Roadmap
This first release is focused on ensuring the core simulation and interoperability with Unity Physics works well.
What to expect in future versions:
Optimizations to the per-frame synchronization of Havok Physics with the Unity Physics world. This is currently a single threaded job which could become a bottleneck in some use cases. We expect to multithread and optimize it further.
More options for trading rigid body quality vs performance. In particular we expect to add a super fast, low quality, type of rigid body designed for secondary effects with large numbers of dynamic objects – such as particle or debris systems that need to interact with the physics world.
More options for trading joint quality vs performance. For example, an option to solve long chains of joints using a dedicated solver.
Tools for creating physics assets. For example, a convex decomposition tool designed for producing optimized colliders from arbitrary meshes.