Struct SimulationContext
Syntax
public struct SimulationContext : IDisposable
Constructors
SimulationContext(HavokConfiguration)
Declaration
public SimulationContext(HavokConfiguration config)
Parameters
Properties
HaveStaticBodiesChanged
Declaration
public NativeArray<int> HaveStaticBodiesChanged { get; set; }
Property Value
Type |
Description |
NativeArray<Int32> |
|
Methods
Dispose()
Declaration
Reset(ref PhysicsWorld, UnityEngine.Camera)
Declaration
public void Reset(ref PhysicsWorld world, UnityEngine.Camera camera = null)
Parameters
Type |
Name |
Description |
PhysicsWorld |
world |
|
UnityEngine.Camera |
camera |
|