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    Class SpriteMeshModule

    Inheritance
    System.Object
    SpriteMeshModule
    Namespace: UnityEditor.Experimental.U2D.Animation
    Syntax
    public class SpriteMeshModule : SpriteEditorModuleBase

    Properties

    moduleName

    Declaration
    public override string moduleName { get; }
    Property Value
    Type Description
    System.String

    Methods

    ApplyRevert(Boolean)

    Declaration
    public override bool ApplyRevert(bool apply)
    Parameters
    Type Name Description
    System.Boolean apply
    Returns
    Type Description
    System.Boolean

    CalculateWeightEditorInspectorRect()

    Declaration
    public Rect CalculateWeightEditorInspectorRect()
    Returns
    Type Description
    Rect

    CanBeActivated()

    Declaration
    public override bool CanBeActivated()
    Returns
    Type Description
    System.Boolean

    DoMainGUI()

    Declaration
    public override void DoMainGUI()

    DoPostGUI()

    Declaration
    public override void DoPostGUI()

    DoToolbarGUI(Rect)

    Declaration
    public override void DoToolbarGUI(Rect drawArea)
    Parameters
    Type Name Description
    Rect drawArea

    OnModuleActivate()

    Declaration
    public override void OnModuleActivate()

    OnModuleDeactivate()

    Declaration
    public override void OnModuleDeactivate()

    WeightEditorInspector()

    Declaration
    public void WeightEditorInspector()
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