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    Changes in FBX SDK C# Bindings

    [4.0.1] - 2021-03-10

    CHANGES

    • Update from prerelease to released package.

    [4.0.0-pre.2] - 2021-01-08

    CHANGES

    • Updated documentation.
      • Updated minimum supported Unity version.
      • Removed IL2CPP backend not supported section.
      • Updated link to FBX SDK API documentation.
      • Moved API documentation to Scripting API landing page.
    • Update Third Party Notices.md with new FBX License.
    • Upgraded to FBX SDK 2020.2.

    [4.0.0-pre.1] - 2020-10-07

    NEW FEATURES

    • Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienkay for the addition.
    • Bindings for FbxNurbsCurve. Thank you to @jeanblouin for the addition.

    CHANGES

    • Switched to using Unity code coverage to test unit test coverage.
    • Made UnityFbxSdkNative dll and scripts Editor only by default. In order to use at runtime, add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
    • Update minimum supported Unity version from 2018.2 to 2018.4.

    BUGFIXES

    • UnityFbxSdkNative dll is no longer included in builds, fixing an issue with shipping on the Mac App Store.

    [3.1.0-preview.2] - 2020-07-21

    CHANGES

    • ERRATA: The "Upgraded to FBX SDK 2020.0" entry in the previous version should have been "Upgraded to FBX SDK 2020.1".

    [3.1.0-preview.1] - 2020-07-17

    CHANGES

    • Upgraded to FBX SDK 2020.0

    [3.0.1-preview.1] - 2020-03-31

    BUGFIXES

    • Fix incorrect DLL path used when calling functions, giving DLL not found errors.

    [3.0.0-preview.1] - 2019-12-03

    CHANGES

    • Upgraded to FBX SDK 2020.0
    • Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
    • Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
    • Added bindings for FbxAxisSystem::DeepConvertScene

    BUGFIXES

    • The FBX SDK C# Bindings package now supports the IL2CPP backend.

    KNOW ISSUES

    • For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.

    [2.0.0-preview.3] - 2018-12-03

    CHANGES

    • Updated documentation

    [2.0.0-preview.2] - 2018-11-13

    CHANGES

    • Removed version number from documentation (already available in changelog)
    • Added missing .meta files
    • Corrected asmdef name and platform settings
    • Corrected plugin .meta file platform settings
    • Experimental Linux support

    [2.0.0-preview.1] - 2018-10-25

    CHANGES

    • Updated documentation to conform to package validation requirements

    [2.0.0-preview] - 2018-06-22

    NEW FEATURES

    • The C# Bindings package has been renamed to com.autodesk.fbx
    • The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
    • Added support for physical camera attributes
    • Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
    • Updated to FBX SDK 2018.1

    KNOWN ISSUES

    • The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.

    [1.3.0] - 2018-04-17

    NOTES

    • This is the last Asset Store version. It is also known as 1.3.0f1.

    NEW FEATURES

    • Added bindings for FbxAnimCurveFilterUnroll
    • Added binding for FbxGlobalSettings SetTimeMode to set frame rate
    • Exposed bindings to set FbxNode's transformation inherit type
    • Added binding for FbxCamera's FieldOfView property
    • Added FbxObject::GetScene
    • Added bindings for FbxIOFileHeaderInfo.
    • Exposed mCreator and mFileVersion as read-only attributes.

    FIXES

    • Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
    • Enforced FbxSdk DLL only works with Unity 2017.1+
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