Sprite Library Editor reference
The Sprite Library Editor window displays the content of the selected Sprite Library Asset. Use the editor to view, create, or edit the Categories and the Labels in the selected Sprite Library Asset.
A: The name of the Sprite Library Asset opened in this editor. B: This displays this asset's Main Library if it's a Variant asset. Refer to Variant asset-specific properties for more information. C: The saving options for changes made in this editor. D: Enter a text string here to filter the Categories or Labels by name. Select the magnifying glass icon to the left of the filter to bring up its context menu.
Saving options
Property | Description |
---|---|
Revert | Select this to discard all unsaved changes and to return to the last saved state of the asset. |
Save | Select this to keep all unsaved changes and include them in the saved state of the asset. |
Auto Save | Enable this option to have the editor automatically save when you make any changes to the asset. |
Main Library
Property | Description |
---|---|
Main Library | Assign a Sprite Library Asset to this to set it as the opened Sprite Library Asset's Main Library, and it will inherit the Main Library's Categories and Labels. Doing so also converts the opened Sprite Library Asset into a Sprite Library Asset Variant. |
Filter context menu
Property | Description |
---|---|
Category and Label | Search for the entered search string in both Category and Label names. |
Category | Search for the entered search string in only Category names. |
Label | Search for the entered search string in only Label names. |
Categories and Labels columns
Property | Description | |
---|---|---|
Categories | Displays all Categories the opened Sprite Library Asset contains. Select Add (+) at the top left of this column to add a new empty Category to this asset. | |
Local foldout group | Groups all Categories created in this Sprite Library Asset. | |
Inherited foldout group | Groups all Categories inherited from this Sprite Library Asset Variant's Main Library. Note: This is only available if the opened Sprite Library Asset is a Variant asset. | |
Labels | Displays all Labels a selected Category contains, when you select one from the Categories column. Select Add (+) at the top left of this column to add a new empty Label to this asset. | |
(Sprite) object field | Displays the sprite that this Label refers to. This is blank by default. Select a sprite by opening the object picker, or drag a sprite directly onto this field. |
Variant asset-specific properties
The following properties and UI features are visible only when you open a Sprite Library Variant Asset in the Sprite Library Editor.
E: The breadcrumb trail showing the names of the opened Variant asset and Library assets it inherits from. F: The Main Library the Variant asset inherits from. G: The Inherited group type that displays all Categories inherited from the Main Library. H: A vertical white line which shows that an override is present.
Label context menu
Right-click over a Label in the Labels column to open this context menu.
Property | Description |
---|---|
Create a new Label | Create a new local Label in the selected Category. |
Rename Label | Rename the selected Label. This is unavailable if it's an inherited Label. |
Delete Selected Labels | Deletes all selected Labels. This is unavailable if they're inherited Labels. |
Revert Selected Overrides | Removes all overrides made in the selected Labels, and returns them back to their inherited state. |
Revert All Overrides | Removes all overrides in the selected Category. |
Show Label Location | This is only available if the selected Label has a set sprite reference. Select this to open the sprite that the Label references. |