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    Class BonePostProcessTests

    Inheritance
    System.Object
    BonePostProcessTests
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.Experimental.U2D.Animation.Test.Bone
    Syntax
    public class BonePostProcessTests

    Methods

    FullTeardown()

    Declaration
    public void FullTeardown()

    PostProcessProducedBindPoses(String, String, Matrix4x4[])

    Declaration
    public void PostProcessProducedBindPoses(string testname, string filename, Matrix4x4[] expectedBindPoses)
    Parameters
    Type Name Description
    System.String testname
    System.String filename
    Matrix4x4[] expectedBindPoses

    PostProcessProducedRuntimeSpriteBones(String, String, SpriteBone[])

    Declaration
    public void PostProcessProducedRuntimeSpriteBones(string testname, string filename, SpriteBone[] expectedRuntimeBones)
    Parameters
    Type Name Description
    System.String testname
    System.String filename
    SpriteBone[] expectedRuntimeBones
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