Interface ISpriteMeshView | Package Manager UI website
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    Interface ISpriteMeshView

    Namespace: UnityEditor.Experimental.U2D.Animation
    Syntax
    public interface ISpriteMeshView

    Properties

    closestEdge

    Declaration
    int closestEdge { get; }
    Property Value
    Type Description
    System.Int32

    defaultControlID

    Declaration
    int defaultControlID { get; set; }
    Property Value
    Type Description
    System.Int32

    frame

    Declaration
    Rect frame { get; set; }
    Property Value
    Type Description
    Rect

    hoveredEdge

    Declaration
    int hoveredEdge { get; }
    Property Value
    Type Description
    System.Int32

    hoveredVertex

    Declaration
    int hoveredVertex { get; }
    Property Value
    Type Description
    System.Int32

    mode

    Declaration
    SpriteMeshViewMode mode { get; set; }
    Property Value
    Type Description
    SpriteMeshViewMode

    mouseWorldPosition

    Declaration
    Vector2 mouseWorldPosition { get; }
    Property Value
    Type Description
    Vector2

    selection

    Declaration
    ISelection selection { get; set; }
    Property Value
    Type Description
    ISelection

    Methods

    BeginDrawEdges()

    Declaration
    void BeginDrawEdges()

    CancelMode()

    Declaration
    void CancelMode()

    DoCreateEdge()

    Declaration
    bool DoCreateEdge()
    Returns
    Type Description
    System.Boolean

    DoCreateVertex()

    Declaration
    bool DoCreateVertex()
    Returns
    Type Description
    System.Boolean

    DoMoveEdge(out Vector2)

    Declaration
    bool DoMoveEdge(out Vector2 delta)
    Parameters
    Type Name Description
    Vector2 delta
    Returns
    Type Description
    System.Boolean

    DoMoveVertex(out Vector2)

    Declaration
    bool DoMoveVertex(out Vector2 delta)
    Parameters
    Type Name Description
    Vector2 delta
    Returns
    Type Description
    System.Boolean

    DoRemove()

    Declaration
    bool DoRemove()
    Returns
    Type Description
    System.Boolean

    DoSelectEdge(out Boolean)

    Declaration
    bool DoSelectEdge(out bool additive)
    Parameters
    Type Name Description
    System.Boolean additive
    Returns
    Type Description
    System.Boolean

    DoSelectVertex(out Boolean)

    Declaration
    bool DoSelectVertex(out bool additive)
    Parameters
    Type Name Description
    System.Boolean additive
    Returns
    Type Description
    System.Boolean

    DoSplitEdge()

    Declaration
    bool DoSplitEdge()
    Returns
    Type Description
    System.Boolean

    DrawEdge(Vector2, Vector2)

    Declaration
    void DrawEdge(Vector2 startPosition, Vector2 endPosition)
    Parameters
    Type Name Description
    Vector2 startPosition
    Vector2 endPosition

    DrawEdgeHovered(Vector2, Vector2)

    Declaration
    void DrawEdgeHovered(Vector2 startPosition, Vector2 endPosition)
    Parameters
    Type Name Description
    Vector2 startPosition
    Vector2 endPosition

    DrawEdgeSelected(Vector2, Vector2)

    Declaration
    void DrawEdgeSelected(Vector2 startPosition, Vector2 endPosition)
    Parameters
    Type Name Description
    Vector2 startPosition
    Vector2 endPosition

    DrawVertex(Vector2)

    Declaration
    void DrawVertex(Vector2 position)
    Parameters
    Type Name Description
    Vector2 position

    DrawVertexHovered(Vector2)

    Declaration
    void DrawVertexHovered(Vector2 position)
    Parameters
    Type Name Description
    Vector2 position

    DrawVertexSelected(Vector2)

    Declaration
    void DrawVertexSelected(Vector2 position)
    Parameters
    Type Name Description
    Vector2 position

    EndDrawEdges()

    Declaration
    void EndDrawEdges()

    IsActionActive(MeshEditorAction)

    Declaration
    bool IsActionActive(MeshEditorAction action)
    Parameters
    Type Name Description
    MeshEditorAction action
    Returns
    Type Description
    System.Boolean

    IsActionHot(MeshEditorAction)

    Declaration
    bool IsActionHot(MeshEditorAction action)
    Parameters
    Type Name Description
    MeshEditorAction action
    Returns
    Type Description
    System.Boolean

    LayoutEdge(Vector2, Vector2, Int32)

    Declaration
    void LayoutEdge(Vector2 startPosition, Vector2 endPosition, int index)
    Parameters
    Type Name Description
    Vector2 startPosition
    Vector2 endPosition
    System.Int32 index

    LayoutVertex(Vector2, Int32)

    Declaration
    void LayoutVertex(Vector2 position, int index)
    Parameters
    Type Name Description
    Vector2 position
    System.Int32 index

    SetupLayout()

    Declaration
    void SetupLayout()

    WorldToScreen(Vector2)

    Declaration
    Vector2 WorldToScreen(Vector2 position)
    Parameters
    Type Name Description
    Vector2 position
    Returns
    Type Description
    Vector2
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