Class BonePostProcessTests
Inheritance
System.Object
BonePostProcessTests
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Experimental.U2D.Animation.Test.Bone
Syntax
public class BonePostProcessTests
Methods
FullTeardown()
Declaration
public void FullTeardown()
PostProcessProducedBindPoses(String, String, Matrix4x4[])
Declaration
public void PostProcessProducedBindPoses(string testname, string filename, Matrix4x4[] expectedBindPoses)
Parameters
Type | Name | Description |
---|---|---|
System.String | testname | |
System.String | filename | |
Matrix4x4[] | expectedBindPoses |
PostProcessProducedRuntimeSpriteBones(String, String, SpriteBone[])
Declaration
public void PostProcessProducedRuntimeSpriteBones(string testname, string filename, SpriteBone[] expectedRuntimeBones)
Parameters
Type | Name | Description |
---|---|---|
System.String | testname | |
System.String | filename | |
SpriteBone[] | expectedRuntimeBones |