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    Changelog

    [10.0.3] - 2023-08-15

    Fixed

    • Fixed an issue where the FK doesn't blend correctly with the IK if solver solves from the bind pose. (case DANB-484)
    • Fixed an issue where GPU-deformed Sprites will not animated after scene reload. (case DANB-461)
    • Added correct help documentation link to Sprite Library Asset. (case DANB-487)

    Changed

    • Updated documentation on enabling GPU skinning.
    • Update the Sprite Library component inspector to inform users about the entry overrides documentation page.

    [10.0.2] - 2023-05-04

    Added

    • Updated IK parameter names and comments in public APIs.

    Fixed

    • Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DANB-396)
    • Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-416)
    • Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-421)
    • Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-429)

    [10.0.1] - 2023-05-03

    Added

    • Added console log when Skinning Editor is overwriting mesh from Custom Outline module. Logs can be enabled or disabled from 2D Animation user settings.
    • Added support for the Collections 2.X packages.

    Fixed

    • Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DANB-396)

    Changed

    • Renamed the "Sprite Resolver" overlay to "Sprite Swap".
    • Added lock toggle to the Sprite Swap overlay and updated its stylesheets.
    • Added support for the Collections 2.X packages.

    [10.0.0] - 2023-02-23

    Added

    • Scene overlays for manipulating Sprite Resolver's category and label.
    • Ability to change Sprite Skin's root transform and bone transforms from a script.
    • Ability to reset Sprite Skin's bind pose by script.

    Fixed

    • Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-334)
    • Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-335)
    • Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-348)
    • Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-375)
    • Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-373)
    • Fixed IMGUIContainer:ProcessEvent error occurs when selecting a PSD embedded SpriteLibraryAsset as a Main Library of another Sprite Library Asset. (case DANB-379)
    • Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-390)

    [10.0.0-pre.2] - 2022-11-30

    Fixed

    • Fixed an issue where body parts could not be selected from UI dropdowns in a sample scene '2 Part Swap'. (case DANB-262)
    • Fixed case where IndexOutOfRangeException occurs when auto-generating mesh with a specific settings and bones. (Case DANB-244)
    • Split the batch deformation into two, GPU & CPU deformation, which allows renderers to be placed into the deformation system most suitable for the renderer.
    • Optimized the bone gizmo rendering in the scene view.
    • Replace obsolete API calls.

    Changed

    • Changed the default script execution order for of Sprite Resolvers, IK Managers and Sprite Skins.

    Added

    • Sprite Library Assets can now be dragged and dropped into the scene, hierarchy, and inspector.

    [10.0.0-pre.1] - 2022-09-21

    Added

    • Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.
    • IK Manger 2D now supports camera frustum culling.
    • Added internal properties to Sprite Skin to get outline data of an assigned mesh.

    Fixed

    • Fixed a case where moving vertices forcefully in the Skinning editor could cause a quad reset of the mesh. (case DANB-7)
    • Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-99)
    • Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (Case DANB-124)
    • Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (DANB-139)
    • Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (case DANB-126)
    • Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201)
    • Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
    • Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-208)
    • Fixed IK Manager 2D's inspector slow downs. (case DANB-214)
    • Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)

    Changed

    • Refactored internal triangulation and tessellation APIs.
    • Disabled Sprite Library modification in the Component's Inspector and added a button to export changes to an Asset.
    • Pasting unassociated data to Skinning Editor doesn't throw console errors.
    • Expand and frame on bone selection.

    [9.0.0-pre.3] - 2022-05-31

    Changed

    • Update dependency package version.

    [9.0.0-pre.2] - 2022-05-20

    Fixed

    • Creating a new vertex or an edge outside of the main geometry is now handled correctly. (case 1398541)
    • Fixed an issue where null reference exceptions would show when the Skinning Editor was open during play mode. (case 1419720)
    • Fixed Sprite Library Asset 'Revert' behavior. (case 1417743)
    • Fixed Sprite Library Asset multi-editing in the Inspector window. (case 1417747)
    • Fixed an issue where Variant Sprite Libraries would not be updated when the Main Library is changed. (case DANB-5)

    Changed

    • Added ability to create Sprite Library Asset variant from the create menu.
    • Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.

    [9.0.0-pre.1] - 2022-03-21

    Added

    • Added the ability to cancel mesh generation in the Skinning Editor.

    Changed

    • 2D Animation now depends on the Collections package.
    • Sprite Skin's AutoRebind can now swap between all bones underneath the rootBone.
    • Updated Visibility Tab documentation page.
    • Sprite Skins are now registered/deregistered in batches for improved instatiation/destroy performance.
    • Updated ListView event listeners to use new selection API.

    Fixed

    • Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1391590)
    • Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1401464)
    • Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1386153)
    • Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1401139)
    • Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405289)
    • Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1405028)

    [8.0.0] - 2022-01-25

    Changed

    • Package release version.

    Fixed

    • Sprite Skin's help button now leads to the correct documentation page. (case 1383765)
    • Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case 1387184)

    [8.0.0-pre.4] - 2021-11-24

    Added

    • Added support in the asset upgrading tool for animation clips authored across multiple Unity editor versions.
    • Added a check to validate collinearity among vertices before tessellation.

    Changed

    • Updated the 2D Animation Upgrader documentation section with new information regarding Animation Clip upgrading.

    Fixed

    • Added additional fallback for when the bursted tessellation step fails. (case 1372686)
    • Sprite selection now reacts only to the left mouse button. (case 1371567)
    • Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case 1377867)
    • Slider labels in the Skinning Editor now register input for easier value tweaking. (case 1294945)

    [8.0.0-pre.3] - 2021-10-21

    Changed

    • Update to latest com.unity.2d.common package

    [8.0.0-pre.2] - 2021-10-11

    Changed

    • Sprite Library Asset are now named "New Sprite Library Asset.spriteLib" by default on creation.
    • Updated Toolbar and Visibility tab buttons' selection color.
    • Updated package documentation.

    Fixed

    • Sprite selection actions now work with Undo. (case 1367257)
    • Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (case 1365831)
    • Quads are now generated at correct positions after removing all vertices from Sprite meshes. (case 1366633)

    [8.0.0-pre.1] - 2021-08-06

    Added

    • Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.

    Changed

    • SpriteResolver.SetCategoryAndLabel and SpriteResolver.ResolveSpriteToSpriteRenderer now returns a bool to signal if the methods managed to resolve the request or not.
    • Orientation function being replaced with a simpler version.

    Fixed

    • Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
    • SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
    • SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
    • IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
    • Skinning Editor tooltips updated.
    • Bone and Sprite influence lists are displayed correctly. (case 1349041)
    • Sprite Library Assets are now being cached properly. (case 1347339)
    • Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (case 1335586)
    • Animation Preview windows can now show Sprite deformation, Sprite Swapping and IK controlled movement.
    • Removed the need to set Broken and Constant tangent on each key when animating a SpriteResolver.
    • Fixed render texture size error in the Skinning Editor. (case 1357552)
    • Skinning Editor toolbar buttons now focus on hoykey presses. (case 1358714)
    • Fixed an issue where opening certain .psb files would result in errors. (case 1358972)
    • Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (case 1361053)
    • Fixed an issue where variant Sprite Libraries would not display its main library content. (case 1362389)
    • Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1354389)
    • Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case 1351543)
    • Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case 1364910)

    [7.0.0-pre.3] - 2021-07-05

    Fixed

    • Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
    • SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
    • SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
    • IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
    • Skinning Editor tooltips updated.

    [7.0.0-pre.2] - 2021-05-19

    Fixed

    • Fixed Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset. (case 1321069)

    [7.0.0-pre.1] - 2021-05-05

    Changed

    • Version bump for Unity 2021.2.
    • Moved Copy & Paste Rig buttons in the Skinning Editor into their own Rig category.
    • Moved Preview & Restore Pose button in the Skinning Editor into their own Pose category.
    • Replaced Triangle.Net with our own tessellation solution.

    Added

    • Added shortcuts at the back of the Skinning Editor buttons tooltips for better discoverability.
    • Added a color picker for each bone in the Skinning Editor's Visiblity tab.
    • Added the Sprite Influence panel that allows to change a bone influence on the selected Sprite.

    Fixed

    • Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case 1296355)

    [6.0.0] - 2021-03-17

    Changed

    • Update version for release.

    [6.0.0-pre.3] - 2021-03-15

    Changed

    • Updated manual.

    Fixed

    • Deleting bones from a skeleton referenced by another character sometimes throws IndexOutOfRangeException. (case 1304768)

    [6.0.0-pre.2] - 2021-01-16

    Changed

    • Update license file.

    Added

    • Initial documentation update for new features for 6.0.0.

    Fixed

    • SpriteResolver resets to the current Sprite from SpriteRenderer if exist in Sprite Library.

    [6.0.0-pre.1] - 2020-11-02

    Changed

    • Sprite Swap related features moved out of experimental namespace.
    • Removed editing of Sprite Swap feature in Skinning Module.
    • Updated Sprite Swap workflow focusing on Project Window and Inspector.
    • Sprite Library Asset is created via AssetImporter.

    Added

    • Sprite Library Asset supports variant.
    • Sprite Library supports override during editing.
    • Supports sharing of bone structures in Skinning Module.
    • Added position, rotation and bone color editing in Skinning Module.

    Fixed

    • Added missing tooltips in the Sprite Skin inspector. (case 1285255)

    [5.0.3] - 2020-10-15

    Fixed

    • Fixed Sprite with no animation data is being processed during AssetPostProcessor.
    • Fixed properties under the Sprite Library Asset overlapping in inspector. (case 1280017)
    • Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window. (case 1260568)

    [5.0.2] - 2020-08-31

    Fixed

    • Fixed Visibility window overlaps with weights and geometry window when Sprite Editor Window resizes. (case 1263353)
    • Fixed 'Depth' column label gets clipped in Visibility Tool Window. (case 1257991)
    • Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button. (case 1270150)
    • Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled. (case 1267300)
    • Improved memory and speed of Animation SpritePostProcess for large sprite count.

    [5.0.1] - 2020-07-24

    Fixed

    • Fixed Skinning module flickers when creating in category in Visibility Window. (case 1244097)
    • Fixed NullReferenceException when creating Preset for SpriteSkin component. (case 1254873)
    • Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3. (case 1255839)

    [5.0.0] - 2020-05-11

    Changed

    • Version bump for Unity 2020.2.

    Added

    • Combined 2D IK package with 2D Animation package.

    Fixed

    • Remove unused XR dependency. (case 1249390)
    • Fixed NullReferenceException when creating prefab with SpriteSkin component. (case 1245149)

    [4.2.4] - 2020-05-19

    Fixed

    • Fixed compilation error by depending on latest 2D Common package.

    [4.2.3] - 2020-04-26

    Changed

    • Improved performance by batching buffer submission when Collection and Burst package is installed

    Fixed

    • Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)

    [4.2.2] - 2020-03-26

    Fixed

    • Fixed bone name field in weight slider does not display bone name (case 1226249)
    • Fixed SpriteResolver's Inspector not updated when GameObject is disabled

    Changed

    • Improved deformation performance when Collection and Burst package is installed

    Added

    • Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector

    [4.2.1] - 2020-03-20

    Fixed

    • Fixed inconsistent line ending

    [4.2.0] - 2020-03-11

    Added

    • Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
    • Added message to inform user on dependent packages when viewing certain sample Scenes
    • Added API to access deformed vertices from SpriteSkin

    Changed

    • Improved SpriteSkinEditor UI
    • Adjust length of popup and value fields for Weight Slider Window

    Removed

    • Remove Bounds Gizmo from SpriteSkin
    • Remove Reset Bounds button from SpriteSkinEditor

    Fixed

    • Fixed Sprite asset used by SpriteSkin in Scene is being deleted
    • Fixed broken documentation links in inspectors
    • Fixed Sprite deformation not updated when GameObject is being enabled
    • Fixed exception after reverting from creating new vertices and edges
    • Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector

    [4.1.1] - 2020-01-20

    Fixed

    • Fix 2D Animation not working when reloading scene in runtime (case 1211100)

    Added

    • Bone visibility persist after apply
    • Sprite visibility persist after apply

    Changed

    • Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)

    [4.1.0] - 2019-12-18

    Changed

    • Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
    • Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"

    Fixed

    • Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
    • Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
    • Fix bones not chained correctly when splitting bone in certain cases
    • Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
    • Fix bone names can be empty (case 1200861)
    • Fix bone gets created even though clicked on Visibility Panel (case 1200857)
    • Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)

    Added

    • Expose SpriteSkin component to be accessible from scripts.

    [4.0.1] - 2019-11-26

    Changed

    • Changed how Samples are imported into the user's project
    • Updated Third Party Notices file

    Fixed

    • Fix Animation Samples crashes when installing on certain machines (case 1185787)

    [4.0.0] - 2019-11-06

    Changed

    • Version bump for Unity 2020.1
    • Improve optional performance boost by installing Burst and Collections package. Currently tested with
      • com.unity.collections 0.1.1-preview
      • com.unity.burst 1.1.2

    Added

    • Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
      • Current view mode i.e. Character or Spritesheet Mode
      • Sprite Selection
      • Bone Selection
      • Preview Pose
      • Vertex Selection
      • Visibililty Tool Active State
      • Weight Brush Settings

    Fixed

    • Update to use new UIElements ListView API

    [3.0.7] - 2019-10-18

    Fixed

    • Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
    • Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
    • Fix button's label spelling error in 'Generate For All Visible' (case 1188621)

    [3.0.6] - 2019-09-18

    Changed

    • Remove usage of Resource folder for assets needed by package.

    Fixed

    • Fix GC allocation when using Sprite Resolver.

    [3.0.5] - 2019-09-06

    Added

    • Optional performance boost by installing Burst package.
    • Samples showing different how to produce different outcomes

    Changed

    • Sprite and Group in Sprite Visibility Window appear in same order as original art source file

    Fixed

    • Fix missing bone data in Sprite when importing with AssetDatabase V2

    [3.0.4] - 2019-08-09

    Added

    • Add related test packages
    • Added tangent deform for lighting support

    Fixed

    • Fixed Amount slider not working in Weight Slider Panel
    • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
    • Fixed Sprite visual corruption when swapping Sprite using SpriteResolver

    Changed

    • Make Size property field in Weight Brush draggable for changing brush size
    • Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
    • Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
    • Add Experimental tag on Sprite Swap related features

    [3.0.3] - 2019-07-17

    Changed

    • Update documentation
    • Update to latest Mathematics package version

    [3.0.2] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [3.0.1] - 2019-07-12

    Changed

    • Fix path length due to validation failure.

    [3.0.0] - 2019-06-17

    Changed

    • Remove preview tag.
    • Remove experimental namespace

    [2.2.0-preview.3] - 2019-06-06

    Added

    • BoneGizmos can be toggled in the SceneView Gizmos dropdown
    • Scrollbar does not show for toolbar when required to scroll
    • Change Sprite Library implementation.
      • APIs redesigned. This will cause compilation errors if previous APIs are used
      • Data serialization change. Previous Asset and Component data will not be compatible

    [2.2.0-preview.2] - 2019-05-10

    Added

    • BoneGizmos will only show in selected hierarchies.
    • Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
    • Fixed Sprite not showing after it is being culled due to bone animation
    • Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
    • Fixed Sprite Library Asset Inspector Property Field text clipping
    • SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
    • Add visual feedback in SpriteResolver Inspector for missing Sprite

    [2.2.0-preview.1] - 2019-05-09

    Added

    • Upgrade for 2019.2
    • Copy and Paste rework
    • Visibility Window remains open when switching between tools
    • Reparent Bone tool removed and functionality moved into Bone Visibility Panel
    • Added Sprite Library feature
    • Add Layer Grouping support in Sprite Visibility Panel

    [2.1.0-preview.4] - 2019-04-29

    Added

    • Fix skinning not in sync with the rendering.

    [2.1.0-preview.3] - 2019-04-24

    Added

    • Set Burst compilation off for internal build

    [2.1.0-preview.2] - 2019-02-25

    Added

    • Fix enable skinning on add SpriteSkin component
    • Upgrade dependency package version for Unity 2019.1 support
    • Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.

    [2.1.0-preview.1] - 2019-01-25

    Added

    • Update package to work with 2019.1
    • Improve animation runtime performance
    • Fix bone reparenting sibling order
    • Fix Sprite Visibility Tool in disabled state in certain cases
    • Update documents

    [2.0.0-preview.1] - 2018-11-20

    Added

    • Overhauled 2D Animation workflow.
      • Refer to updated documentation for workflow changes.
    • Single Sprite Editor Window module for 2D Sprite Rigging workflow
      • Unified Bone, Geometry and Weight tools in a single window
    • Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
    • SpriteSkin now uses user define bounds for renderer culling

    [1.0.16-preview.2] - 2018-11-14

    Added

    • Fix 2 Issues:
      1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
      2. The scene viewport shows the character without any bones applied, needing an re-import.

    [1.0.16-preview.1] - 2018-07-18

    Added

    • Fix error log about VertexAttribute

    [1.0.16-preview] - 2018-06-20

    Added

    • Fix Documentation warnings
    • Fix error log complaining about DidReloadScripts signature.
    • Fix issues with generate outline

    [1.0.15-preview] - 2018-04-12

    Added

    • New Version suffix (preview)
    • Improved Scene View gizmos for better manipulation of bone rotation and position
    • Added notification when Sprites are imported with incorrect weights
    • Fixed bug where textures with max texture size could not generate geometry
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