Rigging a character imported with the PSD Importer
This sample demonstrates how to rig an actor that is made from multiple Sprites, imported with the PSD Importer.

Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/3 Character/Sprites/Fei.psb in the Skinning Editor module to examine how the Sprite is rigged.

The _Character sample Scene shows how the Asset is used in a Scene, when it is animated  with animation that deforms its Sprite mesh.

Follow the steps below to reconstruct the _Character sample Scene:
- In this sample, the source file - Fei.psbis imported into the Editor with the PSD Importer with its Character Rig property enabled. The importer generates a Prefab as a sub-Asset of the imported source file. The importer generates Sprites based on the layers of the source file.
- In this sample, the actor's bones are already rigged and weighted. Experiment editing the bones and mesh with the Skinning Editor's various tools. 
- Drag the generated Prefab from the Project window into the Scene. This becomes a GameObject named 'Fei'. 
- Add the Animator component to the 'Fei' GameObject. Locate the Fei Animator Controller Asset in - Assets/Samples/2D Animation/[X.Y.Z]/Samples/4 Character/Animation/Animators/Fei.controllerand assign this Asset to the Animator’s Controller property.