone[] GetSpriteBones()
  Returns
| Type | Description | 
|---|---|
| SpriteBone[] | Skeleton's SpriteBone array.  | 
      
SetSpriteBones(SpriteBone[])
Allows to set new Skeleton bones.
Declaration
public void SetSpriteBones(SpriteBone[] spriteBones)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SpriteBone[] | spriteBones | New SpriteBone array.  |