Class FbxLimits | Autodesk FBX SDK | 3.0.1-preview.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class FbxLimits

    Inheritance
    Object
    FbxLimits
    Namespace: Autodesk.Fbx
    Syntax
    public class FbxLimits : IDisposable

    Constructors

    FbxLimits()

    Declaration
    public FbxLimits()

    Fields

    swigCMemOwn

    Declaration
    protected bool swigCMemOwn
    Field Value
    Type Description
    Boolean

    Methods

    Apply(FbxDouble3)

    Declaration
    public FbxDouble3 Apply(FbxDouble3 pVector)
    Parameters
    Type Name Description
    FbxDouble3 pVector
    Returns
    Type Description
    FbxDouble3

    Dispose()

    Declaration
    public virtual void Dispose()

    Finalize()

    Declaration
    protected void Finalize()

    GetActive()

    Declaration
    public bool GetActive()
    Returns
    Type Description
    Boolean

    GetAnyMinMaxActive()

    Declaration
    public bool GetAnyMinMaxActive()
    Returns
    Type Description
    Boolean

    GetMax()

    Declaration
    public FbxDouble3 GetMax()
    Returns
    Type Description
    FbxDouble3

    GetMaxXActive()

    Declaration
    public bool GetMaxXActive()
    Returns
    Type Description
    Boolean

    GetMaxYActive()

    Declaration
    public bool GetMaxYActive()
    Returns
    Type Description
    Boolean

    GetMaxZActive()

    Declaration
    public bool GetMaxZActive()
    Returns
    Type Description
    Boolean

    GetMin()

    Declaration
    public FbxDouble3 GetMin()
    Returns
    Type Description
    FbxDouble3

    GetMinXActive()

    Declaration
    public bool GetMinXActive()
    Returns
    Type Description
    Boolean

    GetMinYActive()

    Declaration
    public bool GetMinYActive()
    Returns
    Type Description
    Boolean

    GetMinZActive()

    Declaration
    public bool GetMinZActive()
    Returns
    Type Description
    Boolean

    SetActive(Boolean)

    Declaration
    public void SetActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMax(FbxDouble3)

    Declaration
    public void SetMax(FbxDouble3 pMax)
    Parameters
    Type Name Description
    FbxDouble3 pMax

    SetMaxActive(Boolean, Boolean, Boolean)

    Declaration
    public void SetMaxActive(bool pXActive, bool pYActive, bool pZActive)
    Parameters
    Type Name Description
    Boolean pXActive
    Boolean pYActive
    Boolean pZActive

    SetMaxXActive(Boolean)

    Declaration
    public void SetMaxXActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMaxYActive(Boolean)

    Declaration
    public void SetMaxYActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMaxZActive(Boolean)

    Declaration
    public void SetMaxZActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMin(FbxDouble3)

    Declaration
    public void SetMin(FbxDouble3 pMin)
    Parameters
    Type Name Description
    FbxDouble3 pMin

    SetMinActive(Boolean, Boolean, Boolean)

    Declaration
    public void SetMinActive(bool pXActive, bool pYActive, bool pZActive)
    Parameters
    Type Name Description
    Boolean pXActive
    Boolean pYActive
    Boolean pZActive

    SetMinXActive(Boolean)

    Declaration
    public void SetMinXActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMinYActive(Boolean)

    Declaration
    public void SetMinYActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive

    SetMinZActive(Boolean)

    Declaration
    public void SetMinZActive(bool pActive)
    Parameters
    Type Name Description
    Boolean pActive
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023