Changes in FBX SDK C# Bindings
[2.0.1-preview.1] - 2019-06-19
NEW FEATURES
- Added IL2CPP build support for bindings
KNOWN ISSUES
- Using the FbxExporter::SetProgressCallback function with IL2CPP will give Runtime errors
[2.0.0-preview.7] - 2018-02-08
CHANGES
- Fixed compiler warnings in tests
[2.0.0-preview.6] - 2018-02-01
CHANGES
- Updated asmdefs to only include Editor platform
[2.0.0-preview.5] - 2018-01-25
CHANGES
- Moved tests into separate package
[2.0.0-preview.4] - 2018-12-04
CHANGES
- Updated changelog
[2.0.0-preview.3] - 2018-12-03
CHANGES
- Updated documentation
[2.0.0-preview.2] - 2018-11-13
CHANGES
- Removed version number from documentation (already available in changelog)
- Added missing .meta files
- Corrected asmdef name and platform settings
- Corrected plugin .meta file platform settings
- Experimental Linux support
[2.0.0-preview.1] - 2018-10-25
CHANGES
- Updated documentation to conform to package validation requirements
[2.0.0-preview] - 2018-06-22
NEW FEATURES
- The C# Bindings package has been renamed to com.autodesk.fbx
- The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
- Added support for physical camera attributes
- Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
- Updated to FBX SDK 2018.1
KNOWN ISSUES
- The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.
[1.3.0f1] - 2018-04-17
NEW FEATURES
- Added bindings for FbxAnimCurveFilterUnroll
- Added binding for FbxGlobalSettings SetTimeMode to set frame rate
- Exposed bindings to set FbxNode's transformation inherit type
- Added binding for FbxCamera's FieldOfView property
- Added FbxObject::GetScene
- Added bindings for FbxIOFileHeaderInfo.
- Exposed mCreator and mFileVersion as read-only attributes.
FIXES
- Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
- Enforced FbxSdk DLL only works with Unity 2017.1+