Rigging a character imported with the PSD Importer
This sample demonstrates how to rig an actor that is made from multiple Sprites, imported with the PSD Importer.
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Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/3 Character/Sprites/Fei.psb
in the Skinning Editor module to examine how the Sprite is rigged.
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The _Character
sample Scene shows how the Asset is used in a Scene, when it is animated with animation that deforms its Sprite mesh.
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Follow the steps below to reconstruct the _Character
sample Scene:
In this sample, the source file Fei.psb
is imported into the Editor with the PSD Importer with its Character Rig property enabled. The importer generates a Prefab as a sub-Asset of the imported source file. The importer generates Sprites based on the layers of the source file.
In this sample, the actor's bones are already rigged and weighted. Experiment editing the bones and mesh with the Skinning Editor's various tools.
Drag the generated Prefab from the Project window into the Scene. This becomes a GameObject named 'Fei'.
Add the Animator component to the 'Fei' GameObject. Locate the Fei Animator Controller Asset in Assets/Samples/2D Animation/[X.Y.Z]/Samples/4 Character/Animation/Animators/Fei.controller
and assign this Asset to the Animator’s Controller property.
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