docs.unity3d.com
    Show / Hide Table of Contents

    Struct SpriteCategoryLabel

    Structure that defines a Sprite Library Category Label

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Syntax
    [Serializable]
    public struct SpriteCategoryLabel

    Properties

    name

    Get and set the name for the Sprite label

    Declaration
    public string name { get; set; }
    Property Value
    Type Description
    String

    spriteId

    Get and set the Sprite Id.

    Declaration
    public string spriteId { get; set; }
    Property Value
    Type Description
    String
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023