Sprite Swap
Use Sprite Swap to change a GameObject's rendered Sprite at runtime. You can swap the entire set of Sprites that make up a character (referred to as an 'actor') at once, or swap specific Sprites and 'parts' of an actor to create animation loops or other game-related features.
For various examples of how you can use this feature in a Project, import sample Projects for the 2D Animation package and refer to the Sprite Swap examples for examples of the different ways you can use Sprite Swap in your Projects.
| Topic | Description | 
|---|---|
| Introduction to Sprite Swap | Understand Sprite Swap, its requirements and limitations. | 
| Sprite Library Asset in Unity | Understand what the Sprite Library Asset is and how to use its features. | 
| Sprite Library Editor fundamentals | Understand how to use the Sprite Library Editor's main features. | 
| Overrides to the Main Library | Create overrides are and understand how to use them to make changes. | 
| Drag sprites to create or edit Categories and Labels | Drag sprites to perform certain functions in the Sprite Library Editor automatically. | 
| Sprite Library component in Unity | Understand what the Sprite Library component is and how to use its features. | 
| Sprite Resolver component in Unity | Understand what the Sprite Resolver component is and how to use it. | 
| Setting up Sprite Swap | Understand how to set up the different components and assets needed to use Sprite Swap. |