### YamlMime:XRefMap
sorted: false
references:
- uid: "um-2d-and-3d-mode-settings"
  name: "2D and 3D mode settings"
  href: "2DAnd3DModeSettings.html"
- uid: "um-2d-feature"
  name: "2D feature set"
  href: "2DFeature.html"
- uid: "um-2d-primitive-objects"
  name: "Types of 2D primitive GameObjects"
  href: "2DPrimitiveObjects.html"
- uid: "um-2d-or-3d"
  name: "2D and 3D projects"
  href: "2Dor3D.html"
- uid: "um-quickstart-2d-art"
  name: "2D game art style reference"
  href: "2d-game-art-syle-reference.html"
- uid: "um-quickstart-2d-create"
  name: "2D game creation workflow"
  href: "2d-game-creation-wokflow.html"
- uid: "um-quickstart-2d"
  name: "Get started with 2D game development"
  href: "2d-game-development-landing.html"
- uid: "um-quickstart-2d-perspective"
  name: "2D game perspectives reference"
  href: "2d-game-perspective-reference.html"
- uid: "um-2d-images-lod"
  name: "2D images for low level of detail (LOD)"
  href: "2d-images-lod.html"
- uid: "um-physics-2d-reference"
  name: "2D physics"
  href: "2d-physics/2d-physics.html"
- uid: "um-class-box-collider-2d"
  name: "Box Collider 2D component reference"
  href: "2d-physics/collider/box-collider-2d-reference.html"
- uid: "um-capsule-collider-2d-landing"
  name: "Capsule Collider 2D"
  href: "2d-physics/collider/capsule-collider/capsule-collider-2d-landing.html"
- uid: "um-class-capsule-collider-2d"
  name: "Capsule Collider 2D component reference"
  href: "2d-physics/collider/capsule-collider/capsule-collider-2d-reference.html"
- uid: "um-configure-capsule-collider-2d"
  name: "Configure Capsule Collider 2D"
  href: "2d-physics/collider/capsule-collider/configure-capsule-collider-2d.html"
- uid: "um-class-circle-collider-2d"
  name: "Circle Collider 2D component reference"
  href: "2d-physics/collider/circle-collider-2d-reference.html"
- uid: "um-collider-2d"
  name: "Collider 2D"
  href: "2d-physics/collider/collider-2d-landing.html"
- uid: "um-combine-colliders-composite-collider-2d"
  name: "Combine Colliders with the Composite Collider 2D"
  href: "2d-physics/collider/composite-collider/combine-colliders-composite-collider-2d.html"
- uid: "um-composite-collider-2d-landing"
  name: "Composite Collider 2D"
  href: "2d-physics/collider/composite-collider/composite-collider-2d-landing.html"
- uid: "um-class-composite-collider-2d"
  name: "Composite Collider 2D component reference"
  href: "2d-physics/collider/composite-collider/composite-collider-2d-reference.html"
- uid: "um-custom-collider-2d-landing"
  name: "Custom Collider 2D"
  href: "2d-physics/collider/custom-collider/custom-collider-2d-landing.html"
- uid: "um-class-custom-collider-2d"
  name: "Custom Collider 2D component reference"
  href: "2d-physics/collider/custom-collider/custom-collider-2d-reference.html"
- uid: "um-use-custom-collider-2d"
  name: "Use a Custom Collider 2D"
  href: "2d-physics/collider/custom-collider/use-custom-collider-2d.html"
- uid: "um-class-edge-collider-2d"
  name: "Edge Collider 2D component reference"
  href: "2d-physics/collider/edge-collider-2d-reference.html"
- uid: "um-edit-collider-geometry"
  name: "Edit the collider's geometry"
  href: "2d-physics/collider/edit-collider-geometry.html"
- uid: "um-edit-collider-mode-reference"
  name: "Edit Collider mode reference"
  href: "2d-physics/collider/edit-collider-mode-reference.html"
- uid: "um-class-polygon-collider-2d"
  name: "Polygon Collider 2D component reference"
  href: "2d-physics/collider/polygon-collider-2d-reference.html"
- uid: "um-class-constant-force-2d"
  name: "Constant Force 2D reference"
  href: "2d-physics/constant-force-2d-reference.html"
- uid: "um-class-area-effector-2d"
  name: "Area Effector 2D reference"
  href: "2d-physics/effectors/area-effector-2d-reference.html"
- uid: "um-class-buoyancy-effector-2d"
  name: "Buoyancy Effector 2D reference"
  href: "2d-physics/effectors/buoyancy-effector-2d-reference.html"
- uid: "um-effectors2d"
  name: "Effectors 2D"
  href: "2d-physics/effectors/effectors-2d-landing.html"
- uid: "um-class-platform-effector-2d"
  name: "Platform Effector 2D reference"
  href: "2d-physics/effectors/platform-effector-2d-reference.html"
- uid: "um-class-point-effector-2d"
  name: "Point Effector 2D reference"
  href: "2d-physics/effectors/point-effector-2d-reference.html"
- uid: "um-class-surface-effector-2d"
  name: "Surface Effector 2D reference"
  href: "2d-physics/effectors/surface-effector-2d-reference.html"
- uid: "um-joints-2d-constraints"
  name: "2D joint constraints"
  href: "2d-physics/joints/2d-joint-constraints.html"
- uid: "um-joints-2d"
  name: "2D joints"
  href: "2d-physics/joints/2d-joints-landing.html"
- uid: "um-distance-joint-2d-fundamentals"
  name: "Distance Joint 2D fundamentals"
  href: "2d-physics/joints/distance-joint-2d-fundamentals.html"
- uid: "um-distance-joint-2d-landing"
  name: "Distance Joint 2D"
  href: "2d-physics/joints/distance-joint-2d-landing.html"
- uid: "um-class-distance-joint-2d"
  name: "Distance Joint 2D component reference"
  href: "2d-physics/joints/distance-joint-2d-reference.html"
- uid: "um-fixed-joint-2d-fundamentals"
  name: "Fixed Joint 2D fundamentals"
  href: "2d-physics/joints/fixed-joint-2d-fundamentals.html"
- uid: "um-fixed-joint-2d-landing"
  name: "Fixed Joint 2D"
  href: "2d-physics/joints/fixed-joint-2d-landing.html"
- uid: "um-class-fixed-joint-2d"
  name: "Fixed Joint 2D component reference"
  href: "2d-physics/joints/fixed-joint-2d-reference.html"
- uid: "um-friction-joint-2d-fundamentals"
  name: "Friction Joint 2D fundamentals"
  href: "2d-physics/joints/friction-joint-2d-fundamentals.html"
- uid: "um-friction-joint-2d-landing"
  name: "Friction Joint 2D"
  href: "2d-physics/joints/friction-joint-2d-landing.html"
- uid: "um-class-friction-joint-2d"
  name: "Friction Joint 2D component reference"
  href: "2d-physics/joints/friction-joint-2d-reference.html"
- uid: "um-hinge-joint-2d-fundamentals"
  name: "Hinge Joint 2D fundamentals"
  href: "2d-physics/joints/hinge-joint-2d-fundamentals.html"
- uid: "um-hinge-joint-2d-landing"
  name: "Hinge Joint 2D"
  href: "2d-physics/joints/hinge-joint-2d-landing.html"
- uid: "um-class-hinge-joint-2d"
  name: "Hinge Joint 2D component reference"
  href: "2d-physics/joints/hinge-joint-2d-reference.html"
- uid: "um-introduction-to-2d-joints"
  name: "Introduction to 2D joints"
  href: "2d-physics/joints/introduction-to-2d-joints.html"
- uid: "um-relative-joint-2d-fundamentals"
  name: "Relative Joint 2D fundamentals"
  href: "2d-physics/joints/relative-joint-2d-fundamentals.html"
- uid: "um-relative-joint-2d-landing"
  name: "Relative Joint 2D"
  href: "2d-physics/joints/relative-joint-2d-landing.html"
- uid: "um-class-relative-joint-2d"
  name: "Relative Joint 2D component reference"
  href: "2d-physics/joints/relative-joint-2d-reference.html"
- uid: "um-slider-joint-2d-fundamentals"
  name: "Slider Joint 2D fundamentals"
  href: "2d-physics/joints/slider-joint-2d-fundamentals.html"
- uid: "um-slider-joint-2d-landing"
  name: "Slider Joint 2D"
  href: "2d-physics/joints/slider-joint-2d-landing.html"
- uid: "um-class-slider-joint-2d"
  name: "Slider Joint 2D"
  href: "2d-physics/joints/slider-joint-2d-reference.html"
- uid: "um-spring-joint-2d-fundamentals"
  name: "Spring Joint 2D fundamentals"
  href: "2d-physics/joints/spring-joint-2d-fundamentals.html"
- uid: "um-spring-joint-2d-landing"
  name: "Spring Joint 2D"
  href: "2d-physics/joints/spring-joint-2d-landing.html"
- uid: "um-class-spring-joint-2d"
  name: "Spring Joint 2D"
  href: "2d-physics/joints/spring-joint-2d-reference.html"
- uid: "um-target-joint-2d-fundamentals"
  name: "Target Joint 2D fundamentals"
  href: "2d-physics/joints/target-joint-2d-fundamentals.html"
- uid: "um-target-joint-2d-landing"
  name: "Target Joint 2D"
  href: "2d-physics/joints/target-joint-2d-landing.html"
- uid: "um-class-target-joint-2d"
  name: "Target Joint 2D"
  href: "2d-physics/joints/target-joint-2d-reference.html"
- uid: "um-wheel-joint-2d-fundamentals"
  name: "Wheel Joint 2D fundamentals"
  href: "2d-physics/joints/wheel-joint-2d-fundamentals.html"
- uid: "um-wheel-joint-2d-landing"
  name: "Wheel Joint 2D"
  href: "2d-physics/joints/wheel-joint-2d-landing.html"
- uid: "um-class-wheel-joint-2d"
  name: "Wheel Joint 2D"
  href: "2d-physics/joints/wheel-joint-2d-reference.html"
- uid: "um-class-physics-material-2d"
  name: "Physics Material 2D reference"
  href: "2d-physics/physics-material-2d-reference.html"
- uid: "um-physics-2d-profiler-landing"
  name: "Physics 2D Profiler"
  href: "2d-physics/physics-profiler/physics-2d-profiler-landing.html"
- uid: "um-profiler-2d-physics-profiler-module"
  name: "Physics 2D Profiler module reference"
  href: "2d-physics/physics-profiler/physics-2d-profiler-module-reference.html"
- uid: "um-use-physics-profiler-legacy-mode"
  name: "Use the Physics Profiler Legacy mode"
  href: "2d-physics/physics-profiler/use-physics-profiler-legacy-mode.html"
- uid: "um-dynamic-body-type-fundamentals"
  name: "Dynamic Body Type fundamentals"
  href: "2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-fundamentals.html"
- uid: "um-dynamic-body-type-landing"
  name: "Dynamic Body Type"
  href: "2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-landing.html"
- uid: "um-rigidbody2d-dynamic"
  name: "Dynamic Body Type"
  href: "2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-reference.html"
- uid: "um-introduction-to-rigidbody-2d-body-types"
  name: "Introduction to Rigidbody 2D body types"
  href: "2d-physics/rigidbody/body-types/introduction-to-rigidbody-2d-body-types.html"
- uid: "um-kinematic-body-type-fundamentals"
  name: "Kinematic Body Type fundamentals"
  href: "2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-fundamentals.html"
- uid: "um-kinematic-body-type-landing"
  name: "Kinematic Body Type"
  href: "2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-landing.html"
- uid: "um-rigidbody2d-kinematic"
  name: "Kinematic Body Type reference"
  href: "2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-reference.html"
- uid: "um-rigidbody2d-body-types"
  name: "Rigidbody 2D body types"
  href: "2d-physics/rigidbody/body-types/rigidbody-2d-body-types-landing.html"
- uid: "um-static-body-type-fundamentals"
  name: "Static Body Type fundamentals"
  href: "2d-physics/rigidbody/body-types/static/static-body-type-fundamentals.html"
- uid: "um-static-body-type-landing"
  name: "Static Body Type"
  href: "2d-physics/rigidbody/body-types/static/static-body-type-landing.html"
- uid: "um-rigidbody2d-static"
  name: "Static Body Type reference"
  href: "2d-physics/rigidbody/body-types/static/static-body-type-reference.html"
- uid: "um-class-rigidbody-2d"
  name: "Introduction to Rigidbody 2D"
  href: "2d-physics/rigidbody/introduction-to-rigidbody-2d.html"
- uid: "um-rigidbody2d"
  name: "Rigidbody 2D"
  href: "2d-physics/rigidbody/rigidbody-2d-landing.html"
- uid: "um-rigidbody2d-simulated-property"
  name: "Rigidbody 2D Simulated property"
  href: "2d-physics/rigidbody/rigidbody-2d-simulated-property.html"
- uid: "um-2d-sorting"
  name: "2D renderer sorting"
  href: "2d-renderer-sorting.html"
- uid: "um-2d-urp-landing"
  name: "2D game development in URP"
  href: "2d-urp-landing.html"
- uid: "um-3d-formats"
  name: "Model file formats"
  href: "3D-formats.html"
- uid: "um-api-updater"
  name: "API updater"
  href: "APIUpdater.html"
- uid: "um-ar-feature"
  name: "AR feature set"
  href: "ARFeature.html"
- uid: "um-ar-overview"
  name: "AR development in Unity"
  href: "AROverview.html"
- uid: "um-activation-faq"
  name: "License troubleshooting"
  href: "ActivationFAQ.html"
- uid: "um-advanced-ref-probe"
  name: "Troubleshooting reflections"
  href: "AdvancedRefProbe.html"
- uid: "um-ambisonic-audio"
  name: "Ambisonic Audio"
  href: "AmbisonicAudio.html"
- uid: "um-anatomy-of-a-mesh"
  name: "Mesh data"
  href: "AnatomyofaMesh.html"
- uid: "um-android-single-pass-stereo-rendering"
  name: "Single-pass stereo rendering for Android"
  href: "Android-SinglePassStereoRendering.html"
- uid: "um-android-aar-plugins"
  name: "Android Library and Android Archive plug-ins"
  href: "AndroidAARPlugins.html"
- uid: "um-android-jar-plugins"
  name: "JAR plug-ins"
  href: "AndroidJARPlugins.html"
- uid: "um-android-java-source-plugins"
  name: "Java and Kotlin source plug-ins"
  href: "AndroidJavaSourcePlugins.html"
- uid: "um-android-native-plugins"
  name: "Native plug-ins for Android"
  href: "AndroidNativePlugins.html"
- uid: "um-android-unity-player-activity"
  name: "Extend the default Unity activity"
  href: "AndroidUnityPlayerActivity.html"
- uid: "um-animation-clips"
  name: "Animation clips"
  href: "AnimationClips.html"
- uid: "um-animation-curves-on-imported-clips"
  name: "Curves"
  href: "AnimationCurvesOnImportedClips.html"
- uid: "um-animation-editor-guide"
  name: "Animation window"
  href: "AnimationEditorGuide.html"
- uid: "um-animation-euler-curve-import"
  name: "Euler curve resampling"
  href: "AnimationEulerCurveImport.html"
- uid: "um-animation-events-on-imported-clips"
  name: "Events"
  href: "AnimationEventsOnImportedClips.html"
- uid: "um-animation-layers"
  name: "Animation Layers"
  href: "AnimationLayers.html"
- uid: "um-animation-mask-on-imported-clips"
  name: "Mask"
  href: "AnimationMaskOnImportedClips.html"
- uid: "um-animation-overview"
  name: "Mecanim Animation system"
  href: "AnimationOverview.html"
- uid: "um-animation-parameters"
  name: "Animation Parameters"
  href: "AnimationParameters.html"
- uid: "um-animation-root-motion-node-on-imported-clips"
  name: "Motion"
  href: "AnimationRootMotionNodeOnImportedClips.html"
- uid: "um-animation-rotate"
  name: "Rotation in animations"
  href: "AnimationRotate.html"
- uid: "um-animation-section"
  name: "Animation"
  href: "AnimationSection.html"
- uid: "um-animation-solo-mute"
  name: "State Machine Solo and Mute"
  href: "AnimationSoloMute.html"
- uid: "um-animation-state-machines"
  name: "Animation State Machine"
  href: "AnimationStateMachines.html"
- uid: "um-animations"
  name: "Legacy Animation system"
  href: "Animations.html"
- uid: "um-animations-import"
  name: "Animation from external sources"
  href: "AnimationsImport.html"
- uid: "um-animator"
  name: "Animator Controller Asset"
  href: "Animator.html"
- uid: "um-animator-controller-creation"
  name: "Create an Animator Controller"
  href: "AnimatorControllerCreation.html"
- uid: "um-animator-override-controller"
  name: "Animator Override Controller"
  href: "AnimatorOverrideController.html"
- uid: "um-animator-window"
  name: "Animator Window"
  href: "AnimatorWindow.html"
- uid: "um-app-thinning"
  name: "App thinning"
  href: "AppThinning.html"
- uid: "um-apple-mac"
  name: "macOS"
  href: "AppleMac.html"
- uid: "um-asset-bundles-building"
  name: "Build assets into an AssetBundle"
  href: "AssetBundles-Building.html"
- uid: "um-asset-bundles-dependencies"
  name: "Handling dependencies between AssetBundles"
  href: "AssetBundles-Dependencies.html"
- uid: "um-asset-bundles-integrity"
  name: "Downloading AssetBundles"
  href: "AssetBundles-Integrity.html"
- uid: "um-asset-bundles-native"
  name: "Loading assets from AssetBundles"
  href: "AssetBundles-Native.html"
- uid: "um-asset-bundles-preparing"
  name: "Organizing assets into AssetBundles"
  href: "AssetBundles-Preparing.html"
- uid: "um-asset-bundles-intro"
  name: "Introduction to AssetBundles"
  href: "AssetBundlesIntro.html"
- uid: "um-asset-database"
  name: "Managing assets with the Asset Database"
  href: "AssetDatabase.html"
- uid: "um-asset-database-customizing-workflow"
  name: "Programming with the Asset Database"
  href: "AssetDatabaseCustomizingWorkflow.html"
- uid: "um-asset-database-refreshing"
  name: "Refreshing the Asset Database"
  href: "AssetDatabaseRefreshing.html"
- uid: "um-asset-metadata"
  name: "Asset metadata"
  href: "AssetMetadata.html"
- uid: "um-asset-packages"
  name: "Distribute assets as packages"
  href: "AssetPackages.html"
- uid: "um-asset-packages-create"
  name: "Create and export asset packages"
  href: "AssetPackagesCreate.html"
- uid: "um-asset-packages-import"
  name: "Import local asset packages"
  href: "AssetPackagesImport.html"
- uid: "um-asset-packages-labels"
  name: "Using labels to organize My Assets"
  href: "AssetPackagesLabels.html"
- uid: "um-asset-packages-organize"
  name: "Finding your Asset Store packages"
  href: "AssetPackagesOrganize.html"
- uid: "um-asset-packages-purchase"
  name: "Purchase or download a package from the Asset Store"
  href: "AssetPackagesPurchase.html"
- uid: "um-asset-store"
  name: "Unity's Asset Store"
  href: "AssetStore.html"
- uid: "um-asset-store-create-acct"
  name: "Set up an Asset Store publisher profile"
  href: "AssetStoreCreateAcct.html"
- uid: "um-asset-store-create-pkg"
  name: "Create or delete a package draft"
  href: "AssetStoreCreatePkg.html"
- uid: "um-asset-store-packages"
  name: "Asset Store packages"
  href: "AssetStorePackages.html"
- uid: "um-asset-store-payouts"
  name: "Collect revenue from Asset Store package sales"
  href: "AssetStorePayouts.html"
- uid: "um-asset-store-promotion"
  name: "Offer an Asset Store package at a discount"
  href: "AssetStorePromotion.html"
- uid: "um-asset-store-publishing"
  name: "Publish a package on the Asset Store"
  href: "AssetStorePublishing.html"
- uid: "um-asset-store-refunding"
  name: "Refund a customer"
  href: "AssetStoreRefunding.html"
- uid: "um-asset-store-removing"
  name: "Deprecate an Asset Store package"
  href: "AssetStoreRemoving.html"
- uid: "um-asset-store-status"
  name: "Check the status of an Asset Store package"
  href: "AssetStoreStatus.html"
- uid: "um-asset-store-submit"
  name: "Submit an Asset Store package for approval"
  href: "AssetStoreSubmit.html"
- uid: "um-asset-store-upgrade"
  name: "Upgrade an Asset Store package"
  href: "AssetStoreUpgrade.html"
- uid: "um-asset-store-upload"
  name: "Validate and upload assets to your package"
  href: "AssetStoreUpload.html"
- uid: "um-asset-store-users"
  name: "Add a user to a publisher profile"
  href: "AssetStoreUsers.html"
- uid: "um-asset-store-vouchers"
  name: "Issue an Asset Store voucher"
  href: "AssetStoreVouchers.html"
- uid: "um-asset-types"
  name: "Supported asset type reference"
  href: "AssetTypes.html"
- uid: "um-asset-workflow"
  name: "Introduction to assets in Unity"
  href: "AssetWorkflow.html"
- uid: "um-async-read-manager-metrics"
  name: "Collect asset loading metrics"
  href: "AsyncReadManagerMetrics.html"
- uid: "um-asynchronous-shader-compilation"
  name: "Asynchronous shader compilation in the Editor"
  href: "AsynchronousShaderCompilation.html"
- uid: "um-asynchronous-shader-compilation-avoid-cyan-placeholder-shaders"
  name: "Troubleshooting asynchronous shader compilation"
  href: "AsynchronousShaderCompilation-avoid-cyan-placeholder-shaders.html"
- uid: "um-asynchronous-shader-compilation-detect"
  name: "Detect asynchronous shader compilation"
  href: "AsynchronousShaderCompilation-detect.html"
- uid: "um-asynchronous-shader-compilation-enable-or-disable"
  name: "Enable or disable asynchronous shader compilation"
  href: "AsynchronousShaderCompilation-enable-or-disable.html"
- uid: "um-asynchronous-shader-compilation-introduction"
  name: "Introduction to asynchronous shader compilation"
  href: "AsynchronousShaderCompilation-introduction.html"
- uid: "um-audio"
  name: "Audio"
  href: "Audio.html"
- uid: "um-audio-develop-ambisonic-decoder"
  name: "Develop an ambisonic audio decoder"
  href: "AudioDevelopAmbisonicDecoder.html"
- uid: "um-audio-files"
  name: "Audio files"
  href: "AudioFiles.html"
- uid: "AudioFiles-compatibility"
  name: "Audio file format compatibility"
  href: "AudioFiles-compatibility.html"
- uid: "um-audio-files-compression"
  name: "Audio file compression in Unity"
  href: "AudioFiles-compression.html"
- uid: "um-audio-files-import"
  name: "Import audio files into Unity"
  href: "AudioFiles-import.html"
- uid: "um-audio-files-intro"
  name: "Introduction to audio files"
  href: "AudioFiles-introduction.html"
- uid: "um-audio-mixer"
  name: "Audio Mixer"
  href: "AudioMixer.html"
- uid: "um-audio-mixer-inspectors"
  name: "AudioGroup Inspector"
  href: "AudioMixerInspectors.html"
- uid: "um-audio-mixer-native-audio-plugin"
  name: "Native audio plug-in SDK"
  href: "AudioMixerNativeAudioPlugin.html"
- uid: "um-audio-mixer-overview"
  name: "An overview of the concepts and Audio Mixer"
  href: "AudioMixerOverview.html"
- uid: "um-audio-mixer-specifics"
  name: "Specifics on the Audio Mixer window"
  href: "AudioMixerSpecifics.html"
- uid: "um-audio-mixer-usage"
  name: "Overview of Usage and API"
  href: "AudioMixerUsage.html"
- uid: "um-audio-native-custom-gui"
  name: "Customize the GUI for your audio plug-in "
  href: "AudioNativeCustomGUI.html"
- uid: "um-audio-native-dsp-plugin"
  name: "Develop a native DSP audio plug-in"
  href: "AudioNativeDSPPlugin.html"
- uid: "um-audio-native-plugin-examples"
  name: "Example native audio plug-ins included in the SDK"
  href: "AudioNativePluginExamples.html"
- uid: "um-audio-native-plugin-import"
  name: "Use your native audio DSP plug-in and GUI in Unity"
  href: "AudioNativePluginImport.html"
- uid: "um-audio-overview"
  name: "Audio overview"
  href: "AudioOverview.html"
- uid: "um-audio-random-container"
  name: "Audio playlist randomization"
  href: "AudioRandomContainer.html"
- uid: "um-audio-random-container-ui"
  name: "Audio Random Container reference"
  href: "AudioRandomContainer-UI.html"
- uid: "um-audio-random-container-fundamentals"
  name: "Audio Random Container fundamentals"
  href: "AudioRandomContainer-fundamentals.html"
- uid: "um-audio-reference"
  name: "Audio Reference"
  href: "AudioReference.html"
- uid: "AudioSource-create"
  name: "Set up an Audio Source component"
  href: "AudioSource-create.html"
- uid: "AudioSource-overview"
  name: "Introduction to the Audio Source component"
  href: "AudioSource-overview.html"
- uid: "AudioSource-reference"
  name: "Audio Source component reference"
  href: "AudioSource-reference.html"
- uid: "um-audio-spatializer-sdk"
  name: "Audio Spatializer SDK"
  href: "AudioSpatializerSDK.html"
- uid: "um-avatar-creation-and-setup"
  name: "Humanoid Avatar"
  href: "AvatarCreationandSetup.html"
- uid: "um-background-tasks-window"
  name: "The Background Tasks window"
  href: "BackgroundTasksWindow.html"
- uid: "um-blend-shapes"
  name: "Work with blend shapes"
  href: "BlendShapes.html"
- uid: "um-blend-tree-1d-blending"
  name: "1D Blending"
  href: "BlendTree-1DBlending.html"
- uid: "um-blend-tree-2d-blending"
  name: "2D Blending"
  href: "BlendTree-2DBlending.html"
- uid: "um-blend-tree-additional-options"
  name: "Common Blend Tree Options"
  href: "BlendTree-AdditionalOptions.html"
- uid: "um-blend-tree-direct-blending"
  name: "Direct blending"
  href: "BlendTree-DirectBlending.html"
- uid: "um-build-multi-process"
  name: "Build AssetBundles in parallel processes"
  href: "Build-MultiProcess.html"
- uid: "um-build-player-pipeline"
  name: "Customizing the player"
  href: "BuildPlayerPipeline.html"
- uid: "um-build-settings"
  name: "Build profiles"
  href: "BuildSettings.html"
- uid: "um-build-settings-ios"
  name: "iOS build settings reference"
  href: "BuildSettingsiOS.html"
- uid: "um-build-settings-linux"
  name: "Linux build settings reference"
  href: "Buildsettings-linux.html"
- uid: "um-built-in-shader-guide"
  name: "Legacy prebuilt shaders"
  href: "Built-inShaderGuide.html"
- uid: "um-camera-output"
  name: "Camera output"
  href: "CameraOutput.html"
- uid: "um-camera-output-introduction"
  name: "Introduction to camera output"
  href: "CameraOutput-introduction.html"
- uid: "um-camera-output-shader"
  name: "Sample output textures in a shader"
  href: "CameraOutput-shader.html"
- uid: "um-camera-output-troubleshoot"
  name: "Troubleshooting camera output"
  href: "CameraOutput-troubleshoot.html"
- uid: "um-camera-rays"
  name: "Rays from the camera"
  href: "CameraRays.html"
- uid: "um-camera-rays-cast"
  name: "Cast a ray from a camera"
  href: "CameraRays-cast.html"
- uid: "um-camera-rays-introduction"
  name: "Introduction to raycasting"
  href: "CameraRays-introduction.html"
- uid: "um-camera-rays-move"
  name: "Move a camera along a ray"
  href: "CameraRays-move.html"
- uid: "um-camera-troubleshooting"
  name: "Troubleshooting cameras"
  href: "CameraTroubleshooting.html"
- uid: "um-camera-view"
  name: "The camera view"
  href: "CameraView.html"
- uid: "um-cameras"
  name: "Cameras"
  href: "Cameras.html"
- uid: "um-cameras-overview"
  name: "Introduction to cameras"
  href: "CamerasOverview.html"
- uid: "um-character-animation-feature"
  name: "3D Characters and Animation feature set"
  href: "CharacterAnimationFeature.html"
- uid: "um-character-controllers"
  name: "Introduction to character control"
  href: "CharacterControllers.html"
- uid: "um-choosing-your-particle-system"
  name: "Choosing your particle system solution"
  href: "ChoosingYourParticleSystem.html"
- uid: "um-class-id-reference"
  name: "YAML Class ID Reference"
  href: "ClassIDReference.html"
- uid: "um-colliders-overview"
  name: "Introduction to collision"
  href: "CollidersOverview.html"
- uid: "um-command-line-arguments"
  name: "Command-line arguments"
  href: "CommandLineArguments.html"
- uid: "um-components"
  name: "Introduction to components"
  href: "Components.html"
- uid: "um-configuringthe-avatar"
  name: "Importing a model with humanoid animations"
  href: "ConfiguringtheAvatar.html"
- uid: "um-console"
  name: "Console window"
  href: "Console.html"
- uid: "um-constraints"
  name: "Constraints"
  href: "Constraints.html"
- uid: "um-continuous-collision-detection"
  name: "Continuous collision detection (CCD)"
  href: "ContinuousCollisionDetection.html"
- uid: "um-cookies"
  name: "Cookies"
  href: "Cookies.html"
- uid: "um-cookies-apply"
  name: "Apply a cookie"
  href: "Cookies-apply.html"
- uid: "um-cookies-introduction"
  name: "Introduction to cookies"
  href: "Cookies-introduction.html"
- uid: "um-coroutines"
  name: "Write and run coroutines"
  href: "Coroutines.html"
- uid: "um-create-randomized-playlist"
  name: "Create a randomized playlist with the Audio Random Container"
  href: "Create-randomized-playlist.html"
- uid: "um-creating-components"
  name: "Create components with scripts"
  href: "CreatingComponents.html"
- uid: "um-creating-dcc-assets"
  name: "Creating models outside of Unity"
  href: "CreatingDCCAssets.html"
- uid: "um-creating-environments"
  name: "World building"
  href: "CreatingEnvironments.html"
- uid: "um-creating-prefabs"
  name: "Create prefabs"
  href: "CreatingPrefabs.html"
- uid: "um-creating-scenes"
  name: "Introduction to scenes"
  href: "CreatingScenes.html"
- uid: "um-cross-platform-considerations"
  name: "Troubleshooting common cross-platform issues"
  href: "CrossPlatformConsiderations.html"
- uid: "um-culling-group-api"
  name: "Introduction to the CullingGroup API"
  href: "CullingGroupAPI.html"
- uid: "um-culling-group-api-get-culling-results"
  name: "Get culling results"
  href: "CullingGroupAPI-get-culling-results.html"
- uid: "um-culling-group-api-getstarted"
  name: "Create a Culling Group"
  href: "CullingGroupAPI-getstarted.html"
- uid: "um-culling-group-api-landing"
  name: "Configure culling with the CullingGroup API"
  href: "CullingGroupAPI-landing.html"
- uid: "um-custom-packages"
  name: "Create custom packages"
  href: "CustomPackages.html"
- uid: "um-customize-grid"
  name: "Customize the grid"
  href: "CustomizeGrid.html"
- uid: "um-customizing-your-workspace"
  name: "Customize your workspace layout"
  href: "CustomizingYourWorkspace.html"
- uid: "um-deactivating-game-objects"
  name: "Deactivate GameObjects"
  href: "DeactivatingGameObjects.html"
- uid: "um-debugging-shaders-with-pix"
  name: "Debug shaders with PIX"
  href: "DebuggingShadersWithPIX.html"
- uid: "um-default-presets-by-folder"
  name: "Apply default presets to assets by folder"
  href: "DefaultPresetsByFolder.html"
- uid: "um-deploying-unity-offline"
  name: "Install Unity on offline computers"
  href: "DeployingUnityOffline.html"
- uid: "um-developer-tools-feature"
  name: "Engineering feature set"
  href: "DeveloperToolsFeature.html"
- uid: "um-draw-call-batching"
  name: "Introduction to batching meshes"
  href: "DrawCallBatching.html"
- uid: "DrawCallBatching-Enable"
  name: "Batch static meshes at build time"
  href: "DrawCallBatching-Enable.html"
- uid: "DrawCallBatching-Properties"
  name: "Access properties in combined meshes"
  href: "DrawCallBatching-Properties.html"
- uid: "DrawCallBatching-SetUp"
  name: "Set up GameObjects for batching"
  href: "DrawCallBatching-SetUp.html"
- uid: "um-draw-call-batching-landing"
  name: "Combine meshes using batching"
  href: "DrawCallBatching-landing.html"
- uid: "um-dynamic-resolution-control"
  name: "Control scaling with Dynamic Resolution"
  href: "DynamicResolution-control.html"
- uid: "um-dynamic-resolution-control-when-occurs"
  name: "Control when Dynamic Scaling happens"
  href: "DynamicResolution-control-when-occurs.html"
- uid: "um-dynamic-resolution-enable-disable"
  name: "Enable or disable Dynamic Resolution for render targets"
  href: "DynamicResolution-enable-disable.html"
- uid: "um-dynamic-resolution-introduction"
  name: "Introduction to Dynamic Resolution"
  href: "DynamicResolution-introduction.html"
- uid: "um-dynamic-resolution-landing"
  name: "Dynamic Resolution"
  href: "DynamicResolution-landing.html"
- uid: "um-ecs-feature"
  name: "ECS feature set"
  href: "ECSFeature.html"
- uid: "um-editing-curves"
  name: "Edit Animation curves"
  href: "EditingCurves.html"
- uid: "um-editing-in-prefab-mode"
  name: "Edit prefab assets"
  href: "EditingInPrefabMode.html"
- uid: "um-editor-analytics"
  name: "Editor analytics"
  href: "EditorAnalytics.html"
- uid: "um-editor-command-line-arguments"
  name: "Unity Editor command line arguments"
  href: "EditorCommandLineArguments.html"
- uid: "um-example-creatinga-billboard-plane"
  name: "Create a quad mesh via script"
  href: "Example-CreatingaBillboardPlane.html"
- uid: "um-extending-the-editor"
  name: "Extending the Editor with IMGUI"
  href: "ExtendingTheEditor.html"
- uid: "um-fbx-importer-materials"
  name: "Materials tab"
  href: "FBXImporter-Materials.html"
- uid: "um-fbx-importer-model"
  name: "Model tab Import Settings reference"
  href: "FBXImporter-Model.html"
- uid: "um-fbx-importer-rig"
  name: "Rig tab"
  href: "FBXImporter-Rig.html"
- uid: "um-feature-sets"
  name: "Feature sets"
  href: "FeatureSets.html"
- uid: "um-format-description"
  name: "Format of Text Serialized files"
  href: "FormatDescription.html"
- uid: "um-frame-debugger"
  name: "Introduction to the Frame Debugger"
  href: "FrameDebugger.html"
- uid: "um-frame-debugger-attach"
  name: "Attach the Frame Debugger to a built project"
  href: "FrameDebugger-attach.html"
- uid: "um-frame-debugger-debug"
  name: "Debug a frame"
  href: "FrameDebugger-debug.html"
- uid: "um-frame-debugger-landing"
  name: "Frame Debugger"
  href: "FrameDebugger-landing.html"
- uid: "um-frame-debugger-share-event-information"
  name: "Share information about a rendering event"
  href: "FrameDebugger-share-event-information.html"
- uid: "um-frustum-size-at-distance"
  name: "Calculate the size of the frustum at a distance"
  href: "FrustumSizeAtDistance.html"
- uid: "um-gi-cache"
  name: "Global Illumination (GI) cache"
  href: "GICache.html"
- uid: "um-gi-vis"
  name: "Debug Draw Modes for lighting reference"
  href: "GIVis.html"
- uid: "um-gpu-instancing"
  name: "Introduction to GPU instancing"
  href: "GPUInstancing.html"
- uid: "um-gpu-instancing-landing"
  name: "GPU instancing"
  href: "GPUInstancing-landing.html"
- uid: "um-gpu-progressive-lightmapper"
  name: "Optimize baking"
  href: "GPUProgressiveLightmapper.html"
- uid: "um-gui-scripting-guide"
  name: "IMGUI (Immediate Mode GUI)"
  href: "GUIScriptingGuide.html"
- uid: "um-game-objects"
  name: "Introduction to GameObjects"
  href: "GameObjects.html"
- uid: "um-game-view"
  name: "The Game view"
  href: "GameView.html"
- uid: "um-gameplay-storytelling-feature"
  name: "Gameplay and Storytelling feature set"
  href: "GameplayStorytellingFeature.html"
- uid: "um-generic-animations"
  name: "Importing a model with non-humanoid (generic) animations"
  href: "GenericAnimations.html"
- uid: "um-getting-started-installing-unity"
  name: "Install Unity"
  href: "GettingStartedInstallingUnity.html"
- uid: "um-gizmos-menu"
  name: "Gizmos menu"
  href: "GizmosMenu.html"
- uid: "um-glossary"
  name: "Glossary"
  href: "Glossary.html"
- uid: "um-graphics-apis"
  name: "Graphics API support"
  href: "GraphicsAPIs.html"
- uid: "um-graphics-command-buffers"
  name: "CommandBuffer fundamentals in the Built-In Render Pipeline"
  href: "GraphicsCommandBuffers.html"
- uid: "um-graphics-command-buffers-landing"
  name: "Custom rendering in the Built-In Render Pipeline"
  href: "GraphicsCommandBuffers-landing.html"
- uid: "um-graphics-command-buffers-order"
  name: "CameraEvent and LightEvent events order reference for the Built-In Render Pipeline"
  href: "GraphicsCommandBuffers-order.html"
- uid: "um-grid-align"
  name: "Align a GameObject to the grid"
  href: "GridAlign.html"
- uid: "um-grid-and-snap-overlay"
  name: "Grid and Snap toolbar overlay"
  href: "GridAndSnapOverlay.html"
- uid: "um-grid-shortcuts"
  name: "Grid and snap shortcuts"
  href: "GridShortcuts.html"
- uid: "um-grid-snap"
  name: "Enable automatic snapping to grid"
  href: "GridSnap.html"
- uid: "um-grid-snapping"
  name: "Scene view grid snapping"
  href: "GridSnapping.html"
- uid: "um-how-to-import-objects-from-3d-apps"
  name: "Support for proprietary model file formats"
  href: "HOWTO-ImportObjectsFrom3DApps.html"
- uid: "um-hierarchy"
  name: "Manage GameObjects in the Hierarchy window"
  href: "Hierarchy.html"
- uid: "um-ime-input"
  name: "IME in Unity"
  href: "IMEInput.html"
- uid: "um-import-activity-window"
  name: "Import Activity window introduction"
  href: "ImportActivityWindow.html"
- uid: "um-importer-consistency"
  name: "Check the consistency of the import process"
  href: "ImporterConsistency.html"
- uid: "um-importing-assets"
  name: "Introduction to importing assets"
  href: "ImportingAssets.html"
- uid: "um-importing-model-files"
  name: "Importing a model"
  href: "ImportingModelFiles.html"
- uid: "um-importing-textures"
  name: "Import a texture"
  href: "ImportingTextures.html"
- uid: "um-input"
  name: "Input"
  href: "Input.html"
- uid: "um-input-legacy"
  name: "Legacy Input"
  href: "InputLegacy.html"
- uid: "use-arrays"
  name: "Use arrays"
  href: "InspectorArray.html"
- uid: "inspector-assign-icons"
  name: "Assign icons to inspected items"
  href: "InspectorAssignIcons.html"
- uid: "inspector-bar-sliders"
  name: "Use bar sliders"
  href: "InspectorBarSliders.html"
- uid: "inspector-colors-gradients"
  name: "Select colors and color gradients"
  href: "InspectorColorPicker.html"
- uid: "inspector-use-curves"
  name: "Use curves"
  href: "InspectorCurves.html"
- uid: "um-inspector-focused"
  name: "Focus an Inspector window"
  href: "InspectorFocused.html"
- uid: "inspector-inspect-items"
  name: "Inspect items"
  href: "InspectorItems.html"
- uid: "inspector-comp-values"
  name: "Manage components and their values"
  href: "InspectorManageComponents.html"
- uid: "inspector-numeric-exp"
  name: "Use numeric field expressions"
  href: "InspectorNumericFields.html"
- uid: "um-inspector-options"
  name: "Manage the Inspector window"
  href: "InspectorOptions.html"
- uid: "inspector-manage-refs"
  name: "Manage references"
  href: "InspectorReferences.html"
- uid: "um-installing-unity"
  name: "Install Unity from the command line"
  href: "InstallingUnity.html"
- uid: "um-inverse-kinematics"
  name: "Inverse Kinematics"
  href: "InverseKinematics.html"
- uid: "um-joints"
  name: "Introduction to joints"
  href: "Joints.html"
- uid: "um-lod-realtime-gi"
  name: "LOD and Enlighten Realtime Global Illumination"
  href: "LODRealtimeGI.html"
- uid: "um-layer-based-collision"
  name: "Layer-based collision detection"
  href: "LayerBasedCollision.html"
- uid: "um-layers"
  name: "Layers"
  href: "Layers.html"
- uid: "um-level-of-detail"
  name: "Introduction to level of detail"
  href: "LevelOfDetail.html"
- uid: "um-license-activation-methods"
  name: "License activation methods"
  href: "LicenseActivationMethods.html"
- uid: "um-license-overview"
  name: "Licensing overview"
  href: "LicenseOverview.html"
- uid: "um-licenses-and-activation"
  name: "Licenses and activation"
  href: "LicensesAndActivation.html"
- uid: "um-light-explorer-extension"
  name: "Customize the Light Explorer"
  href: "LightExplorerExtension.html"
- uid: "um-light-mode-scene"
  name: "Set the Lighting Mode of a scene"
  href: "LightMode-Scene.html"
- uid: "um-light-modes"
  name: "Set the Mode of a Light"
  href: "LightModes.html"
- uid: "um-light-modes-choose"
  name: "Choose a Light Mode"
  href: "LightModes-choose.html"
- uid: "um-light-modes-introduction"
  name: "Light Modes"
  href: "LightModes-introduction.html"
- uid: "um-light-modes-landing"
  name: "Setting a light as realtime or baked"
  href: "LightModes-landing.html"
- uid: "um-light-probe-proxy-volume-landing"
  name: "Configure a GameObject to sample more Light Probes in the Built-In Render Pipeline"
  href: "LightProbeProxyVolume-landing.html"
- uid: "um-light-probes"
  name: "Light Probes"
  href: "LightProbes.html"
- uid: "um-light-probes-mesh-renderer"
  name: "Set a GameObject to use light from Light Probes"
  href: "LightProbes-MeshRenderer.html"
- uid: "um-light-probes-moving"
  name: "Move Light Probes at runtime"
  href: "LightProbes-Moving.html"
- uid: "um-light-probes-moving-objects"
  name: "Light Probes and moving GameObjects"
  href: "LightProbes-MovingObjects.html"
- uid: "um-light-probes-placing-scripting"
  name: "Place Light Probes with a script"
  href: "LightProbes-Placing-Scripting.html"
- uid: "um-light-probes-reference"
  name: "Light Probes reference"
  href: "LightProbes-Reference.html"
- uid: "um-light-probes-technical-information"
  name: "Light Probe data format"
  href: "LightProbes-TechnicalInformation.html"
- uid: "um-light-probes-landing"
  name: "Precalculating indirect light with Light Probes"
  href: "LightProbes-landing.html"
- uid: "um-lighting"
  name: "Types of Light component"
  href: "Lighting.html"
- uid: "um-lighting-baked-ambient-occlusion"
  name: "Add ambient occlusion in the Built-In Render Pipeline"
  href: "LightingBakedAmbientOcclusion.html"
- uid: "um-lighting-explorer"
  name: "Light Explorer window"
  href: "LightingExplorer.html"
- uid: "um-lighting-explorer-landing"
  name: "Configuring lights with the Light Explorer"
  href: "LightingExplorer-landing.html"
- uid: "um-lighting-gi-uvs"
  name: "Introduction to Lightmap UVs"
  href: "LightingGiUvs.html"
- uid: "um-lighting-gi-uvs-generating-lightmapping-u-vs"
  name: "Generate lightmap UVs"
  href: "LightingGiUvs-GeneratingLightmappingUVs.html"
- uid: "um-lighting-gi-uvs-reference"
  name: "Lightmap UVs Settings in the Model Import Settings Inspector window reference"
  href: "LightingGiUvs-Reference.html"
- uid: "um-lighting-gi-uvs-landing"
  name: "Lightmap UVs"
  href: "LightingGiUvs-landing.html"
- uid: "um-lighting-gi-uvs-visualizing"
  name: "Check lightmap UVs"
  href: "LightingGiUvs-visualizing.html"
- uid: "um-lighting-in-unity"
  name: "Introduction to lighting"
  href: "LightingInUnity.html"
- uid: "um-lighting-overview"
  name: "Lighting"
  href: "LightingOverview.html"
- uid: "um-lightmap-data-landing"
  name: "Lighting data"
  href: "Lightmap-data-landing.html"
- uid: "um-lightmap-snapshot"
  name: "Lighting Data Assets"
  href: "LightmapSnapshot.html"
- uid: "um-lightmappers"
  name: "Introduction to lightmaps and baking"
  href: "Lightmappers.html"
- uid: "um-lightmapping"
  name: "Set up your scene and lights for baking"
  href: "Lightmapping.html"
- uid: "um-lightmapping-bake"
  name: "Bake lighting"
  href: "Lightmapping-bake.html"
- uid: "um-lightmapping-baked-tags"
  name: "Group GameObjects together in a lightmap with Baked Tags"
  href: "Lightmapping-baked-tags.html"
- uid: "um-lightmapping-baking-before-runtime"
  name: "Baking lightmaps before runtime"
  href: "Lightmapping-baking-before-runtime.html"
- uid: "um-lightmapping-configure"
  name: "Configuring lightmaps and baking"
  href: "Lightmapping-configure.html"
- uid: "um-lightmapping-landing"
  name: "Precalculating surface lighting with lightmaps"
  href: "Lightmapping-landing.html"
- uid: "um-lightmapping-preview"
  name: "Preview baked lighting"
  href: "Lightmapping-preview.html"
- uid: "um-lightmapping-troubleshooting"
  name: "Troubleshooting baked lightmaps"
  href: "Lightmapping-troubleshooting.html"
- uid: "um-lightmapping-directional"
  name: "Store light direction with Directional Mode"
  href: "LightmappingDirectional.html"
- uid: "um-lightmaps-technical-information"
  name: "Lightmap data format"
  href: "Lightmaps-TechnicalInformation.html"
- uid: "um-lightmaps-reference"
  name: "Lightmapping settings in the Lighting Settings Asset reference"
  href: "Lightmaps-reference.html"
- uid: "um-loading-resources-at-runtime"
  name: "Introduction to the Resources system"
  href: "LoadingResourcesatRuntime.html"
- uid: "um-loading-texture-and-mesh-data"
  name: "Texture and mesh loading"
  href: "LoadingTextureandMeshData.html"
- uid: "um-loading-textureand-mesh-data-introduction"
  name: "Loading textures in the background"
  href: "LoadingTextureandMeshData-introduction.html"
- uid: "um-loading-textureand-mesh-data-make-compatible"
  name: "Make a texture compatible with asynchronous texture loading"
  href: "LoadingTextureandMeshData-make-compatible.html"
- uid: "um-looping-animation-clips"
  name: "Loop optimization on Animation clips"
  href: "LoopingAnimationClips.html"
- uid: "um-low-level-native-plugin-profiler"
  name: "Native plug-in API for profiling"
  href: "LowLevelNativePluginProfiler.html"
- uid: "um-managing-your-unity-license"
  name: "Manage your license through the command line"
  href: "ManagingYourUnityLicense.html"
- uid: "um-manual-activation-cmd-mac"
  name: "Submit a license request from a command line and browser (macOS, Linux)"
  href: "ManualActivationCmdMac.html"
- uid: "um-manual-activation-cmd-win"
  name: "Submit a license request from a command line and browser (Windows)"
  href: "ManualActivationCmdWin.html"
- uid: "um-manual-activation-guide"
  name: "Manual license activation"
  href: "ManualActivationGuide.html"
- uid: "um-manual-activation-hub"
  name: "Submit a license request from the Hub"
  href: "ManualActivationHub.html"
- uid: "um-manual-versions"
  name: "Documentation versions"
  href: "ManualVersions.html"
- uid: "um-material-validator"
  name: "Material Validator window reference for the Built-In Render Pipeline"
  href: "MaterialValidator.html"
- uid: "um-materials"
  name: "Materials"
  href: "Materials.html"
- uid: "um-materials-accessing-via-script"
  name: "Access material properties in a script"
  href: "MaterialsAccessingViaScript.html"
- uid: "um-mecanim-faq"
  name: "Mecanim FAQ"
  href: "MecanimFAQ.html"
- uid: "um-mecanim-peformance-and-optimization"
  name: "Performance and optimization"
  href: "MecanimPeformanceandOptimization.html"
- uid: "um-meta-pass"
  name: "Customize how shaders contribute lightmap data in the Built-In Render Pipeline"
  href: "MetaPass.html"
- uid: "um-metal"
  name: "Metal"
  href: "Metal.html"
- uid: "um-mobile-feature"
  name: "Mobile feature set"
  href: "MobileFeature.html"
- uid: "um-mobile-input"
  name: "Mobile device input"
  href: "MobileInput.html"
- uid: "um-mobile-keyboard"
  name: "Mobile Keyboard"
  href: "MobileKeyboard.html"
- uid: "um-modeling-optimized-characters"
  name: "Creating models for optimal performance"
  href: "ModelingOptimizedCharacters.html"
- uid: "um-modifying-source-assets-through-scripting"
  name: "Modify source assets from code"
  href: "ModifyingSourceAssetsThroughScripting.html"
- uid: "um-movie-texture-create"
  name: "Create a Movie Texture"
  href: "MovieTexture-create.html"
- uid: "um-movie-texture-landing"
  name: "Playing video in Movie Textures"
  href: "MovieTexture-landing.html"
- uid: "um-movie-texture-mobile"
  name: "Play video on mobile platforms"
  href: "MovieTexture-mobile.html"
- uid: "um-multi-display"
  name: "Display camera views on multiple monitors"
  href: "MultiDisplay.html"
- uid: "um-multi-scene-editing"
  name: "Work with multiple scenes in Unity"
  href: "MultiSceneEditing.html"
- uid: "um-multiple-cameras"
  name: "Configure multiple cameras"
  href: "MultipleCameras.html"
- uid: "um-multiple-cameras-landing"
  name: "Using multiple cameras"
  href: "MultipleCameras-landing.html"
- uid: "um-muscle-definitions"
  name: "Avatar Muscle & Settings tab"
  href: "MuscleDefinitions.html"
- uid: "um-nested-prefabs"
  name: "Nest prefab instances in other prefabs"
  href: "NestedPrefabs.html"
- uid: "um-nested-state-machines"
  name: "Sub-State Machines"
  href: "NestedStateMachines.html"
- uid: "um-oblique-frustum"
  name: "Make the camera perspective oblique"
  href: "ObliqueFrustum.html"
- uid: "um-occlusion-culling"
  name: "Occlusion culling"
  href: "OcclusionCulling.html"
- uid: "um-occlusion-culling-landing"
  name: "Excluding hidden objects with occlusion culling"
  href: "OcclusionCulling-landing.html"
- uid: "um-offline-documentation"
  name: "Offline documentation"
  href: "OfflineDocumentation.html"
- uid: "um-opengl-core-details"
  name: "OpenGL Core"
  href: "OpenGLCoreDetails.html"
- uid: "um-optimizing-graphics-performance"
  name: "Reduce rendering work on the CPU or GPU"
  href: "OptimizingGraphicsPerformance.html"
- uid: "um-other-views"
  name: "Additional windows"
  href: "OtherViews.html"
- uid: "um-packages"
  name: "Get started with packages"
  href: "Packages.html"
- uid: "um-packages-all"
  name: "Packages"
  href: "Packages-all.html"
- uid: "um-packages-list"
  name: "Packages and package management"
  href: "PackagesList.html"
- uid: "um-parallel-import"
  name: "Import assets simultaneously"
  href: "ParallelImport.html"
- uid: "um-part-sys-collision-module"
  name: "Collision module reference"
  href: "PartSysCollisionModule.html"
- uid: "um-part-sys-color-by-speed-module"
  name: "Color by Speed module reference"
  href: "PartSysColorBySpeedModule.html"
- uid: "um-part-sys-color-over-life-module"
  name: "Color over Lifetime module reference"
  href: "PartSysColorOverLifeModule.html"
- uid: "um-part-sys-custom-data-module"
  name: "Custom Data module reference"
  href: "PartSysCustomDataModule.html"
- uid: "um-part-sys-emission-module"
  name: "Emission module reference"
  href: "PartSysEmissionModule.html"
- uid: "um-part-sys-ext-force-module"
  name: "External Forces module reference"
  href: "PartSysExtForceModule.html"
- uid: "um-part-sys-force-over-life-module"
  name: "Force over Lifetime module reference"
  href: "PartSysForceOverLifeModule.html"
- uid: "um-part-sys-inherit-velocity"
  name: "Inherit Velocity module reference"
  href: "PartSysInheritVelocity.html"
- uid: "um-part-sys-instancing"
  name: "Apply GPU instancing for a Particle System in the Built-In Render Pipeline"
  href: "PartSysInstancing.html"
- uid: "um-part-sys-lifetime-by-emitter-speed-module"
  name: "Lifetime by Emitter Speed module reference"
  href: "PartSysLifetimeByEmitterSpeedModule.html"
- uid: "um-part-sys-lights-module"
  name: "Lights module reference"
  href: "PartSysLightsModule.html"
- uid: "um-part-sys-limit-vel-over-life-module"
  name: "Limit Velocity over Lifetime module reference"
  href: "PartSysLimitVelOverLifeModule.html"
- uid: "um-part-sys-main-module"
  name: "Main module reference"
  href: "PartSysMainModule.html"
- uid: "um-part-sys-noise-module"
  name: "Noise module reference"
  href: "PartSysNoiseModule.html"
- uid: "um-part-sys-renderer-module"
  name: "Renderer module reference"
  href: "PartSysRendererModule.html"
- uid: "um-part-sys-rot-by-speed-module"
  name: "Rotation by Speed module reference"
  href: "PartSysRotBySpeedModule.html"
- uid: "um-part-sys-rot-over-life-module"
  name: "Rotation over Lifetime module reference"
  href: "PartSysRotOverLifeModule.html"
- uid: "um-part-sys-shape-module"
  name: "Shape module reference"
  href: "PartSysShapeModule.html"
- uid: "um-part-sys-size-by-speed-module"
  name: "Size by Speed module reference"
  href: "PartSysSizeBySpeedModule.html"
- uid: "um-part-sys-size-over-life-module"
  name: "Size over Lifetime module reference"
  href: "PartSysSizeOverLifeModule.html"
- uid: "um-part-sys-sub-emit-module"
  name: "Sub Emitters module reference"
  href: "PartSysSubEmitModule.html"
- uid: "um-part-sys-tex-sheet-anim-module"
  name: "Texture Sheet Animation module reference"
  href: "PartSysTexSheetAnimModule.html"
- uid: "um-part-sys-trails-module"
  name: "Trails module reference"
  href: "PartSysTrailsModule.html"
- uid: "um-part-sys-triggers-module"
  name: "Triggers module reference"
  href: "PartSysTriggersModule.html"
- uid: "um-part-sys-usage"
  name: "Create and view a Particle System"
  href: "PartSysUsage.html"
- uid: "um-part-sys-vel-over-life-module"
  name: "Velocity over Lifetime module reference"
  href: "PartSysVelOverLifeModule.html"
- uid: "um-part-sys-vertex-streams"
  name: "Particle System custom vertex streams in the Built-In Render Pipeline"
  href: "PartSysVertexStreams.html"
- uid: "um-particle-system-modules"
  name: "Particle System module component reference"
  href: "ParticleSystemModules.html"
- uid: "um-particle-systems"
  name: "Particle effects"
  href: "ParticleSystems.html"
- uid: "PerPixelLights"
  name: "Per-pixel and per-vertex lights"
  href: "PerPixelLights.html"
- uid: "PerPixelLights-BuiltIn"
  name: "Per-pixel and per-vertex lights in the Built-In Render Pipeline"
  href: "PerPixelLights-BuiltIn.html"
- uid: "um-physical-cameras"
  name: "Simulating real-world cameras with Physical Cameras"
  href: "PhysicalCameras.html"
- uid: "um-physical-cameras-gate-fit"
  name: "Introduction to Gate Fit"
  href: "PhysicalCameras-GateFit.html"
- uid: "um-physical-cameras-gate-fit-configure"
  name: "Configure Gate Fit"
  href: "PhysicalCameras-GateFit-Configure.html"
- uid: "um-physical-cameras-gate-fit-landing"
  name: "Crop or stretch the view with Gate Fit"
  href: "PhysicalCameras-GateFit-Landing.html"
- uid: "um-physical-cameras-lens-shift"
  name: "Widen the view with Lens Shift"
  href: "PhysicalCameras-LensShift.html"
- uid: "um-physical-cameras-introduction"
  name: "Introduction to Physical Cameras"
  href: "PhysicalCameras-introduction.html"
- uid: "um-physics-debug-visualization"
  name: "Physics Debug window reference"
  href: "PhysicsDebugVisualization.html"
- uid: "um-physics-overview"
  name: "Built-in 3D physics"
  href: "PhysicsOverview.html"
- uid: "um-physics-section"
  name: "Physics"
  href: "PhysicsSection.html"
- uid: "um-platform-specific"
  name: "Platform development  "
  href: "PlatformSpecific.html"
- uid: "um-playables"
  name: "Playables API"
  href: "Playables.html"
- uid: "um-playables-examples"
  name: "Playables Examples"
  href: "Playables-Examples.html"
- uid: "um-playables-graph"
  name: "The PlayableGraph"
  href: "Playables-Graph.html"
- uid: "um-playables-script-playable"
  name: "ScriptPlayable and PlayableBehaviour"
  href: "Playables-ScriptPlayable.html"
- uid: "um-player-command-line-arguments"
  name: "Unity Standalone Player command line arguments"
  href: "PlayerCommandLineArguments.html"
- uid: "um-player-settings-linux"
  name: "Linux Player settings"
  href: "PlayerSettings-linux.html"
- uid: "um-player-settings-mac-os"
  name: "macOS Player settings reference"
  href: "PlayerSettings-macOS.html"
- uid: "um-plugins-for-android"
  name: "Create and use plug-ins in Android"
  href: "PluginsForAndroid.html"
- uid: "um-plugins-for-ios"
  name: "Native plug-ins for iOS"
  href: "PluginsForIOS.html"
- uid: "um-positioning-game-objects"
  name: "Position GameObjects"
  href: "PositioningGameObjects.html"
- uid: "um-post-processing-overview"
  name: "Introduction to post-processing"
  href: "PostProcessingOverview.html"
- uid: "um-prefab-instance-overrides"
  name: "Override prefab instances"
  href: "PrefabInstanceOverrides.html"
- uid: "um-prefab-variants"
  name: "Create variations of prefabs"
  href: "PrefabVariants.html"
- uid: "um-prefabs"
  name: "Prefabs"
  href: "Prefabs.html"
- uid: "um-preferences"
  name: "Preferences"
  href: "Preferences.html"
- uid: "um-presets"
  name: "Reusing settings with preset assets"
  href: "Presets.html"
- uid: "um-primitive-objects"
  name: "Primitive and placeholder objects"
  href: "PrimitiveObjects.html"
- uid: "um-profiler"
  name: "Unity Profiler"
  href: "Profiler.html"
- uid: "um-profiler-audio"
  name: "Audio Profiler module reference"
  href: "ProfilerAudio.html"
- uid: "um-profiler-cpu"
  name: "CPU Usage Profiler module reference"
  href: "ProfilerCPU.html"
- uid: "um-profiler-gi"
  name: "Global Illumination Profiler module reference"
  href: "ProfilerGI.html"
- uid: "um-profiler-gpu"
  name: "GPU Usage Profiler module"
  href: "ProfilerGPU.html"
- uid: "um-profiler-highlights"
  name: "Highlights Profiler module reference"
  href: "ProfilerHighlights.html"
- uid: "um-profiler-memory"
  name: "Memory Profiler module reference"
  href: "ProfilerMemory.html"
- uid: "um-profiler-physics"
  name: "Physics Profiler module"
  href: "ProfilerPhysics.html"
- uid: "um-profiler-rendering"
  name: "Rendering Profiler module reference"
  href: "ProfilerRendering.html"
- uid: "um-profiler-window"
  name: "Profiler window reference"
  href: "ProfilerWindow.html"
- uid: "um-progressive-lightmapper-custom-fall-off"
  name: "Change the fade distance of lights with fall-off"
  href: "ProgressiveLightmapper-CustomFallOff.html"
- uid: "um-project-view"
  name: "The Project window"
  href: "ProjectView.html"
- uid: "um-quaternion-and-euler-rotations-in-unity"
  name: "Quaternion and euler rotations in Unity"
  href: "QuaternionAndEulerRotationsInUnity.html"
- uid: "um-quickstart-3d"
  name: "Get started with 3D game development"
  href: "Quickstart3D.html"
- uid: "um-ragdoll-stability"
  name: "Joint and Ragdoll stability"
  href: "RagdollStability.html"
- uid: "um-reducing-filesize"
  name: "Reducing the file size of a build"
  href: "ReducingFilesize.html"
- uid: "um-ref-probe-performance"
  name: "Optimize reflections"
  href: "RefProbePerformance.html"
- uid: "um-ref-probe-types"
  name: "Types of Reflection Probe"
  href: "RefProbeTypes.html"
- uid: "um-reflection-probes"
  name: "Introduction to Reflection Probes"
  href: "ReflectionProbes.html"
- uid: "um-reflection-probes-enable-reflections-of-reflections"
  name: "Enable reflections of reflections"
  href: "ReflectionProbes-EnableReflectionsOfReflections.html"
- uid: "um-reflection-probes-set-gameobjects"
  name: "Add GameObjects to reflections"
  href: "ReflectionProbes-set-gameobjects.html"
- uid: "um-reflection-probes-set-gameobjects-use"
  name: "Set GameObjects to use Reflection Probes"
  href: "ReflectionProbes-set-gameobjects-use.html"
- uid: "um-render-doc-integration"
  name: "RenderDoc integration"
  href: "RenderDocIntegration.html"
- uid: "um-render-tech-deferred-shading"
  name: "Deferred rendering path in the Built-In Render Pipeline "
  href: "RenderTech-DeferredShading.html"
- uid: "um-render-tech-forward-rendering"
  name: "Forward rendering path in the Built-In Render Pipeline"
  href: "RenderTech-ForwardRendering.html"
- uid: "um-render-tech-hardware-requirements"
  name: "Hardware requirements for the Built-in Render Pipeline"
  href: "RenderTech-HardwareRequirements.html"
- uid: "um-render-tech-vertex-lit"
  name: "Legacy Vertex Lit rendering path in the Built-In Render Pipeline"
  href: "RenderTech-VertexLit.html"
- uid: "um-rendering-paths"
  name: "Introduction to rendering paths in the Built-In Render Pipeline"
  href: "RenderingPaths.html"
- uid: "um-rendering-statistics"
  name: "Rendering Statistics window reference"
  href: "RenderingStatistics.html"
- uid: "um-retargeting"
  name: "Retarget Humanoid animations"
  href: "Retargeting.html"
- uid: "um-rigidbodies-overview"
  name: "Introduction to rigid body physics "
  href: "RigidbodiesOverview.html"
- uid: "um-root-motion"
  name: "How Root Motion works"
  href: "RootMotion.html"
- uid: "um-sl-alpha-test"
  name: "ShaderLab: legacy alpha testing"
  href: "SL-AlphaTest.html"
- uid: "um-sl-alpha-to-mask"
  name: "AlphaToMask command in ShaderLab reference"
  href: "SL-AlphaToMask.html"
- uid: "um-sl-bind-channels"
  name: "ShaderLab: legacy vertex data channel mapping"
  href: "SL-BindChannels.html"
- uid: "um-sl-blend"
  name: "Blend command in ShaderLab reference"
  href: "SL-Blend.html"
- uid: "um-sl-blend-op"
  name: "BlendOp command in ShaderLab reference"
  href: "SL-BlendOp.html"
- uid: "um-sl-builtin-functions"
  name: "Use built-in shader functions in the Built-In Render Pipeline"
  href: "SL-BuiltinFunctions.html"
- uid: "um-sl-builtin-includes"
  name: "Import a file from the shader library in the Built-In Render Pipeline"
  href: "SL-BuiltinIncludes.html"
- uid: "um-sl-camera-depth-texture"
  name: "Output a depth texture from a camera"
  href: "SL-CameraDepthTexture.html"
- uid: "um-sl-camera-depth-texture-motionvectors"
  name: "Output a motion vector texture from a camera"
  href: "SL-CameraDepthTexture-motionvectors.html"
- uid: "um-sl-color-mask"
  name: "ColorMask command in ShaderLab reference"
  href: "SL-ColorMask.html"
- uid: "um-sl-commands"
  name: "GPU render state commands in ShaderLab reference"
  href: "SL-Commands.html"
- uid: "um-sl-conservative"
  name: "Conservative command in ShaderLab reference"
  href: "SL-Conservative.html"
- uid: "um-sl-cull"
  name: "Cull command in ShaderLab reference"
  href: "SL-Cull.html"
- uid: "um-sl-custom-editor"
  name: "Custom Editor block in ShaderLab reference"
  href: "SL-CustomEditor.html"
- uid: "um-sl-data-types-and-precision"
  name: "HLSL data types in Unity"
  href: "SL-DataTypesAndPrecision.html"
- uid: "um-sl-debugging-d3d11-shaders-with-vs"
  name: "Debug shaders with Visual Studio"
  href: "SL-DebuggingD3D11ShadersWithVS.html"
- uid: "um-sl-fallback"
  name: "Fallback block in ShaderLab reference"
  href: "SL-Fallback.html"
- uid: "um-sl-fog"
  name: "ShaderLab: legacy fog"
  href: "SL-Fog.html"
- uid: "um-sl-glsl-shader-programs"
  name: "GLSL in Unity"
  href: "SL-GLSLShaderPrograms.html"
- uid: "um-sl-grab-pass"
  name: "GrabPass directive in ShaderLab reference"
  href: "SL-GrabPass.html"
- uid: "um-sl-material"
  name: "ShaderLab: legacy lighting"
  href: "SL-Material.html"
- uid: "um-sl-multiple-program-variants"
  name: "Changing how shaders work using keywords"
  href: "SL-MultipleProgramVariants.html"
- uid: "um-sl-multiple-program-variants-declare"
  name: "Declare shader keywords"
  href: "SL-MultipleProgramVariants-declare.html"
- uid: "um-sl-multiple-program-variants-make-conditionals"
  name: "Make shader behavior conditional on keywords"
  href: "SL-MultipleProgramVariants-make-conditionals.html"
- uid: "um-sl-multiple-program-variants-shortcuts"
  name: "Add built-in keyword sets"
  href: "SL-MultipleProgramVariants-shortcuts.html"
- uid: "um-sl-name"
  name: "Name directive in ShaderLab reference"
  href: "SL-Name.html"
- uid: "um-sl-offset"
  name: "Offset command in ShaderLab reference"
  href: "SL-Offset.html"
- uid: "um-sl-other"
  name: "Group commands with the Category block"
  href: "SL-Other.html"
- uid: "um-sl-package-requirements"
  name: "PackageRequirements block in ShaderLab reference"
  href: "SL-PackageRequirements.html"
- uid: "um-sl-pass"
  name: "Pass block in ShaderLab reference"
  href: "SL-Pass.html"
- uid: "um-sl-pass-tags"
  name: "Pass tags in ShaderLab reference"
  href: "SL-PassTags.html"
- uid: "um-sl-platform-differences"
  name: "Writing shaders for different graphics APIs"
  href: "SL-PlatformDifferences.html"
- uid: "um-sl-pragma-require"
  name: "HLSL pragma require command reference"
  href: "SL-Pragma-require.html"
- uid: "um-sl-pragma-target"
  name: "HLSL pragma target command reference"
  href: "SL-Pragma-target.html"
- uid: "um-sl-pragma-directives"
  name: "HLSL pragma directives reference"
  href: "SL-PragmaDirectives.html"
- uid: "um-sl-properties"
  name: "Properties block reference in ShaderLab"
  href: "SL-Properties.html"
- uid: "um-sl-properties-in-programs"
  name: "Add material properties"
  href: "SL-PropertiesInPrograms.html"
- uid: "um-sl-reference"
  name: "ShaderLab language reference"
  href: "SL-Reference.html"
- uid: "um-sl-render-pipeline"
  name: "Surface Shaders and rendering paths in the Built-In Render Pipeline"
  href: "SL-RenderPipeline.html"
- uid: "um-sl-sampler-states"
  name: "Texture samplers"
  href: "SL-SamplerStates.html"
- uid: "um-sl-set-texture"
  name: "ShaderLab: legacy texture combining"
  href: "SL-SetTexture.html"
- uid: "um-sl-shader"
  name: "Shader block in ShaderLab reference"
  href: "SL-Shader.html"
- uid: "um-sl-shader-object"
  name: "Shader in ShaderLab reference"
  href: "SL-Shader-object.html"
- uid: "um-sl-shader-compilation-ap-is"
  name: "Set a shader to require a graphics API or platform"
  href: "SL-ShaderCompilationAPIs.html"
- uid: "um-sl-shader-compile-targets"
  name: "Set a shader to require a shader model or GPU feature"
  href: "SL-ShaderCompileTargets.html"
- uid: "um-sl-shader-lod"
  name: "LOD directive in ShaderLab reference"
  href: "SL-ShaderLOD.html"
- uid: "um-sl-shader-performance"
  name: "Optimize shaders"
  href: "SL-ShaderPerformance.html"
- uid: "um-sl-shader-replacement"
  name: "Replace shaders at runtime in the Built-In Render Pipeline"
  href: "SL-ShaderReplacement.html"
- uid: "um-sl-shading-language"
  name: "Introduction to writing shaders in code"
  href: "SL-ShadingLanguage.html"
- uid: "um-sl-stencil"
  name: "Stencil command in ShaderLab reference"
  href: "SL-Stencil.html"
- uid: "um-sl-sub-shader"
  name: "SubShader block in ShaderLab reference"
  href: "SL-SubShader.html"
- uid: "um-sl-sub-shader-object"
  name: "SubShader in ShaderLab reference"
  href: "SL-SubShader-object.html"
- uid: "um-sl-sub-shader-pass"
  name: "Pass in ShaderLab reference"
  href: "SL-SubShader-pass.html"
- uid: "um-sl-sub-shader-tags"
  name: "SubShader tags in ShaderLab reference"
  href: "SL-SubShaderTags.html"
- uid: "um-sl-surface-shader-create"
  name: "Create a surface shader in the Built-In Render Pipeline"
  href: "SL-SurfaceShader-create.html"
- uid: "um-sl-surface-shader-examples"
  name: "Surface Shader examples in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples.html"
- uid: "um-sl-surface-shader-examples-custom-data"
  name: "Custom data Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-CustomData.html"
- uid: "um-sl-surface-shader-examples-decals"
  name: "Decals Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-Decals.html"
- uid: "um-sl-surface-shader-examples-final-color"
  name: "Final color modifier Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-FinalColor.html"
- uid: "um-sl-surface-shader-examples-global-illumination"
  name: "Global illumination Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-GlobalIllumination.html"
- uid: "um-sl-surface-shader-examples-normal-mapping"
  name: "Normal mapping Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-NormalMapping.html"
- uid: "um-sl-surface-shader-examples-reflection"
  name: "Reflection Surface Shader examples in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-Reflection.html"
- uid: "um-sl-surface-shader-examples-toon-ramp"
  name: "Toon shading Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-ToonRamp.html"
- uid: "um-sl-surface-shader-examples-vertex-modifier"
  name: "Vertex modifier Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-VertexModifier.html"
- uid: "um-sl-surface-shader-examples-wrapped-diffuse"
  name: "Wrapped diffuse Surface Shader example in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderExamples-WrappedDiffuse.html"
- uid: "um-sl-surface-shader-lighting"
  name: "Set the lighting model in a Surface Shader in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderLighting.html"
- uid: "um-sl-surface-shader-optimize"
  name: "Optimize Surface Shaders"
  href: "SL-SurfaceShaderOptimize.html"
- uid: "um-sl-surface-shader-tessellation"
  name: "Tessellation Surface Shader examples in the Built-In Render Pipeline"
  href: "SL-SurfaceShaderTessellation.html"
- uid: "um-sl-surface-shaders"
  name: "Introduction to surface shaders in the Built-In Render Pipeline"
  href: "SL-SurfaceShaders.html"
- uid: "um-sl-surface-shaders-output"
  name: "Surface Shader output structures in the Built-In Render Pipeline"
  href: "SL-SurfaceShaders-output.html"
- uid: "um-sl-unity-shader-variables"
  name: "Built-in shader variables reference"
  href: "SL-UnityShaderVariables.html"
- uid: "um-sl-use16-bit-precision-in-shaders"
  name: "Use 16-bit precision in shaders"
  href: "SL-Use16BitPrecisionInShaders.html"
- uid: "um-sl-use-pass"
  name: "UsePass directive in ShaderLab reference"
  href: "SL-UsePass.html"
- uid: "um-sl-vertex-program-inputs"
  name: "Input vertex data into a shader"
  href: "SL-VertexProgramInputs.html"
- uid: "um-sl-zclip"
  name: "ZClip command in ShaderLab reference"
  href: "SL-ZClip.html"
- uid: "um-sl-ztest"
  name: "ZTest command in ShaderLab reference"
  href: "SL-ZTest.html"
- uid: "um-sl-zwrite"
  name: "ZWrite command in ShaderLab reference"
  href: "SL-ZWrite.html"
- uid: "um-sl-landing"
  name: "Writing a custom shader in ShaderLab and HLSL"
  href: "SL-landing.html"
- uid: "um-srp-batcher"
  name: "Scriptable Render Pipeline Batcher in URP"
  href: "SRPBatcher.html"
- uid: "um-srp-batcher-enable"
  name: "Enable the SRP Batcher in URP"
  href: "SRPBatcher-Enable.html"
- uid: "um-srp-batcher-incompatible"
  name: "Remove SRP Batcher compatibility for GameObjects in URP"
  href: "SRPBatcher-Incompatible.html"
- uid: "um-srp-batcher-materials"
  name: "Check whether a GameObject is compatible with the SRP Batcher in URP"
  href: "SRPBatcher-Materials.html"
- uid: "um-srp-batcher-profile"
  name: "Troubleshoot the SRP Batcher in URP"
  href: "SRPBatcher-Profile.html"
- uid: "um-srp-batcher-landing"
  name: "Scriptable Render Pipeline (SRP) Batcher in URP"
  href: "SRPBatcher-landing.html"
- uid: "um-safe-mode"
  name: "Safe Mode"
  href: "SafeMode.html"
- uid: "um-saving"
  name: "Save your work"
  href: "Saving.html"
- uid: "um-scene-picking"
  name: "Pick and select GameObjects in the Scene view"
  href: "ScenePicking.html"
- uid: "um-scene-picking-controls"
  name: "Scene picking controls"
  href: "ScenePickingControls.html"
- uid: "um-scene-view-camera"
  name: "Scene view Camera"
  href: "SceneViewCamera.html"
- uid: "um-scene-view-context-menu"
  name: "Scene view context menu"
  href: "SceneViewContextMenu.html"
- uid: "um-scene-view-navigation"
  name: "Scene view navigation"
  href: "SceneViewNavigation.html"
- uid: "um-scene-visibility"
  name: "Scene visibility"
  href: "SceneVisibility.html"
- uid: "um-scripted-importers"
  name: "Managing importers with scripts"
  href: "ScriptedImporters.html"
- uid: "um-scripting-assets"
  name: "Scripting with assets"
  href: "ScriptingAssets.html"
- uid: "um-scripting-root-motion"
  name: "Scripting Root Motion"
  href: "ScriptingRootMotion.html"
- uid: "um-searching"
  name: "Search in the Editor"
  href: "Searching.html"
- uid: "um-select-game-objects"
  name: "Select GameObjects"
  href: "SelectGameObjects.html"
- uid: "um-selection-piercing-menu"
  name: "Select a GameObject that overlaps with other GameObjects  "
  href: "SelectionPiercingMenu.html"
- uid: "um-shader-autodesk-interactive"
  name: "Autodesk Interactive shader in the Built-In Render Pipeline"
  href: "Shader-Autodesk-Interactive.html"
- uid: "um-shaders"
  name: "Custom shaders"
  href: "Shaders.html"
- uid: "um-shadow-performance"
  name: "Troubleshooting shadows"
  href: "ShadowPerformance.html"
- uid: "um-shadows"
  name: "Shadows"
  href: "Shadows.html"
- uid: "um-shortcuts-manager"
  name: "Keyboard shortcuts"
  href: "ShortcutsManager.html"
- uid: "um-single-pass-instancing"
  name: "Single-pass instanced rendering and custom shaders"
  href: "SinglePassInstancing.html"
- uid: "um-single-pass-stereo-rendering"
  name: "Stereo rendering"
  href: "SinglePassStereoRendering.html"
- uid: "um-smart-merge"
  name: "Smart merge"
  href: "SmartMerge.html"
- uid: "um-snap-increments"
  name: "Move, rotate, and scale in increments"
  href: "SnapIncrements.html"
- uid: "um-sparse-textures"
  name: "Sparse Textures"
  href: "SparseTextures.html"
- uid: "um-special-folders"
  name: "Reserved folder name reference"
  href: "SpecialFolders.html"
- uid: "um-speed-tree"
  name: "SpeedTree model import"
  href: "SpeedTree.html"
- uid: "um-speed-tree-landing"
  name: "Import trees from SpeedTree"
  href: "SpeedTree-landing.html"
- uid: "um-speed-tree-importer-materials"
  name: "Materials tab"
  href: "SpeedTreeImporter-Materials.html"
- uid: "um-speed-tree-importer-model"
  name: "SpeedTree Model tab reference"
  href: "SpeedTreeImporter-Model.html"
- uid: "um-splitting-animations"
  name: "Extracting animation clips"
  href: "Splittinganimations.html"
- uid: "um-standard-shader-change-properties"
  name: "Configuring material properties in the Standard Shader in the Built-In Render Pipeline"
  href: "StandardShaderChangeProperties.html"
- uid: "um-standard-shader-fresnel"
  name: "Configure edge reflections (Fresnel effect)"
  href: "StandardShaderFresnel.html"
- uid: "um-standard-shader-make-your-own"
  name: "Customize the Standard shader source code in the Built-In Render Pipeline"
  href: "StandardShaderMakeYourOwn.html"
- uid: "um-standard-shader-material-charts"
  name: "Standard Shader realistic settings in the Built-In Render Pipeline reference "
  href: "StandardShaderMaterialCharts.html"
- uid: "um-standard-shader-material-parameter-albedo-color"
  name: "Set the color of a material in the Standard Shader"
  href: "StandardShaderMaterialParameterAlbedoColor.html"
- uid: "um-standard-shader-material-parameter-detail"
  name: "Secondary Maps (Detail Maps) and Detail Mask"
  href: "StandardShaderMaterialParameterDetail.html"
- uid: "um-standard-shader-material-parameter-emission"
  name: "Add light emission to a material"
  href: "StandardShaderMaterialParameterEmission.html"
- uid: "um-standard-shader-material-parameter-height-map"
  name: "Height maps"
  href: "StandardShaderMaterialParameterHeightMap.html"
- uid: "um-standard-shader-material-parameter-metallic"
  name: "Configure reflections with the Standard Shader"
  href: "StandardShaderMaterialParameterMetallic.html"
- uid: "um-standard-shader-material-parameter-normal-map"
  name: "Introduction to normal maps (bump mapping)"
  href: "StandardShaderMaterialParameterNormalMap.html"
- uid: "um-standard-shader-material-parameter-normal-map-import"
  name: "Import a normal map"
  href: "StandardShaderMaterialParameterNormalMapImport.html"
- uid: "um-standard-shader-material-parameter-normal-map-landing"
  name: "Normal maps"
  href: "StandardShaderMaterialParameterNormalMapLanding.html"
- uid: "um-standard-shader-material-parameter-normal-map-surface-normals"
  name: "Introduction to surface normals"
  href: "StandardShaderMaterialParameterNormalMapSurfaceNormals.html"
- uid: "um-standard-shader-material-parameter-occlusion-map"
  name: "Occlusion maps"
  href: "StandardShaderMaterialParameterOcclusionMap.html"
- uid: "um-standard-shader-material-parameter-rendering-mode"
  name: "Set the Rendering Mode in the Standard Shader using a script"
  href: "StandardShaderMaterialParameterRenderingMode.html"
- uid: "um-standard-shader-material-parameter-smoothness"
  name: "Configure smoothness with the Standard Shader"
  href: "StandardShaderMaterialParameterSmoothness.html"
- uid: "um-standard-shader-material-parameter-specular"
  name: "Configure specular reflections in the Standard Shader "
  href: "StandardShaderMaterialParameterSpecular.html"
- uid: "um-standard-shader-material-parameters"
  name: "Standard Shader Material Inspector window reference for the Built-In Render Pipeline"
  href: "StandardShaderMaterialParameters.html"
- uid: "um-standard-shader-metallic-vs-specular"
  name: "Choose a metallic or specular shader in the Built-In Render Pipeline"
  href: "StandardShaderMetallicVsSpecular.html"
- uid: "um-standard-shader-texture-maps"
  name: "Texture maps"
  href: "StandardShaderTextureMaps.html"
- uid: "um-standard-shader-transparency"
  name: "Make a material transparent"
  href: "StandardShaderTransparency.html"
- uid: "um-state-machine-basics"
  name: "State Machine Basics"
  href: "StateMachineBasics.html"
- uid: "um-state-machine-behaviours"
  name: "State Machine Behaviours"
  href: "StateMachineBehaviours.html"
- uid: "um-state-machine-transitions"
  name: "State Machine Transitions"
  href: "StateMachineTransitions.html"
- uid: "um-static-objects"
  name: "Static GameObjects"
  href: "StaticObjects.html"
- uid: "um-status-bar"
  name: "The status bar"
  href: "StatusBar.html"
- uid: "um-streaming-assets"
  name: "Include additional files in a build"
  href: "StreamingAssets.html"
- uid: "um-structure-of-xcode-project"
  name: "Structure of a Unity Xcode project"
  href: "StructureOfXcodeProject.html"
- uid: "um-supporting-presets"
  name: "Supporting presets for custom types"
  href: "SupportingPresets.html"
- uid: "um-tags"
  name: "Tags"
  href: "Tags.html"
- uid: "um-target-matching"
  name: "Target Matching"
  href: "TargetMatching.html"
- uid: "um-terms-of-use"
  name: "Trademarks and terms of use"
  href: "TermsOfUse.html"
- uid: "um-terrain-tools-package"
  name: "Terrain and the Terrain Tools package"
  href: "TerrainTools.html"
- uid: "um-text-scene-format"
  name: "Text-based Scene files"
  href: "TextSceneFormat.html"
- uid: "um-texture-loading"
  name: "Texture optimization"
  href: "TextureLoading.html"
- uid: "um-texture-streaming"
  name: "Optimizing GPU texture memory with mipmap streaming"
  href: "TextureStreaming.html"
- uid: "um-texture-streaming-analyze"
  name: "Analyze mipmap streaming"
  href: "TextureStreaming-analyze.html"
- uid: "um-texture-streaming-configure"
  name: "Configure mipmap streaming "
  href: "TextureStreaming-configure.html"
- uid: "um-texture-streaming-introduction"
  name: "Introduction to mipmap streaming"
  href: "TextureStreaming-introduction.html"
- uid: "um-texture-streaming-override-mipmap-level"
  name: "Override the mipmap level of a texture"
  href: "TextureStreaming-override-mipmap-level.html"
- uid: "um-texture-streaming-preload"
  name: "Preload mipmap levels"
  href: "TextureStreaming-preload.html"
- uid: "um-texture-streaming-use"
  name: "Enable mipmap streaming"
  href: "TextureStreaming-use.html"
- uid: "um-textures"
  name: "Introduction to textures"
  href: "Textures.html"
- uid: "um-textures-landing"
  name: "Custom textures"
  href: "Textures-landing.html"
- uid: "um-toolbar"
  name: "The Toolbar"
  href: "Toolbar.html"
- uid: "um-tracker-modules"
  name: "Tracker Modules"
  href: "TrackerModules.html"
- uid: "um-tree-view-api"
  name: "Create TreeView with IMGUI"
  href: "TreeViewAPI.html"
- uid: "um-troubleshooting"
  name: "Troubleshooting"
  href: "TroubleShooting.html"
- uid: "um-troubleshooting-editor"
  name: "Troubleshoot the Editor"
  href: "TroubleShootingEditor.html"
- uid: "um-troubleshooting-iphone"
  name: "Troubleshooting on iOS devices"
  href: "TroubleShootingIPhone.html"
- uid: "um-ui-system-compare"
  name: "Comparison of UI systems in Unity"
  href: "UI-system-compare.html"
- uid: "um-uib-getting-started"
  name: "Get started with UI Builder"
  href: "UIB-getting-started.html"
- uid: "um-uib-interface-overview"
  name: "UI Builder interface overview"
  href: "UIB-interface-overview.html"
- uid: "um-uib-project-setting"
  name: "UI Toolkit project settings"
  href: "UIB-project-setting.html"
- uid: "um-uib-structuring-ui-custom-elements"
  name: "Create a custom control with two attributes"
  href: "UIB-structuring-ui-custom-elements.html"
- uid: "um-uib-structuring-ui-elements"
  name: "Work with elements"
  href: "UIB-structuring-ui-elements.html"
- uid: "um-uib-structuring-ui-templates"
  name: "Use UXML instances as templates"
  href: "UIB-structuring-ui-templates.html"
- uid: "um-uib-styling-ui-backgrounds"
  name: "Set background images"
  href: "UIB-styling-ui-backgrounds.html"
- uid: "um-uib-styling-ui-text"
  name: "Style text with USS"
  href: "UIB-styling-ui-text.html"
- uid: "um-uib-styling-ui-using-uss-selectors"
  name: "Style UI with UI Builder"
  href: "UIB-styling-ui-using-uss-selectors.html"
- uid: "um-uib-styling-ui-using-uss-variables"
  name: "Manage USS variables in UI Builder"
  href: "UIB-styling-ui-using-uss-variables.html"
- uid: "um-uib-testing-ui"
  name: "Test UI in UI Builder"
  href: "UIB-testing-ui.html"
- uid: "um-ui-builder"
  name: "UI Builder"
  href: "UIBuilder.html"
- uid: "uie-binding"
  name: "Introduction to SerializedObject data binding"
  href: "UIE-Binding.html"
- uid: "uie-capture-events"
  name: "Capture events"
  href: "UIE-Capture-Events.html"
- uid: "uie-change-events"
  name: "Change events"
  href: "UIE-Change-Events.html"
- uid: "uie-click-events"
  name: "Click events"
  href: "UIE-Click-Events.html"
- uid: "uie-command-events"
  name: "Command events"
  href: "UIE-Command-Events.html"
- uid: "uie-controls"
  name: "Structure UI with C# scripts"
  href: "UIE-Controls.html"
- uid: "uie-drag-events"
  name: "Drag-and-drop events"
  href: "UIE-Drag-Events.html"
- uid: "uie-element-ref"
  name: "Visual elements reference"
  href: "UIE-ElementRef.html"
- uid: "uie-events"
  name: "Control behavior with events"
  href: "UIE-Events.html"
- uid: "uie-events-dispatching"
  name: "Dispatch events"
  href: "UIE-Events-Dispatching.html"
- uid: "uie-events-handling"
  name: "Handle event callbacks and value changes"
  href: "UIE-Events-Handling.html"
- uid: "uie-events-reference"
  name: "Event reference"
  href: "UIE-Events-Reference.html"
- uid: "uie-events-synthesizing"
  name: "Synthesize and send events"
  href: "UIE-Events-Synthesizing.html"
- uid: "uie-focus-events"
  name: "Focus events"
  href: "UIE-Focus-Events.html"
- uid: "uie-how-to-create-custom-inspector"
  name: "Create a custom Inspector"
  href: "UIE-HowTo-CreateCustomInspector.html"
- uid: "uie-how-to-create-editor-window"
  name: "Create a custom Editor window with C# script"
  href: "UIE-HowTo-CreateEditorWindow.html"
- uid: "uie-how-to-create-runtime-ui"
  name: "Create a list view runtime UI"
  href: "UIE-HowTo-CreateRuntimeUI.html"
- uid: "uie-imgui-events"
  name: "IMGUI events"
  href: "UIE-IMGUI-Events.html"
- uid: "uie-imgui-migration"
  name: "Migrate from Immediate Mode GUI (IMGUI) to UI Toolkit"
  href: "UIE-IMGUI-migration.html"
- uid: "uie-input-events"
  name: "Input events"
  href: "UIE-Input-Events.html"
- uid: "uie-keyboard-events"
  name: "Keyboard events"
  href: "UIE-Keyboard-Events.html"
- uid: "uie-layout-events"
  name: "Layout events"
  href: "UIE-Layout-Events.html"
- uid: "uie-layout-engine"
  name: "Position element with the layout engine"
  href: "UIE-LayoutEngine.html"
- uid: "uie-list-view-tree-view"
  name: "Create list and tree views"
  href: "UIE-ListView-TreeView.html"
- uid: "uie-loading-uxml-csharp"
  name: "Instantiate UXML from C# scripts"
  href: "UIE-LoadingUXMLcsharp.html"
- uid: "uie-mouse-events"
  name: "Mouse events"
  href: "UIE-Mouse-Events.html"
- uid: "uie-navigation-events"
  name: "Navigation events"
  href: "UIE-Navigation-Events.html"
- uid: "uie-panel-events"
  name: "Panel events"
  href: "UIE-Panel-Events.html"
- uid: "uie-pointer-events"
  name: "Pointer events"
  href: "UIE-Pointer-Events.html"
- uid: "uie-runtime-event-system"
  name: "Runtime UI event system and input handling"
  href: "UIE-Runtime-Event-System.html"
- uid: "uie-runtime-panel-settings"
  name: "Panel Settings properties reference"
  href: "UIE-Runtime-Panel-Settings.html"
- uid: "uie-tooltip-events"
  name: "Tooltip event"
  href: "UIE-Tooltip-Events.html"
- uid: "uie-transform"
  name: "USS transform"
  href: "UIE-Transform.html"
- uid: "uie-transition-events"
  name: "Transition events"
  href: "UIE-Transition-Events.html"
- uid: "uie-transitioning-from-ugui"
  name: "Migrate from uGUI to UI Toolkit"
  href: "UIE-Transitioning-From-UGUI.html"
- uid: "uie-transitions"
  name: "USS transition"
  href: "UIE-Transitions.html"
- uid: "uie-uquery"
  name: "Find visual elements with UQuery"
  href: "UIE-UQuery.html"
- uid: "uie-uss"
  name: "Style UI"
  href: "UIE-USS.html"
- uid: "uie-uss-custom-properties"
  name: "Create USS variables"
  href: "UIE-USS-CustomProperties.html"
- uid: "uie-uss-properties-reference"
  name: "USS properties reference"
  href: "UIE-USS-Properties-Reference.html"
- uid: "uie-uss-property-types"
  name: "USS data types"
  href: "UIE-USS-PropertyTypes.html"
- uid: "uie-uss-selectors"
  name: "USS selectors"
  href: "UIE-USS-Selectors.html"
- uid: "uie-uss-selectors-pseudo-classes"
  name: "Pseudo-classes"
  href: "UIE-USS-Selectors-Pseudo-Classes.html"
- uid: "uie-uss-selectors-child"
  name: "Child selectors"
  href: "UIE-USS-Selectors-child.html"
- uid: "uie-uss-selectors-class"
  name: "Class selectors"
  href: "UIE-USS-Selectors-class.html"
- uid: "uie-uss-selectors-descendant"
  name: "Descendant selectors"
  href: "UIE-USS-Selectors-descendant.html"
- uid: "uie-uss-selectors-list"
  name: "Selector lists"
  href: "UIE-USS-Selectors-list.html"
- uid: "uie-uss-selectors-multiple"
  name: "Multiple selectors"
  href: "UIE-USS-Selectors-multiple.html"
- uid: "uie-uss-selectors-name"
  name: "Name selectors"
  href: "UIE-USS-Selectors-name.html"
- uid: "uie-uss-selectors-type"
  name: "Type selectors"
  href: "UIE-USS-Selectors-type.html"
- uid: "uie-uss-selectors-universal"
  name: "Universal selectors"
  href: "UIE-USS-Selectors-universal.html"
- uid: "uie-uss-supported-properties"
  name: "USS common properties"
  href: "UIE-USS-SupportedProperties.html"
- uid: "uie-uss-unity-variables"
  name: "Introduction to USS built-in variables"
  href: "UIE-USS-UnityVariables.html"
- uid: "uie-uss-writing-style-sheets"
  name: "Best practices for USS"
  href: "UIE-USS-WritingStyleSheets.html"
- uid: "uie-uss-variables"
  name: "USS custom properties (variables)"
  href: "UIE-USS-variables.html"
- uid: "uie-uxml"
  name: "Structure UI with UXML"
  href: "UIE-UXML.html"
- uid: "uie-view-data"
  name: "View data persistence"
  href: "UIE-ViewData.html"
- uid: "uie-visual-tree"
  name: "Introduction to visual elements and the visual tree"
  href: "UIE-VisualTree.html"
- uid: "uie-visual-tree-landing"
  name: "The visual tree"
  href: "UIE-VisualTree-landing.html"
- uid: "uie-writing-uxml-template"
  name: "Introduction to UXML"
  href: "UIE-WritingUXMLTemplate.html"
- uid: "uie-about-uss"
  name: "Introduction to USS"
  href: "UIE-about-uss.html"
- uid: "uie-add-style-to-uxml"
  name: "Add styles to UXML"
  href: "UIE-add-style-to-uxml.html"
- uid: "uie-advanced-text-generator"
  name: "Advanced Text Generator"
  href: "UIE-advanced-text-generator.html"
- uid: "uie-apply-styles-with-csharp"
  name: "Apply styles in C# scripts"
  href: "UIE-apply-styles-with-csharp.html"
- uid: "uie-best-practices-for-managing-elements"
  name: "Best practices for managing elements"
  href: "UIE-best-practices-for-managing-elements.html"
- uid: "uie-bind-custom-control"
  name: "Bind a custom control "
  href: "UIE-bind-custom-control.html"
- uid: "uie-bind-custom-control-to-data"
  name: "Bind custom controls to data"
  href: "UIE-bind-custom-control-to-data.html"
- uid: "uie-bind-to-custom-data-type"
  name: "Bind a custom control to custom data type"
  href: "UIE-bind-to-custom-data-type.html"
- uid: "uie-bind-to-list"
  name: "Bind to a list with ListView"
  href: "UIE-bind-to-list.html"
- uid: "uie-bind-to-list-without-listview"
  name: "Bind to a list without ListView"
  href: "UIE-bind-to-list-without-listview.html"
- uid: "uie-bind-to-multiple-properties-with-runtime-binding"
  name: "Bind to multiple properties with runtime binding"
  href: "UIE-bind-to-multiple-properties-with-runtime-binding.html"
- uid: "uie-bind-to-nested-properties"
  name: "Bind to nested properties"
  href: "UIE-bind-to-nested-properties.html"
- uid: "uie-bind-uxml-template"
  name: "Bind to a UXML template"
  href: "UIE-bind-uxml-template.html"
- uid: "uie-bind-without-bindpath"
  name: "Bind without the binding path"
  href: "UIE-bind-without-bindpath.html"
- uid: "uie-bindable-elements"
  name: "Bindable elements reference"
  href: "UIE-bindable-elements.html"
- uid: "uie-binding-data-type-conversion"
  name: "Bindable data types and fields"
  href: "UIE-binding-data-type-conversion.html"
- uid: "uie-binding-examples"
  name: "Binding examples"
  href: "UIE-binding-examples.html"
- uid: "uie-binding-implementation-details"
  name: "Binding system implementation details"
  href: "UIE-binding-implementation-details.html"
- uid: "uie-capture-the-pointer"
  name: "Capture the pointer with a manipulator"
  href: "UIE-capture-the-pointer.html"
- uid: "uie-color-emojis"
  name: "Color emojis"
  href: "UIE-color-emojis.html"
- uid: "uie-color-gradient"
  name: "Color gradients"
  href: "UIE-color-gradient.html"
- uid: "uie-comparison-binding"
  name: "Comparison of the binding systems"
  href: "UIE-comparison-binding.html"
- uid: "uie-contextual-menus"
  name: "Contextual menu events"
  href: "UIE-contextual-menus.html"
- uid: "uie-control-textures-of-the-dynamic-atlas"
  name: "Control textures of the dynamic atlas"
  href: "UIE-control-textures-of-the-dynamic-atlas.html"
- uid: "uie-coordinate-and-position-system"
  name: "Coordinate and position systems"
  href: "UIE-coordinate-and-position-system.html"
- uid: "uie-create-a-binding-callback"
  name: "Receive callbacks when a bound property changes"
  href: "UIE-create-a-binding-callback.html"
- uid: "uie-create-a-binding-callback-any-properties"
  name: "Receive callbacks when any bound properties change"
  href: "UIE-create-a-binding-callback-any-properties.html"
- uid: "uie-create-a-binding-csharp"
  name: "Bind with binding path in C# script"
  href: "UIE-create-a-binding-csharp.html"
- uid: "uie-create-a-binding-uxml-bind"
  name: "Bind with UXML and C# script"
  href: "UIE-create-a-binding-uxml-bind.html"
- uid: "uie-create-a-binding-uxml-inspector"
  name: "Create a binding with the Inspector"
  href: "UIE-create-a-binding-uxml-inspector.html"
- uid: "uie-create-a-conditional-ui"
  name: "Use Toggle to create a conditional UI"
  href: "UIE-create-a-conditional-ui.html"
- uid: "uie-create-a-popup-window"
  name: "Create a pop-up window"
  href: "UIE-create-a-popup-window.html"
- uid: "uie-create-aspect-ratios-custom-control"
  name: "Create an aspect ratio custom control"
  href: "UIE-create-aspect-ratios-custom-control.html"
- uid: "uie-create-bindable-custom-control"
  name: "Create a bindable custom control"
  href: "UIE-create-bindable-custom-control.html"
- uid: "uie-create-custom-controls"
  name: "Create a custom control"
  href: "UIE-create-custom-controls.html"
- uid: "uie-create-custom-style-custom-control"
  name: "Create a custom style for a custom control"
  href: "UIE-create-custom-style-custom-control.html"
- uid: "uie-create-drag-and-drop-list-treeview-between-windows"
  name: "Create a drag-and-drop list and tree views between windows"
  href: "UIE-create-drag-and-drop-list-treeview-between-windows.html"
- uid: "uie-create-drag-and-drop-ui"
  name: "Create a drag-and-drop UI inside a custom Editor window"
  href: "UIE-create-drag-and-drop-ui.html"
- uid: "uie-create-list-view-complex"
  name: "Create a complex list view"
  href: "UIE-create-list-view-complex.html"
- uid: "uie-create-panel"
  name: "Create a panel"
  href: "UIE-create-panel.html"
- uid: "uie-create-runtime-binding-type-converter"
  name: "Create a runtime binding with a type converter"
  href: "UIE-create-runtime-binding-type-converter.html"
- uid: "uie-create-tabbed-menu-for-runtime"
  name: "Create a tabbed menu"
  href: "UIE-create-tabbed-menu-for-runtime.html"
- uid: "uie-create-ui-document-component"
  name: "UI Document component"
  href: "UIE-create-ui-document-component.html"
- uid: "uie-custom-controls"
  name: "Custom controls"
  href: "UIE-custom-controls.html"
- uid: "uie-data-binding"
  name: "Data binding"
  href: "UIE-data-binding.html"
- uid: "uie-define-a-namespace-prefix"
  name: "Define a namespace prefix"
  href: "UIE-define-a-namespace-prefix.html"
- uid: "uie-drag-across-windows"
  name: "Create a drag-and-drop UI to drag between Editor windows"
  href: "UIE-drag-across-windows.html"
- uid: "uie-draw-order"
  name: "Draw order"
  href: "UIE-draw-order.html"
- uid: "uie-editor-binding"
  name: "SerializedObject data binding"
  href: "UIE-editor-binding.html"
- uid: "uie-encapsulate-uxml-with-logic"
  name: "Encapsulate UXML documents with logic"
  href: "UIE-encapsulate-uxml-with-logic.html"
- uid: "uie-event-examples"
  name: "Event examples"
  href: "UIE-event-examples.html"
- uid: "uie-events-handling-custom-control"
  name: "Respond to events with custom controls"
  href: "UIE-events-handling-custom-control.html"
- uid: "uie-examples"
  name: "Examples"
  href: "UIE-examples.html"
- uid: "uie-fallback-font"
  name: "Fallback font"
  href: "UIE-fallback-font.html"
- uid: "uie-faq-event-and-input-system"
  name: "FAQ for input and event systems with UI Toolkit"
  href: "UIE-faq-event-and-input-system.html"
- uid: "uie-focus-order"
  name: "Focus system in UI Toolkit"
  href: "UIE-focus-order.html"
- uid: "uie-font-asset"
  name: "Introduction to font assets"
  href: "UIE-font-asset.html"
- uid: "uie-font-asset-landing"
  name: "Font assets"
  href: "UIE-font-asset-landing.html"
- uid: "uie-font-asset-properties"
  name: "Font Asset properties reference"
  href: "UIE-font-asset-properties.html"
- uid: "uie-font-creator-properties"
  name: "Font Asset Creator properties reference"
  href: "UIE-font-creator-properties.html"
- uid: "uie-font-subsetting"
  name: "Optimize font files with font subsetting"
  href: "UIE-font-subsetting.html"
- uid: "uie-generate-2d-visual-content"
  name: "Generate 2D visual content"
  href: "UIE-generate-2d-visual-content.html"
- uid: "uie-get-custom-styles"
  name: "Get custom styles in C# scripts"
  href: "UIE-get-custom-styles.html"
- uid: "uie-get-started-runtime-binding"
  name: "Get started with runtime binding"
  href: "UIE-get-started-runtime-binding.html"
- uid: "uie-get-started-with-runtime-ui"
  name: "Get started with runtime UI"
  href: "UIE-get-started-with-runtime-ui.html"
- uid: "uie-get-started-with-text"
  name: "Get started with text "
  href: "UIE-get-started-with-text.html"
- uid: "uie-image-import-settings"
  name: "Image import settings"
  href: "UIE-image-import-settings.html"
- uid: "uie-manage-asset-reference"
  name: "Load UXML and USS C# scripts"
  href: "UIE-manage-asset-reference.html"
- uid: "uie-manipulators"
  name: "Manipulators"
  href: "UIE-manipulators.html"
- uid: "uie-masking"
  name: "Apply masking effects in UI Toolkit"
  href: "UIE-masking.html"
- uid: "uie-migration-guides"
  name: "Migration guides"
  href: "UIE-migration-guides.html"
- uid: "uie-move-elements-at-runtime"
  name: "Move elements at runtime"
  href: "UIE-move-elements-at-runtime.html"
- uid: "uie-panels"
  name: "Panels"
  href: "UIE-panels.html"
- uid: "uie-parallel-tessellation"
  name: "Parallel tessellation"
  href: "UIE-parallel-tessellation.html"
- uid: "uie-performance-consideration-runtime"
  name: "Performance consideration for runtime UI"
  href: "UIE-performance-consideration-runtime.html"
- uid: "uie-pie-chart"
  name: "Create a pie chart in the Editor and runtime UI"
  href: "UIE-pie-chart.html"
- uid: "uie-platform-and-mesh"
  name: "Platform and mesh considerations"
  href: "UIE-platform-and-mesh.html"
- uid: "uie-profiler-markers"
  name: "UI Toolkit profiler markers"
  href: "UIE-profiler-markers.html"
- uid: "uie-radial-progress"
  name: "Use Mesh API to create a radial progress indicator"
  href: "UIE-radial-progress.html"
- uid: "uie-radial-progress-use-vector-api"
  name: "Use Vector API to create a radial progress indicator"
  href: "UIE-radial-progress-use-vector-api.html"
- uid: "uie-reference-other-files-from-uxml"
  name: "Reference other files from UXML"
  href: "UIE-reference-other-files-from-uxml.html"
- uid: "uie-relative-absolute-positioning-example"
  name: "Relative and absolute positioning"
  href: "UIE-relative-absolute-positioning-example.html"
- uid: "uie-render-runtime-ui"
  name: "Configure runtime UI"
  href: "UIE-render-runtime-ui.html"
- uid: "uie-reuse-uxml-files"
  name: "Reuse UXML files"
  href: "UIE-reuse-uxml-files.html"
- uid: "uie-rich-text-tags"
  name: "Style text with rich text tags"
  href: "UIE-rich-text-tags.html"
- uid: "uie-runtime-binding"
  name: "Runtime data binding"
  href: "UIE-runtime-binding.html"
- uid: "uie-runtime-binding-custom-types"
  name: "Create custom binding types"
  href: "UIE-runtime-binding-custom-types.html"
- uid: "uie-runtime-binding-data-type-conversion"
  name: "Convert data types"
  href: "UIE-runtime-binding-data-type-conversion.html"
- uid: "uie-runtime-binding-define-data-source"
  name: "Define a data source for runtime binding"
  href: "UIE-runtime-binding-define-data-source.html"
- uid: "uie-runtime-binding-examples"
  name: "Runtime data binding examples"
  href: "UIE-runtime-binding-examples.html"
- uid: "uie-runtime-binding-list-view"
  name: "Bind ListView to a list with runtime binding"
  href: "UIE-runtime-binding-list-view.html"
- uid: "uie-runtime-binding-logging-levels"
  name: "Define logging levels"
  href: "UIE-runtime-binding-logging-levels.html"
- uid: "uie-runtime-binding-mode-update"
  name: "Define binding mode and update trigger"
  href: "UIE-runtime-binding-mode-update.html"
- uid: "uie-runtime-binding-types"
  name: "Create a runtime binding in C# scripts"
  href: "UIE-runtime-binding-types.html"
- uid: "uie-runtime-custom-binding-bind-uss"
  name: "Create a custom binding to bind USS selectors"
  href: "UIE-runtime-custom-binding-bind-uss.html"
- uid: "uie-runtime-examples"
  name: "UI Toolkit runtime examples"
  href: "UIE-runtime-examples.html"
- uid: "uie-simple-ui-toolkit-workflow"
  name: "Get started with UI Toolkit"
  href: "UIE-simple-ui-toolkit-workflow.html"
- uid: "uie-slide-toggle"
  name: "Create a slide toggle custom control"
  href: "UIE-slide-toggle.html"
- uid: "uie-sprite"
  name: "Include sprites in text"
  href: "UIE-sprite.html"
- uid: "uie-sprite-asset-properties"
  name: "Sprite Asset properties reference"
  href: "UIE-sprite-asset-properties.html"
- uid: "uie-structure-ui"
  name: "Structure UI"
  href: "UIE-structure-ui.html"
- uid: "uie-style-sheet"
  name: "Style sheets"
  href: "UIE-style-sheet.html"
- uid: "uie-support-for-editor-ui"
  name: "Support for Editor UI"
  href: "UIE-support-for-editor-ui.html"
- uid: "uie-support-for-runtime-ui"
  name: "Support for runtime UI"
  href: "UIE-support-for-runtime-ui.html"
- uid: "uie-supported-tags"
  name: "Supported rich text tags"
  href: "UIE-supported-tags.html"
- uid: "uie-test-ui"
  name: "Test UI"
  href: "UIE-test-ui.html"
- uid: "uie-text-effects"
  name: "Text effects"
  href: "UIE-text-effects.html"
- uid: "uie-text-setting-asset"
  name: "UITK Text Settings assets"
  href: "UIE-text-setting-asset.html"
- uid: "uie-transition-event-example"
  name: "Create a transition event"
  href: "UIE-transition-event-example.html"
- uid: "uie-transition-event-loop-example"
  name: "Create looping transitions"
  href: "UIE-transition-event-loop-example.html"
- uid: "uie-transition-example"
  name: "Create a simple transition with UI Builder and C# scripts"
  href: "UIE-transition-example.html"
- uid: "uie-troubleshooting-custom-control-library-compilation"
  name: "Troubleshooting custom control library compilation"
  href: "UIE-troubleshooting-custom-control-library-compilation.html"
- uid: "uie-tss"
  name: "Theme Style Sheet (TSS)"
  href: "UIE-tss.html"
- uid: "uie-ui-debugger"
  name: "UI Toolkit Debugger"
  href: "UIE-ui-debugger.html"
- uid: "uie-ui-renderer"
  name: "UI Renderer"
  href: "UIE-ui-renderer.html"
- uid: "uie-use-usage-hints-to-reduce-draw-calls-and-geometry-regeneration"
  name: "Optimize performance of moving elements at runtime"
  href: "UIE-use-usage-hints-to-reduce-draw-calls-and-geometry-regeneration.html"
- uid: "uie-uss-built-in-variable-reference"
  name: "USS built-in variable references"
  href: "UIE-uss-built-in-variable-reference.html"
- uid: "uie-uss-color-keywords"
  name: "USS color keywords"
  href: "UIE-uss-color-keywords.html"
- uid: "uie-uss-properties"
  name: "USS properties"
  href: "UIE-uss-properties.html"
- uid: "uie-uss-selector-precedence"
  name: "Selector precedence"
  href: "UIE-uss-selector-precedence.html"
- uid: "uie-uxml-element-bindable-element"
  name: "BindableElement"
  href: "UIE-uxml-element-BindableElement.html"
- uid: "uie-uxml-element-bounds-field"
  name: "BoundsField"
  href: "UIE-uxml-element-BoundsField.html"
- uid: "uie-uxml-element-bounds-int-field"
  name: "BoundsIntField"
  href: "UIE-uxml-element-BoundsIntField.html"
- uid: "uie-uxml-element-box"
  name: "Box"
  href: "UIE-uxml-element-Box.html"
- uid: "uie-uxml-element-button"
  name: "Button"
  href: "UIE-uxml-element-Button.html"
- uid: "uie-uxml-element-color-field"
  name: "ColorField"
  href: "UIE-uxml-element-ColorField.html"
- uid: "uie-uxml-element-curve-field"
  name: "CurveField"
  href: "UIE-uxml-element-CurveField.html"
- uid: "uie-uxml-element-double-field"
  name: "DoubleField"
  href: "UIE-uxml-element-DoubleField.html"
- uid: "uie-uxml-element-dropdown-field"
  name: "DropdownField"
  href: "UIE-uxml-element-DropdownField.html"
- uid: "uie-uxml-element-enum-field"
  name: "EnumField"
  href: "UIE-uxml-element-EnumField.html"
- uid: "uie-uxml-element-enum-flags-field"
  name: "EnumFlagsField"
  href: "UIE-uxml-element-EnumFlagsField.html"
- uid: "uie-uxml-element-float-field"
  name: "FloatField"
  href: "UIE-uxml-element-FloatField.html"
- uid: "uie-uxml-element-foldout"
  name: "Foldout"
  href: "UIE-uxml-element-Foldout.html"
- uid: "uie-uxml-element-gradient-field"
  name: "GradientField"
  href: "UIE-uxml-element-GradientField.html"
- uid: "uie-uxml-element-group-box"
  name: "GroupBox"
  href: "UIE-uxml-element-GroupBox.html"
- uid: "uie-uxml-element-hash128-field"
  name: "Hash128Field"
  href: "UIE-uxml-element-Hash128Field.html"
- uid: "uie-uxml-element-help-box"
  name: "HelpBox"
  href: "UIE-uxml-element-HelpBox.html"
- uid: "uie-uxml-element-imgui-container"
  name: "IMGUIContainer"
  href: "UIE-uxml-element-IMGUIContainer.html"
- uid: "uie-uxml-element-image"
  name: "Image"
  href: "UIE-uxml-element-Image.html"
- uid: "uie-uxml-element-inspector-element"
  name: "InspectorElement"
  href: "UIE-uxml-element-InspectorElement.html"
- uid: "uie-uxml-element-integer-field"
  name: "IntegerField"
  href: "UIE-uxml-element-IntegerField.html"
- uid: "uie-uxml-element-label"
  name: "Label"
  href: "UIE-uxml-element-Label.html"
- uid: "uie-uxml-element-layer-field"
  name: "LayerField"
  href: "UIE-uxml-element-LayerField.html"
- uid: "uie-uxml-element-layer-mask-field"
  name: "LayerMaskField"
  href: "UIE-uxml-element-LayerMaskField.html"
- uid: "uie-uxml-element-list-view"
  name: "ListView"
  href: "UIE-uxml-element-ListView.html"
- uid: "uie-uxml-element-long-field"
  name: "LongField"
  href: "UIE-uxml-element-LongField.html"
- uid: "uie-uxml-  element-mask64field"
  name: "Mask64Field"
  href: "UIE-uxml-element-Mask64Field.html"
- uid: "uie-uxml-element-mask-field"
  name: "MaskField"
  href: "UIE-uxml-element-MaskField.html"
- uid: "uie-uxml-element-min-max-slider"
  name: "MinMaxSlider"
  href: "UIE-uxml-element-MinMaxSlider.html"
- uid: "uie-uxml-element-multi-column-list-view"
  name: "MultiColumnListView"
  href: "UIE-uxml-element-MultiColumnListView.html"
- uid: "uie-uxml-element-multi-column-tree-view"
  name: "MultiColumnTreeView"
  href: "UIE-uxml-element-MultiColumnTreeView.html"
- uid: "uie-uxml-element-object-field"
  name: "ObjectField"
  href: "UIE-uxml-element-ObjectField.html"
- uid: "uie-uxml-element-popup-window"
  name: "PopupWindow"
  href: "UIE-uxml-element-PopupWindow.html"
- uid: "uie-uxml-element-progress-bar"
  name: "ProgressBar"
  href: "UIE-uxml-element-ProgressBar.html"
- uid: "uie-uxml-element-property-field"
  name: "PropertyField"
  href: "UIE-uxml-element-PropertyField.html"
- uid: "uie-uxml-element-radio-button"
  name: "RadioButton"
  href: "UIE-uxml-element-RadioButton.html"
- uid: "uie-uxml-element-radio-button-group"
  name: "RadioButtonGroup"
  href: "UIE-uxml-element-RadioButtonGroup.html"
- uid: "uie-uxml-element-rect-field"
  name: "RectField"
  href: "UIE-uxml-element-RectField.html"
- uid: "uie-uxml-element-rect-int-field"
  name: "RectIntField"
  href: "UIE-uxml-element-RectIntField.html"
- uid: "uie-uxml-element-rendering-layer-mask-field"
  name: "RenderingLayerMaskField"
  href: "UIE-uxml-element-RenderingLayerMaskField.html"
- uid: "uie-uxml-element-repeat-button"
  name: "RepeatButton"
  href: "UIE-uxml-element-RepeatButton.html"
- uid: "uie-uxml-element-scroll-view"
  name: "ScrollView"
  href: "UIE-uxml-element-ScrollView.html"
- uid: "uie-uxml-element-scroller"
  name: "Scroller"
  href: "UIE-uxml-element-Scroller.html"
- uid: "uie-uxml-element-slider"
  name: "Slider"
  href: "UIE-uxml-element-Slider.html"
- uid: "uie-uxml-element-slider-int"
  name: "SliderInt"
  href: "UIE-uxml-element-SliderInt.html"
- uid: "uie-uxml-element-tab"
  name: "Tab"
  href: "UIE-uxml-element-Tab.html"
- uid: "uie-uxml-element-tab-view"
  name: "TabView"
  href: "UIE-uxml-element-TabView.html"
- uid: "uie-uxml-element-tag-field"
  name: "TagField"
  href: "UIE-uxml-element-TagField.html"
- uid: "uie-uxml-element-template-container"
  name: "TemplateContainer"
  href: "UIE-uxml-element-TemplateContainer.html"
- uid: "uie-uxml-element-text-element"
  name: "TextElement"
  href: "UIE-uxml-element-TextElement.html"
- uid: "uie-uxml-element-text-field"
  name: "TextField"
  href: "UIE-uxml-element-TextField.html"
- uid: "uie-uxml-element-toggle"
  name: "Toggle"
  href: "UIE-uxml-element-Toggle.html"
- uid: "uie-uxml-element-toggle-button-group"
  name: "ToggleButtonGroup"
  href: "UIE-uxml-element-ToggleButtonGroup.html"
- uid: "uie-uxml-element-toolbar"
  name: "Toolbar"
  href: "UIE-uxml-element-Toolbar.html"
- uid: "uie-uxml-element-toolbar-breadcrumbs"
  name: "ToolbarBreadcrumbs"
  href: "UIE-uxml-element-ToolbarBreadcrumbs.html"
- uid: "uie-uxml-element-toolbar-button"
  name: "ToolbarButton"
  href: "UIE-uxml-element-ToolbarButton.html"
- uid: "uie-uxml-element-toolbar-menu"
  name: "ToolbarMenu"
  href: "UIE-uxml-element-ToolbarMenu.html"
- uid: "uie-uxml-element-toolbar-popup-search-field"
  name: "ToolbarPopupSearchField"
  href: "UIE-uxml-element-ToolbarPopupSearchField.html"
- uid: "uie-uxml-element-toolbar-search-field"
  name: "ToolbarSearchField"
  href: "UIE-uxml-element-ToolbarSearchField.html"
- uid: "uie-uxml-element-toolbar-spacer"
  name: "ToolbarSpacer"
  href: "UIE-uxml-element-ToolbarSpacer.html"
- uid: "uie-uxml-element-toolbar-toggle"
  name: "ToolbarToggle"
  href: "UIE-uxml-element-ToolbarToggle.html"
- uid: "uie-uxml-element-tree-view"
  name: "TreeView"
  href: "UIE-uxml-element-TreeView.html"
- uid: "uie-uxml-element-two-pane-split-view"
  name: "TwoPaneSplitView"
  href: "UIE-uxml-element-TwoPaneSplitView.html"
- uid: "uie-uxml-element-unsigned-integer-field"
  name: "UnsignedIntegerField"
  href: "UIE-uxml-element-UnsignedIntegerField.html"
- uid: "uie-uxml-element-unsigned-long-field"
  name: "UnsignedLongField"
  href: "UIE-uxml-element-UnsignedLongField.html"
- uid: "uie-uxml-element-vector2-field"
  name: "Vector2Field"
  href: "UIE-uxml-element-Vector2Field.html"
- uid: "uie-uxml-element-vector2-int-field"
  name: "Vector2IntField"
  href: "UIE-uxml-element-Vector2IntField.html"
- uid: "uie-uxml-element-vector3-field"
  name: "Vector3Field"
  href: "UIE-uxml-element-Vector3Field.html"
- uid: "uie-uxml-element-vector3-int-field"
  name: "Vector3IntField"
  href: "UIE-uxml-element-Vector3IntField.html"
- uid: "uie-uxml-element-vector4-field"
  name: "Vector4Field"
  href: "UIE-uxml-element-Vector4Field.html"
- uid: "uie-uxml-element-visual-element"
  name: "VisualElement"
  href: "UIE-uxml-element-VisualElement.html"
- uid: "uie-uxml-examples"
  name: "Structure UI examples"
  href: "UIE-uxml-examples.html"
- uid: "uie-work-with-text"
  name: "Work with text"
  href: "UIE-work-with-text.html"
- uid: "uie-wrap-content-inside-scrollview"
  name: "Wrap content inside a scroll view"
  href: "UIE-wrap-content-inside-scrollview.html"
- uid: "um-ui-toolkit"
  name: "UI Toolkit"
  href: "UIElements.html"
- uid: "um-ui-systems"
  name: "UI systems"
  href: "UIToolkits.html"
- uid: "um-understanding-frustum"
  name: "Introduction to the camera view"
  href: "UnderstandingFrustum.html"
- uid: "um-undo-window"
  name: "Undo"
  href: "UndoWindow.html"
- uid: "um-unity-2d"
  name: "2D game development"
  href: "Unity2D.html"
- uid: "um-unity-accelerator"
  name: "Introduction to Unity Accelerator"
  href: "UnityAccelerator.html"
- uid: "um-unity-iap"
  name: "Unity IAP"
  href: "UnityIAP.html"
- uid: "um-unity-iap-amazon-configuration"
  name: "Configuration for the Amazon Appstore"
  href: "UnityIAPAmazonConfiguration.html"
- uid: "um-unity-iap-amazon-extended-functionality"
  name: "Amazon Appstore and Amazon Underground Store "
  href: "UnityIAPAmazonExtendedFunctionality.html"
- uid: "um-unity-iap-apple-configuration"
  name: "Configuring for Apple App Store and Mac App Store"
  href: "UnityIAPAppleConfiguration.html"
- uid: "um-unity-iap-browsing-metadata"
  name: "Browsing Product Metadata"
  href: "UnityIAPBrowsingMetadata.html"
- uid: "um-unity-iap-codeless-iap"
  name: "Codeless IAP"
  href: "UnityIAPCodelessIAP.html"
- uid: "um-unity-iap-cross-store-installation-issues"
  name: "Cross-store installation issues with Android in-app purchase stores"
  href: "UnityIAPCrossStoreInstallationIssues.html"
- uid: "um-unity-iap-defining-products"
  name: "Defining products"
  href: "UnityIAPDefiningProducts.html"
- uid: "um-unity-iap-google-configuration"
  name: "Configuring for Google Play Store"
  href: "UnityIAPGoogleConfiguration.html"
- uid: "um-unity-iap-google-play"
  name: "Google Play"
  href: "UnityIAPGooglePlay.html"
- uid: "um-unity-iap-handling-purchase-failures"
  name: "Handling purchase failures"
  href: "UnityIAPHandlingPurchaseFailures.html"
- uid: "um-unity-iapi-store-handling-purchases"
  name: "Handling purchases"
  href: "UnityIAPIStoreHandlingPurchases.html"
- uid: "um-unity-iapi-store-initialization"
  name: "Initialization"
  href: "UnityIAPIStoreInitialization.html"
- uid: "um-unity-iapi-store-retrieving-products"
  name: "Retrieving products"
  href: "UnityIAPIStoreRetrievingProducts.html"
- uid: "um-unity-iap-implementing-a-store"
  name: "Implementing a Store"
  href: "UnityIAPImplementingAStore.html"
- uid: "um-unity-iap-initialization"
  name: "Initialization"
  href: "UnityIAPInitialization.html"
- uid: "um-unity-iap-initiating-purchases"
  name: "Initiating Purchases"
  href: "UnityIAPInitiatingPurchases.html"
- uid: "um-unity-iap-module-configuration"
  name: "Store Configuration"
  href: "UnityIAPModuleConfiguration.html"
- uid: "um-unity-iap-module-extension"
  name: "Store Extensions"
  href: "UnityIAPModuleExtension.html"
- uid: "um-unity-iap-module-registration"
  name: "Registering your store"
  href: "UnityIAPModuleRegistration.html"
- uid: "um-unity-iap-modules"
  name: "Store Modules"
  href: "UnityIAPModules.html"
- uid: "um-unity-iap-processing-purchases"
  name: "Processing Purchases"
  href: "UnityIAPProcessingPurchases.html"
- uid: "um-unity-iap-purchase-receipts"
  name: "Purchase Receipts"
  href: "UnityIAPPurchaseReceipts.html"
- uid: "um-unity-iap-restoring-transactions"
  name: "Restoring Transactions"
  href: "UnityIAPRestoringTransactions.html"
- uid: "um-unity-iap-setting-up"
  name: "Setting up Unity IAP"
  href: "UnityIAPSettingUp.html"
- uid: "um-unity-iap-store-extensions"
  name: "Store Extensions"
  href: "UnityIAPStoreExtensions.html"
- uid: "um-unity-iap-store-guides"
  name: "Store Guides"
  href: "UnityIAPStoreGuides.html"
- uid: "um-unity-iap-subscription-products"
  name: "Subscription Product support"
  href: "UnityIAPSubscriptionProducts.html"
- uid: "um-unity-iap-universal-windows"
  name: "Universal Windows Platform"
  href: "UnityIAPUniversalWindows.html"
- uid: "um-unity-iap-validating-receipts"
  name: "Receipt validation"
  href: "UnityIAPValidatingReceipts.html"
- uid: "um-unity-iap-windows-configuration"
  name: "Configuring for Windows Store"
  href: "UnityIAPWindowsConfiguration.html"
- uid: "um-unity-iap-ios-mas"
  name: "iOS & Mac App Stores"
  href: "UnityIAPiOSMAS.html"
- uid: "UnityManual"
  name: "Unity 6.2 User Manual"
  href: "UnityManual.html"
- uid: "um-unity-remote5"
  name: "Unity Remote"
  href: "UnityRemote5.html"
- uid: "um-unity-services"
  name: "Unity Services"
  href: "UnityServices.html"
- uid: "um-unity-yaml"
  name: "UnityYAML"
  href: "UnityYAML.html"
- uid: "um-uaal"
  name: "Using Unity as a Library in other applications"
  href: "UnityasaLibrary.html"
- uid: "um-uaal-android"
  name: "Integrating Unity into Android applications"
  href: "UnityasaLibrary-Android.html"
- uid: "um-uaal-uwp"
  name: "Integrate Unity into UWP applications"
  href: "UnityasaLibrary-UWP.html"
- uid: "um-uaal-windows"
  name: "Integrating Unity into Windows applications"
  href: "UnityasaLibrary-Windows.html"
- uid: "um-uaal-ios"
  name: "Integrating Unity into native iOS applications"
  href: "UnityasaLibrary-iOS.html"
- uid: "um-unpacking-prefab-instances"
  name: "Revert a prefab instance to a GameObject"
  href: "UnpackingPrefabInstances.html"
- uid: "um-unused-overrides"
  name: "Removing unused override data"
  href: "UnusedOverrides.html"
- uid: "um-upgrade-guide-2021-lts"
  name: "Upgrade to Unity 2021 LTS"
  href: "UpgradeGuide2021LTS.html"
- uid: "um-upgrade-guide-2022-lts"
  name: "Upgrade to Unity 2022 LTS"
  href: "UpgradeGuide2022LTS.html"
- uid: "um-upgrade-guide-2023-1"
  name: "Upgrade to Unity 2023.1"
  href: "UpgradeGuide20231.html"
- uid: "um-upgrade-guide-2023-2"
  name: "Upgrade to Unity 2023.2"
  href: "UpgradeGuide20232.html"
- uid: "um-upgrade-guide-unity6"
  name: "Upgrade to Unity 6.0"
  href: "UpgradeGuideUnity6.html"
- uid: "UpgradeGuideUnity61"
  name: "Upgrade to Unity 6.1"
  href: "UpgradeGuideUnity61.html"
- uid: "UpgradeGuideUnity62"
  name: "Upgrade to Unity 6.2"
  href: "UpgradeGuideUnity62.html"
- uid: "um-upgrade-guides"
  name: "Upgrade Unity"
  href: "UpgradeGuides.html"
- uid: "um-using-components"
  name: "Use components"
  href: "UsingComponents.html"
- uid: "um-using-custom-editor-tools"
  name: "Custom Editor tools"
  href: "UsingCustomEditorTools.html"
- uid: "um-using-dx11-gl3-features"
  name: "DirectX"
  href: "UsingDX11GL3Features.html"
- uid: "um-using-humanoid-chars"
  name: "Creating models for animation"
  href: "UsingHumanoidChars.html"
- uid: "um-using-lights"
  name: "Place Light components"
  href: "UsingLights.html"
- uid: "um-using-reflection-probes"
  name: "Place a Reflection Probe"
  href: "UsingReflectionProbes.html"
- uid: "um-using-the-inspector"
  name: "The Inspector window"
  href: "UsingTheInspector.html"
- uid: "um-using-the-scene-view"
  name: "The Scene view"
  href: "UsingTheSceneView.html"
- uid: "um-using-the-mesh-class"
  name: "Access meshes via the Mesh API"
  href: "UsingtheMeshClass.html"
- uid: "um-vfx-graph"
  name: "Visual Effect Graph"
  href: "VFXGraph.html"
- uid: "um-vr-audio-spatializer"
  name: "Audio spatializers in XR"
  href: "VRAudioSpatializer.html"
- uid: "um-vr-feature"
  name: "VR feature set"
  href: "VRFeature.html"
- uid: "um-vr-frame-timing"
  name: "VR frame timing "
  href: "VRFrameTiming.html"
- uid: "um-vr-overview"
  name: "VR and MR development in Unity"
  href: "VROverview.html"
- uid: "um-vr-reference"
  name: "XR API reference"
  href: "VRReference.html"
- uid: "um-version-control"
  name: "Version control"
  href: "VersionControl.html"
- uid: "um-version-control-integration"
  name: "Version control integrations"
  href: "Versioncontrolintegration.html"
- uid: "um-video"
  name: "Video and cutscenes"
  href: "Video.html"
- uid: "um-video-panoramic"
  name: "Panoramic video"
  href: "VideoPanoramic.html"
- uid: "um-video-panoramic-3D"
  name: "Set up your 3D panoramic video"
  href: "VideoPanoramic-3D.html"
- uid: "um-video-panoramic-introduction"
  name: "Introduction to panoramic videos"
  href: "VideoPanoramic-introduction.html"
- uid: "um-video-panoramic-setup"
  name: "Set up a panoramic video"
  href: "VideoPanoramic-setup.html"
- uid: "um-video-panoramic-skybox"
  name: "Set up a panoramic video as a skybox"
  href: "VideoPanoramic-skybox.html"
- uid: "um-video-player"
  name: "Video Player"
  href: "VideoPlayer.html"
- uid: "um-video-player-migrating-from-movie-texture"
  name: "Migrating from MovieTexture to VideoPlayer"
  href: "VideoPlayer-MigratingFromMovieTexture.html"
- uid: "um-video-player-instructions"
  name: "Create a Video Player component"
  href: "VideoPlayer-instructions.html"
- uid: "um-video-player-intro"
  name: "Video Player component targets"
  href: "VideoPlayer-intro.html"
- uid: "um-videoplayer-rendertexture"
  name: "Set up your Render Texture to display video"
  href: "VideoPlayer-rendertexture.html"
- uid: "um-video-sources-file-compatibility"
  name: "Video file compatibility with the Unity Editor"
  href: "VideoSources-FileCompatibility.html"
- uid: "um-video-sources-video-files"
  name: "Understand video files"
  href: "VideoSources-VideoFiles.html"
- uid: "um-video-transparency"
  name: "Video transparency support"
  href: "VideoTransparency.html"
- uid: "um-video-transparency-codecs"
  name: "Supported codecs for transparent videos (per-pixel alpha)"
  href: "VideoTransparency-codecs.html"
- uid: "um-video-transparency-instructions"
  name: "Set up transparent videos in Unity"
  href: "VideoTransparency-instructions.html"
- uid: "um-video-intro-transparency"
  name: "Introduction to video transparency support in Unity"
  href: "VideoTransparency-overview.html"
- uid: "um-view-modes"
  name: "Scene view Draw Modes and View Options overlays"
  href: "ViewModes.html"
- uid: "um-visual-studio-project-generation-windows"
  name: "Visual Studio project generation for Windows "
  href: "VisualStudioprojectgenerationWindows.html"
- uid: "um-webgl2"
  name: "WebGL2"
  href: "WebGL2.html"
- uid: "um-webgpu"
  name: "WebGPU (Experimental)"
  href: "WebGPU.html"
- uid: "um-webgpu-enable"
  name: "Enable the WebGPU graphics API"
  href: "WebGPU-enable.html"
- uid: "um-webgpu-features"
  name: "Introduction to the WebGPU graphics API"
  href: "WebGPU-features.html"
- uid: "um-webgpu-limitations"
  name: "Limitations of the WebGPU graphics API"
  href: "WebGPU-limitations.html"
- uid: "um-whats-new"
  name: "What's new in Unity"
  href: "WhatsNew.html"
- uid: "um-whats-new-2023-1"
  name: "New in Unity 2023.1"
  href: "WhatsNew20231.html"
- uid: "um-whats-new-2023-2"
  name: "New in Unity 2023.2"
  href: "WhatsNew20232.html"
- uid: "um-whats-new-unity6"
  name: "New in Unity 6.0"
  href: "WhatsNewUnity6.html"
- uid: "um-whats-new-unity61"
  name: "New in Unity 6.1"
  href: "WhatsNewUnity61.html"
- uid: "um-whats-new-unity62"
  name: "New in Unity 6.2"
  href: "WhatsNewUnity62.html"
- uid: "um-whats-new-unity6-preview"
  name: "New in Unity 6.0 Preview"
  href: "WhatsNewUnity6Preview.html"
- uid: "um-wheel-collider-tutorial"
  name: "Create a car with Wheel colliders"
  href: "WheelColliderTutorial.html"
- uid: "um-windows"
  name: "Windows"
  href: "Windows.html"
- uid: "um-windows-debugging"
  name: "Unity debugging guide for Windows"
  href: "WindowsDebugging.html"
- uid: "um-windows-debugging-forensic"
  name: "Set up forensic debugging for Unity"
  href: "WindowsDebugging-forensic.html"
- uid: "um-windows-debugging-instructions"
  name: "Configure your debugging tool to debug Unity in Windows"
  href: "WindowsDebugging-instructions.html"
- uid: "um-windows-debugging-live"
  name: "Set up live debugging for Unity"
  href: "WindowsDebugging-live.html"
- uid: "um-windows-debugging-types"
  name: "Introduction to debugging Unity in Windows "
  href: "WindowsDebugging-types.html"
- uid: "um-windows-low-integrity"
  name: "Windows integrity control"
  href: "WindowsLowIntegrity.html"
- uid: "um-windows-player-il2-cpp-scripting-backend"
  name: "Windows Player: IL2CPP Scripting Backend"
  href: "WindowsPlayerIL2CPPScriptingBackend.html"
- uid: "um-windows-standalone-binaries"
  name: "Windows build settings reference"
  href: "WindowsStandaloneBinaries.html"
- uid: "um-windows-store"
  name: "Universal Windows Platform"
  href: "WindowsStore.html"
- uid: "um-world-building-feature"
  name: "3D World Building feature set"
  href: "WorldBuildingFeature.html"
- uid: "um-xr"
  name: "XR"
  href: "XR.html"
- uid: "um-xr-plugin-architecture"
  name: "XR architecture"
  href: "XRPluginArchitecture.html"
- uid: "um-xcode-frame-debugger-integration"
  name: "Xcode frame debugger Unity integration"
  href: "XcodeFrameDebuggerIntegration.html"
- uid: "um-yaml-scene-example"
  name: "An Example of a YAML Scene File"
  href: "YAMLSceneExample.html"
- uid: "um-accelerator-command-line"
  name: "Use Unity Accelerator on the command line"
  href: "accelerator-command-line.html"
- uid: "um-accelerator-configure"
  name: "Configure Unity Accelerator in the Editor"
  href: "accelerator-configure.html"
- uid: "um-accelerator-install-docker"
  name: "Install Unity Accelerator with Docker Hub"
  href: "accelerator-install-docker.html"
- uid: "um-accelerator-install-installer"
  name: "Install Unity Accelerator with the installer"
  href: "accelerator-install-installer.html"
- uid: "um-accelerator-metrics-reference"
  name: "Unity Accelerator Prometheus metrics reference"
  href: "accelerator-metrics-reference.html"
- uid: "um-accelerator-mirror-instances"
  name: "Mirror multiple Unity Accelerator instances"
  href: "accelerator-mirror-instances.html"
- uid: "um-accelerator-monitor"
  name: "Monitor Unity Accelerator"
  href: "accelerator-monitor.html"
- uid: "um-accelerator-requirements"
  name: "Unity Accelerator requirements"
  href: "accelerator-requirements.html"
- uid: "um-accelerator-stop-restart"
  name: "Stop and restart Unity Accelerator"
  href: "accelerator-stop-restart.html"
- uid: "um-accelerator-verify-version"
  name: "Verify the Unity Accelerator version"
  href: "accelerator-verify-version.html"
- uid: "um-access-particle-system-from-animation"
  name: "Access the Particle System from the Animation system"
  href: "access-particle-system-from-animation.html"
- uid: "um-activate-access-particle-system-modules"
  name: "Activate and access Particle System modules"
  href: "activate-access-particle-system-modules.html"
- uid: "um-add-shader-tag"
  name: "Add a shader tag to a SubShader or Pass"
  href: "add-shader-tag.html"
- uid: "ai-menu"
  name: "AI menu reference"
  href: "ai-menu.html"
- uid: "ai-menu-access"
  name: "Access Unity AI features from the AI menu"
  href: "ai-menu-access.html"
- uid: "um-allow-deny-d3d12-usage"
  name: "Configure D3D12 API usage"
  href: "allow-deny-d3d12-usage.html"
- uid: "um-allow-deny-vulkan-usage"
  name: "Configure Vulkan API usage"
  href: "allow-deny-vulkan-usage.html"
- uid: "um-analysis"
  name: "Optimization"
  href: "analysis.html"
- uid: "um-analyzer-scope-and-diagnostics"
  name: "Analyzer scope and diagnostics"
  href: "analyzer-scope-and-diagnostics.html"
- uid: "um-android"
  name: "Android"
  href: "android.html"
- uid: "um-android-api"
  name: "Android mobile scripting"
  href: "android-API.html"
- uid: "um-android-app-patching"
  name: "Application patching"
  href: "android-AppPatching.html"
- uid: "um-android-build-process"
  name: "Build your application for Android"
  href: "android-BuildProcess.html"
- uid: "um-android-obb-support"
  name: "APK expansion files"
  href: "android-OBBsupport.html"
- uid: "um-android-requesting-permissions"
  name: "Request runtime permissions"
  href: "android-RequestingPermissions.html"
- uid: "um-android-aar-import"
  name: "Import an Android Archive plug-in"
  href: "android-aar-import.html"
- uid: "um-android-apk-expansion-files-host"
  name: "Host APK expansion files"
  href: "android-apk-expansion-files-host.html"
- uid: "um-android-apk-expansion-files-in-unity"
  name: "APK expansion files in Unity"
  href: "android-apk-expansion-files-in-unity.html"
- uid: "um-android-apk-expansion-files-install"
  name: "Manually install an APK expansion file"
  href: "android-apk-expansion-files-install.html"
- uid: "um-android-application-entries"
  name: "Android application entry points"
  href: "android-application-entries.html"
- uid: "um-android-application-entries-activity"
  name: "The Activity application entry point"
  href: "android-application-entries-activity.html"
- uid: "um-android-application-entries-activity-requirements"
  name: "Activity requirements and compatibility"
  href: "android-application-entries-activity-requirements.html"
- uid: "um-android-application-entries-game-activity"
  name: "The GameActivity application entry point"
  href: "android-application-entries-game-activity.html"
- uid: "um-android-application-entries-game-activity-modify-bridge"
  name: "Modify GameActivity bridge code"
  href: "android-application-entries-game-activity-modify-bridge.html"
- uid: "um-android-application-entries-game-activity-requirements"
  name: "GameActivity requirements and compatibility"
  href: "android-application-entries-game-activity-requirements.html"
- uid: "um-android-application-entries-game-activity-update-library"
  name: "Update the GameActivity library"
  href: "android-application-entries-game-activity-update-library.html"
- uid: "um-android-application-entries-set"
  name: "Set the application entry point for your Android application"
  href: "android-application-entries-set.html"
- uid: "um-android-application-size-restrictions"
  name: "Android application size restrictions"
  href: "android-application-size-restrictions.html"
- uid: "um-android-asset-packs-create-custom"
  name: "Create a custom asset pack"
  href: "android-asset-packs-create-custom.html"
- uid: "um-android-asset-packs-in-unity"
  name: "Asset packs in Unity"
  href: "android-asset-packs-in-unity.html"
- uid: "um-android-asset-packs-manage"
  name: "Manage asset packs at runtime"
  href: "android-asset-packs-manage.html"
- uid: "um-android-asset-packs-set-up"
  name: "Set up Play Asset Delivery"
  href: "android-asset-packs-set-up.html"
- uid: "um-android-asset-splitting"
  name: "Introduction to asset splitting"
  href: "android-asset-splitting.html"
- uid: "um-android-build-settings"
  name: "Android build settings reference"
  href: "android-build-settings.html"
- uid: "um-android-building-and-delivering"
  name: "Building and delivering for Android"
  href: "android-building-and-delivering.html"
- uid: "um-android-call-java-kotlin-code-best-practices"
  name: "Best practices for calling Java/Kotlin code"
  href: "android-call-java-kotlin-code-best-practices.html"
- uid: "um-android-custom-activity"
  name: "Create a custom activity"
  href: "android-custom-activity.html"
- uid: "um-android-custom-activity-command-line"
  name: "Specify Android Player command-line arguments"
  href: "android-custom-activity-command-line.html"
- uid: "um-android-customize-dependencies"
  name: "Customize dependencies"
  href: "android-customize-dependencies.html"
- uid: "um-android-datatypes-java-kotlin-csharp"
  name: "Supported data types for Java/Kotlin and C# code"
  href: "android-datatypes-java-kotlin-csharp.html"
- uid: "um-android-debugging-on-an-android-device"
  name: "Debug on Android devices"
  href: "android-debugging-on-an-android-device.html"
- uid: "um-android-developing"
  name: "Developing for Android"
  href: "android-developing.html"
- uid: "um-android-device-features-and-permissions"
  name: "Device features and permissions"
  href: "android-device-features-and-permissions.html"
- uid: "um-android-device-simulator"
  name: "Simulate an Android device"
  href: "android-device-simulator.html"
- uid: "um-android-distribution"
  name: "Deliver Android applications on Google Play"
  href: "android-distribution.html"
- uid: "um-android-distribution-google-play"
  name: "Google Play delivery requirements"
  href: "android-distribution-google-play.html"
- uid: "um-android-export-process"
  name: "Export an Android project"
  href: "android-export-process.html"
- uid: "um-android-external-tools-reference"
  name: "Android External Tools reference"
  href: "android-external-tools-reference.html"
- uid: "um-android-game-state-hinting"
  name: "Game state hinting"
  href: "android-game-state-hinting.html"
- uid: "um-android-getting-started"
  name: "Getting started with Android"
  href: "android-getting-started.html"
- uid: "um-android-gradle-overview"
  name: "Gradle for Android"
  href: "android-gradle-overview.html"
- uid: "um-android-gradle-project-files"
  name: "Gradle project files"
  href: "android-gradle-project-files.html"
- uid: "um-android-gradle-project-structure"
  name: "Gradle project structure"
  href: "android-gradle-project-structure.html"
- uid: "um-android-gradle-properties"
  name: "Unity specific properties in gradle.properties file"
  href: "android-gradle-properties.html"
- uid: "um-android-gradle-template-variables"
  name: "Gradle template variables"
  href: "android-gradle-template-variables.html"
- uid: "um-android-gradle-version-compatibility"
  name: "Unity and Gradle version compatibility"
  href: "android-gradle-version-compatibility.html"
- uid: "um-android-graphics"
  name: "Graphics for Android"
  href: "android-graphics.html"
- uid: "um-android-handle-crashes"
  name: "Handle Android crashes"
  href: "android-handle-crashes.html"
- uid: "um-android-high-level-api-code-examples"
  name: "Code examples: Call Java/Kotlin code from C# scripts"
  href: "android-high-level-api-code-examples.html"
- uid: "um-android-input"
  name: "Input for Android devices"
  href: "android-input.html"
- uid: "um-android-install-dependencies"
  name: "Install dependencies"
  href: "android-install-dependencies.html"
- uid: "um-android-introducing"
  name: "Introducing Android"
  href: "android-introducing.html"
- uid: "um-android-jni-apis-unity"
  name: "Java Native Interface APIs in Unity"
  href: "android-jni-apis-unity.html"
- uid: "um-android-keystore"
  name: "Android keystores"
  href: "android-keystore.html"
- uid: "um-android-keystore-add-keys"
  name: "Add keys to a keystore"
  href: "android-keystore-add-keys.html"
- uid: "um-android-keystore-create"
  name: "Create a new keystore"
  href: "android-keystore-create.html"
- uid: "um-android-keystore-load"
  name: "Load a keystore"
  href: "android-keystore-load.html"
- uid: "um-android-keystore-manager"
  name: "Keystore Manager window reference"
  href: "android-keystore-manager.html"
- uid: "um-android-large-screen-and-foldable-support"
  name: "Large screen and foldable device support"
  href: "android-large-screen-and-foldable-support.html"
- uid: "um-android-launcher-manifest"
  name: "Unity Launcher Manifest"
  href: "android-launcher-manifest.html"
- uid: "um-android-library-manifest"
  name: "Unity Library Manifest"
  href: "android-library-manifest.html"
- uid: "um-android-library-plugin-create"
  name: "Create an Android Library plug-in"
  href: "android-library-plugin-create.html"
- uid: "um-android-library-project-and-aar-plugins-introducing"
  name: "Introducing Android Library and Android Archive plug-ins"
  href: "android-library-project-and-aar-plugins-introducing.html"
- uid: "um-android-library-plugin-import"
  name: "Import an Android Library plug-in"
  href: "android-library-project-import.html"
- uid: "um-android-manifest"
  name: "Android App Manifest"
  href: "android-manifest.html"
- uid: "um-android-modify-gradle-project-files"
  name: "Modify Gradle project files"
  href: "android-modify-gradle-project-files.html"
- uid: "um-android-modify-gradle-project-files-agp"
  name: "Modify Gradle project files with the Android Project Configuration Manager"
  href: "android-modify-gradle-project-files-agp.html"
- uid: "um-android-modify-gradle-project-files-android-studio"
  name: "Modify Gradle project files with Android Studio"
  href: "android-modify-gradle-project-files-android-studio.html"
- uid: "um-android-modify-gradle-project-files-methods"
  name: "Modify the Gradle project files for a Unity application"
  href: "android-modify-gradle-project-files-methods.html"
- uid: "um-android-modify-gradle-project-files-templates"
  name: "Modify Gradle project files with Gradle template files"
  href: "android-modify-gradle-project-files-templates.html"
- uid: "um-android-native-plugins-call"
  name: "Call native plug-in for Android code"
  href: "android-native-plugins-call.html"
- uid: "um-android-native-plugins-create"
  name: "Create a native plug-in for Android"
  href: "android-native-plugins-create.html"
- uid: "um-android-native-plugins-import"
  name: "Import a native plug-in for Android"
  href: "android-native-plugins-import.html"
- uid: "um-android-native-plugins-introducing"
  name: "Introducing native plug-ins for Android"
  href: "android-native-plugins-introducing.html"
- uid: "um-android-optimization"
  name: "Optimization for Android"
  href: "android-optimization.html"
- uid: "um-android-optimize-application-startup"
  name: "Optimize application startup times"
  href: "android-optimize-application-startup.html"
- uid: "um-android-optimize-distribution-size"
  name: "Optimize distribution size"
  href: "android-optimize-distribution-size.html"
- uid: "um-android-optimize-for-user-preferences"
  name: "Optimize for user preferences"
  href: "android-optimize-for-user-preferences.html"
- uid: "um-android-permissions-declare"
  name: "Declare permissions for an application"
  href: "android-permissions-declare.html"
- uid: "um-android-permissions-in-unity"
  name: "Android permissions in Unity"
  href: "android-permissions-in-unity.html"
- uid: "um-android-plugin-types"
  name: "Android plug-in types"
  href: "android-plugin-types.html"
- uid: "um-android-plugins-java-code-from-c-sharp"
  name: "Calling Java and Kotlin plug-in code from C# scripts"
  href: "android-plugins-java-code-from-c-sharp.html"
- uid: "um-android-profile-on-an-android-device"
  name: "Collecting performance data on an Android device"
  href: "android-profile-on-an-android-device.html"
- uid: "um-android-quit"
  name: "Quit a Unity Android application"
  href: "android-quit.html"
- uid: "um-android-requirements-and-compatibility"
  name: "Android requirements and compatibility"
  href: "android-requirements-and-compatibility.html"
- uid: "um-android-screen-configuration"
  name: "Screen configuration"
  href: "android-screen-configuration.html"
- uid: "um-android-sdk-setup"
  name: "Android environment setup"
  href: "android-sdksetup.html"
- uid: "um-android-setup-target-api"
  name: "Set up the Android SDK Target API"
  href: "android-setup-target-api.html"
- uid: "um-android-supported-dependency-versions"
  name: "Supported dependency versions"
  href: "android-supported-dependency-versions.html"
- uid: "um-android-symbols"
  name: "Android symbols"
  href: "android-symbols.html"
- uid: "um-android-testing-and-debugging"
  name: "Testing and debugging"
  href: "android-testing-and-debugging.html"
- uid: "um-android-thread-configuration"
  name: "Android thread configuration"
  href: "android-thread-configuration.html"
- uid: "um-animeditor-advanced-key-selection-and-manipulation"
  name: "Key manipulation in Dopesheet mode"
  href: "animeditor-AdvancedKeySelectionAndManipulation.html"
- uid: "um-animeditor-animating-a-game-object"
  name: "Animate a GameObject"
  href: "animeditor-AnimatingAGameObject.html"
- uid: "um-animeditor-animation-curves"
  name: "Use Animation curves"
  href: "animeditor-AnimationCurves.html"
- uid: "um-animeditor-creating-a-new-animation-clip"
  name: "Create a new Animation Clip"
  href: "animeditor-CreatingANewAnimationClip.html"
- uid: "um-animeditor-key-manipulation-in-curves-mode"
  name: "Key manipulation in Curves mode"
  href: "animeditor-KeyManipulationInCurvesMode.html"
- uid: "um-animeditor-using-animation-editor"
  name: "Use the Animation view"
  href: "animeditor-UsingAnimationEditor.html"
- uid: "um-api-action-handler"
  name: "Registering an Action Handler"
  href: "api-action-handler.html"
- uid: "api-menu-item"
  name: "Invoke from the main menu"
  href: "api-menu-item.html"
- uid: "um-api-register-provider"
  name: "Registering a Search Provider"
  href: "api-register-provider.html"
- uid: "um-api-search-provider-class"
  name: "The SearchProvider class"
  href: "api-search-provider-class.html"
- uid: "um-api-searching"
  name: "Performing a search"
  href: "api-searching.html"
- uid: "um-apple-privacy-manifest-policy"
  name: "Apple’s privacy manifest policy requirements"
  href: "apple-privacy-manifest-policy.html"
- uid: "um-apply-forces-particles"
  name: "Apply forces to particles"
  href: "apply-forces-particles.html"
- uid: "um-applying-2d-billboards-low-lod-meshes"
  name: "Applying 2D billboards for low LOD meshes"
  href: "applying-2d-billboards-low-lod-meshes.html"
- uid: "um-articulations-section"
  name: "Articulations"
  href: "articulations-section.html"
- uid: "um-assembly-definition-file-format"
  name: "Assembly Definition File Format reference"
  href: "assembly-definition-file-format.html"
- uid: "um-script-compilation-assembly-definition-files"
  name: "Organizing scripts into assemblies"
  href: "assembly-definition-files.html"
- uid: "um-assembly-definition-includes"
  name: "Conditionally including assemblies"
  href: "assembly-definition-includes.html"
- uid: "um-assembly-definition-metadata"
  name: "Assembly metadata and compilation details"
  href: "assembly-definition-metadata.html"
- uid: "um-assembly-definition-creating"
  name: "Creating assembly assets"
  href: "assembly-definitions-creating.html"
- uid: "um-assembly-definition-intro"
  name: "Introduction to assemblies in Unity"
  href: "assembly-definitions-intro.html"
- uid: "um-assembly-definition-referencing"
  name: "Referencing assemblies"
  href: "assembly-definitions-referencing.html"
- uid: "um-asset-database-contents"
  name: "Contents of the Asset Database"
  href: "asset-database-contents.html"
- uid: "um-asset-store-revenue"
  name: "Asset Store package revenue and sales"
  href: "asset-store-revenue.html"
- uid: "um-2d-feature"
  name: "Update an Asset Store package"
  href: "asset-store-update.html"
- uid: "um-asset-store-workflow"
  name: "The Asset Store publishing workflow"
  href: "asset-store-workflow.html"
- uid: "um-asset-bundles-cache"
  name: "AssetBundle compression formats"
  href: "assetbundles-compression-format.html"
- uid: "um-asset-bundles-creating"
  name: "Creating AssetBundles"
  href: "assetbundles-creating.html"
- uid: "um-asset-bundles-file-format"
  name: "AssetBundle file format reference"
  href: "assetbundles-file-format.html"
- uid: "um-asset-bundles-optimization"
  name: "Optimizing AssetBundles"
  href: "assetbundles-optimizing.html"
- uid: "um-asset-bundles-section"
  name: "Use AssetBundles to load assets at runtime"
  href: "assetbundles-section.html"
- uid: "um-assets-and-media"
  name: "Assets and media"
  href: "assets-and-media.html"
- uid: "um-assets-avoid-duplication"
  name: "Avoiding asset duplication"
  href: "assets-avoid-duplication.html"
- uid: "um-assets-direct-reference"
  name: "Direct reference asset management"
  href: "assets-direct-reference.html"
- uid: "um-assets-managing-introduction"
  name: "Introduction to runtime asset management"
  href: "assets-managing-introduction.html"
- uid: "um-assets-managing-runtime"
  name: "Managing assets at runtime"
  href: "assets-managing-runtime.html"
- uid: "assets-optimizing"
  name: "Analyzing asset processes"
  href: "assets-optimizing.html"
- uid: "um-assets-resources-system"
  name: "Use the Resources system to load assets at runtime"
  href: "assets-resources-system.html"
- uid: "um-assets-resources-system-load"
  name: "Load and unload assets with the Resources system"
  href: "assets-resources-system-load.html"
- uid: "um-await-support"
  name: "Asynchronous programming with the Awaitable class"
  href: "async-await-support.html"
- uid: "async-awaitable-continuations"
  name: "Awaitable completion and continuation"
  href: "async-awaitable-continuations.html"
- uid: "async-awaitable-examples"
  name: "Awaitable code example reference"
  href: "async-awaitable-examples.html"
- uid: "async-awaitable-introduction"
  name: "Introduction to asynchronous programming with Awaitable"
  href: "async-awaitable-introduction.html"
- uid: "um-avoid-shader-duplication"
  name: "Troubleshooting shader duplication from AssetBundles"
  href: "avoid-shader-duplication.html"
- uid: "um-bake-multiple-scenes"
  name: "Bake data in multiple scenes"
  href: "bakemultiplescenes.html"
- uid: "um-batch-renderer-group"
  name: "BatchRendererGroup API in URP"
  href: "batch-renderer-group.html"
- uid: "um-batch-renderer-group-creating-a-renderer"
  name: "Creating a renderer with the BatchRendererGroup API in URP"
  href: "batch-renderer-group-creating-a-renderer.html"
- uid: "um-batch-renderer-group-creating-batches"
  name: "Create batches with the BatchRendererGroup API in URP"
  href: "batch-renderer-group-creating-batches.html"
- uid: "um-batch-renderer-group-creating-draw-commands"
  name: "Create draw commands with the BatchRendererGroup API in URP"
  href: "batch-renderer-group-creating-draw-commands.html"
- uid: "um-batch-renderer-group-getting-started"
  name: "Set up your project for the BatchRendererGroup API in URP"
  href: "batch-renderer-group-getting-started.html"
- uid: "um-batch-renderer-group-how"
  name: "Introduction to the BatchRendererGroup API in URP"
  href: "batch-renderer-group-how.html"
- uid: "um-batch-renderer-group-initializing"
  name: "Initialize a BatchRendererGroup object in URP"
  href: "batch-renderer-group-initializing.html"
- uid: "um-batch-renderer-group-registering-meshes-and-materials"
  name: "Register meshes and materials with the BatchRendererGroup API in URP"
  href: "batch-renderer-group-registering-meshes-and-materials.html"
- uid: "um-batch-renderer-group-writing-shaders"
  name: "Writing custom shaders for the BatchRendererGroup API"
  href: "batch-renderer-group-writing-shaders.html"
- uid: "um-best-practice-guides"
  name: "Best practice guides"
  href: "best-practice-guides.html"
- uid: "um-blend-reflection-probes-birp"
  name: "Blend Reflection Probes in the Built-In Render Pipeline"
  href: "blend-reflection-probes-birp.html"
- uid: "um-build-output"
  name: "Content output of a build"
  href: "build-content-output.html"
- uid: "um-build-for-linux"
  name: "Build a Linux application"
  href: "build-for-linux.html"
- uid: "um-build-path-requirements"
  name: "Build path requirements for target platforms"
  href: "build-path-requirements.html"
- uid: "um-build-profile-scene-list"
  name: "Manage scenes in your build"
  href: "build-profile-scene-list.html"
- uid: "um-build-profiles"
  name: "Introduction to build profiles"
  href: "build-profiles.html"
- uid: "um-override-settings"
  name: "Override settings with build profiles"
  href: "build-profiles-override-settings.html"
- uid: "um-build-profiles-reference"
  name: "Build Profiles window reference"
  href: "build-profiles-reference.html"
- uid: "um-build-types"
  name: "Introduction to build types"
  href: "build-types.html"
- uid: "building-and-publishing"
  name: "Building and publishing"
  href: "building-and-publishing.html"
- uid: "um-built-in-graphics-quality-settings"
  name: "Graphics quality settings in the Built-In Render Pipeline"
  href: "built-in-graphics-quality-settings.html"
- uid: "built-in-materials-and-shaders"
  name: "Prebuilt materials and shaders"
  href: "built-in-materials-and-shaders.html"
- uid: "um-built-in-render-pipeline"
  name: "Using the Built-In Render Pipeline"
  href: "built-in-render-pipeline.html"
- uid: "um-built-in-rendering-order"
  name: "Render queues and sorting behaviours in the Built-in Render Pipeline"
  href: "built-in-rendering-order.html"
- uid: "um-built-in-rendering-order-landing"
  name: "Rendering order in the Built-In Render Pipeline"
  href: "built-in-rendering-order-landing.html"
- uid: "um-built-in-rendering-order-set-queue"
  name: "Set the render queue for a material in the Built-In Render Pipeline"
  href: "built-in-rendering-order-set-queue.html"
- uid: "um-built-in-rendering-order-sorting"
  name: "Set how a camera sorts materials in the Built-In Render Pipeline"
  href: "built-in-rendering-order-sorting.html"
- uid: "um-built-in-rendering-paths"
  name: "Rendering paths in the Built-In Render Pipeline"
  href: "built-in-rendering-paths.html"
- uid: "um-built-in-shader-examples"
  name: "HLSL shader examples in the Built-in Render Pipeline"
  href: "built-in-shader-examples.html"
- uid: "um-built-in-shader-examples-checkerboard"
  name: "Checkerboard pattern shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-checkerboard.html"
- uid: "um-built-in-shader-examples-diffuse-lighting-with-ambient-light"
  name: "Ambient light shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-diffuse-lighting-with-ambient-light.html"
- uid: "um-built-in-shader-examples-environment-reflections"
  name: "Normal map texturing shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-environment-reflections.html"
- uid: "um-built-in-shader-examples-fog"
  name: "Fog shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-fog.html"
- uid: "um-built-in-shader-examples-mesh-normals"
  name: "Mesh normals shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-mesh-normals.html"
- uid: "um-built-in-shader-examples-receive-shadows"
  name: "Receiving shadows shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-receive-shadows.html"
- uid: "um-built-in-shader-examples-reflections"
  name: "Reflections shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-reflections.html"
- uid: "um-built-in-shader-examples-shadow-casting"
  name: "Shadow casting shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-shadow-casting.html"
- uid: "um-built-in-shader-examples-simple-diffuse-lighting"
  name: "Simple diffuse lighting shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-simple-diffuse-lighting.html"
- uid: "um-built-in-shader-examples-single-color"
  name: "Single color shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-single-color.html"
- uid: "um-built-in-shader-examples-tri-planar-texturing"
  name: "Tri-planar texturing shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-tri-planar-texturing.html"
- uid: "um-built-in-shader-examples-unlit"
  name: "Simple unlit shader example in the Built-In Render Pipeline"
  href: "built-in-shader-examples-unlit.html"
- uid: "um-built-in-shader-examples-vertex-data"
  name: "Visualizing vertex data shader examples in the Built-In Render Pipeline"
  href: "built-in-shader-examples-vertex-data.html"
- uid: "um-cache-server-project-settings-reference"
  name: "Cache Server Project Settings reference"
  href: "cache-server-project-settings.html"
- uid: "um-camera-background-birp"
  name: "Set the camera background with Clear Flags in the Built-In Render Pipeline"
  href: "camera-background-birp.html"
- uid: "um-cameras-birp"
  name: "Cameras in the Built-In Render Pipeline"
  href: "cameras-birp.html"
- uid: "um-cameras-overlay"
  name: "Cameras overlay"
  href: "cameras-overlay.html"
- uid: "um-character-control-section"
  name: "Character control"
  href: "character-control-section.html"
- uid: "um-choose-a-lighting-setup"
  name: "Global illumination"
  href: "choose-a-lighting-setup.html"
- uid: "um-choose-a-render-pipeline"
  name: "Choose a render pipeline"
  href: "choose-a-render-pipeline.html"
- uid: "um-choose-a-render-pipeline-landing"
  name: "Choosing a render pipeline"
  href: "choose-a-render-pipeline-landing.html"
- uid: "um-choose-collision-detection-mode"
  name: "Choose a collision detection mode"
  href: "choose-collision-detection-mode.html"
- uid: "um-class-aim-constraint"
  name: "Aim Constraint component"
  href: "class-AimConstraint.html"
- uid: "um-class-animation"
  name: "Legacy Animation component"
  href: "class-Animation.html"
- uid: "um-class-animation-clip"
  name: "Animation tab"
  href: "class-AnimationClip.html"
- uid: "um-class-animator"
  name: "Animator component"
  href: "class-Animator.html"
- uid: "um-class-animator-controller"
  name: "Animator Controller"
  href: "class-AnimatorController.html"
- uid: "um-class-articulation-body"
  name: "Articulation Body component reference"
  href: "class-ArticulationBody.html"
- uid: "um-class-assembly-definition-importer"
  name: "Assembly Definition properties reference"
  href: "class-AssemblyDefinitionImporter.html"
- uid: "um-class-assembly-definition-reference-importer"
  name: "Assembly Definition Reference properties reference"
  href: "class-AssemblyDefinitionReferenceImporter.html"
- uid: "um-class-audio-chorus-effect"
  name: "Audio Chorus Effect"
  href: "class-AudioChorusEffect.html"
- uid: "um-class-audio-chorus-filter"
  name: "Audio Chorus Filter"
  href: "class-AudioChorusFilter.html"
- uid: "um-class-audio-clip"
  name: "Audio Clip Import Settings reference"
  href: "class-AudioClip.html"
- uid: "um-class-audio-compressor"
  name: "Audio Compressor Effect"
  href: "class-AudioCompressor.html"
- uid: "um-class-audio-distortion-effect"
  name: "Audio Distortion Effect"
  href: "class-AudioDistortionEffect.html"
- uid: "um-class-audio-distortion-filter"
  name: "Audio Distortion Filter"
  href: "class-AudioDistortionFilter.html"
- uid: "um-class-audio-echo-effect"
  name: "Audio Echo Effect"
  href: "class-AudioEchoEffect.html"
- uid: "um-class-audio-echo-filter"
  name: "Audio Echo Filter"
  href: "class-AudioEchoFilter.html"
- uid: "um-class-audio-effect"
  name: "Audio Filters"
  href: "class-AudioEffect.html"
- uid: "um-class-audio-effect-mixer"
  name: "Audio Effects"
  href: "class-AudioEffectMixer.html"
- uid: "um-class-audio-flange-effect"
  name: "Audio Flange Effect"
  href: "class-AudioFlangeEffect.html"
- uid: "um-class-audio-high-pass-effect"
  name: "Audio High Pass Effect"
  href: "class-AudioHighPassEffect.html"
- uid: "um-class-audio-high-pass-filter"
  name: "Audio High Pass Filter"
  href: "class-AudioHighPassFilter.html"
- uid: "um-class-audio-high-pass-simple-effect"
  name: "Audio High Pass Simple Effect"
  href: "class-AudioHighPassSimpleEffect.html"
- uid: "um-class-audio-listener"
  name: "Audio Listener"
  href: "class-AudioListener.html"
- uid: "um-class-audio-low-pass-effect"
  name: "Audio Low Pass Effect"
  href: "class-AudioLowPassEffect.html"
- uid: "um-class-audio-low-pass-filter"
  name: "Audio Low Pass Filter"
  href: "class-AudioLowPassFilter.html"
- uid: "um-class-audio-low-pass-simple-effect"
  name: "Audio Low Pass Simple Effect"
  href: "class-AudioLowPassSimpleEffect.html"
- uid: "um-class-audio-manager"
  name: "Audio"
  href: "class-AudioManager.html"
- uid: "um-class-audio-mixer"
  name: "Audio Mixer"
  href: "class-AudioMixer.html"
- uid: "um-class-audio-normalize-effect"
  name: "Audio Normalize Effect"
  href: "class-AudioNormalizeEffect.html"
- uid: "um-class-audio-param-eq-effect"
  name: "Audio Parametric Equalizer Effect"
  href: "class-AudioParamEQEffect.html"
- uid: "um-class-audio-pitch-shifter-effect"
  name: "Audio Pitch Shifter Effect"
  href: "class-AudioPitchShifterEffect.html"
- uid: "um-class-audio-reverb-effect"
  name: "Audio SFX Reverb Effect"
  href: "class-AudioReverbEffect.html"
- uid: "um-class-audio-reverb-filter"
  name: "Audio Reverb Filter"
  href: "class-AudioReverbFilter.html"
- uid: "um-class-audio-reverb-zone"
  name: "Reverb Zones"
  href: "class-AudioReverbZone.html"
- uid: "um-class-audio-settings"
  name: "Audio Settings"
  href: "class-AudioSettings.html"
- uid: "um-class-audio-source"
  name: "Audio Source"
  href: "class-AudioSource.html"
- uid: "um-class-avatar"
  name: "Avatar Mapping tab"
  href: "class-Avatar.html"
- uid: "um-class-avatar-mask"
  name: "Avatar Mask window"
  href: "class-AvatarMask.html"
- uid: "um-class-billboard-asset"
  name: "Billboard asset reference"
  href: "class-BillboardAsset.html"
- uid: "um-class-billboard-renderer"
  name: "Billboard Renderer component reference"
  href: "class-BillboardRenderer.html"
- uid: "um-class-blend-tree"
  name: "Animation Blend Trees"
  href: "class-BlendTree.html"
- uid: "um-class-box-collider"
  name: "Box collider component reference"
  href: "class-BoxCollider.html"
- uid: "um-class-brush"
  name: "Brushes"
  href: "class-Brush.html"
- uid: "um-class-camera"
  name: "Camera Inspector window reference for the Built-In Render Pipeline"
  href: "class-Camera.html"
- uid: "um-class-capsule-collider"
  name: "Capsule collider component reference"
  href: "class-CapsuleCollider.html"
- uid: "um-class-character-controller"
  name: "Character Controller component reference"
  href: "class-CharacterController.html"
- uid: "um-class-character-joint"
  name: "Character Joint component reference"
  href: "class-CharacterJoint.html"
- uid: "um-class-cloth"
  name: "Cloth"
  href: "class-Cloth.html"
- uid: "um-class-compute-shader"
  name: "Compute shaders"
  href: "class-ComputeShader.html"
- uid: "um-class-compute-shader-create"
  name: "Create a compute shader"
  href: "class-ComputeShader-create.html"
- uid: "um-class-compute-shader-crossplatform"
  name: "Writing compute shaders for multiple platforms"
  href: "class-ComputeShader-crossplatform.html"
- uid: "um-class-compute-shader-hlsl-shaderlab"
  name: "Use HLSL and ShaderLab in a compute shader"
  href: "class-ComputeShader-hlsl-shaderlab.html"
- uid: "um-class-compute-shader-introduction"
  name: "Introduction to compute shaders"
  href: "class-ComputeShader-introduction.html"
- uid: "um-class-compute-shader-run"
  name: "Run a compute shader"
  href: "class-ComputeShader-run.html"
- uid: "um-class-configurable-joint"
  name: "Configurable Joint component reference"
  href: "class-ConfigurableJoint.html"
- uid: "um-class-constant-force"
  name: "Constant Force component reference"
  href: "class-ConstantForce.html"
- uid: "um-class-cubemap-create"
  name: "Create a cubemap"
  href: "class-Cubemap-create.html"
- uid: "um-class-cubemap-introduction"
  name: "Introduction to cubemaps"
  href: "class-Cubemap-introduction.html"
- uid: "um-class-cubemap-landing"
  name: "Cubemaps"
  href: "class-Cubemap-landing.html"
- uid: "um-class-cubemap-array"
  name: "Preview a cubemap array"
  href: "class-CubemapArray.html"
- uid: "um-class-cubemap-array-create"
  name: "Create a cubemap array"
  href: "class-CubemapArray-create.html"
- uid: "um-class-cubemap-array-use-in-shader"
  name: "Sample a cubemap array in a shader"
  href: "class-CubemapArray-use-in-shader.html"
- uid: "um-class-custom-render-texture"
  name: "Custom Render Texture Inspector window reference"
  href: "class-CustomRenderTexture.html"
- uid: "um-class-custom-render-texture-configure"
  name: "Control when a Custom Render Texture updates"
  href: "class-CustomRenderTexture-configure.html"
- uid: "um-class-custom-render-texture-create"
  name: "Create a Custom Render Texture"
  href: "class-CustomRenderTexture-create.html"
- uid: "um-class-custom-render-texture-introduction"
  name: "Introduction to Custom Render Textures"
  href: "class-CustomRenderTexture-introduction.html"
- uid: "um-class-custom-render-texture-landing"
  name: "Drawing to textures with shaders via Custom Render Textures"
  href: "class-CustomRenderTexture-landing.html"
- uid: "um-class-custom-render-texture-write-shader"
  name: "Write a shader for a Custom Render Texture"
  href: "class-CustomRenderTexture-write-shader.html"
- uid: "um-class-debug"
  name: "The Debug class"
  href: "class-Debug.html"
- uid: "um-class-editor-manager"
  name: "Editor"
  href: "class-EditorManager.html"
- uid: "um-class-fbx-importer"
  name: "Model Import Settings reference"
  href: "class-FBXImporter.html"
- uid: "um-class-fixed-joint"
  name: "Fixed Joint component reference"
  href: "class-FixedJoint.html"
- uid: "um-class-flare"
  name: "Flare asset reference"
  href: "class-Flare.html"
- uid: "um-class-gui-skin"
  name: "GUI Skin (IMGUI System)"
  href: "class-GUISkin.html"
- uid: "um-class-gui-style"
  name: "GUI Style (IMGUI System)"
  href: "class-GUIStyle.html"
- uid: "um-class-game-object"
  name: "The GameObject class"
  href: "class-GameObject.html"
- uid: "um-class-graphics-settings"
  name: "Graphics"
  href: "class-GraphicsSettings.html"
- uid: "um-class-halo"
  name: "Halo component reference"
  href: "class-Halo.html"
- uid: "um-class-hinge-joint"
  name: "Hinge Joint component reference"
  href: "class-HingeJoint.html"
- uid: "um-class-human-template"
  name: "Human Template window"
  href: "class-HumanTemplate.html"
- uid: "um-class-input-manager"
  name: "Input Manager"
  href: "class-InputManager.html"
- uid: "um-class-lod-group"
  name: "LOD Group component reference"
  href: "class-LODGroup.html"
- uid: "um-class-lens-flare"
  name: "Lens Flare component reference"
  href: "class-LensFlare.html"
- uid: "um-class-light"
  name: "Light component Inspector window reference for the Built-In-Render-Pipeline"
  href: "class-Light.html"
- uid: "um-class-light-probe-group"
  name: "Place Light Probes with the Editor"
  href: "class-LightProbeGroup.html"
- uid: "um-class-light-probe-proxy-volume"
  name: "Introduction to Light Probe Proxy Volumes in the Built-In Render Pipeline"
  href: "class-LightProbeProxyVolume.html"
- uid: "um-class-light-probe-proxy-volume-shader"
  name: "Add Light Probe Proxy Volume support to a custom shader in the Built-In Render Pipeline"
  href: "class-LightProbeProxyVolume-Shader.html"
- uid: "um-class-light-probe-proxy-volume-add"
  name: "Set a GameObject to use a Light Probe Proxy Volume in the Built-In Render Pipeline"
  href: "class-LightProbeProxyVolume-add.html"
- uid: "um-class-light-probe-proxy-volume-configure"
  name: "Configure a Light Probe Proxy Volume in the Built-In Render Pipeline"
  href: "class-LightProbeProxyVolume-configure.html"
- uid: "um-class-light-probe-proxy-volume-reference"
  name: "Light Probe Proxy Volume component reference for the Built-In Render Pipeline"
  href: "class-LightProbeProxyVolume-reference.html"
- uid: "um-class-lighting-settings"
  name: "Lighting Settings Asset Inspector window reference"
  href: "class-LightingSettings.html"
- uid: "um-class-lightmap-parameters"
  name: "Lightmap Parameters Asset Inspector window reference"
  href: "class-LightmapParameters.html"
- uid: "um-class-line-renderer"
  name: "Line Renderer component reference"
  href: "class-LineRenderer.html"
- uid: "class-LineRenderer-line-renderer-properties"
  name: "Line Renderer properties reference"
  href: "class-LineRenderer-line-renderer-properties.html"
- uid: "class-LineRenderer-scene-tools-panel"
  name: "Line Renderer Scene Tools panel reference"
  href: "class-LineRenderer-scene-tools-panel.html"
- uid: "um-class-look-at-constraint"
  name: "Look At Constraint component"
  href: "class-LookAtConstraint.html"
- uid: "um-class-material"
  name: "Material Inspector window reference"
  href: "class-Material.html"
- uid: "um-class-mathf"
  name: "Using common math functions"
  href: "class-Mathf.html"
- uid: "um-class-mesh"
  name: "Mesh asset Inspector window reference"
  href: "class-Mesh.html"
- uid: "um-class-mesh-collider"
  name: "Mesh collider component reference"
  href: "class-MeshCollider.html"
- uid: "um-class-mesh-filter"
  name: "Mesh Filter component reference"
  href: "class-MeshFilter.html"
- uid: "um-class-mesh-renderer"
  name: "Mesh Renderer component reference"
  href: "class-MeshRenderer.html"
- uid: "um-class-microphone"
  name: "Microphone"
  href: "class-Microphone.html"
- uid: "um-class-monobehaviour"
  name: "MonoBehaviour"
  href: "class-MonoBehaviour.html"
- uid: "um-class-monomanager"
  name: "Script Execution Order reference"
  href: "class-MonoManager.html"
- uid: "um-class-movie-texture"
  name: "Movie Texture Inspector window reference"
  href: "class-MovieTexture.html"
- uid: "um-class-object"
  name: "Object"
  href: "class-Object.html"
- uid: "um-class-occlusion-area"
  name: "Create high-precision occlusion areas"
  href: "class-OcclusionArea.html"
- uid: "um-class-occlusion-portal"
  name: "Control occlusion in areas with Occlusion Portals"
  href: "class-OcclusionPortal.html"
- uid: "um-class-package-manager"
  name: "Package Manager"
  href: "class-PackageManager.html"
- uid: "um-class-package-manifest-importer"
  name: "Package Manifest window reference"
  href: "class-PackageManifestImporter.html"
- uid: "um-class-parent-constraint"
  name: "Parent Constraint component"
  href: "class-ParentConstraint.html"
- uid: "um-class-particle-system"
  name: "Particle System component reference"
  href: "class-ParticleSystem.html"
- uid: "um-class-particle-system-force-field"
  name: "Particle System Force Field component reference"
  href: "class-ParticleSystemForceField.html"
- uid: "um-class-physics-2d-manager"
  name: "Physics 2D reference"
  href: "class-Physics2DSettings.html"
- uid: "um-class-physics-manager"
  name: "Physics"
  href: "class-PhysicsManager.html"
- uid: "um-class-physics-material"
  name: "Physics Material asset reference"
  href: "class-PhysicsMaterial.html"
- uid: "um-class-player-settings"
  name: "Player"
  href: "class-PlayerSettings.html"
- uid: "um-class-player-settings-android"
  name: "Android Player settings"
  href: "class-PlayerSettingsAndroid.html"
- uid: "um-class-player-settings-splash-screen"
  name: "Splash Image Player settings"
  href: "class-PlayerSettingsSplashScreen.html"
- uid: "um-class-player-settings-wsa"
  name: "UWP Player settings"
  href: "class-PlayerSettingsWSA.html"
- uid: "um-class-player-settings-webgl"
  name: "Web Player settings"
  href: "class-PlayerSettingsWebGL.html"
- uid: "um-class-player-settings-ios"
  name: "iOS Player settings"
  href: "class-PlayerSettingsiOS.html"
- uid: "um-class-position-constraint"
  name: "Position Constraint component"
  href: "class-PositionConstraint.html"
- uid: "um-class-preset-manager"
  name: "Preset Manager"
  href: "class-PresetManager.html"
- uid: "um-class-project-settings-window"
  name: "Use the Project Settings window"
  href: "class-ProjectSettingsWindow.html"
- uid: "um-class-projector"
  name: "Projector component reference for the Built-In Render Pipeline"
  href: "class-Projector.html"
- uid: "um-class-quality-settings"
  name: "Quality settings tab reference"
  href: "class-QualitySettings.html"
- uid: "um-class-quaternion"
  name: "Programming with the Quaternion class"
  href: "class-Quaternion.html"
- uid: "um-class-reflection-probe"
  name: "Reflection Probe Inspector window reference"
  href: "class-ReflectionProbe.html"
- uid: "um-class-render-texture"
  name: "Render Texture Inspector window reference"
  href: "class-RenderTexture.html"
- uid: "um-class-render-texture-create"
  name: "Create a Render Texture"
  href: "class-RenderTexture-create.html"
- uid: "um-class-rigidbody"
  name: "Rigidbody component reference"
  href: "class-Rigidbody.html"
- uid: "um-class-rotation-constraint"
  name: "Rotation Constraint component"
  href: "class-RotationConstraint.html"
- uid: "um-class-scale-constraint"
  name: "Scale Constraint component"
  href: "class-ScaleConstraint.html"
- uid: "um-class-scriptable-object"
  name: "ScriptableObject"
  href: "class-ScriptableObject.html"
- uid: "um-class-shader"
  name: "Create a shader file"
  href: "class-Shader.html"
- uid: "class-ShaderImporter"
  name: "Shader Import Settings window reference"
  href: "class-ShaderImporter.html"
- uid: "um-class-sketch-up-importer"
  name: "SketchUp Import Settings window"
  href: "class-SketchUpImporter.html"
- uid: "um-class-skinned-mesh-renderer"
  name: "Skinned Mesh Renderer component reference"
  href: "class-SkinnedMeshRenderer.html"
- uid: "um-class-speed-tree-importer"
  name: "SpeedTree Import Settings"
  href: "class-SpeedTreeImporter.html"
- uid: "um-class-sphere-collider"
  name: "Sphere collider component reference"
  href: "class-SphereCollider.html"
- uid: "um-class-spring-joint"
  name: "Spring Joint component reference"
  href: "class-SpringJoint.html"
- uid: "um-class-state"
  name: "Animation States"
  href: "class-State.html"
- uid: "um-class-tag-manager"
  name: "Tags and Layers"
  href: "class-TagManager.html"
- uid: "um-class-terrain-collider"
  name: "Terrain collider component reference"
  href: "class-TerrainCollider.html"
- uid: "um-class-terrain-layer"
  name: "Terrain Layers"
  href: "class-TerrainLayer.html"
- uid: "um-class-text-asset"
  name: "Text assets"
  href: "class-TextAsset.html"
- uid: "um-class-text-mesh"
  name: "Text Mesh component reference"
  href: "class-TextMesh.html"
- uid: "um-class-texture-2d-array"
  name: "2D texture arrays"
  href: "class-Texture2DArray.html"
- uid: "um-class-texture2d-array-create"
  name: "Create a 2D texture array in a script"
  href: "class-Texture2DArray-create.html"
- uid: "um-class-texture2d-array-import"
  name: "Create a 2D texture array"
  href: "class-Texture2DArray-import.html"
- uid: "um-class-texture2d-array-render-target"
  name: "Render to a 2D texture array"
  href: "class-Texture2DArray-render-target.html"
- uid: "um-class-texture2d-array-use-in-shader"
  name: "Sample a 2D texture array in a shader"
  href: "class-Texture2DArray-use-in-shader.html"
- uid: "um-class-texture-3d"
  name: "3D textures"
  href: "class-Texture3D.html"
- uid: "um-class-texture3d-create"
  name: "Create a 3D texture via script"
  href: "class-Texture3D-create.html"
- uid: "um-class-texture3d-import"
  name: "Create a 3D texture"
  href: "class-Texture3D-import.html"
- uid: "um-class-texture3d-introduction"
  name: "Introduction to 3D textures"
  href: "class-Texture3D-introduction.html"
- uid: "um-class-texture3d-preview"
  name: "Preview a 3D texture"
  href: "class-Texture3D-preview.html"
- uid: "um-class-texture3d-reference"
  name: "3D texture preview reference"
  href: "class-Texture3D-reference.html"
- uid: "um-class-texture3d-use-in-shader"
  name: "Sample a 3D texture in a shader"
  href: "class-Texture3D-use-in-shader.html"
- uid: "um-class-texture-importer"
  name: "Texture Import Settings window reference"
  href: "class-TextureImporter.html"
- uid: "class-TextureImporter-type-and-shape"
  name: "Texture type and shape settings reference"
  href: "class-TextureImporter-type-and-shape.html"
- uid: "class-TextureImporter-type-specific"
  name: "Platform-specific texture overrides panel reference"
  href: "class-TextureImporter-type-specific.html"
- uid: "um-class-time-manager"
  name: "Time"
  href: "class-TimeManager.html"
- uid: "um-class-trail-renderer"
  name: "Trail Renderer component reference"
  href: "class-TrailRenderer.html"
- uid: "um-class-transform"
  name: "Transforms"
  href: "class-Transform.html"
- uid: "um-class-transition"
  name: "Animation transitions"
  href: "class-Transition.html"
- uid: "um-class-tree"
  name: "Create trees with Tree Editor"
  href: "class-Tree.html"
- uid: "um-class-vfx-manager"
  name: "VFX Project Settings"
  href: "class-VFXManager.html"
- uid: "um-class-version-control-settings"
  name: "Version Control"
  href: "class-VersionControlSettings.html"
- uid: "um-class-video-clip"
  name: "Video Clip Importer reference"
  href: "class-VideoClip.html"
- uid: "um-class-video-player"
  name: "Video Player component reference"
  href: "class-VideoPlayer.html"
- uid: "um-class-visual-effect"
  name: "Visual Effect component"
  href: "class-VisualEffect.html"
- uid: "um-class-visual-effect-asset"
  name: "Visual Effect Graph asset"
  href: "class-VisualEffectAsset.html"
- uid: "um-class-visual-effect-subgraph-block"
  name: "Block Subgraph asset"
  href: "class-VisualEffectSubgraphBlock.html"
- uid: "um-class-visual-effect-subgraph-operator"
  name: "Operator Subgraph asset"
  href: "class-VisualEffectSubgraphOperator.html"
- uid: "um-class-wheel-collider"
  name: "Wheel collider component reference"
  href: "class-WheelCollider.html"
- uid: "um-class-wind-zone"
  name: "Animate trees with Wind Zones"
  href: "class-WindZone.html"
- uid: "um-class-random"
  name: "Using randomness"
  href: "class-random.html"
- uid: "um-code-reloading-editor"
  name: "Code and scene reload on entering Play mode"
  href: "code-reloading-editor.html"
- uid: "um-collider-interactions"
  name: "Collider interactions"
  href: "collider-interactions.html"
- uid: "um-collider-interactions-create-trigger"
  name: "Create and configure a trigger collider"
  href: "collider-interactions-create-trigger.html"
- uid: "um-collider-interactions-example-scripts"
  name: "Example scripts for collider events"
  href: "collider-interactions-example-scripts.html"
- uid: "um-collider-interactions-oncollision"
  name: "OnCollision events"
  href: "collider-interactions-oncollision.html"
- uid: "um-collider-interactions-ontrigger"
  name: "OnTrigger events"
  href: "collider-interactions-ontrigger.html"
- uid: "um-collider-interactions-other-events"
  name: "Use collisions to trigger other events"
  href: "collider-interactions-other-events.html"
- uid: "um-collider-shapes"
  name: "Collider shapes"
  href: "collider-shapes.html"
- uid: "um-collider-shapes-introduction"
  name: "Introduction to collider shapes"
  href: "collider-shapes-introduction.html"
- uid: "um-collider-surface-bounce"
  name: "Collider surface bounciness"
  href: "collider-surface-bounce.html"
- uid: "um-collider-surface-friction"
  name: "Collider surface friction"
  href: "collider-surface-friction.html"
- uid: "um-collider-surfaces"
  name: "Collider surfaces"
  href: "collider-surfaces.html"
- uid: "um-collider-surfaces-combine"
  name: "How collider surface values combine"
  href: "collider-surfaces-combine.html"
- uid: "um-collider-types-interaction"
  name: "Interaction between collider types"
  href: "collider-types-interaction.html"
- uid: "um-collider-types-introduction"
  name: "Introduction to collider types"
  href: "collider-types-introduction.html"
- uid: "um-collision-detection"
  name: "Collision detection"
  href: "collision-detection.html"
- uid: "um-collision-section"
  name: "Collision"
  href: "collision-section.html"
- uid: "um-linear-lighting"
  name: "Color spaces in Unity"
  href: "color-spaces.html"
- uid: "um-color-spaces-landing"
  name: "Color spaces"
  href: "color-spaces-landing.html"
- uid: "com.havok.physics"
  name: "Havok Physics for Unity "
  href: "com.havok.physics.html"
- uid: "com.unity.2d.animation"
  name: "2D Animation "
  href: "com.unity.2d.animation.html"
- uid: "com.unity.2d.aseprite"
  name: "2D Aseprite Importer "
  href: "com.unity.2d.aseprite.html"
- uid: "com.unity.2d.pixel-perfect"
  name: "2D Pixel Perfect "
  href: "com.unity.2d.pixel-perfect.html"
- uid: "com.unity.2d.psdimporter"
  name: "2D PSD Importer "
  href: "com.unity.2d.psdimporter.html"
- uid: "com.unity.2d.sprite"
  name: "2D Sprite "
  href: "com.unity.2d.sprite.html"
- uid: "com.unity.2d.spriteshape"
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- uid: "com.unity.multiplayer.playmode"
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- uid: "com.unity.polybrush"
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- uid: "com.unity.polyspatial.extensions"
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- uid: "com.unity.polyspatial.visionos"
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- uid: "com.unity.postprocessing"
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- uid: "com.unity.probuilder"
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- uid: "com.unity.profiling.core"
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- uid: "com.unity.profiling.systemmetrics.mali"
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- uid: "com.unity.project-auditor"
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- uid: "com.unity.purchasing"
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- uid: "com.unity.recorder"
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- uid: "com.unity.remote-config"
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- uid: "com.unity.render-pipelines.core"
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  name: "Sysroot Base "
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  name: "Terrain Tools "
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- uid: "com.unity.transport"
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  name: "Web Stripping Tool "
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- uid: "com.unity.xr.androidxr-openxr"
  name: "Unity OpenXR Android XR "
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- uid: "com.unity.xr.arcore"
  name: "Google ARCore XR Plugin "
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- uid: "com.unity.xr.arfoundation"
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- uid: "com.unity.xr.arkit"
  name: "Apple ARKit XR Plugin "
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  name: "XR Composition Layers "
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- uid: "com.unity.xr.hands"
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- uid: "com.unity.xr.interaction.toolkit"
  name: "XR Interaction Toolkit "
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  name: "XR Plugin Management "
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  name: "Unity OpenXR Meta "
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  name: "Oculus XR Plugin "
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- uid: "com.unity.xr.openxr"
  name: "OpenXR Plugin "
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- uid: "com.unity.xr.visionos"
  name: "Apple visionOS XR Plugin "
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  name: "Combine meshes manually"
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- uid: "um-comp-manager-group"
  name: "Project Settings"
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- uid: "um-compilation-and-code-reload"
  name: "Compilation and code reload "
  href: "compilation-and-code-reload.html"
- uid: "um-compound-colliders"
  name: "Compound colliders"
  href: "compound-colliders.html"
- uid: "um-compound-colliders-introduction"
  name: "Introduction to compound colliders"
  href: "compound-colliders-introduction.html"
- uid: "um-mesh-compression"
  name: "Compressing mesh data for optimization"
  href: "compressing-mesh-data-optimization.html"
- uid: "um-conditional-compilation"
  name: "Conditional compilation"
  href: "conditional-compilation.html"
- uid: "um-configurable-enter-play-mode"
  name: "Configuring how Unity enters Play mode"
  href: "configurable-enter-play-mode.html"
- uid: "um-configurable-enter-play-mode-details"
  name: "Details of disabling domain and scene reload"
  href: "configurable-enter-play-mode-details.html"
- uid: "um-configurable-joints-driving-forces"
  name: "Driving forces with Configurable Joints"
  href: "configurable-joints-driving-forces.html"
- uid: "um-configurable-joints-movement-constraint"
  name: "Customize movement constraint with Configurable Joints"
  href: "configurable-joints-movement-constraint.html"
- uid: "um-configure-asynchronous-upload-pipeline"
  name: "Configure the asynchronous upload pipeline"
  href: "configure-asynchronous-upload-pipeline.html"
- uid: "um-configure-d3d12-graphics-jobs-mode"
  name: "Configure graphics jobs mode on D3D12"
  href: "configure-d3d12-graphics-jobs-mode.html"
- uid: "um-configure-driving-forces"
  name: "Configure driving forces on a Configurable Joint"
  href: "configure-driving-forces.html"
- uid: "um-configure-graphics-jobs-mode"
  name: "Configure graphics jobs mode"
  href: "configure-graphics-jobs-mode.html"
- uid: "um-configure-graphics-apis"
  name: "Configure graphics APIs"
  href: "configure-graphicsAPIs.html"
- uid: "um-configure-lightmapping-settings"
  name: "Configuring lightmapping"
  href: "configure-lightmapping-settings.html"
- uid: "um-configure-mesh-compression"
  name: "Configure mesh compression"
  href: "configure-mesh-compression.html"
- uid: "um-configure-particle-trigger"
  name: "Configure a particle trigger"
  href: "configure-particle-trigger.html"
- uid: "um-configure-vertex-compression"
  name: "Configure vertex compression"
  href: "configure-vertex-compression.html"
- uid: "um-configure-with-lightmap-parameters-asset"
  name: "Save and load lighting settings with Lightmap Parameters Assets"
  href: "configure-with-lightmap-parameters-asset.html"
- uid: "um-configuring-flare-elements"
  name: "Configuring Flare elements"
  href: "configuring-flare-elements.html"
- uid: "um-configuring-global-particle-properties"
  name: "Configuring global particle properties"
  href: "configuring-global-particle-properties.html"
- uid: "um-configuring-particles"
  name: "Configuring particles"
  href: "configuring-particles.html"
- uid: "um-configuring-project-for-xr"
  name: "XR project set up"
  href: "configuring-project-for-xr.html"
- uid: "um-control-camera"
  name: "Control a camera in first person"
  href: "control-camera.html"
- uid: "um-coroutines-analyzing"
  name: "Analyzing coroutines"
  href: "coroutines-analyzing.html"
- uid: "um-coroutines-section"
  name: "Split tasks across frames with coroutines"
  href: "coroutines-section.html"
- uid: "um-coroutines-yield-instructions"
  name: "Yield instruction reference"
  href: "coroutines-yield-instructions.html"
- uid: "um-create-apply-physics-material"
  name: "Create and apply a custom Physics Material"
  href: "create-apply-physics-material.html"
- uid: "um-create-build-profile"
  name: "Create and manage build profiles"
  href: "create-build-profile.html"
- uid: "um-create-compound-collider"
  name: "Create a compound collider"
  href: "create-compound-collider.html"
- uid: "um-create-configurable-joint"
  name: "Create a configurable joint"
  href: "create-configurable-joint.html"
- uid: "um-create-configure-halo"
  name: "Create and configure a halo light effect"
  href: "create-configure-halo.html"
- uid: "um-create-d3d12-device-filtering-asset"
  name: "Create a D3D12 Device Filtering asset"
  href: "create-d3d12-device-filtering-asset.html"
- uid: "create-first-project"
  name: "Create your first project"
  href: "create-first-project.html"
- uid: "um-create-layers"
  name: "Create functional layers in Unity"
  href: "create-layers.html"
- uid: "um-create-lens-flare"
  name: "Create a lens flare"
  href: "create-lens-flare.html"
- uid: "um-create-material"
  name: "Create and assign a material"
  href: "create-material.html"
- uid: "um-create-mesh"
  name: "Create a mesh"
  href: "create-mesh.html"
- uid: "um-create-meshes-text-strings"
  name: "Create meshes for text strings"
  href: "create-meshes-text-strings.html"
- uid: "um-create-particles-that-change-velocity-over-time"
  name: "Create particles that change velocity over time"
  href: "create-particles-that-change-velocity-over-time.html"
- uid: "create-search-provider"
  name: "Create a custom search provider"
  href: "create-search-provider.html"
- uid: "um-create-source-generator"
  name: "Create and use a source generator"
  href: "create-source-generator.html"
- uid: "um-create-vulkan-device-filtering-asset"
  name: "Create a Vulkan Device Filtering Asset"
  href: "create-vulkan-device-filtering-asset.html"
- uid: "um-creating-cookies-built-in-render-pipeline"
  name: "Create cookies in the Built-In Render Pipeline"
  href: "creating-cookies-built-in-render-pipeline.html"
- uid: "um-creating-meshes"
  name: "Creating and accessing meshes via script"
  href: "creating-meshes.html"
- uid: "um-creating-scripts"
  name: "Creating scripts"
  href: "creating-scripts.html"
- uid: "um-crossplatform-features"
  name: "Cross-platform features and considerations"
  href: "cross-platform-features.html"
- uid: "um-c-sharp-compiler"
  name: "C# compiler and language version reference"
  href: "csharp-compiler.html"
- uid: "um-cus-asmdef"
  name: "Assembly definition and packages"
  href: "cus-asmdef.html"
- uid: "um-cus-document"
  name: "Document your package"
  href: "cus-document.html"
- uid: "um-cus-layout"
  name: "Package layout"
  href: "cus-layout.html"
- uid: "um-cus-legal"
  name: "Custom package legal requirements"
  href: "cus-legal.html"
- uid: "um-cus-naming"
  name: "Name your package"
  href: "cus-naming.html"
- uid: "um-cus-samples"
  name: "Create samples for packages"
  href: "cus-samples.html"
- uid: "um-cus-share"
  name: "Share your package"
  href: "cus-share.html"
- uid: "um-cus-tests"
  name: "Add tests to a package"
  href: "cus-tests.html"
- uid: "um-custom-data-streams-particle-systems"
  name: "Custom data streams in Particle Systems in the Built-In Render Pipeline"
  href: "custom-data-streams-particle-systems.html"
- uid: "um-custom-scripting-symbols"
  name: "Custom scripting symbols"
  href: "custom-scripting-symbols.html"
- uid: "um-d3d12-device-filter-list-asset-reference"
  name: "D3D12 Device Filtering Asset reference"
  href: "d3d12-device-filter-list-asset-reference.html"
- uid: "um-d3d12api-graphics-jobs-mode-configuration"
  name: "D3D12 API and graphics jobs mode configuration"
  href: "d3d12-graphics-jobs-configuration.html"
- uid: "um-debugging-and-diagnostics"
  name: "Debugging and diagnostics"
  href: "debugging-and-diagnostics.html"
- uid: "um-decals-birp"
  name: "Decals in the Built-In Render Pipeline"
  href: "decals-birp.html"
- uid: "um-dedicated-server"
  name: "Dedicated Server"
  href: "dedicated-server.html"
- uid: "um-dedicated-server-assetbundles"
  name: "Dedicated Server AssetBundles"
  href: "dedicated-server-assetbundles.html"
- uid: "um-dedicated-server-build"
  name: "Build your application for Dedicated Server "
  href: "dedicated-server-build.html"
- uid: "um-dedicated-server-get-started"
  name: "Get started with Dedicated Server"
  href: "dedicated-server-get-started.html"
- uid: "um-dedicated-server-introduction"
  name: "Introduction to Dedicated Server"
  href: "dedicated-server-introduction.html"
- uid: "um-dedicated-server-optimizations"
  name: "Dedicated Server optimizations"
  href: "dedicated-server-optimizations.html"
- uid: "um-dedicated-server-player-settings"
  name: "Dedicated Server Player settings"
  href: "dedicated-server-player-settings.html"
- uid: "um-dedicated-server-requirements"
  name: "Dedicated Server requirements"
  href: "dedicated-server-requirements.html"
- uid: "um-deep-linking"
  name: "Deep linking"
  href: "deep-linking.html"
- uid: "um-deep-linking-android"
  name: "Deep linking on Android"
  href: "deep-linking-android.html"
- uid: "um-deep-linking-ios"
  name: "Deep linking on iOS"
  href: "deep-linking-ios.html"
- uid: "um-deep-linking-macos"
  name: "Deep linking for macOS"
  href: "deep-linking-macos.html"
- uid: "um-deep-linking-universal-windows-platform"
  name: "Use deep linking on UWP"
  href: "deep-linking-universal-windows-platform.html"
- uid: "um-default-overlays-reference"
  name: "Default Scene view overlay reference"
  href: "default-overlays-reference.html"
- uid: "um-define-custom-data-formats-particles"
  name: "Define custom data formats for particles in the Built-In Render Pipeline"
  href: "define-custom-data-formats-particles.html"
- uid: "um-dependencies-lp"
  name: "Dependencies"
  href: "dependencies-lp.html"
- uid: "um-desktop-headless-mode"
  name: "Desktop headless mode"
  href: "desktop-headless-mode.html"
- uid: "um-device-simulator"
  name: "Device Simulator"
  href: "device-simulator.html"
- uid: "um-device-simulator-adding-a-device"
  name: "Adding a device"
  href: "device-simulator-adding-a-device.html"
- uid: "um-device-simulator-introduction"
  name: "Device Simulator introduction"
  href: "device-simulator-introduction.html"
- uid: "um-device-simulator-plugins"
  name: "Extending the device simulator"
  href: "device-simulator-plugins.html"
- uid: "um-device-simulator-simulated-classes"
  name: "Simulated classes"
  href: "device-simulator-simulated-classes.html"
- uid: "um-device-simulator-view"
  name: "The Simulator view"
  href: "device-simulator-view.html"
- uid: "um-diagnostics-settings"
  name: "Diagnostics"
  href: "diagnostics-settings.html"
- uid: "um-diff-tool-support"
  name: "Diff tool support"
  href: "diff-tool-support.html"
- uid: "um-differences-linear-gamma-color-space"
  name: "Differences between linear and gamma color space"
  href: "differences-linear-gamma-color-space.html"
- uid: "um-direct-and-indirect-lighting"
  name: "Direct and indirect lighting"
  href: "direct-and-indirect-lighting.html"
- uid: "um-disable-srgb-sampling-textures"
  name: "Disable sRGB sampling for a texture"
  href: "disable-srgb-sampling-textures.html"
- uid: "um-discrete-collision-detection"
  name: "Discrete collision detection"
  href: "discrete-collision-detection.html"
- uid: "um-display-and-hide-overlay"
  name: "Display or hide an overlay"
  href: "display-and-hide-overlay.html"
- uid: "um-domain-reloading"
  name: "Enter Play mode with domain reload disabled"
  href: "domain-reloading.html"
- uid: "um-dotnet-profile-assemblies"
  name: "Add class library references to .NET Framework"
  href: "dotnet-profile-assemblies.html"
- uid: "um-dotnet-profile-support"
  name: "API compatibility levels for .NET"
  href: "dotnet-profile-support.html"
- uid: "um-dots-instancing-shaders"
  name: "DOTS Instancing shaders in URP"
  href: "dots-instancing-shaders.html"
- uid: "um-dots-instancing-shaders-access"
  name: "Access DOTS Instancing properties in a custom shader"
  href: "dots-instancing-shaders-access.html"
- uid: "um-dots-instancing-shaders-best-practice"
  name: "Best practice for DOTS Instancing shaders in URP"
  href: "dots-instancing-shaders-best-practice.html"
- uid: "um-dots-instancing-shaders-constant"
  name: "Example of a DOTS Instancing shader that accesses constant data in URP"
  href: "dots-instancing-shaders-constant.html"
- uid: "um-dots-instancing-shaders-declare"
  name: "Declare DOTS Instancing properties in a custom shader in URP"
  href: "dots-instancing-shaders-declare.html"
- uid: "um-dots-instancing-shaders-functions"
  name: "DOTS Instancing shader functions reference for URP"
  href: "dots-instancing-shaders-functions.html"
- uid: "um-dots-instancing-shaders-macros"
  name: "DOTS Instancing shader macros reference for URP"
  href: "dots-instancing-shaders-macros.html"
- uid: "um-dots-instancing-shaders-per-instance"
  name: "Example of a DOTS Instancing shader that accesses per-instance data in URP"
  href: "dots-instancing-shaders-per-instance.html"
- uid: "um-dots-instancing-shaders-samples"
  name: "DOTS Instancing shader examples in URP"
  href: "dots-instancing-shaders-samples.html"
- uid: "um-dots-instancing-shaders-support"
  name: "Support DOTS Instancing in a a custom shader in URP"
  href: "dots-instancing-shaders-support.html"
- uid: "um-dots-instancing-shaders-unity-dots-instanced-prop"
  name: "Example of using UNITY_DOTS_INSTANCED_PROP macros in a DOTS Instancing shader in URP"
  href: "dots-instancing-shaders-unity-dots-instanced-prop.html"
- uid: "um-draw-configure-line-3d-space"
  name: "Draw and configure a line in 3D space"
  href: "draw-configure-line-3d-space.html"
- uid: "um-draw-configure-trail-behind-moving-gameobject"
  name: "Draw and configure a trail behind a moving GameObject"
  href: "draw-configure-trail-behind-moving-gameobject.html"
- uid: "um-editor-custom-editors"
  name: "Create custom Editors with IMGUI"
  href: "editor-CustomEditors.html"
- uid: "um-editor-editor-windows"
  name: "Create custom Editor Windows with IMGUI"
  href: "editor-EditorWindows.html"
- uid: "um-editor-property-drawers"
  name: "Use Property Drawers with IMGUI to customize the Inspector"
  href: "editor-PropertyDrawers.html"
- uid: "um-embedded-linux"
  name: "Embedded Linux"
  href: "embedded-linux.html"
- uid: "um-embedded-linux-autodetect-plugins"
  name: "Autodetect plug-ins for Embedded Linux"
  href: "embedded-linux-autodetect-plugins.html"
- uid: "um-embedded-linux-build-and-deliver"
  name: "Build and deliver for Embedded Linux"
  href: "embedded-linux-build-and-deliver.html"
- uid: "um-embedded-linux-build-command-line"
  name: "Build for Embedded Linux from the command line "
  href: "embedded-linux-build-command-line.html"
- uid: "um-embedded-linux-build-settings"
  name: "Embedded Linux build settings reference"
  href: "embedded-linux-build-settings.html"
- uid: "um-embedded-linux-deploy"
  name: "Deploy an Embedded Linux project"
  href: "embedded-linux-deploy.html"
- uid: "um-embedded-linux-develop"
  name: "Develop for Embedded Linux"
  href: "embedded-linux-develop.html"
- uid: "um-embedded-linux-environment-setup"
  name: "Set up your environment for Embedded Linux"
  href: "embedded-linux-environment-setup.html"
- uid: "um-embedded-linux-get-started"
  name: "Get started with Embedded Linux"
  href: "embedded-linux-get-started.html"
- uid: "um-embedded-linux-install-editor"
  name: "Install the platform package for Embedded Linux"
  href: "embedded-linux-install-editor.html"
- uid: "um-embedded-linux-optional-features"
  name: "Enable optional features for Embedded Linux"
  href: "embedded-linux-optional-features.html"
- uid: "um-embedded-linux-player-settings"
  name: "Embedded Linux Player settings"
  href: "embedded-linux-player-settings.html"
- uid: "um-embedded-linux-troubleshooting"
  name: "Troubleshooting the Embedded Linux Unity Editor"
  href: "embedded-linux-troubleshooting.html"
- uid: "um-embedded-platforms-command-line-arguments"
  name: "Command line arguments for logging"
  href: "embedded-platforms-command-line-arguments.html"
- uid: "um-embedded-platforms-configurations"
  name: "Configurations for embedded platforms"
  href: "embedded-platforms-configurations.html"
- uid: "um-embedded-platforms-configure-logging-plugin"
  name: "Configure a logging plug-in"
  href: "embedded-platforms-configure-logging-plugin.html"
- uid: "um-embedded-platforms-logging"
  name: "Logging in embedded platforms"
  href: "embedded-platforms-logging.html"
- uid: "um-embedded-platforms-standard-logoutput"
  name: "Standard log output overview"
  href: "embedded-platforms-standard-logoutput.html"
- uid: "um-embedded-systems"
  name: "Embedded systems"
  href: "embedded-systems.html"
- uid: "um-ent-deployment"
  name: "Deploy Unity across your enterprise"
  href: "ent-deployment.html"
- uid: "um-ent-proxy-autoconfig"
  name: "Use Unity through web proxies"
  href: "ent-proxy-autoconfig.html"
- uid: "um-ent-proxy-autoconfig-enable"
  name: "Enable automatic proxy configuration"
  href: "ent-proxy-autoconfig-enable.html"
- uid: "um-ent-proxy-autoconfig-store"
  name: "Store credentials for automatic proxy configuration (Windows)"
  href: "ent-proxy-autoconfig-store.html"
- uid: "um-ent-proxy-autoconfig-store-mac"
  name: "Store credentials for automatic proxy configuration (macOS)"
  href: "ent-proxy-autoconfig-store-mac.html"
- uid: "um-ent-proxy-cert-trust"
  name: "Trusting the web proxy security certificate"
  href: "ent-proxy-cert-trust.html"
- uid: "um-ent-proxy-cmd-file"
  name: "Create a command file to set environment variables and open applications"
  href: "ent-proxy-cmd-file.html"
- uid: "um-ent-proxy-env-vars"
  name: "Use environment variables to identify your web proxy"
  href: "ent-proxy-env-vars.html"
- uid: "um-ent-proxy-exception-list"
  name: "Define exceptions on your web proxy"
  href: "ent-proxy-exception-list.html"
- uid: "um-ent-unpriv-install"
  name: "Enable Unity Editor installation by standard users (Windows)"
  href: "ent-unpriv-install.html"
- uid: "um-environment-and-tools"
  name: "Environment and tools"
  href: "environment-and-tools.html"
- uid: "um-event-functions"
  name: "Event functions"
  href: "event-functions.html"
- uid: "um-events-per-frame-optimization"
  name: "Using a custom update manager"
  href: "events-per-frame-optimization.html"
- uid: "um-example-particle-system-custom-vertex-streams-standard-shaders"
  name: "Example of Particle System Standard Shader custom vertex streams in the Built-In Render Pipeline"
  href: "example-particle-system-custom-vertex-streams-standard-shaders.html"
- uid: "um-example-particle-system-custom-vertex-streams-surface-shaders"
  name: "Example of Particle System Surface Shader custom vertex streams in the Built-In Render Pipeline"
  href: "example-particle-system-custom-vertex-streams-surface-shaders.html"
- uid: "um-example-particle-system-gpu-instancing-custom-shader"
  name: "Example of Particle System GPU instancing in the Built-In Render Pipeline"
  href: "example-particle-system-gpu-instancing-custom-shader.html"
- uid: "um-example-particle-system-gpu-instancing-custom-vertex-streams"
  name: "Example of Particle System GPU instancing with custom vertex streams in the Built-In Render Pipeline"
  href: "example-particle-system-gpu-instancing-custom-vertex-streams.html"
- uid: "um-example-particle-system-gpu-instancing-surface-shader"
  name: "Example of Particle System GPU instancing in a Surface Shader"
  href: "example-particle-system-gpu-instancing-surface-shader.html"
- uid: "um-execution-order"
  name: "Event function execution order"
  href: "execution-order.html"
- uid: "first-time-user"
  name: "Unity for first-time users"
  href: "first-time-user.html"
- uid: "um-fixed-updates"
  name: "Fixed updates"
  href: "fixed-updates.html"
- uid: "um-frame-debugger-window"
  name: "Frame Debugger window reference"
  href: "frame-debugger-window.html"
- uid: "um-frame-debugger-window-event-hierarchy"
  name: "Check or find a rendering event"
  href: "frame-debugger-window-event-hierarchy.html"
- uid: "um-frame-debugger-window-event-information"
  name: "Frame Debugger Event Information reference"
  href: "frame-debugger-window-event-information.html"
- uid: "um-frame-timing-manager"
  name: "Frame timing manager introduction"
  href: "frame-timing-manager.html"
- uid: "um-frame-timing-manager-counter-reference"
  name: "Frame timing API counter reference"
  href: "frame-timing-manager-counter-reference.html"
- uid: "um-frame-timing-manager-enable"
  name: "Enable frame timing statistics for release builds"
  href: "frame-timing-manager-enable.html"
- uid: "um-frame-timing-manager-get-timing-data"
  name: "Get frame timing data"
  href: "frame-timing-manager-get-timing-data.html"
- uid: "um-frame-timing-manager-landing"
  name: "Collect frame timing data"
  href: "frame-timing-manager-landing.html"
- uid: "um-frame-timing-manager-record-timing-data"
  name: "Read frame timing data with ProfilerRecorder"
  href: "frame-timing-manager-record-timing-data.html"
- uid: "um-fs-details"
  name: "Details panel reference (feature sets)"
  href: "fs-details.html"
- uid: "um-fs-install"
  name: "Install a feature set from the Unity registry"
  href: "fs-install.html"
- uid: "um-scripting-important-classes"
  name: "Fundamental Unity types"
  href: "fundamental-unity-types.html"
- uid: "um-gameobject-fundamentals"
  name: "GameObject fundamentals"
  href: "gameobject-fundamentals.html"
- uid: "um-gamma-color-space"
  name: "Gamma color space"
  href: "gamma-color-space.html"
- uid: "um-linear-rendering-gamma-textures"
  name: "Gamma Textures in linear color space"
  href: "gamma-textures-linear-color-space.html"
- uid: "um-get-started-with-meshes"
  name: "Get started with meshes"
  href: "get-started-with-meshes.html"
- uid: "um-getting-started-ai"
  name: "Getting started with AI in Unity"
  href: "getting-started-ai.html"
- uid: "um-gizmos-and-handles"
  name: "Gizmos and handles"
  href: "gizmos-and-handles.html"
- uid: "um-gizmos-and-handles-programming"
  name: "Programming with gizmos and handles"
  href: "gizmos-handles-programming.html"
- uid: "um-global-illumination-configure"
  name: "Configure lightmapping with a Lighting Settings Asset"
  href: "global-illumination-configure.html"
- uid: "google-play-delivery-considerations"
  name: "Google Play delivery considerations"
  href: "google-play-delivery-considerations.html"
- uid: "um-gpu-instancing-birp"
  name: "GPU Instancing in the Built-In Render Pipeline"
  href: "gpu-instancing-birp.html"
- uid: "um-gpu-instancing-birp-shader-modifications"
  name: "GPU instancing shader reference for the Built-In Render Pipeline"
  href: "gpu-instancing-birp-shader-modifications.html"
- uid: "um-gpu-instancing-change-data"
  name: "Example of changing per-instance data at runtime in the Built-In Render Pipeline"
  href: "gpu-instancing-change-data.html"
- uid: "um-gpu-instancing-enable"
  name: "Enable GPU instancing for a prebuilt material"
  href: "gpu-instancing-enable.html"
- uid: "um-gpu-instancing-per-instance-properties"
  name: "Add per-instance properties to GPU instancing shaders in the Built-In Render Pipeline"
  href: "gpu-instancing-per-instance-properties.html"
- uid: "um-gpu-instancing-samples"
  name: "Examples of GPU instancing shaders in the Built-In Render Pipeline"
  href: "gpu-instancing-samples.html"
- uid: "um-gpu-instancing-shader"
  name: "Creating custom shaders that support GPU instancing in the Built-In Render Pipeline"
  href: "gpu-instancing-shader.html"
- uid: "um-gpu-instancing-strip-variants"
  name: "Prevent Unity stripping GPU instancing shaders in the Built-In Render Pipeline"
  href: "gpu-instancing-strip-variants.html"
- uid: "um-gpu-instancing-surface-shader-example"
  name: "Example of a Surface Shader that supports GPU Instancing in the Built-In Render Pipeline"
  href: "gpu-instancing-surface-shader-example.html"
- uid: "um-gpu-instancing-troubleshoot"
  name: "Troubleshooting GPU instancing"
  href: "gpu-instancing-troubleshoot.html"
- uid: "um-gpu-instancing-vertex-fragment-shader-example"
  name: "Example of a shader that supports GPU Instancing in the Built-In Render Pipeline"
  href: "gpu-instancing-vertex-fragment-shader-example.html"
- uid: "um-gradle-templates"
  name: "Gradle templates"
  href: "gradle-templates.html"
- uid: "um-graphics-color"
  name: "Color and High Dynamic Range (HDR)"
  href: "graphics-color.html"
- uid: "um-graphics-performance-and-profiling-in-urp"
  name: "Graphics performance and profiling in URP"
  href: "graphics-performance-and-profiling-in-urp.html"
- uid: "um-graphics-performance-birp"
  name: "Graphics performance and profiling in the Built-In Render Pipeline"
  href: "graphics-performance-birp.html"
- uid: "um-graphics-performance-profiling"
  name: "Graphics performance and profiling"
  href: "graphics-performance-profiling.html"
- uid: "um-graphics-tiers"
  name: "Graphics tiers in the Built-In Render Pipeline"
  href: "graphics-tiers.html"
- uid: "um-graphics-tiers-customize"
  name: "Configure graphics tiers in the Built-In Render Pipeline"
  href: "graphics-tiers-customize.html"
- uid: "um-gui-basics"
  name: "IMGUI Basics"
  href: "gui-Basics.html"
- uid: "um-gui-controls"
  name: "IMGUI Controls"
  href: "gui-Controls.html"
- uid: "um-gui-customization"
  name: "Customize IMGUI controls"
  href: "gui-Customization.html"
- uid: "um-gui-extending"
  name: "Extending IMGUI"
  href: "gui-Extending.html"
- uid: "um-gui-layout"
  name: "IMGUI Layout Modes"
  href: "gui-Layout.html"
- uid: "um-handling-il2cpp-additional-args"
  name: "Handling platform specific settings for IL2CPP additional arguments"
  href: "handling-il2cpp-additional-args.html"
- uid: "um-hdr-birp"
  name: "HDR in the Built-in Render Pipeline"
  href: "hdr-birp.html"
- uid: "um-hdr-birp-landing"
  name: "Color space and HDR in the Built-in Render Pipeline"
  href: "hdr-birp-landing.html"
- uid: "um-hdr-color-picker"
  name: "HDR color picker reference"
  href: "hdr-color-picker-reference.html"
- uid: "um-hdr-landing"
  name: "High dynamic range (HDR)"
  href: "hdr-landing.html"
- uid: "um-hierarchy-ref"
  name: "Hierarchy window reference"
  href: "hierarchy-reference.html"
- uid: "um-hierarchy-landing"
  name: "The Hierarchy window"
  href: "hierarchy-window.html"
- uid: "um-high-definition-render-pipeline"
  name: "Using the High Definition Render Pipeline"
  href: "high-definition-render-pipeline.html"
- uid: "um-how-unity-builds-android-applications"
  name: "How Unity builds Android applications"
  href: "how-unity-builds-android-applications.html"
- uid: "um-how-unity-builds-ios-applications"
  name: "How Unity builds iOS applications"
  href: "how-unity-builds-ios-applications.html"
- uid: "um-ios-managed-stack-traces"
  name: "Managed stack traces on iOS"
  href: "iOSManagedStackTraces.html"
- uid: "um-identify-mesh-upload-pipeline"
  name: "Check whether a mesh uses the asynchronous upload pipeline"
  href: "identify-mesh-upload-pipeline.html"
- uid: "um-il2cpp-managed-stack-traces"
  name: "Managed stack traces with IL2CPP"
  href: "il2cpp-managed-stack-traces.html"
- uid: "um-import-activity-window-reference"
  name: "Import Activity window reference"
  href: "import-activity-window-reference.html"
- uid: "um-import-analyze"
  name: "Analyze the import process"
  href: "import-analyze.html"
- uid: "um-import-assets"
  name: "Importing assets"
  href: "import-assets.html"
- uid: "import-legacy-filter-list-values"
  name: "Import legacy Allow and Deny Filter List values"
  href: "import-legacy-filter-list-values.html"
- uid: "um-importing-caching-assets"
  name: "Caching assets"
  href: "importing-caching-assets.html"
- uid: "um-importing-lod-meshes"
  name: "Import a mesh with LOD settings"
  href: "importing-lod-meshes.html"
- uid: "um-incremental-build-pipeline"
  name: "Incremental build pipeline"
  href: "incremental-build-pipeline.html"
- uid: "um-inspecting-scripts"
  name: "Inspecting scripts"
  href: "inspecting-scripts.html"
- uid: "um-install-and-upgrade"
  name: "Install and upgrade"
  href: "install-and-upgrade.html"
- uid: "um-install-existing-analyzer"
  name: "Install and use an existing analyzer or source generator"
  href: "install-existing-analyzer.html"
- uid: "um-install-unity-with-download-assistant"
  name: "Install Unity using Download Assistant"
  href: "install-unity-with-download-assistant.html"
- uid: "um-install-unity-with-installers"
  name: "Install Unity using installer files"
  href: "install-unity-with-installers.html"
- uid: "um-instant-games"
  name: "Facebook Instant Games"
  href: "instant-games.html"
- uid: "um-instant-games-setup"
  name: "Facebook Instant Games setup process"
  href: "instant-games-setup.html"
- uid: "um-instant-games-templates"
  name: "Facebook Instant Games templates"
  href: "instant-games-templates.html"
- uid: "um-instant-games-upload"
  name: "Upload to Facebook Instant Games"
  href: "instant-games-upload.html"
- uid: "um-instantiating-prefabs"
  name: "Instantiating prefabs at runtime"
  href: "instantiating-prefabs.html"
- uid: "um-instantiating-prefabs-intro"
  name: "Introduction to instantiating prefabs"
  href: "instantiating-prefabs-intro.html"
- uid: "um-instantiating-prefabs-projectiles"
  name: "Instantiate projectiles and explosions"
  href: "instantiating-prefabs-projectiles.html"
- uid: "um-instantiating-prefabs-structure"
  name: "Build a structure with prefabs"
  href: "instantiating-prefabs-structure.html"
- uid: "um-intro-to-scripting"
  name: "Introduction to programming in Unity"
  href: "intro-to-scripting.html"
- uid: "um-intro-monetization"
  name: "Monetization and mobile ad mediation"
  href: "intro_monetization.html"
- uid: "um-2d-introduction"
  name: "Introduction to 2D"
  href: "introduction-2d.html"
- uid: "introduction-d3d12-device-filtering-asset"
  name: "Introduction to D3D12 Device Filtering Asset"
  href: "introduction-d3d12-device-filtering-asset.html"
- uid: "um-introduction-decals-projection"
  name: "Introduction to decals and projection"
  href: "introduction-decals-projection.html"
- uid: "um-hdr"
  name: "Introduction to high dynamic range (HDR)"
  href: "introduction-hdr.html"
- uid: "introduction-vulkan-device-filtering-asset"
  name: "Introduction to Vulkan Device Filtering Asset"
  href: "introduction-vulkan-device-filtering-asset.html"
- uid: "um-ios-app-slicing"
  name: "App slicing"
  href: "ios-app-slicing.html"
- uid: "um-ios-authorizations-in-unity"
  name: "iOS authorizations in Unity"
  href: "ios-authorizations-in-unity.html"
- uid: "um-ios-building-and-delivering"
  name: "Building and delivering for iOS"
  href: "ios-building-and-delivering.html"
- uid: "um-ios-detect-game-controllers"
  name: "Detect Game Controllers"
  href: "ios-detect-game-controllers.html"
- uid: "um-ios-developing"
  name: "Developing for iOS"
  href: "ios-developing.html"
- uid: "um-ios-device-simulator"
  name: "Device Simulator for iOS"
  href: "ios-device-simulator.html"
- uid: "um-ios-encryption-export-regulations"
  name: "Encryption export regulations"
  href: "ios-encryption-export-regulations.html"
- uid: "um-ios-environment-setup"
  name: "iOS environment setup"
  href: "ios-environment-setup.html"
- uid: "um-ios-game-controller-support"
  name: "Game Controller support"
  href: "ios-game-controller-support.html"
- uid: "um-ios-handle-game-controller-input"
  name: "Handle Game Controller input"
  href: "ios-handle-game-controller-input.html"
- uid: "um-ios-input"
  name: "Input for iOS devices"
  href: "ios-input.html"
- uid: "um-ios-input-overview"
  name: "iOS input overview"
  href: "ios-input-overview.html"
- uid: "um-ios-introducing"
  name: "Introducing iOS"
  href: "ios-introducing.html"
- uid: "um-ios-native-plugin-automated-integration"
  name: "Automated plug-in integration"
  href: "ios-native-plugin-automated-integration.html"
- uid: "um-ios-native-plugin-bonjour-sample"
  name: "Bonjour browser sample"
  href: "ios-native-plugin-bonjour-sample.html"
- uid: "um-ios-native-plugin-call"
  name: "Call native plug-ins for iOS"
  href: "ios-native-plugin-call.html"
- uid: "um-ios-native-plugin-call-back"
  name: "Callback from native code"
  href: "ios-native-plugin-call-back.html"
- uid: "um-ios-native-plugin-create"
  name: "Create a native plug-in for iOS"
  href: "ios-native-plugin-create.html"
- uid: "um-ios-native-plugin-use"
  name: "Use your native plug-in for iOS"
  href: "ios-native-plugin-use.html"
- uid: "um-ios-ondemand-resources"
  name: "On-demand resources"
  href: "ios-ondemand-resources.html"
- uid: "um-ios-profile-device"
  name: "Collecting performance data on an iOS device"
  href: "ios-profile-device.html"
- uid: "um-ios-requirements-and-compatibility"
  name: "iOS requirements and compatibility"
  href: "ios-requirements-and-compatibility.html"
- uid: "um-ios-testing-and-debugging"
  name: "Test and debug an iOS application"
  href: "ios-testing-and-debugging.html"
- uid: "um-iphone"
  name: "iOS"
  href: "iphone.html"
- uid: "um-iphone-api"
  name: "iOS Scripting"
  href: "iphone-API.html"
- uid: "um-iphone-build-process"
  name: "Build an iOS application"
  href: "iphone-BuildProcess.html"
- uid: "um-iphone-downloadable-content"
  name: "Prepare your application for in-app purchases"
  href: "iphone-Downloadable-Content.html"
- uid: "um-iphone-getting-started"
  name: "Getting started with iOS"
  href: "iphone-GettingStarted.html"
- uid: "um-iphone-internal-profiler"
  name: "Measure performance with the built-in profiler"
  href: "iphone-InternalProfiler.html"
- uid: "um-iphone-bugreporting"
  name: "Report crash bugs for iOS"
  href: "iphone-bugreporting.html"
- uid: "um-iphone-ios-optimization"
  name: "Optimize for mobile"
  href: "iphone-iOS-Optimization.html"
- uid: "um-iphone-performance"
  name: "Optimize performance for iOS"
  href: "iphone-performance.html"
- uid: "um-iphone-player-size-optimization"
  name: "Optimize the size of the iOS Player"
  href: "iphone-playerSizeOptimization.html"
- uid: "um-job-system"
  name: "Write multithreaded code with the job system"
  href: "job-system.html"
- uid: "um-job-system-copy-nativecontainer"
  name: "Copying NativeContainer structures"
  href: "job-system-copy-nativecontainer.html"
- uid: "um-job-system-creating-jobs"
  name: "Create and run a job"
  href: "job-system-creating-jobs.html"
- uid: "um-job-system-custom-nativecontainer"
  name: "Implement a custom native container"
  href: "job-system-custom-nativecontainer.html"
- uid: "um-job-system-custom-nativecontainer-example"
  name: "Custom NativeContainer example"
  href: "job-system-custom-nativecontainer-example.html"
- uid: "um-job-system-job-dependencies"
  name: "Job dependencies"
  href: "job-system-job-dependencies.html"
- uid: "um-job-system-jobs"
  name: "Jobs overview"
  href: "job-system-jobs.html"
- uid: "um-job-system-native-container"
  name: "Introduction to NativeContainer"
  href: "job-system-native-container.html"
- uid: "um-job-system-overview"
  name: "Job system overview"
  href: "job-system-overview.html"
- uid: "um-job-system-parallel-for-jobs"
  name: "Parallel jobs"
  href: "job-system-parallel-for-jobs.html"
- uid: "um-job-system-thread-safe"
  name: "Thread safe types"
  href: "job-system-thread-safe-types.html"
- uid: "um-joints-section"
  name: "Joints"
  href: "joints-section.html"
- uid: "um-json-serialization"
  name: "JSON Serialization"
  href: "json-serialization.html"
- uid: "key-concepts"
  name: "Key concepts"
  href: "key-concepts.html"
- uid: "um-keyboard-shortcut-concepts"
  name: "Keyboard shortcut concepts"
  href: "keyboard-shortcut-concepts.html"
- uid: "um-layermask-add"
  name: "Add a layer to a layerMask"
  href: "layermask-add.html"
- uid: "um-layermask-introduction"
  name: "Introduction to layerMasks"
  href: "layermask-introduction.html"
- uid: "um-layermask-remove"
  name: "Remove a layer from a layerMask"
  href: "layermask-remove.html"
- uid: "um-layermask-set"
  name: "Set a layerMask"
  href: "layermask-set.html"
- uid: "um-layers-and-layermasks"
  name: "Layers and layerMasks"
  href: "layers-and-layermasks.html"
- uid: "um-lens-flare-birp"
  name: "Lens flares in the Built-In Render Pipeline"
  href: "lens-flare-birp.html"
- uid: "um-lens-flare-introduction"
  name: "Introduction to lens flare effects"
  href: "lens-flare-introduction.html"
- uid: "um-light-probes-and-scene-loading"
  name: "Load Light Probes in multiple scenes"
  href: "light-probes-and-scene-loading.html"
- uid: "um-light-probes-troubleshooting"
  name: "Troubleshooting Light Probes"
  href: "light-probes-troubleshooting.html"
- uid: "um-lighting-ambient-light"
  name: "Add ambient light from the environment"
  href: "lighting-ambient-light.html"
- uid: "um-lighting-birp"
  name: "Lighting in the Built-In Render Pipeline"
  href: "lighting-birp.html"
- uid: "um-lighting-in-unity-workflow"
  name: "Lighting configuration workflow"
  href: "lighting-configuration-workflow.html"
- uid: "um-lighting-emissive-materials"
  name: "Emit light from a GameObject in the Built-In Render Pipeline"
  href: "lighting-emissive-materials.html"
- uid: "um-lighting-light-components"
  name: "Light components"
  href: "lighting-light-components.html"
- uid: "um-lighting-light-components-configuring"
  name: "Configuring Light components"
  href: "lighting-light-components-configuring.html"
- uid: "um-lighting-light-sources"
  name: "Light sources"
  href: "lighting-light-sources.html"
- uid: "um-lighting-mode"
  name: "Lighting Mode"
  href: "lighting-mode.html"
- uid: "um-lighting-mode-landing"
  name: "Configuring Mixed lights with Lighting Modes"
  href: "lighting-mode-landing.html"
- uid: "um-lighting-mode-runtime"
  name: "Adjust Mixed lights at runtime"
  href: "lighting-mode-runtime.html"
- uid: "lighting-optimize-builtin"
  name: "Optimize lighting in the Built-In Render Pipeline"
  href: "lighting-optimize-builtin.html"
- uid: "um-lighting-precomputed-data"
  name: "Introduction to lighting data"
  href: "lighting-precomputed-data.html"
- uid: "um-lighting-reference"
  name: "Lighting reference"
  href: "lighting-reference.html"
- uid: "um-lighting-window"
  name: "Lighting window reference"
  href: "lighting-window.html"
- uid: "um-line-rendering-introduction"
  name: "Rendering lines"
  href: "line-rendering-introduction.html"
- uid: "um-linear-color-space"
  name: "Introduction to linear color space in Unity"
  href: "linear-color-space.html"
- uid: "um-linear-color-space-landing"
  name: "Linear color space"
  href: "linear-color-space-landing.html"
- uid: "um-linear-rendering-linear-textures"
  name: "Linear textures"
  href: "linear-textures.html"
- uid: "um-linux"
  name: "Linux"
  href: "linux.html"
- uid: "um-linux-editor-troubleshooting"
  name: "Troubleshooting the Linux Editor issues"
  href: "linux-editor-troubleshooting.html"
- uid: "um-linux-il2cpp-crosscompiler"
  name: "Linux IL2CPP cross-compiler"
  href: "linux-il2cpp-crosscompiler.html"
- uid: "um-loading-texture-mesh-data-asynchronously"
  name: "Loading texture and mesh data asynchronously"
  href: "loading-texture-mesh-data-asynchronously.html"
- uid: "um-configure-mesh-lod"
  name: "Configure the LOD Group component"
  href: "lod-group-configure.html"
- uid: "um-simplifying-distant-meshes-with-level-of-detail-lod"
  name: "Optimize mesh rendering using level of detail (LOD)"
  href: "lod-landing.html"
- uid: "um-lod-group-landing"
  name: "LOD Group"
  href: "lod/lod-group-landing.html"
- uid: "um-lod-transitions-lod-group"
  name: "Make LOD Group transitions smooth"
  href: "lod/lod-transitions-lod-group.html"
- uid: "um-lod-transitions-mesh-lod"
  name: "Make Mesh LOD transitions smooth "
  href: "lod/lod-transitions-mesh-lod.html"
- uid: "um-mesh-lod-generate-lods"
  name: "Generate LODs on import"
  href: "lod/mesh-lod-generate-lods.html"
- uid: "um-mesh-lod-generator"
  name: "How the Mesh LOD generator works"
  href: "lod/mesh-lod-generator.html"
- uid: "um-mesh-lod-introduction"
  name: "Introduction to Mesh LOD"
  href: "lod/mesh-lod-introduction.html"
- uid: "um-mesh-lod-landing"
  name: "Mesh LOD"
  href: "lod/mesh-lod-landing.html"
- uid: "um-mesh-lod-quality"
  name: "Mesh LOD runtime quality"
  href: "lod/mesh-lod-quality.html"
- uid: "um-mesh-lod-troubleshooting"
  name: "Troubleshooting Mesh LOD visual artifacts"
  href: "lod/mesh-lod-troubleshooting.html"
- uid: "um-log-files"
  name: "Log files reference"
  href: "log-files.html"
- uid: "low-level-native-plugin-logging"
  name: "Native plug-in API for logging"
  href: "low-level-native-plugin-logging.html"
- uid: "um-low-level-native-plugin-memory-manager-api"
  name: "Native plug-in API for memory management"
  href: "low-level-native-plugin-memory-manager-api.html"
- uid: "um-low-level-native-plugin-memory-manager-api-reference"
  name: "IUnityMemoryManager API reference"
  href: "low-level-native-plugin-memory-manager-api-reference.html"
- uid: "um-low-level-native-plugin-rendering-extensions"
  name: "Native plug-in API for graphics and rendering"
  href: "low-level-native-plugin-rendering-extensions.html"
- uid: "um-low-level-native-plugin-shader-compiler-access"
  name: "Native plug-in API for shader compiler"
  href: "low-level-native-plugin-shader-compiler-access.html"
- uid: "um-macos-il2cpp-scripting-backend"
  name: "Use IL2CPP with macOS"
  href: "macOSIL2CPPScriptingBackend.html"
- uid: "um-macos-building"
  name: "Build a macOS application"
  href: "macos-building.html"
- uid: "um-macos-building-notarization"
  name: "Code sign and notarize your macOS application"
  href: "macos-building-notarization.html"
- uid: "um-macos-delivery"
  name: "Building and delivering for macOS"
  href: "macos-delivery.html"
- uid: "um-macos-distribution-mac-app-store"
  name: "Deliver applications to the Mac App Store"
  href: "macos-distribution-mac-app-store.html"
- uid: "um-macos-requirements-and-compatibility"
  name: "macOS requirements and compatibility"
  href: "macos-requirements-and-compatibility.html"
- uid: "um-macos-build-settings"
  name: "macOS build settings reference"
  href: "macosbuildsettings.html"
- uid: "um-macos-code-signing"
  name: "Code sign your application"
  href: "macoscodesigning.html"
- uid: "um-macos-development"
  name: "Developing for macOS"
  href: "macosdevelopment.html"
- uid: "um-macos-notarization-xcode"
  name: "Notarize with Xcode and command-line tools"
  href: "macosnotarizationxcode.html"
- uid: "um-macos-notarize-altool"
  name: "Notarize with altool"
  href: "macosnotarizealtool.html"
- uid: "um-manage-overlay-configurations"
  name: "Create and manage overlay configurations"
  href: "manage-overlay-configurations.html"
- uid: "um-manage-overlay-layouts"
  name: "Change the layout of an overlay"
  href: "manage-overlay-layouts.html"
- uid: "um-managed-code-debugging"
  name: "Debug C# code in Unity"
  href: "managed-code-debugging.html"
- uid: "um-managed-code-stripping"
  name: "Managed code stripping"
  href: "managed-code-stripping.html"
- uid: "managed-code-stripping-configure"
  name: "Configure managed code stripping"
  href: "managed-code-stripping-configure.html"
- uid: "um-managed-code-stripping-content"
  name: "How code stripping affects content"
  href: "managed-code-stripping-content.html"
- uid: "managed-code-stripping-marking-rules"
  name: "Unity linker marking rules reference"
  href: "managed-code-stripping-marking-rules.html"
- uid: "managed-code-stripping-preserving"
  name: "Preserving code using annotations"
  href: "managed-code-stripping-preserving.html"
- uid: "managed-code-stripping-xml-formatting"
  name: "Link XML formatting reference"
  href: "managed-code-stripping-xml-formatting.html"
- uid: "managed-debugging-troubleshooting"
  name: "Troubleshooting debugging"
  href: "managed-debugging-troubleshooting.html"
- uid: "um-managing-packages-api"
  name: "Package management with the scripting API"
  href: "managing-packages-api.html"
- uid: "um-managing-packages-manifest"
  name: "Package management with the project manifest file"
  href: "managing-packages-manifest.html"
- uid: "um-managing-packages-window"
  name: "Package management with the Package Manager window"
  href: "managing-packages-window.html"
- uid: "um-time-frame-management"
  name: "Managing time and frame rate"
  href: "managing-time-and-frame-rate.html"
- uid: "um-managing-update-order"
  name: "Managing update and execution order"
  href: "managing-update-order.html"
- uid: "um-material-properties-texture-properties"
  name: "Texture properties"
  href: "material-properties-texture-properties.html"
- uid: "um-material-validator-introduction"
  name: "Material Validator in the Built-In Render Pipeline "
  href: "material-validator-introduction.html"
- uid: "um-material-validator-make-shader-compatible"
  name: "Make a shader compatible with the Material Validator in the Built-In Render Pipeline"
  href: "material-validator-make-shader-compatible.html"
- uid: "um-material-validator-validate"
  name: "Validate and correct materials in the Built-In Render Pipeline"
  href: "material-validator-validate.html"
- uid: "um-materials-and-shaders"
  name: "Materials and shaders"
  href: "materials-and-shaders.html"
- uid: "um-materials-introduction"
  name: "Introduction to materials"
  href: "materials-introduction.html"
- uid: "um-materials-troubleshooting"
  name: "Material Validator in the Built-In Render Pipeline"
  href: "materials-troubleshooting.html"
- uid: "um-material-variant-concept"
  name: "Introduction to Material Variants"
  href: "materialvariant-concept.html"
- uid: "um-material-variant-hierarchy-concept"
  name: "Material Variant inheritance"
  href: "materialvariant-hierarchyconcept.html"
- uid: "um-material-variant-landing-page"
  name: "Material Variants"
  href: "materialvariant-landingpage.html"
- uid: "um-material-variant-tasks"
  name: "Create, modify, and apply Material Variants"
  href: "materialvariant-tasks.html"
- uid: "um-memory-allocator-customization"
  name: "Customizing native memory allocators"
  href: "memory-allocator-customization.html"
- uid: "um-mesh"
  name: "Meshes"
  href: "mesh.html"
- uid: "um-mesh-colliders"
  name: "Mesh colliders"
  href: "mesh-colliders.html"
- uid: "um-mesh-colliders-introduction"
  name: "Introduction to Mesh colliders"
  href: "mesh-colliders-introduction.html"
- uid: "um-mesh-components-reference"
  name: "Mesh components reference"
  href: "mesh-components-reference.html"
- uid: "um-mesh-data-deformable-meshes"
  name: "Mesh data for deformable meshes"
  href: "mesh-data-deformable-meshes.html"
- uid: "um-mesh-index-data"
  name: "Mesh index data"
  href: "mesh-index-data.html"
- uid: "um-mesh-introduction"
  name: "Introduction to meshes"
  href: "mesh-introduction.html"
- uid: "um-mesh-select-mesh-asset"
  name: "Select the mesh asset of a GameObject"
  href: "mesh-select-mesh-asset.html"
- uid: "um-mesh-topology-data"
  name: "Mesh topology data"
  href: "mesh-topology-data.html"
- uid: "um-mesh-vertex-data"
  name: "Mesh vertex data"
  href: "mesh-vertex-data.html"
- uid: "um-metal-debug"
  name: "Debug Metal graphics"
  href: "metal-debug.html"
- uid: "um-metal-optimize"
  name: "Optimize Metal graphics"
  href: "metal-optimize.html"
- uid: "um-metal-requirements-and-compatibility"
  name: "Metal requirements and compatibility"
  href: "metal-requirements-and-compatibility.html"
- uid: "um-mobile-accessibility"
  name: "Accessibility for mobile applications"
  href: "mobile-accessibility.html"
- uid: "um-models"
  name: "Models"
  href: "models.html"
- uid: "um-models-importing"
  name: "Importing models into Unity"
  href: "models-importing.html"
- uid: "um-models-preparing"
  name: "Preparing your model files for export"
  href: "models-preparing.html"
- uid: "um-multiplayer"
  name: "Multiplayer"
  href: "multiplayer.html"
- uid: "um-multiplayer-center"
  name: "Use the Multiplayer Center"
  href: "multiplayer-center.html"
- uid: "um-multiplayer-overview"
  name: "Unity multiplayer overview"
  href: "multiplayer-overview.html"
- uid: "um-multiple-cameras-birp"
  name: "Set the order of multiple cameras"
  href: "multiple-cameras-birp.html"
- uid: "um-naming-scripts"
  name: "Naming scripts"
  href: "naming-scripts.html"
- uid: "um-native-plugin-interface"
  name: "Native plug-in APIs"
  href: "native-plugin-interface.html"
- uid: "native-plugin-interface-introduction"
  name: "Introduction to native plug-in API"
  href: "native-plugin-interface-introduction.html"
- uid: "um-net-social-api"
  name: "Social API"
  href: "net-SocialAPI.html"
- uid: "um-scripting-concepts"
  name: "Object-oriented development"
  href: "object-oriented-development.html"
- uid: "um-occlusion-culling-dynamic-gameobjects"
  name: "Cull moving GameObjects"
  href: "occlusion-culling-dynamic-gameobjects.html"
- uid: "um-occlusion-culling-getting-started"
  name: "Set up a scene for occlusion culling"
  href: "occlusion-culling-getting-started.html"
- uid: "um-occlusion-culling-scene-loading"
  name: "Set up multiple scenes for occlusion culling"
  href: "occlusion-culling-scene-loading.html"
- uid: "um-occlusion-culling-troubleshooting"
  name: "Troubleshooting occlusion culling"
  href: "occlusion-culling-troubleshooting.html"
- uid: "um-occlusion-culling-window"
  name: "Occlusion Culling window reference"
  href: "occlusion-culling-window.html"
- uid: "um-optimizing-draw-calls"
  name: "Introduction to optimizing draw calls"
  href: "optimizing-draw-calls.html"
- uid: "optimizing-draw-calls-choose-method"
  name: "Choose a method for optimizing draw calls"
  href: "optimizing-draw-calls-choose-method.html"
- uid: "um-output-to-render-texture"
  name: "Render a camera view to a Render Texture"
  href: "output-to-render-texture.html"
- uid: "um-overlays"
  name: "Overlays"
  href: "overlays.html"
- uid: "um-overlays-custom"
  name: "Create your own overlay"
  href: "overlays-custom.html"
- uid: "um-overview-of-dot-net-in-unity"
  name: "Unity .NET features"
  href: "overview-of-dot-net-in-unity.html"
- uid: "pack-build"
  name: "Built-in packages"
  href: "pack-build.html"
- uid: "pack-core"
  name: "Core packages"
  href: "pack-core.html"
- uid: "um-pack-deprecated"
  name: "Deprecated packages"
  href: "pack-deprecated.html"
- uid: "um-pack-exp"
  name: "Experimental packages"
  href: "pack-exp.html"
- uid: "pack-keys"
  name: "Packages by keywords "
  href: "pack-keys.html"
- uid: "pack-preview"
  name: "Pre-release packages"
  href: "pack-preview.html"
- uid: "pack-safe"
  name: "Released packages"
  href: "pack-safe.html"
- uid: "um-package-inspection"
  name: "Package inspection"
  href: "package-inspection.html"
- uid: "um-package-manager-caches"
  name: "Package Manager caches"
  href: "package-manager-caches.html"
- uid: "um-particle-animation"
  name: "Particle animations"
  href: "particle-animation.html"
- uid: "um-particle-appearance"
  name: "Particle appearance"
  href: "particle-appearance.html"
- uid: "um-particle-collisions"
  name: "Particle collisions"
  href: "particle-collisions.html"
- uid: "um-particle-color"
  name: "Change particle color"
  href: "particle-color.html"
- uid: "um-particle-emissions-emitters"
  name: "Particle emissions and emitters"
  href: "particle-emissions-emitters.html"
- uid: "um-particle-lights-trails"
  name: "Particle lights and trails"
  href: "particle-lights-trails.html"
- uid: "um-particle-movement"
  name: "Particle movement"
  href: "particle-movement.html"
- uid: "um-particle-movement-patterns"
  name: "Particle movement patterns"
  href: "particle-movement-patterns.html"
- uid: "um-particle-physics"
  name: "Particle physics"
  href: "particle-physics.html"
- uid: "um-particle-physics-forces"
  name: "Particle physics forces"
  href: "particle-physics-forces.html"
- uid: "um-particle-rendering-shading"
  name: "Particle rendering and shading"
  href: "particle-rendering-shading.html"
- uid: "um-particle-rotation"
  name: "Particle rotation"
  href: "particle-rotation.html"
- uid: "um-particle-size"
  name: "Particle size"
  href: "particle-size.html"
- uid: "um-particle-system-job-system-integration"
  name: "Optimize the Particle System with the C# Job System"
  href: "particle-system-job-system-integration.html"
- uid: "um-particle-system-optimization"
  name: "Particle System optimization in the Built-In Render Pipeline"
  href: "particle-system-optimization.html"
- uid: "um-particle-triggers"
  name: "Particle triggers"
  href: "particle-triggers.html"
- uid: "um-particle-velocity"
  name: "Particle velocity"
  href: "particle-velocity.html"
- uid: "um-per-force-integration"
  name: "Perforce Integration"
  href: "perForceIntegration.html"
- uid: "um-performance-bucket-allocator"
  name: "Bucket allocator example"
  href: "performance-bucket-allocator.html"
- uid: "um-performance-disabling-garbage-collection"
  name: "Configuring garbage collection"
  href: "performance-disabling-garbage-collection.html"
- uid: "um-performance-dual-thread-allocator"
  name: "Dual thread allocator example"
  href: "performance-dual-thread-allocator.html"
- uid: "um-performance-dynamic-heap-allocator"
  name: "Dynamic heap allocator example"
  href: "performance-dynamic-heap-allocator.html"
- uid: "um-performance-garbage-collector"
  name: "Garbage collector overview"
  href: "performance-garbage-collector.html"
- uid: "um-performance-gc-avoid-reflection"
  name: "Avoid C# reflection overhead"
  href: "performance-gc-avoid-reflection.html"
- uid: "um-performance-incremental-garbage-collection"
  name: "Garbage collection modes"
  href: "performance-incremental-garbage-collection.html"
- uid: "um-performance-managed-memory"
  name: "Managed memory"
  href: "performance-managed-memory.html"
- uid: "um-performance-managed-memory-introduction"
  name: "Managed memory introduction"
  href: "performance-managed-memory-introduction.html"
- uid: "um-performance-memory"
  name: "Memory in Unity"
  href: "performance-memory.html"
- uid: "um-performance-memory-overview"
  name: "Memory in Unity introduction"
  href: "performance-memory-overview.html"
- uid: "um-performance-native-allocators"
  name: "Native memory allocators"
  href: "performance-native-allocators.html"
- uid: "um-performance-native-memory"
  name: "Native memory"
  href: "performance-native-memory.html"
- uid: "performance-native-memory-allocator-examples"
  name: "Native memory allocator examples"
  href: "performance-native-memory-allocator-examples.html"
- uid: "performance-native-memory-allocator-reference"
  name: "Native memory allocators reference"
  href: "performance-native-memory-allocator-reference.html"
- uid: "um-performance-native-memory-introduction"
  name: "Native memory introduction"
  href: "performance-native-memory-introduction.html"
- uid: "um-performance-optimizing-array"
  name: "Optimizing arrays"
  href: "performance-optimizing-arrays.html"
- uid: "um-performance-garbage-collection-best-practices"
  name: "Optimizing your code for managed memory"
  href: "performance-optimizing-code-managed-memory.html"
- uid: "um-performance-profiler-traces"
  name: "Analyzing Profiler traces"
  href: "performance-profiler-traces.html"
- uid: "um-performance-profiling-tools"
  name: "Profiling tools reference"
  href: "performance-profiling-tools.html"
- uid: "um-performance-reference-types"
  name: "Reference type management"
  href: "performance-reference-types.html"
- uid: "um-performance-reusable-code"
  name: "Using coding patterns with reusable memory "
  href: "performance-reusable-code.html"
- uid: "um-performance-threadsafe-linear-allocator"
  name: "Thread-safe linear allocator example"
  href: "performance-threadsafe-linear-allocator.html"
- uid: "um-performance-tls-stack-allocator"
  name: "Thread Local Storage stack allocator example"
  href: "performance-tls-stack-allocator.html"
- uid: "um-performance-track-garbage-collection"
  name: "Tracking garbage collection allocations"
  href: "performance-track-garbage-collection.html"
- uid: "performance-unmanaged-memory"
  name: "Unmanaged C# memory"
  href: "performance-unmanaged-memory.html"
- uid: "um-physics-articulations"
  name: "Introduction to physics articulations"
  href: "physics-articulations.html"
- uid: "um-physics-multi-scene"
  name: "Multi-scene physics"
  href: "physics-multi-scene.html"
- uid: "um-physics-optimization"
  name: "Optimize physics performance"
  href: "physics-optimization.html"
- uid: "um-physics-optimization-collision-callbacks"
  name: "Optimize collision callbacks"
  href: "physics-optimization-collision-callbacks.html"
- uid: "um-physics-optimization-cpu"
  name: "Optimize the physics system for CPU usage"
  href: "physics-optimization-cpu.html"
- uid: "um-physics-optimization-cpu-broad-phase"
  name: "Select a broad phase pruning algorithm "
  href: "physics-optimization-cpu-broad-phase.html"
- uid: "um-physics-optimization-cpu-collider-types"
  name: "Collider types and performance"
  href: "physics-optimization-cpu-collider-types.html"
- uid: "um-physics-optimization-cpu-collision-layers"
  name: "Use the layer collision matrix to reduce overlaps"
  href: "physics-optimization-cpu-collision-layers.html"
- uid: "um-physics-optimization-cpu-frequency"
  name: "Set fixed timestep to optimize physics simulation frequency"
  href: "physics-optimization-cpu-frequency.html"
- uid: "um-physics-optimization-cpu-manual-simulation"
  name: "Manually set physics simulation"
  href: "physics-optimization-cpu-manual-simulation.html"
- uid: "um-physics-optimization-cpu-mesh-cooking-options"
  name: "Configure Mesh Collider component cooking options for optimization"
  href: "physics-optimization-cpu-mesh-cooking-options.html"
- uid: "um-physics-optimization-cpu-query-only"
  name: "Optimize physics for query-only or non-simulating games"
  href: "physics-optimization-cpu-query-only.html"
- uid: "um-physics-optimization-cpu-rigidbody-collision-modes"
  name: "Optimize Rigidbody component collision detection modes"
  href: "physics-optimization-cpu-rigidbody-collision-modes.html"
- uid: "um-physics-optimization-cpu-rigidbody-sleeping"
  name: "Use Rigidbody sleeping to improve physics performance "
  href: "physics-optimization-cpu-rigidbody-sleeping.html"
- uid: "um-physics-optimization-cpu-rigidbody-solver"
  name: "Adjust Rigidbody component solver iterations"
  href: "physics-optimization-cpu-rigidbody-solver.html"
- uid: "um-physics-optimization-cpu-static-colliders"
  name: "Move static colliders to prevent performance issues"
  href: "physics-optimization-cpu-static-colliders.html"
- uid: "um-physics-optimization-cpu-transform-sync"
  name: "Optimize transform value syncing"
  href: "physics-optimization-cpu-transform-sync.html"
- uid: "um-physics-optimization-memory"
  name: "Optimize the physics system for memory usage"
  href: "physics-optimization-memory.html"
- uid: "um-physics-optimization-raycasts-queries"
  name: "Optimize raycasts and other physics queries"
  href: "physics-optimization-raycasts-queries.html"
- uid: "um-physics-performance-issues"
  name: "Understand physics performance issues"
  href: "physics-performance-issues.html"
- uid: "um-platform-dependent-compilation"
  name: "Conditional compilation in Unity"
  href: "platform-dependent-compilation.html"
- uid: "um-play-asset-delivery"
  name: "Play Asset Delivery"
  href: "play-asset-delivery.html"
- uid: "um-player-loop-customizing"
  name: "Customizing the Player loop"
  href: "player-loop-customizing.html"
- uid: "um-player-settings-windows"
  name: "Windows Player settings"
  href: "playersettings-windows.html"
- uid: "um-plugin-inspector"
  name: "Import and configure plug-ins "
  href: "plug-in-inspector.html"
- uid: "um-plugins"
  name: "Integrating third-party code libraries (plug-ins)"
  href: "plug-ins.html"
- uid: "um-plugins-for-desktop"
  name: "Building plug-ins for desktop platforms"
  href: "plug-ins-for-desktop.html"
- uid: "um-using-dll"
  name: "Managed plug-ins"
  href: "plug-ins-managed.html"
- uid: "um-native-plugins"
  name: "Native plug-ins"
  href: "plug-ins-native.html"
- uid: "um-position-overlay"
  name: "Position an overlay"
  href: "position-overlay.html"
- uid: "um-post-processing-and-full-screen-effects"
  name: "Post-processing"
  href: "post-processing-and-full-screen-effects.html"
- uid: "um-post-processing-effect-availability-reference"
  name: "Post-processing effect availability reference"
  href: "post-processing-effect-availability-reference.html"
- uid: "um-editing-prefab-via-instance"
  name: "Prefab instance Inspector reference"
  href: "prefab-instance-inspector-reference.html"
- uid: "um-prefabs-introduction"
  name: "Introduction to prefabs"
  href: "prefabs-introduction.html"
- uid: "prefabs-override"
  name: "Overriding prefab instance data"
  href: "prefabs-override.html"
- uid: "um-prepare-materials-projection"
  name: "Prepare materials for projection in the Built-In Render Pipeline"
  href: "prepare-materials-projection.html"
- uid: "um-prepare-mesh-for-mesh-collider"
  name: "Prepare a Mesh for Mesh colliders"
  href: "prepare-mesh-for-mesh-collider.html"
- uid: "um-presets-creating-using"
  name: "Create presets to save and reuse settings"
  href: "presets-creating-using.html"
- uid: "um-primitive-colliders"
  name: "Primitive collider shapes"
  href: "primitive-colliders.html"
- uid: "um-primitive-colliders-introduction"
  name: "Introduction to primitive collider shapes"
  href: "primitive-colliders-introduction.html"
- uid: "um-profile-rendering"
  name: "Collect rendering performance data"
  href: "profile-rendering.html"
- uid: "um-profiler-add-counters-code"
  name: "Adding profiler counters to your code"
  href: "profiler-add-counters-code.html"
- uid: "um-profiler-add-markers-code"
  name: "Adding profiler markers to your code"
  href: "profiler-add-markers-code.html"
- uid: "um-profiler-adding-information-code"
  name: "Adding profiling information to your code"
  href: "profiler-adding-information-code.html"
- uid: "um-profiler-adding-information-code-intro"
  name: "Adding profiling information to your code introduction"
  href: "profiler-adding-information-code-intro.html"
- uid: "um-profiler-asset-loading-module"
  name: "Asset Loading Profiler module reference"
  href: "profiler-asset-loading-module.html"
- uid: "um-profiler-build-settings-reference"
  name: "Build Profiles Profiler settings"
  href: "profiler-build-settings-reference.html"
- uid: "um-profiler-collect-data"
  name: "Collect performance data"
  href: "profiler-collect-data.html"
- uid: "um-profiler-command-line-arguments"
  name: "Profiler command line arguments"
  href: "profiler-command-line-arguments.html"
- uid: "um-profiler-counters-reference"
  name: "Profiler counters reference"
  href: "profiler-counters-reference.html"
- uid: "um-profiler-cpu-lp"
  name: "CPU performance data"
  href: "profiler-cpu.html"
- uid: "um-profiler-cpu-introduction"
  name: "CPU Usage Profiler module introduction"
  href: "profiler-cpu-introduction.html"
- uid: "um-profiler-cpu-navigating"
  name: "Navigating the CPU Usage Profiler module"
  href: "profiler-cpu-navigating.html"
- uid: "um-profiler-creating-custom-counters"
  name: "Visualizing profiler counters"
  href: "profiler-creating-custom-counters.html"
- uid: "um-profiler-creating-custom-modules"
  name: "Create a Profiler module"
  href: "profiler-creating-custom-modules.html"
- uid: "um-profiler-customizing"
  name: "Customizing Profiler modules"
  href: "profiler-customizing.html"
- uid: "um-profiler-customizing-details-view"
  name: "Create a Profiler module detail panel"
  href: "profiler-customizing-details-view.html"
- uid: "um-profiler-deep-profiling"
  name: "Instrument all function calls"
  href: "profiler-deep-profiling.html"
- uid: "um-profiler-file-access-module"
  name: "File Access Profiler module reference"
  href: "profiler-file-access-module.html"
- uid: "um-profiler-introduction"
  name: "Profiler introduction"
  href: "profiler-introduction.html"
- uid: "um-profiler-markers"
  name: "Profiler markers reference"
  href: "profiler-markers.html"
- uid: "um-profiler-memory-lp"
  name: "Memory performance data"
  href: "profiler-memory.html"
- uid: "um-profiler-memory-counters-players"
  name: "Accessing memory counters in players"
  href: "profiler-memory-counters-players.html"
- uid: "um-profiler-memory-introduction"
  name: "Memory Profiler module introduction"
  href: "profiler-memory-introduction.html"
- uid: "um-profiler-module-editor"
  name: "Profiler Module Editor reference"
  href: "profiler-module-editor.html"
- uid: "um-profiler-modules-activate"
  name: "Activating and enabling Profiler modules"
  href: "profiler-modules-activate.html"
- uid: "um-profiler-modules-introduction"
  name: "Profiler modules introduction"
  href: "profiler-modules-introduction.html"
- uid: "um-profiler-play-edit-samples"
  name: "Play mode and Editor profile samples"
  href: "profiler-play-edit-samples.html"
- uid: "um-profiler-preferences-reference"
  name: "Profiler Preferences reference"
  href: "profiler-preferences-reference.html"
- uid: "um-profiler-profiling-applications"
  name: "Connecting the Profiler to a data source"
  href: "profiler-profiling-applications.html"
- uid: "um-profiler-standalone-process"
  name: "Running the Profiler in its own process"
  href: "profiler-standalone-process.html"
- uid: "um-profiler-video-profiler-module"
  name: "Video Profiler module reference"
  href: "profiler-video-profiler-module.html"
- uid: "um-profiler-virtual-texturing-module"
  name: "Virtual Texturing Profiler module"
  href: "profiler-virtual-texturing-module.html"
- uid: "um-profiler-visualizing-data"
  name: "Visualizing performance data"
  href: "profiler-visualizing-data.html"
- uid: "um-profiler-window-navigating"
  name: "Navigating the Profiler window"
  href: "profiler-window-navigating.html"
- uid: "um-profiling-collect-data-introduction"
  name: "Collect performance data introduction"
  href: "profiling-collect-data-introduction.html"
- uid: "um-profiling-edit-mode"
  name: "Collect performance data about the Unity Editor"
  href: "profiling-edit-mode.html"
- uid: "um-profiling-landing"
  name: "Graphics performance and profiling reference"
  href: "profiling-landing.html"
- uid: "um-profiling-play-mode"
  name: "Collect performance data in Play mode"
  href: "profiling-play-mode.html"
- uid: "um-profiling-target-device"
  name: "Collect performance data on a target platform"
  href: "profiling-target-device.html"
- uid: "um-programming-math"
  name: "Programming with mathematics"
  href: "programming-math.html"
- uid: "um-progressive-lightmapper"
  name: "Select the CPU or GPU for baking"
  href: "progressive-lightmapper.html"
- uid: "um-properties"
  name: "Adding functionality to objects at runtime"
  href: "properties.html"
- uid: "um-property-bags"
  name: "Property bags"
  href: "property-bags.html"
- uid: "um-property-paths"
  name: "Property paths"
  href: "property-paths.html"
- uid: "um-property-visitors"
  name: "Property visitors"
  href: "property-visitors.html"
- uid: "um-property-visitors-low-level-api"
  name: "Use low-level APIs to create a property visitor"
  href: "property-visitors-low-level-api.html"
- uid: "um-property-visitors-property-visitor"
  name: "Use PropertyVisitor to create a property visitor"
  href: "property-visitors-propertyvisitor.html"
- uid: "um-qnx"
  name: "QNX"
  href: "qnx.html"
- uid: "um-qnx-autodetect-plugins"
  name: "Autodetect plug-ins for QNX"
  href: "qnx-autodetect-plugins.html"
- uid: "um-qnx-build-and-deliver"
  name: "Build and deliver for QNX"
  href: "qnx-build-and-deliver.html"
- uid: "um-qnx-build-command-line"
  name: "Build for QNX from the command line"
  href: "qnx-build-command-line.html"
- uid: "um-qnx-build-settings"
  name: "QNX build settings reference"
  href: "qnx-build-settings.html"
- uid: "um-qnx-deploy"
  name: "Deploy a QNX project"
  href: "qnx-deploy.html"
- uid: "um-qnx-develop"
  name: "Develop for QNX"
  href: "qnx-develop.html"
- uid: "um-qnx-environment-setup"
  name: "Set up your environment for QNX"
  href: "qnx-environment-setup.html"
- uid: "um-qnx-get-started"
  name: "Get started with QNX"
  href: "qnx-get-started.html"
- uid: "um-qnx-install-editor"
  name: "Install the platform package for QNX"
  href: "qnx-install-editor.html"
- uid: "um-qnx-optional-features"
  name: "Enable optional features for QNX"
  href: "qnx-optional-features.html"
- uid: "um-qnx-player-settings"
  name: "QNX Player settings reference"
  href: "qnx-player-settings.html"
- uid: "um-qnx-touch-input"
  name: "Support touch input for QNX"
  href: "qnx-touch-input.html"
- uid: "um-qnx-troubleshooting"
  name: "Troubleshooting the QNX Player"
  href: "qnx-troubleshooting.html"
- uid: "um-ragdoll-physics-section"
  name: "Ragdoll physics"
  href: "ragdoll-physics-section.html"
- uid: "um-realtime-gi-using-enlighten"
  name: "Introduction to Realtime Global Illumination using Enlighten"
  href: "realtime-gi-using-enlighten.html"
- uid: "um-realtime-gi-using-enlighten-landing"
  name: "Creating lightmaps at runtime with Enlighten Realtime Global Illumination"
  href: "realtime-gi-using-enlighten-landing.html"
- uid: "um-realtime-gi-using-enlighten-optimize"
  name: "Optimize Enlighten Realtime Global Illumination"
  href: "realtime-gi-using-enlighten-optimize.html"
- uid: "um-realtime-gi-using-enlighten-use"
  name: "Enable Enlighten Realtime Global Illumination"
  href: "realtime-gi-using-enlighten-use.html"
- uid: "um-reduce-draw-calls-landing"
  name: "Optimize rendering lots of objects"
  href: "reduce-draw-calls-landing.html"
- uid: "um-reduce-draw-calls-landing-urp"
  name: "Optimizing draw calls in URP"
  href: "reduce-draw-calls-landing-urp.html"
- uid: "um-reflections-landing"
  name: "Reflections"
  href: "reflections-landing.html"
- uid: "um-render-pipelines"
  name: "Render pipelines"
  href: "render-pipelines.html"
- uid: "render-pipelines-feature-comparison"
  name: "Render pipeline feature comparison"
  href: "render-pipelines-feature-comparison.html"
- uid: "um-render-pipelines-overview"
  name: "Introduction to render pipelines"
  href: "render-pipelines-overview.html"
- uid: "um-render-pipelines-set-up"
  name: "Set up a render pipeline"
  href: "render-pipelines-set-up.html"
- uid: "um-render-texture-landing"
  name: "Rendering to a texture"
  href: "render-texture-landing.html"
- uid: "um-rendering-lines"
  name: "Rendering lines"
  href: "rendering-lines.html"
- uid: "rendering-paths-introduction"
  name: "Rendering paths in Unity"
  href: "rendering-paths-introduction.html"
- uid: "um-rendering-trails"
  name: "Rendering trails"
  href: "rendering-trails.html"
- uid: "resolution-scale"
  name: "Changing resolution scale"
  href: "resolution-scale.html"
- uid: "resolution-scale-introduction"
  name: "Introduction to changing resolution scale"
  href: "resolution-scale-introduction.html"
- uid: "um-rigidbody-configure-colliders"
  name: "Configure Rigidbody Colliders "
  href: "rigidbody-configure-colliders.html"
- uid: "um-rigidbody-constant-force"
  name: "Apply constant force to a Rigidbody"
  href: "rigidbody-constant-force.html"
- uid: "um-rigidbody-interpolation"
  name: "Apply interpolation to a Rigidbody"
  href: "rigidbody-interpolation.html"
- uid: "um-rigidbody-physics-section"
  name: "Rigidbody physics"
  href: "rigidbody-physics-section.html"
- uid: "um-roslyn-analyzers"
  name: "Roslyn analyzers and source generators"
  href: "roslyn-analyzers.html"
- uid: "roslyn-analyzers-additional-files"
  name: "Additional files for Roslyn analyzers and source generators"
  href: "roslyn-analyzers-additional-files.html"
- uid: "um-rotation-orientation"
  name: "Rotation and orientation"
  href: "rotation-orientation.html"
- uid: "um-ruleset-files"
  name: "Create rule set files"
  href: "ruleset-files.html"
- uid: "um-scene-reloading"
  name: "Enter Play mode with scene reload disabled"
  href: "scene-reloading.html"
- uid: "um-scene-templates"
  name: "Scene Templates"
  href: "scene-templates.html"
- uid: "um-scene-templates-creating"
  name: "Creating scene templates"
  href: "scene-templates-creating.html"
- uid: "um-scene-templates-customizing-scene-instantiation"
  name: "Customizing new scene creation"
  href: "scene-templates-customizing-scene-instantiation.html"
- uid: "um-scene-templates-editing"
  name: "Editing scene templates"
  href: "scene-templates-editing.html"
- uid: "um-scene-templates-settings"
  name: "Scene template settings"
  href: "scene-templates-settings.html"
- uid: "um-scenes-working-with"
  name: "Creating, loading, and saving Scenes"
  href: "scenes-working-with.html"
- uid: "um-script-animation-window-event"
  name: "Add an Animation Event"
  href: "script-AnimationWindowEvent.html"
- uid: "um-script-terrain"
  name: "Terrain"
  href: "script-Terrain.html"
- uid: "um-script-vfx-property-binder"
  name: "Property Binder component"
  href: "script-VFXPropertyBinder.html"
- uid: "um-script-compilation"
  name: "Script compilation"
  href: "script-compilation.html"
- uid: "um-script-compile-order-folders"
  name: "Special folders and script compilation order"
  href: "script-compile-order-folders.html"
- uid: "script-execution-order"
  name: "Script execution order"
  href: "script-execution-order.html"
- uid: "um-script-serialization"
  name: "Script serialization"
  href: "script-serialization.html"
- uid: "um-script-serialization-best-practices"
  name: "Serialization best practices"
  href: "script-serialization-best-practices.html"
- uid: "um-script-serialization-custom-serialization"
  name: "Custom serialization"
  href: "script-serialization-custom-serialization.html"
- uid: "um-script-serialization-how-unity-uses"
  name: "How Unity uses serialization"
  href: "script-serialization-how-unity-uses.html"
- uid: "um-script-serialization-rules"
  name: "Serialization rules"
  href: "script-serialization-rules.html"
- uid: "um-scriptable-render-pipeline-introduction"
  name: "Scriptable Render Pipeline fundamentals"
  href: "scriptable-render-pipeline-introduction.html"
- uid: "um-scripting-section"
  name: "Programming in Unity"
  href: "scripting.html"
- uid: "um-scripting-backends"
  name: "Scripting backends"
  href: "scripting-backends.html"
- uid: "um-il2cpp"
  name: "IL2CPP Overview"
  href: "scripting-backends-il2cpp.html"
- uid: "um-mono"
  name: "Mono overview"
  href: "scripting-backends-mono.html"
- uid: "um-scripting-get-started"
  name: "Get started with programming in Unity"
  href: "scripting-get-started.html"
- uid: "um-scripting-tools-ides"
  name: "Integrated development environment (IDE) support"
  href: "scripting-ide-support.html"
- uid: "um-scripting-optimization"
  name: "Code optimization"
  href: "scripting-optimization.html"
- uid: "um-scripting-restrictions"
  name: "Scripting restrictions"
  href: "scripting-restrictions.html"
- uid: "um-scripting-symbol-reference"
  name: "Unity scripting symbol reference"
  href: "scripting-symbol-reference.html"
- uid: "um-vector-cookbook"
  name: "Moving objects with vectors"
  href: "scripting-vectors.html"
- uid: "um-scriptmultiplescenes"
  name: "Use scripts to edit multiple scenes"
  href: "scriptmultiplescenes.html"
- uid: "search-actions"
  name: "Act on search results"
  href: "search-actions.html"
- uid: "um-search-adb"
  name: "Search the Asset Database"
  href: "search-adb.html"
- uid: "um-search-additional-searchfilters"
  name: "Additional Search filters"
  href: "search-additional-searchfilters.html"
- uid: "um-search-advanced-object-picker"
  name: "Use the Advanced Object Picker"
  href: "search-advanced-object-picker.html"
- uid: "um-search-api"
  name: "Execute Static API methods"
  href: "search-api.html"
- uid: "um-search-asset-store"
  name: "Search the Unity Asset Store"
  href: "search-asset-store.html"
- uid: "um-search-assets"
  name: "Search assets with the Project search provider"
  href: "search-assets.html"
- uid: "search-by-provider"
  name: "Search provider references"
  href: "search-by-provider.html"
- uid: "um-search-calculator"
  name: "The calculator"
  href: "search-calculator.html"
- uid: "um-search-expression-functions-ref"
  name: "Functions reference"
  href: "search-expression-functions-ref.html"
- uid: "um-search-expressions"
  name: "Search expressions"
  href: "search-expressions.html"
- uid: "search-external-sources-overview"
  name: "Search external sources"
  href: "search-external-sources-overview.html"
- uid: "um-search-files"
  name: "Search for files"
  href: "search-files.html"
- uid: "search-files-presets-overview"
  name: "Search files and presets"
  href: "search-files-presets-overview.html"
- uid: "um-search-filters"
  name: "Focus searches with search providers"
  href: "search-filter-by-provider.html"
- uid: "um-search-index-manager"
  name: "Manage search indices"
  href: "search-index-manager.html"
- uid: "search-interface-and-actions-overview"
  name: "Search the Unity Editor interface and actions"
  href: "search-interface-and-actions-overview.html"
- uid: "search-logs"
  name: "Search logs"
  href: "search-logs.html"
- uid: "search-manage-providers"
  name: "Activate and deactivate search providers"
  href: "search-manage-providers.html"
- uid: "search-manage-queries"
  name: "Manage search queries"
  href: "search-manage-queries.html"
- uid: "um-search-menus"
  name: "Search the Unity Editor main menu"
  href: "search-menus.html"
- uid: "um-search-overview"
  name: "Unity Search"
  href: "search-overview.html"
- uid: "um-search-packages"
  name: "Search for packages"
  href: "search-packages.html"
- uid: "search-performance"
  name: "Search performance trackers"
  href: "search-performance.html"
- uid: "search-performance-and-debugging-overview"
  name: "Search performance and debugging"
  href: "search-performance-and-debugging-overview.html"
- uid: "search-presets"
  name: "Search presets"
  href: "search-presets.html"
- uid: "search-profiler-markers"
  name: "Search profiler markers"
  href: "search-profiler-markers.html"
- uid: "um-search-scene-project-landing"
  name: "Search your project and scenes"
  href: "search-project-and-scenes-overview.html"
- uid: "um-search-query-operators"
  name: "Search query operators"
  href: "search-query-operators.html"
- uid: "um-search-scene"
  name: "Search GameObjects with the Hierarchy search provider"
  href: "search-scene.html"
- uid: "um-search-settings"
  name: "Search settings and preferences"
  href: "search-settings.html"
- uid: "um-search-tables"
  name: "Manage results tables"
  href: "search-tables.html"
- uid: "search-textual-query"
  name: "Textual query references"
  href: "search-textual-query.html"
- uid: "search-use-provider"
  name: "Use search providers"
  href: "search-use-provider.html"
- uid: "search-visual-query"
  name: "Visual query builder reference"
  href: "search-visual-query.html"
- uid: "um-search-window-reference"
  name: "Launch and use the Search window"
  href: "search-window-reference.html"
- uid: "um-services-settings"
  name: "Services"
  href: "services-settings.html"
- uid: "um-set-culling-mode"
  name: "Set the culling mode in a shader"
  href: "set-culling-mode.html"
- uid: "um-linear-rendering-linear-or-gamma-workflow"
  name: "Set a project's color space"
  href: "set-project-color-space.html"
- uid: "um-quickstart-2d-setup"
  name: "Set up a project for 2D games"
  href: "setup-project-2d-game.html"
- uid: "um-setupmultiplescenes"
  name: "Set up multiple scenes"
  href: "setupmultiplescenes.html"
- uid: "um-shader-normal-bumped-diffuse"
  name: "Bumped Diffuse"
  href: "shader-NormalBumpedDiffuse.html"
- uid: "um-shader-normal-bumped-specular"
  name: "Bumped Specular"
  href: "shader-NormalBumpedSpecular.html"
- uid: "um-shader-normal-decal"
  name: "Decal"
  href: "shader-NormalDecal.html"
- uid: "um-shader-normal-diffuse"
  name: "Diffuse"
  href: "shader-NormalDiffuse.html"
- uid: "um-shader-normal-diffuse-detail"
  name: "Diffuse Detail"
  href: "shader-NormalDiffuseDetail.html"
- uid: "um-shader-normal-family"
  name: "Normal Shader Family"
  href: "shader-NormalFamily.html"
- uid: "um-shader-normal-parallax-diffuse"
  name: "Parallax Diffuse"
  href: "shader-NormalParallaxDiffuse.html"
- uid: "um-shader-normal-parallax-specular"
  name: "Parallax Bumped Specular"
  href: "shader-NormalParallaxSpecular.html"
- uid: "um-shader-normal-specular"
  name: "Specular"
  href: "shader-NormalSpecular.html"
- uid: "um-shader-normal-vertex-lit"
  name: "Vertex-Lit"
  href: "shader-NormalVertexLit.html"
- uid: "um-shader-performance"
  name: "Usage and Performance of Built-in Shaders"
  href: "shader-Performance.html"
- uid: "um-shader-reflective-bumped-diffuse"
  name: "Reflective Bumped Diffuse"
  href: "shader-ReflectiveBumpedDiffuse.html"
- uid: "um-shader-reflective-bumped-specular"
  name: "Reflective Bumped Specular"
  href: "shader-ReflectiveBumpedSpecular.html"
- uid: "um-shader-reflective-bumped-unlit"
  name: "Reflective Normal Mapped Unlit"
  href: "shader-ReflectiveBumpedUnlit.html"
- uid: "um-shader-reflective-bumped-vertex-lit"
  name: "Reflective Normal mapped Vertex-lit"
  href: "shader-ReflectiveBumpedVertexLit.html"
- uid: "um-shader-reflective-diffuse"
  name: "Reflective Diffuse"
  href: "shader-ReflectiveDiffuse.html"
- uid: "um-shader-reflective-family"
  name: "Reflective Shader Family"
  href: "shader-ReflectiveFamily.html"
- uid: "um-shader-reflective-parallax-diffuse"
  name: "Reflective Parallax Diffuse"
  href: "shader-ReflectiveParallaxDiffuse.html"
- uid: "um-shader-reflective-parallax-specular"
  name: "Reflective Parallax Specular"
  href: "shader-ReflectiveParallaxSpecular.html"
- uid: "um-shader-reflective-specular"
  name: "Reflective Specular"
  href: "shader-ReflectiveSpecular.html"
- uid: "um-shader-reflective-vertex-lit"
  name: "Reflective Vertex-Lit"
  href: "shader-ReflectiveVertexLit.html"
- uid: "um-shader-self-illum-bumped-diffuse"
  name: "Self-Illuminated Normal mapped Diffuse"
  href: "shader-SelfIllumBumpedDiffuse.html"
- uid: "um-shader-self-illum-bumped-specular"
  name: "Self-Illuminated Normal mapped Specular"
  href: "shader-SelfIllumBumpedSpecular.html"
- uid: "um-shader-self-illum-diffuse"
  name: "Self-Illuminated Diffuse"
  href: "shader-SelfIllumDiffuse.html"
- uid: "um-shader-self-illum-family"
  name: "Self-Illuminated Shader Family"
  href: "shader-SelfIllumFamily.html"
- uid: "um-shader-self-illum-parallax-diffuse"
  name: "Self-Illuminated Parallax Diffuse"
  href: "shader-SelfIllumParallaxDiffuse.html"
- uid: "um-shader-self-illum-parallax-specular"
  name: "Self-Illuminated Parallax Specular"
  href: "shader-SelfIllumParallaxSpecular.html"
- uid: "um-shader-self-illum-specular"
  name: "Self-Illuminated Specular"
  href: "shader-SelfIllumSpecular.html"
- uid: "um-shader-self-illum-vertex-lit"
  name: "Self-Illuminated Vertex-Lit"
  href: "shader-SelfIllumVertexLit.html"
- uid: "um-shader-standard-particle-shaders"
  name: "Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline"
  href: "shader-StandardParticleShaders.html"
- uid: "um-shader-standard-particle-shaders-create"
  name: "Create a particle material in the Built-In Render Pipeline"
  href: "shader-StandardParticleShadersCreate.html"
- uid: "um-shader-standard-particle-shaders-landing"
  name: "Particle shaders in the Built-In Render Pipeline"
  href: "shader-StandardParticleShadersLanding.html"
- uid: "um-shader-standard-shader"
  name: "Introduction to the Standard Shader in the Built-In Render Pipeline"
  href: "shader-StandardShader.html"
- uid: "um-shader-standard-shader-landing"
  name: "Standard Shader in the Built-In Render Pipeline"
  href: "shader-StandardShader-landing.html"
- uid: "um-shader-trans-bumped-diffuse"
  name: "Transparent Bumped Diffuse"
  href: "shader-TransBumpedDiffuse.html"
- uid: "um-shader-trans-bumped-specular"
  name: "Transparent Bumped Specular"
  href: "shader-TransBumpedSpecular.html"
- uid: "um-shader-trans-cut-bumped-diffuse"
  name: "Transparent Cutout Bumped Diffuse"
  href: "shader-TransCutBumpedDiffuse.html"
- uid: "um-shader-trans-cut-bumped-specular"
  name: "Transparent Cutout Bumped Specular"
  href: "shader-TransCutBumpedSpecular.html"
- uid: "um-shader-trans-cut-diffuse"
  name: "Transparent Cutout Diffuse"
  href: "shader-TransCutDiffuse.html"
- uid: "um-shader-trans-cut-specular"
  name: "Transparent Cutout Specular"
  href: "shader-TransCutSpecular.html"
- uid: "um-shader-trans-cut-vertex-lit"
  name: "Transparent Cutout Vertex-Lit"
  href: "shader-TransCutVertexLit.html"
- uid: "um-shader-trans-diffuse"
  name: "Transparent Diffuse"
  href: "shader-TransDiffuse.html"
- uid: "um-shader-trans-parallax-diffuse"
  name: "Transparent Parallax Diffuse"
  href: "shader-TransParallaxDiffuse.html"
- uid: "um-shader-trans-parallax-specular"
  name: "Transparent Parallax Specular"
  href: "shader-TransParallaxSpecular.html"
- uid: "um-shader-trans-specular"
  name: "Transparent Specular"
  href: "shader-TransSpecular.html"
- uid: "um-shader-trans-vertex-lit"
  name: "Transparent Vertex-Lit"
  href: "shader-TransVertexLit.html"
- uid: "um-shader-transparent-cutout-family"
  name: "Transparent Cutout Shader Family"
  href: "shader-TransparentCutoutFamily.html"
- uid: "um-shader-transparent-family"
  name: "Transparent Shader Family"
  href: "shader-TransparentFamily.html"
- uid: "um-shader-branching-api"
  name: "Platform and graphics API macros"
  href: "shader-branching-api.html"
- uid: "um-shader-branching-built-in-macros"
  name: "Branch in a shader via built-in macros"
  href: "shader-branching-built-in-macros.html"
- uid: "um-shader-branching-pass"
  name: "Branch based on shader pass or shader stage"
  href: "shader-branching-pass.html"
- uid: "um-shader-branching-platform"
  name: "Branch based on platform features"
  href: "shader-branching-platform.html"
- uid: "um-shader-branching-shader-model"
  name: "Branch based on shader model "
  href: "shader-branching-shader-model.html"
- uid: "um-shader-branching-unity-version"
  name: "Branch based on Unity version"
  href: "shader-branching-unity-version.html"
- uid: "um-shader-built-in"
  name: "Prebuilt shaders render pipeline compatibility reference"
  href: "shader-built-in.html"
- uid: "um-shader-built-in-birp"
  name: "Prebuilt shaders in the Built-In Render Pipeline"
  href: "shader-built-in-birp.html"
- uid: "um-shader-built-in-configure-properties"
  name: "Configuring material properties in prebuilt shaders"
  href: "shader-built-in-configure-properties.html"
- uid: "um-shader-compilation"
  name: "Shader compilation"
  href: "shader-compilation.html"
- uid: "um-shader-conditionals-choose-a-type"
  name: "How Unity compiles branching shaders"
  href: "shader-conditionals-choose-a-type.html"
- uid: "um-shader-create-material"
  name: "Creating a material from a prebuilt shader"
  href: "shader-create-material.html"
- uid: "um-shader-debugging"
  name: "Debugging shaders"
  href: "shader-debugging.html"
- uid: "um-shader-error"
  name: "Error and loading shaders"
  href: "shader-error.html"
- uid: "um-shader-graph"
  name: "Creating shaders with Shader Graph"
  href: "shader-graph.html"
- uid: "um-shader-how-many-variants"
  name: "Check how many shader variants you have"
  href: "shader-how-many-variants.html"
- uid: "um-shader-include-directives"
  name: "Include another HLSL file in a shader"
  href: "shader-include-directives.html"
- uid: "um-shader-introduction"
  name: "Introduction to shaders"
  href: "shader-introduction.html"
- uid: "um-shader-keywords"
  name: "Shader keywords workflow"
  href: "shader-keywords.html"
- uid: "um-shader-keywords-default"
  name: "Default shader keywords"
  href: "shader-keywords-default.html"
- uid: "um-shader-keywords-material-inspector"
  name: "Toggle shader keywords in the Editor"
  href: "shader-keywords-material-inspector.html"
- uid: "um-shader-keywords-scripts"
  name: "Toggle shader keywords in a script"
  href: "shader-keywords-scripts.html"
- uid: "um-shader-loading"
  name: "Shader loading"
  href: "shader-loading.html"
- uid: "um-shader-memory"
  name: "Control how much memory shaders use"
  href: "shader-memory.html"
- uid: "um-shader-objects"
  name: "Shader object fundamentals"
  href: "shader-objects.html"
- uid: "um-shader-prewarm"
  name: "Prewarm shaders"
  href: "shader-prewarm.html"
- uid: "um-shader-reduce-stalling"
  name: "Fixing hitches or stalls"
  href: "shader-reduce-stalling.html"
- uid: "um-shader-reducing"
  name: "Reducing the size or number of shaders"
  href: "shader-reducing.html"
- uid: "um-shader-shaderlab-code-blocks"
  name: "Shader code blocks in ShaderLab reference"
  href: "shader-shaderlab-code-blocks.html"
- uid: "um-shader-shaderlab-legacy"
  name: "ShaderLab legacy functionality reference"
  href: "shader-shaderlab-legacy.html"
- uid: "um-shader-skybox-6-sided"
  name: "6 Sided Skybox Shader Material Inspector Window reference"
  href: "shader-skybox-6sided.html"
- uid: "um-shader-skybox-cubemap"
  name: "Cubemap Skybox Shader Material Inspector Window reference"
  href: "shader-skybox-cubemap.html"
- uid: "um-shader-skybox-panoramic"
  name: "Panoramic Skybox Shader Material Inspector Window reference"
  href: "shader-skybox-panoramic.html"
- uid: "um-shader-skybox-procedural"
  name: "Procedural Skybox Shader Material Inspector Window reference"
  href: "shader-skybox-procedural.html"
- uid: "um-shader-troubleshooting"
  name: "Troubleshooting shaders"
  href: "shader-troubleshooting.html"
- uid: "um-shader-variant-collections"
  name: "Create a shader variant collection"
  href: "shader-variant-collections.html"
- uid: "um-shader-variant-stripping"
  name: "Strip shader variants"
  href: "shader-variant-stripping.html"
- uid: "um-shader-variants"
  name: "Introduction to shader variants"
  href: "shader-variants.html"
- uid: "um-shader-variants-landing"
  name: "Reducing shader variants"
  href: "shader-variants-landing.html"
- uid: "um-shader-writing"
  name: "Writing shaders in code"
  href: "shader-writing.html"
- uid: "um-shaders-reference"
  name: "Shader languages reference"
  href: "shaders-reference.html"
- uid: "um-shadow-cascades"
  name: "Introduction to shadow cascades"
  href: "shadow-cascades.html"
- uid: "shadow-cascades-implementation-details.md"
  name: "Implementation details of shadow cascades"
  href: "shadow-cascades-implementation-details.html"
- uid: "um-shadow-cascades-landing"
  name: "Shadow cascades"
  href: "shadow-cascades-landing.html"
- uid: "um-shadow-cascades-performance"
  name: "Performance impact of shadow cascades"
  href: "shadow-cascades-performance.html"
- uid: "um-shadow-cascades-use"
  name: "Configure shadow cascades"
  href: "shadow-cascades-use.html"
- uid: "um-shadow-configuration"
  name: "Enable shadows"
  href: "shadow-configuration.html"
- uid: "um-shadow-distance"
  name: "Set shadow distance in a scene"
  href: "shadow-distance.html"
- uid: "um-shadow-mapping"
  name: "Shadow mapping"
  href: "shadow-mapping.html"
- uid: "um-shadow-realtime"
  name: "Real-time shadows"
  href: "shadow-realtime.html"
- uid: "um-shadow-resolution-birp"
  name: "Configure shadow resolution in the Built-In Render Pipeline"
  href: "shadow-resolution-birp.html"
- uid: "um-shadows-in-birp"
  name: "Shadows in the Built-In Render Pipeline"
  href: "shadows-in-birp.html"
- uid: "um-shadows-optimization"
  name: "Optimize shadow rendering in URP"
  href: "shadows-optimization.html"
- uid: "um-shortcuts-profiles"
  name: "Manage shortcut profiles"
  href: "shortcut-profiles.html"
- uid: "um-shortcuts-manage"
  name: "Manage keyboard shortcuts"
  href: "shortcuts-manage.html"
- uid: "um-viewing-shortcuts"
  name: "Shortcuts window reference"
  href: "shortcuts-view.html"
- uid: "um-sky"
  name: "Sky"
  href: "sky.html"
- uid: "um-sky-landing"
  name: "Sky"
  href: "sky-landing.html"
- uid: "um-skybox-material-reference"
  name: "Skybox Shader Material Inspector window reference"
  href: "skybox-material-reference.html"
- uid: "um-skybox-shaders"
  name: "Configure a skybox with a Skybox Shader"
  href: "skybox-shaders.html"
- uid: "um-skyboxes-using"
  name: "Create a skybox"
  href: "skyboxes-using.html"
- uid: "um-speculative-ccd"
  name: "Speculative CCD"
  href: "speculative-ccd.html"
- uid: "um-various-image-sizes-without-multiple-assets"
  name: "Various image sizes without multiple assets"
  href: "sprite/9-slice/9-slice-landing.html"
- uid: "sprite-9-slice"
  name: "9-slice your sprite"
  href: "sprite/9-slice/9-slice-sprite.html"
- uid: "um-9-slice-sprites"
  name: "9-slicing"
  href: "sprite/9-slice/9-slicing.html"
- uid: "um-9-slice-sprites-configure"
  name: "Set up your sprite for 9-slicing"
  href: "sprite/9-slice/set-sprite-9slicing.html"
- uid: "um-sprite-atlas"
  name: "Sprite atlas"
  href: "sprite/atlas/atlas-landing.html"
- uid: "um-class-sprite-atlas-workflow-create"
  name: "Create a Sprite Atlas"
  href: "sprite/atlas/create-sprite-atlas.html"
- uid: "um-late-binding-distribution"
  name: "Distribution"
  href: "sprite/atlas/distribution/distribution-landing.html"
- uid: "um-late-binding"
  name: "Late binding"
  href: "sprite/atlas/distribution/late-binding.html"
- uid: "um-late-binding-load"
  name: "Load a Sprite Atlas with SpriteAtlasManager.atlasRequested"
  href: "sprite/atlas/distribution/load-sprite-atlas-spriteatlasmanageratlasrequested.html"
- uid: "um-method-distribution"
  name: "Methods of distribution"
  href: "sprite/atlas/distribution/methods-distribution.html"
- uid: "um-sprite-atlas-distribution"
  name: "Prepare Sprite Atlases for distribution"
  href: "sprite/atlas/distribution/prepare-sprite-atlases-distribution.html"
- uid: "um-sprite-atlas-scenarios"
  name: "Resolve different Sprite Atlas scenarios"
  href: "sprite/atlas/distribution/resolve-different-sprite-atlas-scenarios.html"
- uid: "um-late-binding-sprite-content-runtime-retrieve"
  name: "Retrieve sprite contents at runtime with GetSprites"
  href: "sprite/atlas/distribution/retrieve-sprite-contents-runtime-getsprites.html"
- uid: "um-variant-sprite-atlas-create"
  name: "Create a variant Sprite Atlas"
  href: "sprite/atlas/master-variant/create-variant-sprite-atlas.html"
- uid: "um-master-variant-atlases-landing"
  name: "Variant Sprite Atlases"
  href: "sprite/atlas/master-variant/master-variant-landing.html"
- uid: "um-master-variant-atlases"
  name: "Master and Variant Sprite Atlases"
  href: "sprite/atlas/master-variant/master-variant-sprite-atlases.html"
- uid: "sprite-variant-sprite-atlas-texture-scale"
  name: "Scale the textures of a variant Sprite Atlas"
  href: "sprite/atlas/master-variant/scale-textures-variant-sprite-atlas.html"
- uid: "um-variant-sprite-atlas"
  name: "Variant Sprite Atlas"
  href: "sprite/atlas/master-variant/variant-sprite-atlas.html"
- uid: "um-sprite-packer-modes"
  name: "Enable or disable the Sprite Atlas default packing behavior"
  href: "sprite/atlas/packer-mode/enable-disable-sprite-atlas-default-packing-behavior.html"
- uid: "um-sprite-packer-modes-landing"
  name: "Sprite packer modes"
  href: "sprite/atlas/packer-mode/packer-mode-landing.html"
- uid: "um-sprite-packer-modes-reference"
  name: "Sprite packer modes reference"
  href: "sprite/atlas/packer-mode/sprite-packer-modes-reference.html"
- uid: "um-class-sprite-atlas-reference"
  name: "Sprite Atlas reference"
  href: "sprite/atlas/sprite-atlas-reference.html"
- uid: "um-sprite-atlas-v2-enable"
  name: "Enable Sprite Atlas V2"
  href: "sprite/atlas/v2/enable-sprite-atlas-v2.html"
- uid: "um-sprite-atlas-v2-effects-enable"
  name: "Enable Sprite Atlas V2 effects"
  href: "sprite/atlas/v2/enable-sprite-atlas-v2-effects.html"
- uid: "um-sprite-atlas-v2"
  name: "Sprite Atlas V2"
  href: "sprite/atlas/v2/sprite-atlas-v2.html"
- uid: "um-sprite-atlas-v2-reference"
  name: "Sprite Atlas V2 inspector reference"
  href: "sprite/atlas/v2/sprite-atlas-v2-inspector-reference.html"
- uid: "um-sprite-atlas-v2-landing"
  name: "Sprite Atlas V2"
  href: "sprite/atlas/v2/v2-landing.html"
- uid: "um-sprite-atlas-asset-create"
  name: "Create a Sprite Atlas Asset"
  href: "sprite/atlas/workflow/create-sprite-atlas-asset.html"
- uid: "um-sprite-atlas-workflow-build-include"
  name: "Include in build"
  href: "sprite/atlas/workflow/include-build.html"
- uid: "um-sprite-atlas-workflow-build-include-optimizing-sprite-atlas-usage-size-improved-performance"
  name: "Optimize Sprite Atlas usage and size for improved performance"
  href: "sprite/atlas/workflow/optimize-sprite-atlas-usage-size-improved-performance.html"
- uid: "um-sprite-atlas-workflow-packing-list-object-item-select"
  name: "Select items for the objects for packing list"
  href: "sprite/atlas/workflow/select-items-objects-packing-list.html"
- uid: "um-sprite-atlas-workflow-create"
  name: "Create a sprite Atlas workflow"
  href: "sprite/atlas/workflow/sprite-atlas-workflow.html"
- uid: "um-sprite-atlas-workflow"
  name: "Sprite Atlas workflow"
  href: "sprite/atlas/workflow/workflow-landing.html"
- uid: "um-sprites-setup-images-sprites-import-process"
  name: "Images as sprites import process"
  href: "sprite/import-images-sprites/images-sprites-import-process.html"
- uid: "um-sprites-setup-import-image-editor-menu"
  name: "Import an image through the Editor menu"
  href: "sprite/import-images-sprites/import-image-editor-menu.html"
- uid: "um-sprites-setup"
  name: "Image import as sprites"
  href: "sprite/import-images-sprites/import-images-sprites-landing.html"
- uid: "um-sprites-setup-place-images-directly-project-folder"
  name: "Place images directly into the project folder"
  href: "sprite/import-images-sprites/place-images-directly-project-folder.html"
- uid: "um-sprites-setup-set-texture-type-imported-image-sprite-2d-ui"
  name: "Set the Texture Type of an imported image to Sprite (2D and UI)"
  href: "sprite/import-images-sprites/set-texture-type-imported-image-sprite-2d-ui.html"
- uid: "um-class-sprite-mask-use"
  name: "Apply a mask to a sprite"
  href: "sprite/mask/apply-mask-sprite.html"
- uid: "um-sprite-mask-create"
  name: "Create a sprite mask"
  href: "sprite/mask/create-sprite-mask.html"
- uid: "sprite-parts-hide-reveal"
  name: "Hide or reveal parts of a sprite with a mask"
  href: "sprite/mask/hide-reveal-parts-sprite-mask.html"
- uid: "um-class-sprite-mask"
  name: "Sprite masks"
  href: "sprite/mask/mask-landing.html"
- uid: "um-class-sprite-mask-reference"
  name: "Sprite mask reference"
  href: "sprite/mask/sprite-mask-reference.html"
- uid: "um-sprite-creator-access-sprite-creator"
  name: "Access the Sprite Creator"
  href: "sprite/placeholder/access-sprite-creator.html"
- uid: "um-sprite-creator"
  name: "Placeholder sprites"
  href: "sprite/placeholder/placeholder-landing.html"
- uid: "um-sprite-creator-replace-placeholder-sprite"
  name: "Replace the placeholder sprite"
  href: "sprite/placeholder/replace-placeholder-sprite.html"
- uid: "um-sprite-creator-using-sprite"
  name: "Use the placeholder sprite"
  href: "sprite/placeholder/use-placeholder-sprite.html"
- uid: "um-class-sprite-renderer-add-sprite-renderer-existing-gameobject"
  name: "Add a Sprite Renderer to an existing GameObject "
  href: "sprite/renderer/add-sprite-renderer-existing-gameobject.html"
- uid: "um-sprite-color-edit"
  name: "Change the color of a sprite"
  href: "sprite/renderer/change-color-sprite.html"
- uid: "sprite-2d-package-install"
  name: "Install the 2D Sprite package"
  href: "sprite/renderer/install-2d-sprite-package.html"
- uid: "um-class-sprite-renderer"
  name: "Sprite Renderer"
  href: "sprite/renderer/renderer-landing.html"
- uid: "um-sprite-sort-point-create"
  name: "Set the sort point of a sprite"
  href: "sprite/renderer/set-sort-point-sprite.html"
- uid: "um-renderer-reference"
  name: "Sprite Renderer reference"
  href: "sprite/renderer/sprite-renderer-reference.html"
- uid: "um-class-sprite-shape-renderer-color"
  name: "Color"
  href: "sprite/shape-renderer/color.html"
- uid: "um-class-sprite-shape-renderer-mask-interaction"
  name: "Mask interaction"
  href: "sprite/shape-renderer/mask-interaction.html"
- uid: "um-class-sprite-shape-renderer"
  name: "Sprite shape renderer"
  href: "sprite/shape-renderer/shape-renderer-landing.html"
- uid: "um-class-sprite-shape-renderer-reference"
  name: "Sprite shape renderer reference"
  href: "sprite/shape-renderer/sprite-shape-renderer-reference.html"
- uid: "um-sprites-sort-task"
  name: "Sort sprites"
  href: "sprite/sort-sprites/sort-sprites.html"
- uid: "um-sprites-sort"
  name: "Sprites sorting order"
  href: "sprite/sort-sprites/sort-sprites-landing.html"
- uid: "um-sprites-sort-scripts"
  name: "Sort sprites using scripts"
  href: "sprite/sort-sprites/sort-sprites-using-scripts.html"
- uid: "um-sprites-sort-sprites-sorting-reference"
  name: "Sprites sorting reference"
  href: "sprite/sort-sprites/sprites-sorting-reference.html"
- uid: "um-sprite-sorting-group-create"
  name: "Set up a sorting group"
  href: "sprite/sorting-group/set-sorting-group.html"
- uid: "um-sprite-sort-renderers-within-sorting-group"
  name: "Sort renderers within a sorting group"
  href: "sprite/sorting-group/sort-renderers-within-sorting-group.html"
- uid: "um-class-sorting-group"
  name: "Sorting groups"
  href: "sprite/sorting-group/sorting-group-landing.html"
- uid: "um-sprite-sorting-group-reference"
  name: "Sorting group reference"
  href: "sprite/sorting-group/sorting-group-reference.html"
- uid: "um-sprite-sort-renderers-within-sorting-group-use-sorting-groups"
  name: "Use sorting groups"
  href: "sprite/sorting-group/use-sorting-groups.html"
- uid: "um-sprite-automatic-slicing"
  name: "Automatic slicing"
  href: "sprite/sprite-editor/automatic-slicing.html"
- uid: "um-sprite-outline-editor-add-remove-control-points"
  name: "Add or remove control points"
  href: "sprite/sprite-editor/custom-outline-editor/add-remove-control-points.html"
- uid: "um-sprite-outline-editor"
  name: "Custom outline"
  href: "sprite/sprite-editor/custom-outline-editor/custom-outline-editor-landing.html"
- uid: "um-sprite-outline-editor-reference"
  name: "Custom outline editor reference"
  href: "sprite/sprite-editor/custom-outline-editor/custom-outline-editor-reference.html"
- uid: "um-sprite-outline-editor-edit"
  name: "Edit the custom outline"
  href: "sprite/sprite-editor/custom-outline-editor/edit-custom-outline.html"
- uid: "um-sprite-outline-editor-generate"
  name: "Generate the outline"
  href: "sprite/sprite-editor/custom-outline-editor/generate-outline.html"
- uid: "um-sprite-outline-editor-move-control-points"
  name: "Move control points"
  href: "sprite/sprite-editor/custom-outline-editor/move-control-points.html"
- uid: "um-sprite-outline-editor-move-edges"
  name: "Move edges"
  href: "sprite/sprite-editor/custom-outline-editor/move-edges.html"
- uid: "um-custom-physics-shape-add-remove"
  name: "Add or remove control points"
  href: "sprite/sprite-editor/custom-physics-shape/add-remove-control-points.html"
- uid: "um-sprite-custom-physics-shape-reference"
  name: "Custom physics shape editor reference"
  href: "sprite/sprite-editor/custom-physics-shape/custom-physics-shape-editor-reference.html"
- uid: "um-custom-physics-shape"
  name: "Custom physics shape"
  href: "sprite/sprite-editor/custom-physics-shape/custom-physics-shape-landing.html"
- uid: "um-custom-physics-shape-generate"
  name: "Generate the physics shape"
  href: "sprite/sprite-editor/custom-physics-shape/generate-physics-shape.html"
- uid: "um-custom-physics-shape-manually-edit"
  name: "Manually edit the physics shape"
  href: "sprite/sprite-editor/custom-physics-shape/manually-edit-physics-shape.html"
- uid: "um-custom-physics-shape-move-control-point"
  name: "Move a control point"
  href: "sprite/sprite-editor/custom-physics-shape/move-control-point.html"
- uid: "um-custom-physics-shape-move-edges"
  name: "Move edges"
  href: "sprite/sprite-editor/custom-physics-shape/move-edges.html"
- uid: "um-custom-physics-shape-open-custom-physics-shape-editor"
  name: "Open the Custom Physics Shape editor"
  href: "sprite/sprite-editor/custom-physics-shape/open-custom-physics-shape-editor.html"
- uid: "um-custom-physics-shape-update-shape-collider-2d-meshes"
  name: "Update the shape of the collider 2D meshes"
  href: "sprite/sprite-editor/custom-physics-shape/update-shape-collider-2d-meshes.html"
- uid: "um-custom-physics-shape-use"
  name: "Use the Custom Physics Shape editor"
  href: "sprite/sprite-editor/custom-physics-shape/use-custom-physics-shape-editor.html"
- uid: "um-custom-physics-shape-work-multiple-outlines"
  name: "Work with multiple outlines"
  href: "sprite/sprite-editor/custom-physics-shape/work-multiple-outlines.html"
- uid: "um-sprite-editor-use-open"
  name: "Open the sprite editor"
  href: "sprite/sprite-editor/open-sprite-editor.html"
- uid: "um-sprite-polygon-resizing"
  name: "Resize polygons"
  href: "sprite/sprite-editor/resize-polygons.html"
- uid: "um-sprite-editor-secondary-textures-add"
  name: "Add a secondary texture"
  href: "sprite/sprite-editor/secondary-texture/add-secondary-texture.html"
- uid: "um-sprite-editor-secondary-textures-delete"
  name: "Delete a secondary texture"
  href: "sprite/sprite-editor/secondary-texture/delete-secondary-texture.html"
- uid: "um-sprite-editor-secondary-textures-landing"
  name: "Sprite editor secondary textures"
  href: "sprite/sprite-editor/secondary-texture/secondary-texture-landing.html"
- uid: "um-sprite-data-provider-api"
  name: "Sprite Editor Data Provider API"
  href: "sprite/sprite-editor/sprite-editor-data-provider-api.html"
- uid: "um-sprite-editor"
  name: "Sprite editor"
  href: "sprite/sprite-editor/sprite-editor-landing.html"
- uid: "um-sprite-editor-using"
  name: "Use the editor"
  href: "sprite/sprite-editor/use-editor.html"
- uid: "um-sprites"
  name: "Sprites"
  href: "sprite/sprite-landing.html"
- uid: "um-srp-setting-render-pipeline-asset"
  name: "Change or detect the active render pipeline"
  href: "srp-setting-render-pipeline-asset.html"
- uid: "um-stack-trace"
  name: "Stack trace logging"
  href: "stack-trace.html"
- uid: "um-static-batching-enable"
  name: "Batch meshes at runtime"
  href: "static-batching-enable.html"
- uid: "um-surface-shaders-language-reference"
  name: "Surface Shader language reference for the Built-In Render Pipeline"
  href: "surface-shaders-language-reference.html"
- uid: "um-surface-shaders-language-reference-input-structure"
  name: "Surface Shader input structure reference for the Built-In Render Pipeline"
  href: "surface-shaders-language-reference-input-structure.html"
- uid: "um-surface-shaders-language-reference-optional-directives"
  name: "Surface Shader optional directives reference for the Built-In Render Pipeline"
  href: "surface-shaders-language-reference-optional-directives.html"
- uid: "um-surface-shaders-language-reference-required-directives"
  name: "Surface Shader required directives reference for the Built-In Render Pipeline"
  href: "surface-shaders-language-reference-required-directives.html"
- uid: "um-svt-cache-management"
  name: "Cache Management for Virtual Texturing"
  href: "svt-cache-management.html"
- uid: "um-svt-enable-in-project"
  name: "Enabling Streaming Virtual Texturing in your project"
  href: "svt-enable-in-project.html"
- uid: "um-svt-error-material"
  name: "Virtual Texturing error material"
  href: "svt-error-material.html"
- uid: "um-svt-how-it-works"
  name: "How Streaming Virtual Texturing works"
  href: "svt-how-it-works.html"
- uid: "um-svt-marking-textures"
  name: "Marking textures as \"Virtual Texturing Only\""
  href: "svt-marking-textures.html"
- uid: "um-svt-requirements-compatibility"
  name: "Streaming Virtual Texturing requirements and compatibility"
  href: "svt-requirements-compatibility.html"
- uid: "um-svt-streaming-virtual-texturing"
  name: "Streaming Virtual Texturing"
  href: "svt-streaming-virtual-texturing.html"
- uid: "um-svt-use-in-shader-graph"
  name: "Using Streaming Virtual Texturing in Shader Graph"
  href: "svt-use-in-shader-graph.html"
- uid: "um-sweep-based-ccd"
  name: "Sweep-based CCD"
  href: "sweep-based-ccd.html"
- uid: "um-system-requirements"
  name: "System requirements for Unity 6.2 "
  href: "system-requirements.html"
- uid: "um-terrain-primary-sculpting"
  name: "Primary sculpting tools"
  href: "terrain-Basic-Sculpting.html"
- uid: "um-terrain-create-neighbor-terrains"
  name: "Create Neighbor Terrains"
  href: "terrain-CreateNeighborTerrains.html"
- uid: "um-terrain-effects"
  name: "Change existing height with effects"
  href: "terrain-Effects.html"
- uid: "um-terrain-effects-contrast"
  name: "Add contrast to features "
  href: "terrain-Effects-Contrast.html"
- uid: "terrain-effects-flatten"
  name: "Flatten terrain features"
  href: "terrain-Effects-Flatten.html"
- uid: "um-terrain-effects-sharpen"
  name: "Change peak sharpness"
  href: "terrain-Effects-Sharpen.html"
- uid: "um-terrain-erosion"
  name: "Erode the terrain"
  href: "terrain-Erosion.html"
- uid: "um-terrain-erosion-considerations"
  name: "Considerations when using erosion tools"
  href: "terrain-Erosion-Considerations.html"
- uid: "um-terrain-erosion-hydraulic"
  name: "Hydraulic erosion"
  href: "terrain-Erosion-Hydraulic.html"
- uid: "um-terrain-erosion-thermal"
  name: "Thermal erosion"
  href: "terrain-Erosion-Thermal.html"
- uid: "um-terrain-erosion-wind"
  name: "Wind erosion"
  href: "terrain-Erosion-Wind.html"
- uid: "um-terrain-grass"
  name: "Grass and other details"
  href: "terrain-Grass.html"
- uid: "um-terrain-height-landing"
  name: "Height"
  href: "terrain-Height-Landing.html"
- uid: "um-terrain-heightmaps"
  name: "Working with Heightmaps"
  href: "terrain-Heightmaps.html"
- uid: "terrain-intro-to-height"
  name: "Before you start"
  href: "terrain-Intro-to-Height.html"
- uid: "um-terrain-noise-other-uses"
  name: "Other ways to use noise"
  href: "terrain-Noise-Other-Uses.html"
- uid: "um-terrain-noise-ref"
  name: "Noise reference"
  href: "terrain-Noise-Ref.html"
- uid: "um-terrain-noise-types"
  name: "Noise and fractal types"
  href: "terrain-Noise-Types.html"
- uid: "um-terrain-other-settings"
  name: "Terrain Settings reference"
  href: "terrain-OtherSettings.html"
- uid: "um-terrain-paint-holes"
  name: "Paint holes in the terrain"
  href: "terrain-PaintHoles.html"
- uid: "um-terrain-paint-texture"
  name: "Paint Texture"
  href: "terrain-PaintTexture.html"
- uid: "um-terrain-sculpt-terrain-with-brush"
  name: "Sculpt the terrain with a brush"
  href: "terrain-RaiseLowerTerrain.html"
- uid: "um-terrain-runtime"
  name: "Using Terrain at runtime"
  href: "terrain-Runtime.html"
- uid: "um-terrain-sculpt"
  name: "Advanced sculpting tools"
  href: "terrain-Sculpt.html"
- uid: "um-terrain-sculpt-bridge"
  name: "Build a bridge between two points"
  href: "terrain-Sculpt-Bridge.html"
- uid: "um-terrain-sculpt-clone"
  name: "Clone a part of the terrain"
  href: "terrain-Sculpt-Clone.html"
- uid: "um-terrain-sculpt-noise-landing"
  name: "Add noise to your terrain"
  href: "terrain-Sculpt-Noise-Landing.html"
- uid: "um-terrain-Sculpt-Noise-Landing"
  name: "Sculpt height with the Noise tool"
  href: "terrain-Sculpt-Noise-Tool.html"
- uid: "um-terrain-sculpt-terrace"
  name: "Build a terrace"
  href: "terrain-Sculpt-Terrace.html"
- uid: "um-terrain-set-height"
  name: "Set the height of an area or tile"
  href: "terrain-SetHeight.html"
- uid: "um-terrain-smooth-height"
  name: "Smooth the terrain's height"
  href: "terrain-SmoothHeight.html"
- uid: "um-terrain-stamp-terrain"
  name: "Stamp a shape onto the terrain"
  href: "terrain-StampTerrain.html"
- uid: "terrain-Textures-Landing"
  name: "Textures and layers"
  href: "terrain-Textures-Landing.html"
- uid: "um-terrain-transform"
  name: "Transform terrain features"
  href: "terrain-Transform.html"
- uid: "um-terrain-transform-pinch"
  name: "Pinch or spread out the terrain"
  href: "terrain-Transform-Pinch.html"
- uid: "um-terrain-transform-smudge"
  name: "Smudge the terrain"
  href: "terrain-Transform-Smudge.html"
- uid: "um-terrain-transform-twist"
  name: "Twist the terrain"
  href: "terrain-Transform-Twist.html"
- uid: "um-terrain-tree-colliders"
  name: "Add collision to trees"
  href: "terrain-Tree-Colliders.html"
- uid: "um-terrain-tree-from-mesh"
  name: "Create trees and leaves from meshes"
  href: "terrain-Tree-From-Mesh.html"
- uid: "um-terrain-tree-hierarchy-ui"
  name: "Tree Hierarchy view UI reference"
  href: "terrain-Tree-Hierarchy-UI.html"
- uid: "um-terrain-tree-lod"
  name: "Tree level of detail (LOD)"
  href: "terrain-Tree-LOD.html"
- uid: "um-terrain-tree-performance"
  name: "Performance tips for trees"
  href: "terrain-Tree-Performance.html"
- uid: "um-terrain-trees"
  name: "Add trees to the terrain"
  href: "terrain-Trees.html"
- uid: "um-terrain-trees-landing"
  name: "Trees"
  href: "terrain-Trees-Landing.html"
- uid: "um-terrain-trees-mat-shaders"
  name: "Shaders and the Ambient-Occlusion folder"
  href: "terrain-Trees-Mat-Shaders.html"
- uid: "um-terrain-using-terrains"
  name: "Create and edit Terrains"
  href: "terrain-UsingTerrains.html"
- uid: "um-terrain-wind-reference"
  name: "Wind reference"
  href: "terrain-Wind-Reference.html"
- uid: "um-terrain-colliders"
  name: "Terrain colliders"
  href: "terrain-colliders.html"
- uid: "um-terrain-colliders-introduction"
  name: "Introduction to Terrain colliders"
  href: "terrain-colliders-introduction.html"
- uid: "um-test-conditional-compilation"
  name: "Test conditional compilation"
  href: "test-conditional-compilation.html"
- uid: "um-asserting-and-comparing"
  name: "Asserting and comparing"
  href: "test-framework/asserting-and-comparing.html"
- uid: "um-before-and-after-tests"
  name: "Performing actions before and after tests"
  href: "test-framework/before-and-after-tests.html"
- uid: "um-lost-crypt-asset-change"
  name: "6. Asset Change Test"
  href: "test-framework/course/LostCrypt/asset-change-test.html"
- uid: "um-lost-crypt-collision-test"
  name: "5. Collision Test"
  href: "test-framework/course/LostCrypt/collision-test.html"
- uid: "um-lost-crypt-first-test"
  name: "2. Running a test in a LostCrypt"
  href: "test-framework/course/LostCrypt/first-test.html"
- uid: "um-lost-crypt-introduction"
  name: "Testing Lost Crypt"
  href: "test-framework/course/LostCrypt/lost-crypt-introduction.html"
- uid: "um-lost-crypt-moving-character"
  name: "3. Moving character"
  href: "test-framework/course/LostCrypt/moving-character.html"
- uid: "um-lost-crypt-performance-tests"
  name: "8. Performance Tests"
  href: "test-framework/course/LostCrypt/performance-tests.html"
- uid: "um-lost-crypt-reach-wand"
  name: "4. Reach Wand Test"
  href: "test-framework/course/LostCrypt/reach-wand-test.html"
- uid: "um-lost-crypt-scene-validation"
  name: "7. Scene Validation Test"
  href: "test-framework/course/LostCrypt/scene-validation-test.html"
- uid: "um-lost-crypt-setting-up"
  name: "1. Setting up LostCrypt"
  href: "test-framework/course/LostCrypt/setting-up.html"
- uid: "um-arrange-act-assert"
  name: "2. Arrange, Act, Assert"
  href: "test-framework/course/arrange-act-assert.html"
- uid: "um-asserting-logs"
  name: "5. Asserting and expecting logs"
  href: "test-framework/course/asserting-logs.html"
- uid: "um-build-setup-cleanup"
  name: "12. Setup and cleanup at build time"
  href: "test-framework/course/build-setup-cleanup.html"
- uid: "um-custom-attributes-course"
  name: "16. Custom attributes"
  href: "test-framework/course/custom-attributes.html"
- uid: "um-custom-comparison-course"
  name: "4. Custom comparison"
  href: "test-framework/course/custom-comparison.html"
- uid: "um-domain-reload-course"
  name: "13. Domain reload"
  href: "test-framework/course/domain-reload.html"
- uid: "um-long-running-tests"
  name: "10. Long running tests"
  href: "test-framework/course/long-running-tests.html"
- uid: "um-utf-course-overview"
  name: "Unity Test Framework learning materials"
  href: "test-framework/course/overview.html"
- uid: "um-play-mode-tests-course"
  name: "7. PlayMode tests"
  href: "test-framework/course/play-mode-tests.html"
- uid: "um-play-mode-tests-in-player-course"
  name: "8. PlayMode tests in a Player"
  href: "test-framework/course/play-mode-tests-in-player.html"
- uid: "um-preserving-test-state"
  name: "14. Preserve test state"
  href: "test-framework/course/preserve-test-state.html"
- uid: "um-running-test-course"
  name: "1. Running a test in a Unity project"
  href: "test-framework/course/running-test.html"
- uid: "um-running-tests-code-course"
  name: "17. Running tests programmatically"
  href: "test-framework/course/running-tests-programmatically.html"
- uid: "um-scene-based-tests"
  name: "11. Scene-based tests"
  href: "test-framework/course/scene-based-tests.html"
- uid: "um-semantic-test-assertion"
  name: "3. Semantic test assertion"
  href: "test-framework/course/semantic-test-assertion.html"
- uid: "um-setup-teardown-course"
  name: "6. SetUp and TearDown"
  href: "test-framework/course/setup-teardown.html"
- uid: "um-test-cases"
  name: "15. Test cases"
  href: "test-framework/course/test-cases.html"
- uid: "um-test-framework-general-introduction"
  name: "General introduction to Unity Test Framework"
  href: "test-framework/course/test-framework-general-introduction.html"
- uid: "um-unity-test-attribute-course"
  name: "9. Using the UnityTest Attribute"
  href: "test-framework/course/unitytest-attribute.html"
- uid: "um-edit-mode-play-mode-tests"
  name: "Edit mode and Play mode tests"
  href: "test-framework/edit-mode-vs-play-mode-tests.html"
- uid: "um-retrieve-test-results"
  name: "Retrieve test results"
  href: "test-framework/extension-get-test-results.html"
- uid: "um-retrieve-test-list"
  name: "Retrieve the list of tests"
  href: "test-framework/extension-retrieve-test-list.html"
- uid: "um-specify-tests-to-run"
  name: "Specify which tests to run"
  href: "test-framework/extension-run-tests.html"
- uid: "um-test-framework-getting-started"
  name: "Get started with Unity Test Framework"
  href: "test-framework/getting-started.html"
- uid: "um-actions-outside-tests"
  name: "Execution order of test actions"
  href: "test-framework/reference-actions-outside-tests.html"
- uid: "um-async-tests"
  name: "Asynchronous tests"
  href: "test-framework/reference-async-tests.html"
- uid: "um-modify-player-build-for-tests"
  name: "Modifying a Player build for tests"
  href: "test-framework/reference-attribute-testplayerbuildmodifier.html"
- uid: "um-test-framework-command-line"
  name: "Command-line reference"
  href: "test-framework/reference-command-line.html"
- uid: "um-custom-yield-instructions"
  name: "Yield instructions for the Editor"
  href: "test-framework/reference-custom-yield-instructions.html"
- uid: "um-outer-unity-test-action"
  name: "Performing actions before setup or after tear down"
  href: "test-framework/reference-outerunitytestaction.html"
- uid: "um-setup-and-cleanup"
  name: "Setting up and cleaning up at build time"
  href: "test-framework/reference-setup-and-cleanup.html"
- uid: "um-parameterized-tests"
  name: "Parameterized tests"
  href: "test-framework/reference-tests-parameterized.html"
- uid: "um-unity-setup-teardown"
  name: "Setting up and tearing down tests"
  href: "test-framework/reference-unitysetup-and-unityteardown.html"
- uid: "um-run-tests-command-line"
  name: "Run tests from the command line"
  href: "test-framework/run-tests-from-command-line.html"
- uid: "um-running-tests"
  name: "Running tests"
  href: "test-framework/running-tests.html"
- uid: "um-run-tests-code"
  name: "Running tests from code"
  href: "test-framework/running-tests-from-code.html"
- uid: "um-test-framework-intro"
  name: "Testing your code"
  href: "test-framework/test-framework-introduction.html"
- uid: "um-create-test"
  name: "Create a test"
  href: "test-framework/workflow-create-test.html"
- uid: "um-create-test-assembly"
  name: "Create a test assembly "
  href: "test-framework/workflow-create-test-assembly.html"
- uid: "um-play-mode-tests-in-player"
  name: "Run Play mode tests in a Player"
  href: "test-framework/workflow-run-playmode-test-standalone.html"
- uid: "um-test-runner-window"
  name: "Run tests in the Test Runner window"
  href: "test-framework/workflow-run-test.html"
- uid: "um-writing-tests"
  name: "Writing tests"
  href: "test-framework/writing-tests.html"
- uid: "um-text-meshes"
  name: "Text meshes"
  href: "text-meshes.html"
- uid: "um-texture-arrays-introduction"
  name: "Introduction to 2D texture arrays"
  href: "texture-arrays-introduction.html"
- uid: "um-class-texture-importer-override"
  name: "Choose a GPU texture format by platform"
  href: "texture-choose-format-by-platform.html"
- uid: "um-texture-compression-formats"
  name: "Texture formats in memory"
  href: "texture-compression-formats.html"
- uid: "um-texture-compression-fundamentals"
  name: "GPU texture format fundamentals"
  href: "texture-compression-fundamentals.html"
- uid: "um-texture-formats-reference"
  name: "GPU texture formats reference"
  href: "texture-formats-reference.html"
- uid: "um-texture-mipmaps-introduction"
  name: "Mipmaps"
  href: "texture-mipmaps-introduction.html"
- uid: "um-texture-type-cookie"
  name: "Cookie texture Import Settings window reference"
  href: "texture-type-cookie.html"
- uid: "um-texture-type-cubemap"
  name: "Cubemap texture Import Settings window reference"
  href: "texture-type-cubemap.html"
- uid: "um-texture-type-cursor"
  name: "Cursor texture Import Settings window reference"
  href: "texture-type-cursor.html"
- uid: "um-texture-type-default"
  name: "Default texture Import Settings window reference"
  href: "texture-type-default.html"
- uid: "um-texture-type-directional-lightmap"
  name: "Lightmap texture Import Settings window reference"
  href: "texture-type-directional-lightmap.html"
- uid: "um-texture-type-editor-gui-and-legacy-gui"
  name: "Editor GUI and Legacy GUI texture Import Settings window reference"
  href: "texture-type-editor-gui-and-legacy-gui.html"
- uid: "um-texture-type-lightmap"
  name: "Lightmap texture Import Settings window reference"
  href: "texture-type-lightmap.html"
- uid: "um-texture-type-normal-map"
  name: "Normal Map texture Import Settings window reference"
  href: "texture-type-normal-map.html"
- uid: "um-texture-type-shadowmask"
  name: "Shadowmask texture Import Settings window reference"
  href: "texture-type-shadowmask.html"
- uid: "um-texture-type-single-channel"
  name: "Single Channel texture Import Settings window reference"
  href: "texture-type-singlechannel.html"
- uid: "um-texture-type-sprite"
  name: "Sprite (2D and UI) texture Import Settings window reference"
  href: "texture-type-sprite.html"
- uid: "um-texture-types"
  name: "Texture types"
  href: "texture-types.html"
- uid: "um-textures-getting-started"
  name: "Get started with textures"
  href: "textures-getting-started.html"
- uid: "um-textures-reference"
  name: "Textures reference"
  href: "textures-reference.html"
- uid: "um-class-grid"
  name: "Grid component reference"
  href: "tilemaps/grid-reference.html"
- uid: "um-tile-palette-active-brush"
  name: "Active brush"
  href: "tilemaps/tile-palettes/brushes/active-brush.html"
- uid: "um-tile-palette-active-brush-shortcuts"
  name: "Active brush shortcuts reference"
  href: "tilemaps/tile-palettes/brushes/active-brush-shortcuts-reference.html"
- uid: "um-tile-palette-brush-types-ref"
  name: "Brush Inspector window reference"
  href: "tilemaps/tile-palettes/brushes/brush-inspector-reference.html"
- uid: "um-tile-palette-brush-picks-intro"
  name: "Brush Picks"
  href: "tilemaps/tile-palettes/brushes/brush-picks/brush-picks.html"
- uid: "um-tile-palette-brush-picks-ref"
  name: "Brush Picks overlay reference"
  href: "tilemaps/tile-palettes/brushes/brush-picks/brush-picks-overlay-reference.html"
- uid: "um-tile-palette-brush-picks-create-asset"
  name: "Create a Brush Pick asset"
  href: "tilemaps/tile-palettes/brushes/brush-picks/create-brush-pick-asset.html"
- uid: "um-tile-palette-brush-picks-custom"
  name: "Customize a scriptable Brush's thumbnail"
  href: "tilemaps/tile-palettes/brushes/brush-picks/customize-scriptable-brush-thumbnail.html"
- uid: "um-tile-palette-brush-picks"
  name: "Tile palette Brush Picks"
  href: "tilemaps/tile-palettes/brushes/brush-picks/tile-palette-brush-picks.html"
- uid: "um-tile-palette-brush-picks-howto"
  name: "Work with Brush Picks"
  href: "tilemaps/tile-palettes/brushes/brush-picks/work-with-brush-picks.html"
- uid: "um-tilemap-scriptable-brushes"
  name: "Create a Scriptable Brush"
  href: "tilemaps/tile-palettes/brushes/create-scriptable-brush.html"
- uid: "um-tile-palette-brushes-landing"
  name: "Tile palette brushes"
  href: "tilemaps/tile-palettes/brushes/tile-palette-brushes-landing.html"
- uid: "um-tilemap-palette"
  name: "Create a Tile Palette"
  href: "tilemaps/tile-palettes/create-tile-palette.html"
- uid: "um-new-tile-palette-reference"
  name: "New tile palette properties reference"
  href: "tilemaps/tile-palettes/new-tile-palette-reference.html"
- uid: "um-tile-palette-ui-ref"
  name: "Tile palette editor reference"
  href: "tilemaps/tile-palettes/tile-palette-editor-reference.html"
- uid: "um-tile-palette-landing"
  name: "Tile palettes"
  href: "tilemaps/tile-palettes/tile-palette-landing.html"
- uid: "um-tile-palette-preferences"
  name: "Tile palette preferences reference"
  href: "tilemaps/tile-palettes/tile-palette-preferences-reference.html"
- uid: "um-tile-set"
  name: "Create a Tile Set"
  href: "tilemaps/tile-palettes/tile-set-create.html"
- uid: "um-tile-set-landing"
  name: "Tile Sets"
  href: "tilemaps/tile-palettes/tile-set-landing.html"
- uid: "um-tile-set-properties"
  name: "Tile Set properties reference"
  href: "tilemaps/tile-palettes/tile-set-properties.html"
- uid: "um-tile-template-asset"
  name: "Tile Template Asset"
  href: "tilemaps/tile-palettes/tile-template-asset.html"
- uid: "um-tile-palette-pick-tool"
  name: "Create Brush Picks from tiles with the Pick tool"
  href: "tilemaps/tile-palettes/tools/create-brush-picks-from-tiles-pick-tool.html"
- uid: "um-tile-palette-box-fill-tool"
  name: "Fill an area with the Box Fill tool"
  href: "tilemaps/tile-palettes/tools/fill-area-with-box-fill-tool.html"
- uid: "um-tile-palette-flood-fill-tool"
  name: "Fill an area with the Flood Fill tool"
  href: "tilemaps/tile-palettes/tools/fill-area-with-flood-fill-tool.html"
- uid: "um-tile-palette-move-tool"
  name: "Move tiles with the Move tool"
  href: "tilemaps/tile-palettes/tools/move-tiles-with-move-tool.html"
- uid: "um-tile-palette-paint-tool"
  name: "Paint tiles with the Paint tool"
  href: "tilemaps/tile-palettes/tools/paint-tiles-with-paint-tool.html"
- uid: "um-tile-palette-eraser-tool"
  name: "Remove tiles with the Eraser tool"
  href: "tilemaps/tile-palettes/tools/remove-tiles-with-eraser-tool.html"
- uid: "um-tile-palette-grid-selection"
  name: "Grid Selection properties reference"
  href: "tilemaps/tile-palettes/tools/select-tool/grid-selection-properties-reference.html"
- uid: "um-tile-palette-modify-tilemap"
  name: "Modify Tilemap reference"
  href: "tilemaps/tile-palettes/tools/select-tool/modify-tilemap-reference.html"
- uid: "um-tile-palette-select-tool-howto"
  name: "Select tiles with the Select tool"
  href: "tilemaps/tile-palettes/tools/select-tool/select-tiles-with-select-tool.html"
- uid: "um-tile-palette-select-tool"
  name: "The Select tool"
  href: "tilemaps/tile-palettes/tools/select-tool/select-tool-landing.html"
- uid: "um-tile-palette-tools-landing"
  name: "Tile palette editor tools"
  href: "tilemaps/tile-palettes/tools/tile-palette-tools-landing.html"
- uid: "um-tilemaps"
  name: "Tilemaps"
  href: "tilemaps/tilemaps.html"
- uid: "um-tilemap"
  name: "Tilemaps in Unity"
  href: "tilemaps/tilemaps-landing.html"
- uid: "um-tilemap-creating-tiles"
  name: "Create tile assets"
  href: "tilemaps/tiles-for-tilemaps/create-tile-assets.html"
- uid: "um-delete-tile-assets"
  name: "Delete tile assets"
  href: "tilemaps/tiles-for-tilemaps/delete-tile-assets.html"
- uid: "um-tilemap-scriptable-tiles-example"
  name: "Create a scriptable tile"
  href: "tilemaps/tiles-for-tilemaps/scriptable-tiles/create-scriptable-tile.html"
- uid: "um-tilemap-scriptable-tiles"
  name: "Scriptable tiles"
  href: "tilemaps/tiles-for-tilemaps/scriptable-tiles/scriptable-tiles.html"
- uid: "um-scriptable-tiles-landing"
  name: "Scriptable Tile assets"
  href: "tilemaps/tiles-for-tilemaps/scriptable-tiles/scriptable-tiles-landing.html"
- uid: "um-tilemap-tile-asset"
  name: "Tile asset reference"
  href: "tilemaps/tiles-for-tilemaps/tile-asset-reference.html"
- uid: "um-tiles-landing"
  name: "Tiles for tilemaps"
  href: "tilemaps/tiles-for-tilemaps/tiles-landing.html"
- uid: "um-tilemap-creating-tilemaps"
  name: "Create a tilemap"
  href: "tilemaps/work-with-tilemaps/create-tilemap.html"
- uid: "um-tilemap-hexagonal"
  name: "Hexagonal Tilemaps"
  href: "tilemaps/work-with-tilemaps/hexagonal-tilemaps.html"
- uid: "um-tilemap-isometric-create-iso"
  name: "Create an Isometric Tilemap"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/create-isometric-tilemap.html"
- uid: "um-tilemap-isometric-palette"
  name: "Create a Tile Palette for an Isometric Tilemap"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/create-tile-palette-isometric-tilemap.html"
- uid: "um-tilemap-isometric-sprites-import"
  name: "Import Sprites for an Isometric Tilemap"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/import-sprites-isometric-tilemap.html"
- uid: "um-isometric-brush-shortcut-reference"
  name: "Isometric brush shortcut Reference"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-brush-shortcut-reference.html"
- uid: "um-tilemap-isometric-scriptable-brushes"
  name: "Isometric scriptable brush methods"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-scriptable-brush-methods.html"
- uid: "um-isometric-tilemap-grid-cells"
  name: "Isometric tilemap grid cells"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemap-grid-cells.html"
- uid: "um-isometric-tilemap-landing"
  name: "Isometric tilemaps in Unity"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemap-landing.html"
- uid: "um-isometric-tilemaps"
  name: "Isometric tilemaps"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemaps.html"
- uid: "um-sort-isometric-sprites-sprite-atlas"
  name: "Sort isometric Sprites with the Sprite Atlas"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/sort-isometric-sprites-sprite-atlas.html"
- uid: "um-sort-sprites-custom-sorting-axis"
  name: "Sort Sprites with a Custom Sorting Axis"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/sort-sprites-custom-sorting-axis.html"
- uid: "um-tilemap-renderer-isometric-landing"
  name: "Tilemap Renderer for Isometric Tilemaps"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/tilemap-renderer-isometric-landing.html"
- uid: "um-tilemap-isometric-render-modes"
  name: "Tilemap Renderer isometric modes"
  href: "tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/tilemap-renderer-isometric-modes.html"
- uid: "um-tilemap-collider-2d"
  name: "Tilemap Collider 2D"
  href: "tilemaps/work-with-tilemaps/tilemap-collider-2d.html"
- uid: "um-class-tilemap-collider-2d"
  name: "Tilemap Collider 2D component reference"
  href: "tilemaps/work-with-tilemaps/tilemap-collider-2d-reference.html"
- uid: "um-class-tilemap"
  name: "Tilemap component reference"
  href: "tilemaps/work-with-tilemaps/tilemap-reference.html"
- uid: "um-class-tilemap-renderer"
  name: "Tilemap Renderer component reference"
  href: "tilemaps/work-with-tilemaps/tilemap-renderer-reference.html"
- uid: "um-troubleshoot-mismatched-cell-layouts"
  name: "Troubleshoot mismatched Cell Layouts"
  href: "tilemaps/work-with-tilemaps/troubleshoot-mismatched-cell-layouts.html"
- uid: "um-work-with-tilemaps-landing"
  name: "Work with tilemaps"
  href: "tilemaps/work-with-tilemaps/work-with-tilemaps-landing.html"
- uid: "um-capture-frame-rate"
  name: "Capturing frame rate"
  href: "time-capture-frame-rate.html"
- uid: "um-time-handling-variations"
  name: "Handling variation in time"
  href: "time-handling-variations.html"
- uid: "um-time-per-frame-updates"
  name: "Per-frame updates"
  href: "time-per-frame-updates.html"
- uid: "um-time-scale"
  name: "In-game time and real time"
  href: "time-scale.html"
- uid: "um-time-simulate-hitches"
  name: "Simulate hitches for testing"
  href: "time-simulate-hitches.html"
- uid: "um-trail-rendering-introduction"
  name: "Rendering trails for moving GameObjects"
  href: "trail-rendering-introduction.html"
- uid: "um-tree-branches"
  name: "Branch group reference"
  href: "tree-Branches.html"
- uid: "um-tree-first-tree"
  name: "Design a tree"
  href: "tree-FirstTree.html"
- uid: "um-tree-leaves"
  name: "Leaf group reference"
  href: "tree-Leaves.html"
- uid: "um-tree-root-node"
  name: "Root node reference"
  href: "tree-Root-Node.html"
- uid: "um-tree-structure"
  name: "Tree Editor concepts"
  href: "tree-Structure.html"
- uid: "troubleshooting-lightmapping-artifacts"
  name: "Troubleshooting lightmapping artifacts"
  href: "troubleshooting-lightmapping-artifacts.html"
- uid: "troubleshooting-lightmapping-leaking"
  name: "Troubleshooting light leaking"
  href: "troubleshooting-lightmapping-leaking.html"
- uid: "troubleshooting-lightmapping-quality"
  name: "Troubleshooting lightmapping quality issues"
  href: "troubleshooting-lightmapping-quality.html"
- uid: "um-troubleshooting-skinned-mesh-renderer-visibility"
  name: "Troubleshooting Skinned Mesh Renderer visibility"
  href: "troubleshooting-skinned-mesh-renderer-visibility.html"
- uid: "um-tvos-developing"
  name: "Developing for tvOS"
  href: "tvOS-developing.html"
- uid: "um-tvos-introducing"
  name: "tvOS"
  href: "tvOS-introducing.html"
- uid: "um-tvos-building-your-application"
  name: "Build your application for tvOS"
  href: "tvos-building-your-application.html"
- uid: "um-tvos-debugging"
  name: "Debugging your tvOS application"
  href: "tvos-debugging.html"
- uid: "um-tvos-player-settings"
  name: "tvOS Player Settings"
  href: "tvos-player-settings.html"
- uid: "um-tvos-requirements-and-compatibility"
  name: "Requirements and compatibility"
  href: "tvos-requirements-and-compatibility.html"
- uid: "um-tvos-setting-up-application-navigation"
  name: "Setting up app navigation from the Unity UI"
  href: "tvos-setting-up-application-navigation.html"
- uid: "um-tvos-supporting-input-devices"
  name: "Supporting input devices on tvOS"
  href: "tvos-supporting-input-devices.html"
- uid: "um-types-of-mesh-data-compression"
  name: "Types of mesh data compression"
  href: "types-of-mesh-data-compression.html"
- uid: "UIE-add-hyperlinks-in-text"
  name: "Add hyperlinks in text"
  href: "ui-systems/add-hyperlinks-in-text.html"
- uid: "uie-create-custom-text-animation"
  name: "Create custom text animation"
  href: "ui-systems/create-custom-text-animation.html"
- uid: "uie-create-default-inspector"
  name: "Create a default Inspector"
  href: "ui-systems/create-default-inspector.html"
- uid: "uie-create-world-space-ui"
  name: "Create a World Space UI"
  href: "ui-systems/create-world-space-ui.html"
- uid: "uie-custom-control-attributes-built-in-types"
  name: "Define UXML attributes for built-in types"
  href: "ui-systems/custom-control-attributes-built-in-types.html"
- uid: "uie-custom-control-attributes-complex-data-types"
  name: "Define custom control attributes for complex data types"
  href: "ui-systems/custom-control-attributes-complex-data-types.html"
- uid: "uie-customize-uxml-attributes"
  name: "Customize UXML attributes"
  href: "ui-systems/custom-control-customize-uxml-attributes.html"
- uid: "uie-customize-custom-control-names"
  name: "Customize the custom control UXML tag name"
  href: "ui-systems/custom-control-customize-uxml-tag-names.html"
- uid: "UIE-event-debugger"
  name: "Inspect UI Toolkit events with Event Debugger"
  href: "ui-systems/event-debugger.html"
- uid: "uie-inventory-property-drawer"
  name: "Create a custom inventory property drawer"
  href: "ui-systems/example-create-custom-inventory-property-drawer.html"
- uid: "uie-introduction-to-rich-text-tags"
  name: "Introduction to rich text tags"
  href: "ui-systems/introduction-to-rich-text-tags.html"
- uid: "uie-introduction-ui-toolkit"
  name: "Introduction to UI Toolkit"
  href: "ui-systems/introduction-ui-toolkit.html"
- uid: "uie-language-direction"
  name: "Set language direction"
  href: "ui-systems/language-direction.html"
- uid: "uie-migrate-custom-control"
  name: "Migrate custom controls from an earlier version to Unity 6"
  href: "ui-systems/migrate-custom-control.html"
- uid: "uie-panel-input-configuration"
  name: "Panel Input Configuration properties reference"
  href: "ui-systems/world-space-panel-input-configuration.html"
- uid: "uie-world-space-ui"
  name: "World Space UI"
  href: "ui-systems/world-space-ui.html"
- uid: "uie-world-space-ui-size-and-position-examples"
  name: "World Space UI size and position examples"
  href: "ui-systems/world-space-ui-size-and-position-examples.html"
- uid: "unity-ai"
  name: "Unity AI"
  href: "unity-ai.html"
- uid: "um-unity-attributes"
  name: "Unity attributes"
  href: "unity-attributes.html"
- uid: "um-unity-components"
  name: "Components"
  href: "unity-components.html"
- uid: "um-unity-editor"
  name: "The Editor interface"
  href: "unity-editor.html"
- uid: "um-unity-events"
  name: "Inspector-configurable custom events"
  href: "unity-events.html"
- uid: "um-unity-linker"
  name: "Managed code stripping and the Unity linker"
  href: "unity-linker.html"
- uid: "um-universal-render-pipeline"
  name: "Using the Universal Render Pipeline"
  href: "universal-render-pipeline.html"
- uid: "um-upgrade-material"
  name: "Upgrade material assets to URP or HDRP"
  href: "upgrade-material.html"
- uid: "um-upgrade-project"
  name: "Upgrade your Unity project "
  href: "upgrade-project.html"
- uid: "um-upm-api"
  name: "Scripting API for packages"
  href: "upm-api.html"
- uid: "um-upm-assets"
  name: "Access package assets using scripts"
  href: "upm-assets.html"
- uid: "um-upm-cache"
  name: "Global cache"
  href: "upm-cache.html"
- uid: "um-upm-concepts"
  name: "Introduction to packages"
  href: "upm-concepts.html"
- uid: "um-upm-config"
  name: "Package Manager configuration"
  href: "upm-config.html"
- uid: "um-upm-config-cache"
  name: "Customize the global cache"
  href: "upm-config-cache.html"
- uid: "um-upm-config-cache-as"
  name: "Customize the asset package cache location"
  href: "upm-config-cache-as.html"
- uid: "um-upm-config-files"
  name: "Configuration files"
  href: "upm-config-files.html"
- uid: "um-upm-config-https-git"
  name: "Use private repositories with HTTPS Git URLs"
  href: "upm-config-https-git.html"
- uid: "um-upm-config-network"
  name: "Configure your network for Package Manager"
  href: "upm-config-network.html"
- uid: "um-upm-config-scoped"
  name: "Scoped registry authentication"
  href: "upm-config-scoped.html"
- uid: "um-upm-config-ssh-git"
  name: "Use passphrase-protected SSH keys with SSH Git URLs"
  href: "upm-config-ssh-git.html"
- uid: "um-upm-config-ssh-git-mac"
  name: "Load SSH keys automatically on macOS"
  href: "upm-config-ssh-git-mac.html"
- uid: "um-upm-config-ssh-git-putty"
  name: "Load SSH keys automatically on Windows (PuTTY)"
  href: "upm-config-ssh-git-putty.html"
- uid: "um-upm-config-ssh-git-win"
  name: "Load SSH keys automatically on Windows (OpenSSH)"
  href: "upm-config-ssh-git-win.html"
- uid: "um-upm-conflicts"
  name: "Package version conflict and resolution"
  href: "upm-conflicts.html"
- uid: "um-upm-conflicts-auto"
  name: "Lock files"
  href: "upm-conflicts-auto.html"
- uid: "um-upm-del-pkg-as-cache"
  name: "Delete an asset package from the cache"
  href: "upm-del-pkg-as-cache.html"
- uid: "um-upm-dependencies"
  name: "Package dependency and resolution"
  href: "upm-dependencies.html"
- uid: "um-upm-docs"
  name: "Finding package documentation"
  href: "upm-docs.html"
- uid: "um-upm-embed"
  name: "Embedded dependencies"
  href: "upm-embed.html"
- uid: "um-upm-errors"
  name: "Package Manager troubleshooting"
  href: "upm-errors.html"
- uid: "um-upm-git"
  name: "Git dependencies"
  href: "upm-git.html"
- uid: "um-upm-inspect"
  name: "Inspect packages"
  href: "upm-inspect.html"
- uid: "um-upm-lifecycle"
  name: "Package states and lifecycle"
  href: "upm-lifecycle.html"
- uid: "um-upm-localpath"
  name: "Local folder or tarball paths"
  href: "upm-localpath.html"
- uid: "um-upm-manifest-pkg"
  name: "Package manifest file"
  href: "upm-manifestPkg.html"
- uid: "um-upm-manifest-prj"
  name: "Project manifest file"
  href: "upm-manifestPrj.html"
- uid: "um-upm-network"
  name: "Diagnose network issues"
  href: "upm-network.html"
- uid: "um-upm-overview"
  name: "How Unity works with packages"
  href: "upm-overview.html"
- uid: "um-upm-package-types"
  name: "Differences between package types"
  href: "upm-package-types.html"
- uid: "um-upm-scoped"
  name: "Scoped registries"
  href: "upm-scoped.html"
- uid: "um-upm-scoped-host"
  name: "Host a scoped registry for your organization"
  href: "upm-scoped-host.html"
- uid: "um-upm-scoped-start"
  name: "Get started with scoped registries"
  href: "upm-scoped-start.html"
- uid: "um-upm-scoped-use"
  name: "Use a scoped registry in your project"
  href: "upm-scoped-use.html"
- uid: "um-upm-semver"
  name: "Package versioning"
  href: "upm-semver.html"
- uid: "um-upm-ui"
  name: "The Package Manager window"
  href: "upm-ui.html"
- uid: "um-upm-ui-access"
  name: "Access the Package Manager window"
  href: "upm-ui-access.html"
- uid: "um-upm-ui-actions"
  name: "Add and remove UPM packages or feature sets"
  href: "upm-ui-actions.html"
- uid: "um-upm-ui-actions-ap"
  name: "Add and remove asset packages"
  href: "upm-ui-actions-ap.html"
- uid: "um-upm-ui-details"
  name: "Details panel reference"
  href: "upm-ui-details.html"
- uid: "um-upm-ui-disable"
  name: "Disable a built-in package"
  href: "upm-ui-disable.html"
- uid: "um-upm-ui-filter2"
  name: "Filter the package list"
  href: "upm-ui-filter2.html"
- uid: "um-upm-ui-find"
  name: "Find packages and feature sets"
  href: "upm-ui-find.html"
- uid: "um-upm-ui-find-ver"
  name: "Find a specific version of a package"
  href: "upm-ui-find-ver.html"
- uid: "um-upm-ui-giturl"
  name: "Install a UPM package from a Git URL"
  href: "upm-ui-giturl.html"
- uid: "um-upm-ui-import"
  name: "Download and import an asset package"
  href: "upm-ui-import.html"
- uid: "um-upm-ui-install"
  name: "Install a UPM package from a registry"
  href: "upm-ui-install.html"
- uid: "um-upm-ui-install2"
  name: "Install a UPM package from the Asset Store"
  href: "upm-ui-install2.html"
- uid: "um-upm-ui-list"
  name: "List panel reference"
  href: "upm-ui-list.html"
- uid: "um-upm-ui-local"
  name: "Install a UPM package from a local folder"
  href: "upm-ui-local.html"
- uid: "um-upm-ui-multi"
  name: "Perform an action on multiple packages"
  href: "upm-ui-multi.html"
- uid: "um-upm-ui-nav"
  name: "Navigation panel reference"
  href: "upm-ui-nav.html"
- uid: "um-upm-ui-quick"
  name: "Install a UPM package by name"
  href: "upm-ui-quick.html"
- uid: "um-upm-ui-remove"
  name: "Remove a UPM package from a project"
  href: "upm-ui-remove.html"
- uid: "um-upm-ui-remove-asset"
  name: "Remove imported assets from a project"
  href: "upm-ui-remove-asset.html"
- uid: "um-upm-ui-remove-local"
  name: "Remove local asset packages"
  href: "upm-ui-remove-local.html"
- uid: "um-upm-ui-search"
  name: "Search box"
  href: "upm-ui-search.html"
- uid: "um-upm-ui-sort"
  name: "Sort the package list"
  href: "upm-ui-sort.html"
- uid: "um-upm-ui-tarball"
  name: "Install a UPM package from a local tarball file"
  href: "upm-ui-tarball.html"
- uid: "um-upm-ui-update"
  name: "Switch to another version of a UPM package"
  href: "upm-ui-update.html"
- uid: "um-upm-ui-update2"
  name: "Update an asset package"
  href: "upm-ui-update2.html"
- uid: "urp-2d-light-properties"
  name: "Light 2D component reference for URP"
  href: "urp/2DLightProperties.html"
- uid: "urp-2d-renderer-data-overview"
  name: "2D Renderer asset component reference for URP"
  href: "urp/2DRendererData-overview.html"
- uid: "urp-2d-shadows"
  name: "Create shadows with Shadow Caster 2D in URP"
  href: "urp/2DShadows.html"
- uid: "urp-2d-index"
  name: "2D lighting in URP"
  href: "urp/2d-index.html"
- uid: "urp-2d-light-batching-debugger-intro"
  name: "Check how Unity batches lights"
  href: "urp/2d-light-batching-debugger.html"
- uid: "urp-2d-light-batching-debugger"
  name: "Introduction to 2D light batching"
  href: "urp/2d-light-batching-intro.html"
- uid: "um-2d-light-blend-modes"
  name: "Blend Modes"
  href: "urp/2d-light-blend-modes.html"
- uid: "um-2d-light-blending"
  name: "Blend Modes in 2D lighting"
  href: "urp/2d-light-blending.html"
- uid: "um-2d-light-masking"
  name: "Masking"
  href: "urp/2d-light-masking.html"
- uid: "um-2d-light-optimize"
  name: "Optimizing 2D lights"
  href: "urp/2d-light-optimize.html"
- uid: "um-2d-light-properties-explained"
  name: "Configure a 2D light"
  href: "urp/2d-light-properties-explained.html"
- uid: "um-2d-lights-optimize-methods"
  name: "Optimize 2D lights"
  href: "urp/2d-lights-optimize-methods.html"
- uid: "urp-2d-pixelperfect"
  name: "Precise pixel scaling and rotation via the Pixel Perfect Camera in URP"
  href: "urp/2d-pixelperfect.html"
- uid: "urp-2d-pixelperfect-intro"
  name: "Introduction to the Pixel Perfect Camera in URP"
  href: "urp/2d-pixelperfect-intro.html"
- uid: "um-2d-pixelperfect-prep-sprites"
  name: "Prepare your sprites for the 2D Pixel Perfect Camera in URP"
  href: "urp/2d-pixelperfect-prep-sprites.html"
- uid: "um-2d-pixelperfect-ref"
  name: "Pixel Perfect Camera component reference for URP"
  href: "urp/2d-pixelperfect-ref.html"
- uid: "urp-2d-visual-effect-graph-compatibility"
  name: "Light a VFX Graph asset with 2D lights in URP"
  href: "urp/2d-visual-effect-graph-compatibility.html"
- uid: "urp-tilemap-renderer-2d-renderer"
  name: "Enable 2D lighting with the Tilemap Renderer in URP"
  href: "urp/2d/tilemap-renderer-2d-renderer.html"
- uid: "urp-effect-list"
  name: "Post-processing Volume Overrides reference for URP"
  href: "urp/EffectList.html"
- uid: "urp-hdr-emulation-scale"
  name: "HDR emulation scale"
  href: "urp/HDREmulationScale.html"
- uid: "urp-install-urp-into-a-project"
  name: "Install URP into an existing project"
  href: "urp/InstallURPIntoAProject.html"
- uid: "urp-installing-and-configuring-urp"
  name: "Installing and upgrading URP"
  href: "urp/InstallingAndConfiguringURP.html"
- uid: "urp-light-blend-styles"
  name: "Light Blend Styles component reference for URP"
  href: "urp/LightBlendStyles.html"
- uid: "urp-light-types"
  name: "Types of 2D lights"
  href: "urp/LightTypes.html"
- uid: "urp-lights-2d-intro"
  name: "Introduction to the 2D lighting system in URP"
  href: "urp/Lights-2D-intro.html"
- uid: "urp-post-processing-channel-mixer"
  name: "Channel Mixer Volume Override reference for URP"
  href: "urp/Post-Processing-Channel-Mixer.html"
- uid: "urp-post-processing-color-adjustments"
  name: "Color Adjustments Volume Override reference for URP"
  href: "urp/Post-Processing-Color-Adjustments.html"
- uid: "urp-post-processing-color-curves"
  name: "Color Curves Volume Override reference for URP"
  href: "urp/Post-Processing-Color-Curves.html"
- uid: "urp-post-processing-film-grain"
  name: "Film Grain Volume Override reference for URP"
  href: "urp/Post-Processing-Film-Grain.html"
- uid: "urp-post-processing-lens-distortion"
  name: "Lens Distortion Volume Override reference for URP"
  href: "urp/Post-Processing-Lens-Distortion.html"
- uid: "urp-post-processing-lift-gamma-gain"
  name: "Lift Gamma Gain Volume Override reference for URP"
  href: "urp/Post-Processing-Lift-Gamma-Gain.html"
- uid: "urp-post-processing-motion-blur"
  name: "Motion Blur Volume Override reference for URP"
  href: "urp/Post-Processing-Motion-Blur.html"
- uid: "urp-post-processing-panini-projection"
  name: "Panini Projection Volume Override reference for URP"
  href: "urp/Post-Processing-Panini-Projection.html"
- uid: "urp-post-processing-shadows-midtones-highlights"
  name: "Shadows Midtones Highlights Volume Override reference for URP"
  href: "urp/Post-Processing-Shadows-Midtones-Highlights.html"
- uid: "urp-post-processing-split-toning"
  name: "Split Toning Volume Override reference for URP"
  href: "urp/Post-Processing-Split-Toning.html"
- uid: "urp-post-processing-white-balance"
  name: "White Balance Volume Override reference for URP"
  href: "urp/Post-Processing-White-Balance.html"
- uid: "urp-prep-shader"
  name: "Prepare and upgrade sprites for 2D lighting in URP"
  href: "urp/PrepShader.html"
- uid: "urp-secondary-textures"
  name: "Add normal map and mask textures to a sprite in URP"
  href: "urp/SecondaryTextures.html"
- uid: "urp-setup"
  name: "Set up the 2D Renderer asset in URP"
  href: "urp/Setup.html"
- uid: "urp-shader-graph"
  name: "Create 2D lit shader with Shader Graph"
  href: "urp/ShaderGraph.html"
- uid: "um-shadows-in-urp"
  name: "Shadows in URP"
  href: "urp/Shadows-in-URP.html"
- uid: "urp-urp-config-package"
  name: "Configure settings with the URP Config package"
  href: "urp/URP-Config-Package.html"
- uid: "urp-user-render-requests"
  name: "Render to a render texture outside the URP rendering loop"
  href: "urp/User-Render-Requests.html"
- uid: "urp-volume-profile"
  name: "Create a Volume Profile in URP"
  href: "urp/Volume-Profile.html"
- uid: "urp-volume-overrides"
  name: "Configure Volume Overrides in URP"
  href: "urp/VolumeOverrides.html"
- uid: "urp-volumes"
  name: "Understand volumes in URP"
  href: "urp/Volumes.html"
- uid: "urp-accessing-frame-data"
  name: "Get data from the current frame in URP"
  href: "urp/accessing-frame-data.html"
- uid: "um-add-post-processing"
  name: "Add post-processing in URP"
  href: "urp/add-post-processing.html"
- uid: "um-add-ssao-renderer-feature-to-renderer"
  name: "Add a Screen Space Ambient Occlusion Renderer Feature to a URP Renderer"
  href: "urp/add-ssao-renderer-feature-to-renderer.html"
- uid: "um-analyze-your-project"
  name: "Analyze your project in URP"
  href: "urp/analyze-your-project.html"
- uid: "urp-anti-aliasing"
  name: "Add anti-aliasing in the Universal Render Pipeline"
  href: "urp/anti-aliasing.html"
- uid: "urp-baked-lit-shader"
  name: "Baked Lit Shader Material Inspector window reference for URP"
  href: "urp/baked-lit-shader.html"
- uid: "um-birp-light-falloff-in-urp"
  name: "Change how lights fade to match the Built-In Render Pipeline"
  href: "urp/birp-onboarding/birp-light-falloff-in-urp.html"
- uid: "urp-quality-presets"
  name: "Convert quality settings from the Built-In Render Pipeline to URP"
  href: "urp/birp-onboarding/quality-presets.html"
- uid: "urp-quality-settings-location"
  name: "Find Built-In Render Pipeline quality settings in URP"
  href: "urp/birp-onboarding/quality-settings-location.html"
- uid: "um-blending-modes"
  name: "Blending Modes in URP"
  href: "urp/blending-modes.html"
- uid: "urp-camera-component-reference"
  name: "Camera Inspector window reference for URP"
  href: "urp/camera-component-reference.html"
- uid: "um-camera-components-reference-landing"
  name: "Camera Inspector windows reference for URP"
  href: "urp/camera-components-reference-landing.html"
- uid: "urp-camera-stacking"
  name: "Set up a camera stack in URP"
  href: "urp/camera-stacking.html"
- uid: "urp-camera-render-types"
  name: "Camera render types in URP"
  href: "urp/camera-types-and-render-type.html"
- uid: "um-camera-types-and-render-type-change"
  name: "Change the render type of a camera in URP"
  href: "urp/camera-types-and-render-type-change.html"
- uid: "urp-camera-types-and-render-type"
  name: "Introduction to camera render types in URP"
  href: "urp/camera-types-and-render-type-introduction.html"
- uid: "urp-cameras-advanced"
  name: "Camera render order in URP"
  href: "urp/cameras-advanced.html"
- uid: "urp-cameras-multiple"
  name: "Multiple cameras in URP"
  href: "urp/cameras-multiple.html"
- uid: "urp-add-and-remove-cameras-in-a-stack"
  name: "Add and remove cameras in a camera stack in URP"
  href: "urp/cameras/add-and-remove-cameras-in-a-stack.html"
- uid: "urp-apply-different-post-proc-to-cameras"
  name: "Apply different post processing effects to separate cameras in URP"
  href: "urp/cameras/apply-different-post-proc-to-cameras.html"
- uid: "urp-camera-differences-in-urp"
  name: "Introduction to cameras in URP"
  href: "urp/cameras/camera-differences-in-urp.html"
- uid: "urp-camera-stacking-concepts"
  name: "Camera stacking in URP"
  href: "urp/cameras/camera-stacking-concepts.html"
- uid: "urp-physical-camera-reference"
  name: "Physical Camera Inspector window reference for URP"
  href: "urp/cameras/physical-camera-reference.html"
- uid: "urp-canvas-shader"
  name: "Canvas Shader Graph"
  href: "urp/canvas-shader.html"
- uid: "um-change-resolution-scale-urp"
  name: "Upscaling resolution in URP with Spatial-Temporal Post-Processing"
  href: "urp/change-resolution-scale-urp.html"
- uid: "urp-compatibility-mode"
  name: "Compatibility Mode in URP"
  href: "urp/compatibility-mode.html"
- uid: "urp-configure-for-better-performance"
  name: "Configure for better performance in URP"
  href: "urp/configure-for-better-performance.html"
- uid: "um-create-light-2d"
  name: "Prepare your project for 2D lighting"
  href: "urp/create-light-2d.html"
- uid: "urp-creating-a-new-project-with-urp"
  name: "Create a new project that uses URP"
  href: "urp/creating-a-new-project-with-urp.html"
- uid: "um-creating-a-urp-project"
  name: "Creating a URP project"
  href: "urp/creating-a-urp-project.html"
- uid: "urp-blit-overview"
  name: "Blit in URP"
  href: "urp/customize/blit-overview.html"
- uid: "urp-custom-pass-injection-points"
  name: "Injection points reference for URP"
  href: "urp/customize/custom-pass-injection-points.html"
- uid: "urp-inject-render-pass-via-script"
  name: "Inject a render pass via scripting in URP"
  href: "urp/customize/inject-render-pass-via-script.html"
- uid: "um-modify-urp-source-code"
  name: "Modify URP source code"
  href: "urp/customize/modify-urp-source-code.html"
- uid: "urp-customize-restrict-render-pass-scene-area"
  name: "Restrict a render pass to a scene area in URP"
  href: "urp/customize/restrict-render-pass-scene-area.html"
- uid: "urp-customizing-urp"
  name: "Custom rendering and post-processing in URP"
  href: "urp/customizing-urp.html"
- uid: "urp-decal-shader"
  name: "Create a decal via a Decal Projector in URP"
  href: "urp/decal-shader.html"
- uid: "um-depth-of-field-urp"
  name: "Depth of Field in URP"
  href: "urp/depth-of-field-urp.html"
- uid: "um-depth-of-field-volume-override"
  name: "Depth of Field Volume Override in URP"
  href: "urp/depth-of-field-volume-override.html"
- uid: "urp-post-processing-depth-of-field"
  name: "Depth of Field Volume Override reference for URP"
  href: "urp/depth-of-field-volume-override-reference.html"
- uid: "urp-motion-vectors"
  name: "Introduction to motion vectors in URP"
  href: "urp/features/motion-vectors.html"
- uid: "um-motion-vectors-custom-shader"
  name: "Output a motion vector texture in a custom shader in URP"
  href: "urp/features/motion-vectors-custom-shader.html"
- uid: "um-motion-vectors-landing"
  name: "Motion vectors in URP"
  href: "urp/features/motion-vectors-landing.html"
- uid: "um-motion-vectors-reference"
  name: "Motion vectors settings reference for URP"
  href: "urp/features/motion-vectors-reference.html"
- uid: "um-motion-vectors-render-pass"
  name: "Motion vectors render pass in URP"
  href: "urp/features/motion-vectors-render-pass.html"
- uid: "um-motion-vectors-sample"
  name: "Sample motion vectors in a shader in URP"
  href: "urp/features/motion-vectors-sample.html"
- uid: "um-motion-vectors-shader-support"
  name: "Built-in shader support for motion vectors in URP"
  href: "urp/features/motion-vectors-shader-support.html"
- uid: "um-motion-vectors-troubleshooting"
  name: "Troubleshooting motion vectors in URP"
  href: "urp/features/motion-vectors-troubleshooting.html"
- uid: "urp-rendering-debugger"
  name: "Rendering Debugger in URP"
  href: "urp/features/rendering-debugger.html"
- uid: "urp-rendering-debugger-add-controls"
  name: "Add controls to the Rendering Debugger in URP"
  href: "urp/features/rendering-debugger-add-controls.html"
- uid: "urp-rendering-debugger-reference"
  name: "Rendering Debugger window reference for URP"
  href: "urp/features/rendering-debugger-reference.html"
- uid: "urp-rendering-debugger-use"
  name: "Enable the Rendering Debugger in URP"
  href: "urp/features/rendering-debugger-use.html"
- uid: "urp-rendering-layers"
  name: "Rendering Layers in URP"
  href: "urp/features/rendering-layers.html"
- uid: "um-rendering-layers-decals"
  name: "Enable Rendering Layers for Decals in URP"
  href: "urp/features/rendering-layers-decals.html"
- uid: "um-rendering-layers-introduction"
  name: "Introduction to Rendering Layers in URP"
  href: "urp/features/rendering-layers-introduction.html"
- uid: "um-rendering-layers-lights"
  name: "Enable Rendering Layers for Lights in URP"
  href: "urp/features/rendering-layers-lights.html"
- uid: "urp-rp-converter"
  name: "Convert assets using the Render Pipeline Converter"
  href: "urp/features/rp-converter.html"
- uid: "urp-gpu-culling"
  name: "Enable GPU occlusion culling in URP"
  href: "urp/gpu-culling.html"
- uid: "urp-gpu-resident-drawer"
  name: "Enable the GPU Resident Drawer in URP"
  href: "urp/gpu-resident-drawer.html"
- uid: "urp-inject-a-render-pass"
  name: "Adding a Scriptable Render Pass to the frame rendering loop in URP"
  href: "urp/inject-a-render-pass.html"
- uid: "urp-integration-with-post-processing"
  name: "Introduction to post-processing in URP"
  href: "urp/integration-with-post-processing.html"
- uid: "um-introduction-landing"
  name: "Get started with URP"
  href: "urp/introduction-landing.html"
- uid: "urp-known-issues"
  name: "Known issues in URP"
  href: "urp/known-issues.html"
- uid: "urp-light-component"
  name: "Light component Inspector window reference for URP"
  href: "urp/light-component.html"
- uid: "urp-lighting"
  name: "Lighting in URP"
  href: "urp/lighting-landing.html"
- uid: "um-custom-lighting-change-light-falloff"
  name: "Change how lights fade using light falloff in URP"
  href: "urp/lighting/custom-lighting-change-light-falloff.html"
- uid: "um-custom-lighting-introduction"
  name: "Introduction to custom lighting in URP"
  href: "urp/lighting/custom-lighting-introduction.html"
- uid: "um-custom-lighting-landing"
  name: "Custom lighting in URP"
  href: "urp/lighting/custom-lighting-landing.html"
- uid: "urp-lighting-light-limits-in-urp"
  name: "Light limits in URP"
  href: "urp/lighting/light-limits-in-urp.html"
- uid: "urp-lighting-in-urp"
  name: "Introduction to lighting in the Universal Render Pipeline"
  href: "urp/lighting/lighting-in-urp.html"
- uid: "lightmapping-improve-resolution"
  name: "Improve the visual fidelity of lightmaps"
  href: "urp/lighting/lightmapping-improve-visual-fidelity.html"
- uid: "urp-reflection-probes"
  name: "Reflections in URP"
  href: "urp/lighting/reflection-probes.html"
- uid: "um-reflection-probes-introduction"
  name: "Reflection Probes in URP"
  href: "urp/lighting/reflection-probes-introduction.html"
- uid: "um-reflection-probes-troubleshooting"
  name: "Troubleshooting reflections"
  href: "urp/lighting/reflection-probes-troubleshooting.html"
- uid: "urp-lights-placement-tool"
  name: "View and control a light from its perspective in URP"
  href: "urp/lights-placement-tool.html"
- uid: "urp-lit-shader"
  name: "Lit Shader Material Inspector window reference for URP"
  href: "urp/lit-shader.html"
- uid: "urp-make-object-compatible-gpu-rendering"
  name: "Make a GameObject compatible with the GPU Resident Drawer in URP"
  href: "urp/make-object-compatible-gpu-rendering.html"
- uid: "urp-optimize-for-better-performance"
  name: "Adjust settings to improve performance in URP"
  href: "urp/optimize-for-better-performance.html"
- uid: "urp-package-sample-urp-package-samples"
  name: "Package samples reference for URP"
  href: "urp/package-sample-urp-package-samples.html"
- uid: "urp-package-samples"
  name: "Import a package sample in URP"
  href: "urp/package-samples.html"
- uid: "urp-particles-lit-shader"
  name: "Particles Lit Shader Material Inspector window reference for URP"
  href: "urp/particles-lit-shader.html"
- uid: "urp-particles-simple-lit-shader"
  name: "Particles Simple Lit Shader Material Inspector window reference for URP"
  href: "urp/particles-simple-lit-shader.html"
- uid: "urp-particles-unlit-shader"
  name: "Particles Unlit Shader Material Inspector window reference for URP"
  href: "urp/particles-unlit-shader.html"
- uid: "urp-pixel-cinemachine"
  name: "Make Cinemachine compatible with the 2D Pixel Perfect camera in URP"
  href: "urp/pixel-cinemachine.html"
- uid: "um-post-processing-and-full-screen-effects-urp"
  name: "Post-processing and full-screen effects in URP"
  href: "urp/post-processing-and-full-screen-effects-urp.html"
- uid: "urp-post-processing-bloom"
  name: "Bloom Volume Override reference for URP"
  href: "urp/post-processing-bloom.html"
- uid: "urp-post-processing-chromatic-aberration"
  name: "Chromatic Aberration Volume Override reference for URP"
  href: "urp/post-processing-chromatic-aberration.html"
- uid: "urp-post-processing-color-lookup"
  name: "Color Lookup Override reference for URP"
  href: "urp/post-processing-color-lookup.html"
- uid: "um-post-processing-in-urp"
  name: "Post-processing in URP"
  href: "urp/post-processing-in-urp.html"
- uid: "urp-post-processing-ssao"
  name: "Introduction to screen space ambient occlusion in URP"
  href: "urp/post-processing-ssao.html"
- uid: "um-post-processing-ssao-landing"
  name: "Screen space ambient occlusion (SSAO) in URP"
  href: "urp/post-processing-ssao-landing.html"
- uid: "urp-post-processing-tonemapping"
  name: "Tonemapping Volume Override reference for URP"
  href: "urp/post-processing-tonemapping.html"
- uid: "urp-post-processing-vignette"
  name: "Vignette Volume Override reference for URP"
  href: "urp/post-processing-vignette.html"
- uid: "urp-custom-post-processing"
  name: "Custom post-processing in URP"
  href: "urp/post-processing/custom-post-processing.html"
- uid: "um-custom-post-processing-with-volume"
  name: "Create a custom post-processing effect with Volume support in URP"
  href: "urp/post-processing/custom-post-processing-with-volume.html"
- uid: "um-enable-hdr-output-urp"
  name: "Enable HDR Output in URP"
  href: "urp/post-processing/enable-hdr-output-urp.html"
- uid: "um-hdr-in-urp"
  name: "HDR"
  href: "urp/post-processing/hdr-in-urp.html"
- uid: "urp-hdr-output"
  name: "HDR Output in URP"
  href: "urp/post-processing/hdr-output.html"
- uid: "um-hdr-output-debug-views-urp"
  name: "HDR Output debug views in URP"
  href: "urp/post-processing/hdr-output-debug-views-urp.html"
- uid: "urp-hdr-output-implement-custom-overlay"
  name: "Implement an HDR Output compatible custom overlay in URP"
  href: "urp/post-processing/hdr-output-implement-custom-overlay.html"
- uid: "urp-post-processing-custom-effect-low-code"
  name: "Create a low-code custom post-processing effect in URP"
  href: "urp/post-processing/post-processing-custom-effect-low-code.html"
- uid: "urp-hdr-custom-pass"
  name: "Troubleshooting Scriptable Render Passes with HDR Output in URP"
  href: "urp/post-processing/troubleshoot-hdr-custom-pass.html"
- uid: "um-decal-shader-graph-reference"
  name: "Decal shader graph reference for URP"
  href: "urp/prebuilt-shader-graphs-urp-decal.html"
- uid: "urp-probe-volumes-change-lighting-at-runtime"
  name: "Changing lighting at runtime"
  href: "urp/probe-volumes-change-lighting-at-runtime.html"
- uid: "urp-probevolumes"
  name: "Adaptive Probe Volumes (APV) in URP"
  href: "urp/probevolumes.html"
- uid: "urp-probevolumes-adjustment-volume-component-reference"
  name: "Probe Adjustment Volume component reference"
  href: "urp/probevolumes-adjustment-volume-component-reference.html"
- uid: "urp-probevolumes-bakedifferentlightingsetups"
  name: "Bake different lighting setups with Lighting Scenarios"
  href: "urp/probevolumes-bakedifferentlightingsetups.html"
- uid: "urp-probevolumes-changedensity"
  name: "Configure the size and density of Adaptive Probe Volumes"
  href: "urp/probevolumes-changedensity.html"
- uid: "urp-probevolumes-concept"
  name: "Introduction to Adaptive Probe Volumes"
  href: "urp/probevolumes-concept.html"
- uid: "urp-probevolumes-fixissues"
  name: "Troubleshooting Adaptive Probe Volumes"
  href: "urp/probevolumes-fixissues.html"
- uid: "urp-probevolumes-inspector-reference"
  name: "Adaptive Probe Volume Inspector reference"
  href: "urp/probevolumes-inspector-reference.html"
- uid: "um-probevolumes-light-probe-validity"
  name: "Light Probe validity in Adaptive Probe Volumes in URP"
  href: "urp/probevolumes-light-probe-validity.html"
- uid: "urp-probevolumes-lighting-panel-reference"
  name: "Adaptive Probe Volumes panel reference"
  href: "urp/probevolumes-lighting-panel-reference.html"
- uid: "urp-probevolumes-options-override-reference"
  name: "Probe Volumes Options Override reference"
  href: "urp/probevolumes-options-override-reference.html"
- uid: "urp-probevolumes-showandadjust"
  name: "Display Adaptive Probe Volumes"
  href: "urp/probevolumes-showandadjust.html"
- uid: "urp-probevolumes-skyocclusion"
  name: "Update light from the sky at runtime with sky occlusion"
  href: "urp/probevolumes-skyocclusion.html"
- uid: "urp-probevolumes-streaming"
  name: "Optimize loading Adaptive Probe Volume data"
  href: "urp/probevolumes-streaming.html"
- uid: "um-probevolumes-troubleshoot-artefacts"
  name: "Troubleshooting dark blotches or streaks in Adaptive Probe Volumes in URP"
  href: "urp/probevolumes-troubleshoot-artefacts.html"
- uid: "um-probevolumes-troubleshoot-light-leaks"
  name: "Troubleshooting light leaks in Adaptive Probe Volumes in URP"
  href: "urp/probevolumes-troubleshoot-light-leaks.html"
- uid: "urp-probevolumes-understand-changing-lighting-at-runtime"
  name: "Choose how to change lighting at runtime"
  href: "urp/probevolumes-understand-changing-lighting-at-runtime.html"
- uid: "urp-probevolumes-use"
  name: "Use Adaptive Probe Volumes"
  href: "urp/probevolumes-use.html"
- uid: "urp-probevolumes-usebakingsets"
  name: "Bake multiple scenes together with Baking Sets"
  href: "urp/probevolumes-usebakingsets.html"
- uid: "um-change-urp-asset-settings"
  name: "Change URP Asset settings at runtime"
  href: "urp/quality/change-urp-asset-settings.html"
- uid: "urp-quality-settings-through-code"
  name: "Change the active URP Asset at runtime"
  href: "urp/quality/quality-settings-through-code.html"
- uid: "urp-reduce-rendering-work-on-cpu"
  name: "GPU Resident Drawer"
  href: "urp/reduce-rendering-work-on-cpu.html"
- uid: "urp-render-graph"
  name: "Render graph system in URP"
  href: "urp/render-graph.html"
- uid: "urp-render-graph-add-texture-to-frame-data"
  name: "Add a texture to the frame data in URP"
  href: "urp/render-graph-add-texture-to-frame-data.html"
- uid: "urp-render-graph-add-textures-to-previous-frames"
  name: "Add textures to the camera history"
  href: "urp/render-graph-add-textures-to-camera-history.html"
- uid: "urp-render-graph-blit"
  name: "Blit using the render graph system in URP"
  href: "urp/render-graph-blit.html"
- uid: "urp-render-graph-compute-shader"
  name: "Compute shaders in the render graph system in URP"
  href: "urp/render-graph-compute-shader.html"
- uid: "urp-render-graph-compute-shader-input"
  name: "Create input data for a compute shader in URP"
  href: "urp/render-graph-compute-shader-input.html"
- uid: "urp-render-graph-compute-shader-run"
  name: "Run a compute shader in a render pass in URP"
  href: "urp/render-graph-compute-shader-run.html"
- uid: "urp-render-graph-create-a-texture"
  name: "Create a temporary texture for a single frame in URP"
  href: "urp/render-graph-create-a-texture.html"
- uid: "urp-render-graph-create-global-texture"
  name: "Create a texture as a global texture in URP"
  href: "urp/render-graph-create-global-texture.html"
- uid: "urp-render-graph-draw-objects-in-a-pass"
  name: "Draw objects in the render graph system in URP"
  href: "urp/render-graph-draw-objects-in-a-pass.html"
- uid: "urp-render-graph-frame-data"
  name: "Frame data in the render graph system in URP"
  href: "urp/render-graph-frame-data.html"
- uid: "um-render-graph-frame-data-reference"
  name: "Frame data textures reference for URP"
  href: "urp/render-graph-frame-data-reference.html"
- uid: "urp-render-graph-framebuffer-fetch"
  name: "Get the current framebuffer from GPU memory in URP"
  href: "urp/render-graph-framebuffer-fetch.html"
- uid: "urp-render-graph-get-previous-frames"
  name: "Get data from previous frames in URP"
  href: "urp/render-graph-get-previous-frames.html"
- uid: "urp-render-graph-import-a-texture"
  name: "Import a texture into a render pass in URP"
  href: "urp/render-graph-import-a-texture.html"
- uid: "urp-render-graph-introduction"
  name: "Introduction to the render graph system in URP"
  href: "urp/render-graph-introduction.html"
- uid: "urp-render-graph-optimize"
  name: "Optimize a render graph"
  href: "urp/render-graph-optimize.html"
- uid: "urp-render-graph-pass-textures-between-passes"
  name: "Use a texture in multiple render passes in URP"
  href: "urp/render-graph-pass-textures-between-passes.html"
- uid: "urp-render-graph-read-write-texture"
  name: "Read or write to a texture in a render pass in URP"
  href: "urp/render-graph-read-write-texture.html"
- uid: "urp-render-graph-unsafe-pass"
  name: "Use the CommandBuffer interface in a render graph"
  href: "urp/render-graph-unsafe-pass.html"
- uid: "urp-render-graph-view"
  name: "Analyze a render graph in URP"
  href: "urp/render-graph-view.html"
- uid: "urp-render-graph-viewer-reference"
  name: "Render Graph Viewer window reference for URP"
  href: "urp/render-graph-viewer-reference.html"
- uid: "urp-render-graph-write-render-pass"
  name: "Write a render pass using the render graph system in URP"
  href: "urp/render-graph-write-render-pass.html"
- uid: "urp-renderer-feature-decal"
  name: "Introduction to decals in URP"
  href: "urp/renderer-feature-decal.html"
- uid: "um-renderer-feature-decal-create"
  name: "Create a decal via a Decal Renderer Feature in URP"
  href: "urp/renderer-feature-decal-create.html"
- uid: "urp-renderer-feature-decal-landing"
  name: "Decals in URP"
  href: "urp/renderer-feature-decal-landing.html"
- uid: "um-renderer-feature-decal-projector-reference"
  name: "Decal Projector component reference for URP"
  href: "urp/renderer-feature-decal-projector-reference.html"
- uid: "um-renderer-feature-decal-reference"
  name: "Decal Renderer Feature reference"
  href: "urp/renderer-feature-decal-reference.html"
- uid: "urp-renderer-feature-screen-space-shadows"
  name: "Add screen space shadows in URP"
  href: "urp/renderer-feature-screen-space-shadows.html"
- uid: "urp-custom-rendering-pass-workflow-in-urp"
  name: "Custom render pass workflow in URP"
  href: "urp/renderer-features/custom-rendering-pass-workflow-in-urp.html"
- uid: "urp-how-to-custom-effect-render-objects"
  name: "Example of creating a custom rendering effect via the Render Objects Renderer Feature in URP"
  href: "urp/renderer-features/how-to-custom-effect-render-objects.html"
- uid: "urp-how-to-fullscreen-blit"
  name: "Example of a Scriptable Renderer Feature in Compatibility mode in URP"
  href: "urp/renderer-features/how-to-fullscreen-blit.html"
- uid: "urp-intro-to-scriptable-render-passes"
  name: "Introduction to Scriptable Render Passes in URP"
  href: "urp/renderer-features/intro-to-scriptable-render-passes.html"
- uid: "urp-renderer-feature-full-screen-pass"
  name: "Full Screen Pass Renderer Feature reference for URP"
  href: "urp/renderer-features/renderer-feature-full-screen-pass.html"
- uid: "urp-renderer-feature-render-objects"
  name: "Render Objects Renderer Feature reference for URP"
  href: "urp/renderer-features/renderer-feature-render-objects.html"
- uid: "urp-apply-scriptable-feature-to-specific-camera"
  name: "Apply a Scriptable Renderer Feature to a specific camera type in URP"
  href: "urp/renderer-features/scriptable-renderer-features/apply-scriptable-feature-to-specific-camera.html"
- uid: "urp-inject-a-pass-using-a-scriptable-renderer-feature"
  name: "Inject a render pass with a Scriptable Renderer Feature in URP"
  href: "urp/renderer-features/scriptable-renderer-features/inject-a-pass-using-a-scriptable-renderer-feature.html"
- uid: "urp-intro-to-scriptable-renderer-features"
  name: "Introduction to Scriptable Renderer Features in URP"
  href: "urp/renderer-features/scriptable-renderer-features/intro-to-scriptable-renderer-features.html"
- uid: "urp-scriptable-render-pass-reference"
  name: "Scriptable Render Pass Compatibility Mode API reference for URP"
  href: "urp/renderer-features/scriptable-renderer-features/scriptable-render-pass-reference.html"
- uid: "urp-scriptable-renderer-feature-reference"
  name: "Scriptable Renderer Feature API reference for URP"
  href: "urp/renderer-features/scriptable-renderer-features/scriptable-renderer-feature-reference.html"
- uid: "urp-scriptable-renderer-features-landing"
  name: "Injecting a render pass via a Scriptable Renderer Feature in URP"
  href: "urp/renderer-features/scriptable-renderer-features/scriptable-renderer-features-landing.html"
- uid: "urp-write-a-scriptable-render-pass"
  name: "Write a Scriptable Render Pass in Compatibility Mode in URP"
  href: "urp/renderer-features/write-a-scriptable-render-pass.html"
- uid: "urp-rendering-in-universalrp"
  name: "Rendering in the Universal Render Pipeline"
  href: "urp/rendering-in-universalrp.html"
- uid: "urp-rendering-paths-comparison"
  name: "Choose a rendering path in URP"
  href: "urp/rendering-paths-comparison.html"
- uid: "urp-rendering-paths-introduction-urp"
  name: "Introduction to rendering paths in URP"
  href: "urp/rendering-paths-introduction-urp.html"
- uid: "um-rendering-paths-landing"
  name: "Rendering paths in URP"
  href: "urp/rendering-paths-landing.html"
- uid: "um-rendering-paths-set"
  name: "Set the rendering path in URP"
  href: "urp/rendering-paths-set.html"
- uid: "urp-rendering-to-a-render-texture"
  name: "Render a camera's output to a Render Texture in URP"
  href: "urp/rendering-to-a-render-texture.html"
- uid: "urp-rendering-to-the-same-render-target"
  name: "Set up split-screen rendering in URP"
  href: "urp/rendering-to-the-same-render-target.html"
- uid: "um-accurate-g-buffer-normals"
  name: "Enable accurate G-buffer normals in the Deferred and Deferred+ rendering path in URP"
  href: "urp/rendering/accurate-g-buffer-normals.html"
- uid: "urp-rendering-deferred-rendering-path-introduction"
  name: "Introduction to the deferred rendering path"
  href: "urp/rendering/deferred-rendering-path-introduction.html"
- uid: "um-deferred-rendering-path-landing"
  name: "Deferred and Deferred+ rendering paths in URP"
  href: "urp/rendering/deferred-rendering-path-landing.html"
- uid: "um-forward-plus-rendering-path-limitations"
  name: "Troubleshooting the Forward+ rendering path in URP"
  href: "urp/rendering/forward-plus-rendering-path-limitations.html"
- uid: "urp-rendering-forward-rendering-paths"
  name: "Forward and Forward+ rendering paths in URP"
  href: "urp/rendering/forward-rendering-paths.html"
- uid: "um-g-buffer-layout"
  name: "G-buffer layout in the Deferred and Deferred+ rendering paths in URP"
  href: "urp/rendering/g-buffer-layout.html"
- uid: "um-make-shader-compatible-with-deferred"
  name: "Make a shader compatible with the Deferred or Deferred+ rendering paths in URP"
  href: "urp/rendering/make-shader-compatible-with-deferred.html"
- uid: "um-render-passes-deferred"
  name: "Render passes in the Deferred and Deferred+ rendering paths in URP"
  href: "urp/rendering/render-passes-deferred.html"
- uid: "urp-requirements"
  name: "Requirements and compatibility for URP"
  href: "urp/requirements.html"
- uid: "urp-scene-templates"
  name: "Scene templates in URP"
  href: "urp/scene-templates.html"
- uid: "urp-set-up-a-volume"
  name: "Set up a volume in URP"
  href: "urp/set-up-a-volume.html"
- uid: "urp-shader-complex-lit"
  name: "Complex Lit Shader Material Inspector window reference for URP"
  href: "urp/shader-complex-lit.html"
- uid: "urp-shader-stripping"
  name: "Introduction to reducing shader variants in URP"
  href: "urp/shader-stripping.html"
- uid: "urp-shader-stripping-check"
  name: "Check how many shader variants your build has in URP"
  href: "urp/shader-stripping-check.html"
- uid: "urp-shader-stripping-custom-render-feature"
  name: "Remove shader variants when using a custom Renderer Feature in URP"
  href: "urp/shader-stripping-custom-render-feature.html"
- uid: "urp-shader-stripping-features"
  name: "Strip feature shader variants in URP"
  href: "urp/shader-stripping-features.html"
- uid: "urp-shader-stripping-fog"
  name: "Strip fog shader variants in URP"
  href: "urp/shader-stripping-fog.html"
- uid: "urp-shader-stripping-landing"
  name: "Reducing shader variants in URP"
  href: "urp/shader-stripping-landing.html"
- uid: "urp-shader-stripping-lod"
  name: "Strip level of detail (LOD) shader variants in URP"
  href: "urp/shader-stripping-lod.html"
- uid: "urp-shader-terrain-lit"
  name: "Terrain Lit Shader Material Inspector window reference for URP"
  href: "urp/shader-terrain-lit.html"
- uid: "urp-shaders-in-universalrp"
  name: "Prebuilt shaders in URP"
  href: "urp/shaders-in-universalrp.html"
- uid: "urp-shaders-in-universalrp-channel-packed-texture"
  name: "Assign a channel-packed texture to a URP material"
  href: "urp/shaders-in-universalrp-channel-packed-texture.html"
- uid: "um-shaders-in-universalrp-choose"
  name: "Choose a prebuilt shader in URP"
  href: "urp/shaders-in-universalrp-choose.html"
- uid: "um-shaders-in-universalrp-reference"
  name: "Shader Material Inspector window reference for URP"
  href: "urp/shaders-in-universalrp-reference.html"
- uid: "um-shaders-in-universalrp-select"
  name: "Assign a shader to a material in URP"
  href: "urp/shaders-in-universalrp-select.html"
- uid: "um-shaders-in-universalrp-srp-batcher"
  name: "Make a URP shader compatible with the SRP Batcher"
  href: "urp/shaders-in-universalrp-srp-batcher.html"
- uid: "urp-shading-model"
  name: "Shading models in URP"
  href: "urp/shading-model.html"
- uid: "um-shadow-cascades-visualize"
  name: "Visualize shadow cascades"
  href: "urp/shadow-cascades-visualize.html"
- uid: "urp-shadow-resolution-urp"
  name: "Configure shadow resolution in the Universal Render Pipeline"
  href: "urp/shadow-resolution-urp.html"
- uid: "um-shadows-troubleshooting-urp"
  name: "Troubleshooting shadows in URP"
  href: "urp/shadows-troubleshooting-urp.html"
- uid: "urp-choose-a-lens-flare-type"
  name: "Choose a lens flare type in URP"
  href: "urp/shared/lens-flare/choose-a-lens-flare-type.html"
- uid: "urp-lens-flare"
  name: "Lens flares in URP"
  href: "urp/shared/lens-flare/lens-flare.html"
- uid: "urp-lens-flare-asset"
  name: "Lens Flare (SRP) Data Asset in URP"
  href: "urp/shared/lens-flare/lens-flare-asset.html"
- uid: "urp-lens-flare-component"
  name: "Add lens flares in URP"
  href: "urp/shared/lens-flare/lens-flare-component.html"
- uid: "urp-lens-flare-srp-reference"
  name: "Lens Flare (SRP) component reference for URP"
  href: "urp/shared/lens-flare/lens-flare-srp-reference.html"
- uid: "urp-post-processing-screen-space-lens-flare"
  name: "Add screen space lens flares in URP"
  href: "urp/shared/lens-flare/post-processing-screen-space-lens-flare.html"
- uid: "urp-reference-screen-space-lens-flare"
  name: "Screen Space Lens Flare override reference for URP"
  href: "urp/shared/lens-flare/reference-screen-space-lens-flare.html"
- uid: "urp-simple-lit-shader"
  name: "Simple Lit Shader Material Inspector window reference for URP"
  href: "urp/simple-lit-shader.html"
- uid: "um-ssao-renderer-feature-reference"
  name: "Configure screen space ambient occlusion in URP"
  href: "urp/ssao-renderer-feature-reference.html"
- uid: "urp-stp-debug-views"
  name: "Spatial-Temporal Post-processing Rendering Debugger reference for URP"
  href: "urp/stp/stp-debug-views.html"
- uid: "um-stp-enable"
  name: "Enable Spatial-Temporal Post-processing in URP"
  href: "urp/stp/stp-enable.html"
- uid: "urp-stp-upscaler"
  name: "Introduction to Spatial-Temporal Post-processing in URP"
  href: "urp/stp/stp-upscaler.html"
- uid: "urp-understand-performance"
  name: "Introduction to performance in URP"
  href: "urp/understand-performance.html"
- uid: "urp-understand-performance-landing"
  name: "Understanding performance in URP"
  href: "urp/understand-performance-landing.html"
- uid: "urp-universal-additional-camera-data"
  name: "Access camera data with the Universal Additional Camera Data component in URP"
  href: "urp/universal-additional-camera-data.html"
- uid: "urp-universal-additional-light-data"
  name: "Universal Additional Light Data component in URP"
  href: "urp/universal-additional-light-data.html"
- uid: "urp-universalrp-asset"
  name: "Universal Render Pipeline asset reference for URP"
  href: "urp/universalrp-asset.html"
- uid: "urp-unlit-shader"
  name: "Unlit Shader Material Inspector window reference for URP"
  href: "urp/unlit-shader.html"
- uid: "urp-upgrade-guide-10-0-x"
  name: "Upgrade to version 10.0.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-10-0-x.html"
- uid: "urp-upgrade-guide-10-1-x"
  name: "Upgrade to version 10.1.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-10-1-x.html"
- uid: "urp-upgrade-guide-11-0-x"
  name: "Upgrade to version 11.0.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-11-0-x.html"
- uid: "urp-upgrade-guide-2021-2"
  name: "Upgrade to URP 12 (Unity 2021.2)"
  href: "urp/upgrade-guide-2021-2.html"
- uid: "urp-upgrade-guide-2022-1"
  name: "Upgrade to URP 13 (Unity 2022.1)"
  href: "urp/upgrade-guide-2022-1.html"
- uid: "urp-upgrade-guide-2022-2"
  name: "Upgrade to URP 14 (Unity 2022.2)"
  href: "urp/upgrade-guide-2022-2.html"
- uid: "urp-upgrade-guide-2023-1"
  name: "Upgrade to URP 15 (Unity 2023.1)"
  href: "urp/upgrade-guide-2023-1.html"
- uid: "urp-upgrade-guide-2023-2"
  name: "Upgrade to URP 16 (Unity 2023.2)"
  href: "urp/upgrade-guide-2023-2.html"
- uid: "urp-upgrade-guide-7-2-0"
  name: "Upgrade to version 7.2.0 of the Universal Render Pipeline"
  href: "urp/upgrade-guide-7-2-0.html"
- uid: "urp-upgrade-guide-7-3-0"
  name: "Upgrade to version 7.3.0 of the Universal Render Pipeline"
  href: "urp/upgrade-guide-7-3-0.html"
- uid: "urp-upgrade-guide-7-4-0"
  name: "Upgrade to version 7.4.0 of the Universal Render Pipeline"
  href: "urp/upgrade-guide-7-4-0.html"
- uid: "urp-upgrade-guide-8-0-0"
  name: "Upgrade to version 8.0.0 of the Universal Render Pipeline"
  href: "urp/upgrade-guide-8-0-0.html"
- uid: "urp-upgrade-guide-8-1-0"
  name: "Upgrade to version 8.1.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-8-1-0.html"
- uid: "urp-upgrade-guide-8-2-0"
  name: "Upgrade to version 8.2.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-8-2-0.html"
- uid: "urp-upgrade-guide-9-0-x"
  name: "Upgrade to version 9.0.x of the Universal Render Pipeline"
  href: "urp/upgrade-guide-9-0-x.html"
- uid: "urp-upgrade-guide-unity-6"
  name: "Upgrade to URP 17 (Unity 6.0)"
  href: "urp/upgrade-guide-unity-6.html"
- uid: "urp-upgrade-guide-unity-6-1"
  name: "Upgrade to URP 17.1 (Unity 6.1)"
  href: "urp/upgrade-guide-unity-6-1.html"
- uid: "urp-upgrade-guides"
  name: "Upgrade URP"
  href: "urp/upgrade-guides.html"
- uid: "urp-upgrade-lwrp-to-urp"
  name: "Upgrade from the Lightweight Render Pipeline to the Universal Render Pipeline"
  href: "urp/upgrade-lwrp-to-urp.html"
- uid: "um-upgrade-shaders-landing"
  name: "Upgrading shaders to URP from the Built-In Render Pipeline"
  href: "urp/upgrade-shaders-landing.html"
- uid: "um-upgrading-from-birp"
  name: "Upgrading from the Built-In Render Pipeline to URP"
  href: "urp/upgrading-from-birp.html"
- uid: "urp-upgrading-your-shaders"
  name: "Convert shaders to URP with the Render Pipeline Converter"
  href: "urp/upgrading-your-shaders.html"
- uid: "um-urp-asset-additional-settings"
  name: "Display advanced properties in a URP Asset"
  href: "urp/urp-asset-additional-settings.html"
- uid: "um-urp-asset-and-renderer"
  name: "Universal Render Pipeline asset"
  href: "urp/urp-asset-and-renderer.html"
- uid: "urp-cameras"
  name: "Cameras in URP"
  href: "urp/urp-cameras-landing.html"
- uid: "urp-urp-concepts"
  name: "Universal Render Pipeline fundamentals"
  href: "urp/urp-concepts.html"
- uid: "urp-urp-global-settings"
  name: "Graphics settings window reference for URP "
  href: "urp/urp-global-settings.html"
- uid: "urp-index"
  name: "Introduction to the Universal Render Pipeline"
  href: "urp/urp-introduction.html"
- uid: "um-urp-quality-settings-landing"
  name: "Graphics quality settings in URP"
  href: "urp/urp-quality-settings-landing.html"
- uid: "um-urp-reference-landing"
  name: "Universal Render Pipeline reference"
  href: "urp/urp-reference-landing.html"
- uid: "urp-urp-renderer-feature"
  name: "Add a Renderer Feature to a URP Renderer"
  href: "urp/urp-renderer-feature.html"
- uid: "um-urp-renderer-feature-landing"
  name: "Adding pre-built effects via Renderer Features in URP"
  href: "urp/urp-renderer-feature-landing.html"
- uid: "urp-birp-urp-custom-shader-upgrade-guide"
  name: "Upgrade custom shaders for URP compatibility"
  href: "urp/urp-shaders/birp-urp-custom-shader-upgrade-guide.html"
- uid: "um-fullscreen-master-stack-reference"
  name: "Fullscreen Master Stack in Shader Graph reference for URP"
  href: "urp/urp-shaders/fullscreen-master-stack-reference.html"
- uid: "urp-master-stack-fullscreen"
  name: "Fullscreen Master Stack reference for Shader Graph in URP"
  href: "urp/urp-shaders/fullscreen-master-stack-shader-graph.html"
- uid: "um-fullscreen-master-stack-urp"
  name: "Creating a full-screen shader in Shader Graph in URP"
  href: "urp/urp-shaders/fullscreen-master-stack-urp.html"
- uid: "um-urp-shader-keywords-macros"
  name: "Shader keywords and macros reference in URP"
  href: "urp/urp-shaders/shader-keywords-macros.html"
- uid: "urp-urp-shaderlab-pass-tags"
  name: "ShaderLab Pass tags in URP reference"
  href: "urp/urp-shaders/urp-shaderlab-pass-tags.html"
- uid: "urp-urp-universal-renderer"
  name: "Universal Renderer asset reference for URP"
  href: "urp/urp-universal-renderer.html"
- uid: "urp-use-built-in-shader-methods"
  name: "Shader methods in URP"
  href: "urp/use-built-in-shader-methods.html"
- uid: "um-use-built-in-shader-methods-additional-lights-fplus"
  name: "Render additional lights in a shader in URP"
  href: "urp/use-built-in-shader-methods-additional-lights-fplus.html"
- uid: "urp-use-built-in-shader-methods-camera"
  name: "Use the camera in a custom URP shader"
  href: "urp/use-built-in-shader-methods-camera.html"
- uid: "urp-use-built-in-shader-methods-import"
  name: "Import a file from the URP shader library"
  href: "urp/use-built-in-shader-methods-import.html"
- uid: "um-use-built-in-shader-methods-indirect-lighting"
  name: "Use indirect lighting in a custom URP shader"
  href: "urp/use-built-in-shader-methods-indirect-lighting.html"
- uid: "urp-use-built-in-shader-methods-lighting"
  name: "Use lighting in a custom URP shader"
  href: "urp/use-built-in-shader-methods-lighting.html"
- uid: "urp-use-built-in-shader-methods-shadows"
  name: "Use shadows in a custom URP shader"
  href: "urp/use-built-in-shader-methods-shadows.html"
- uid: "urp-use-built-in-shader-methods-transformations"
  name: "Transform positions in a custom URP shader"
  href: "urp/use-built-in-shader-methods-transformations.html"
- uid: "urp-volume-component-reference"
  name: "Volume component reference for URP"
  href: "urp/volume-component-reference.html"
- uid: "urp-volumes-landing-page"
  name: "Volumes in URP"
  href: "urp/volumes-landing-page.html"
- uid: "um-volumes-troubleshooting"
  name: "Troubleshooting volumes"
  href: "urp/volumes-troubleshooting.html"
- uid: "urp-urp-whats-new"
  name: "What's new in URP 17 (Unity 6.0)"
  href: "urp/whats-new/urp-whats-new.html"
- uid: "urp-working-with-textures"
  name: "Textures in the Render Graph system in URP"
  href: "urp/working-with-textures.html"
- uid: "urp-writing-custom-shaders-urp"
  name: "Writing custom shaders in URP"
  href: "urp/writing-custom-shaders-urp.html"
- uid: "urp-writing-shaders-urp-basic-prerequisites"
  name: "Create a sample scene in URP"
  href: "urp/writing-shaders-urp-basic-prerequisites.html"
- uid: "urp-writing-shaders-urp-basic-unlit-structure"
  name: "Write an unlit basic shader in URP"
  href: "urp/writing-shaders-urp-basic-unlit-structure.html"
- uid: "urp-writing-shaders-urp-depth-only"
  name: "Write a depth-only pass in a Universal Render Pipeline shader"
  href: "urp/writing-shaders-urp-depth-only.html"
- uid: "um-writing-shaders-urp-landing"
  name: "Examples of writing a custom shader in URP"
  href: "urp/writing-shaders-urp-landing.html"
- uid: "urp-writing-shaders-urp-reconstruct-world-position"
  name: "Reconstruct world space positions in a shader in URP"
  href: "urp/writing-shaders-urp-reconstruct-world-position.html"
- uid: "urp-writing-shaders-urp-unlit-color"
  name: "Write an unlit shader with color input in URP"
  href: "urp/writing-shaders-urp-unlit-color.html"
- uid: "urp-writing-shaders-urp-unlit-normals"
  name: "Visualize normal vectors in a shader in URP"
  href: "urp/writing-shaders-urp-unlit-normals.html"
- uid: "urp-writing-shaders-urp-unlit-texture"
  name: "Draw a texture in a shader in URP"
  href: "urp/writing-shaders-urp-unlit-texture.html"
- uid: "um-use-built-in-shader-methods-birp"
  name: "Shader methods in the Built-In Render Pipeline"
  href: "use-built-in-shader-methods-birp.html"
- uid: "um-use-layers"
  name: "Uses of layers in Unity"
  href: "use-layers.html"
- uid: "um-uwp-building-and-delivering"
  name: "Build and deliver for Universal Windows Platform"
  href: "uwp-building-and-delivering.html"
- uid: "um-uwp-debug-csharp"
  name: "Debug C# code"
  href: "uwp-debug-c-sharp.html"
- uid: "um-uwp-debug-generated-cpp"
  name: "Debug generated C++ code"
  href: "uwp-debug-generated-cpp.html"
- uid: "um-uwp-defines"
  name: "UWP scripting symbols"
  href: "uwp-defines.html"
- uid: "um-uwp-developing"
  name: "Develop for Universal Windows Platform"
  href: "uwp-developing.html"
- uid: "um-uwp-environment-setup"
  name: "Set up your environment for UWP"
  href: "uwp-environment-setup.html"
- uid: "um-uwp-getting-started"
  name: "Get started with Universal Windows Platform"
  href: "uwp-getting-started.html"
- uid: "um-uwp-il2cpp-debugging"
  name: "Debug UWP applications with IL2CPP"
  href: "uwp-il2cpp-debugging.html"
- uid: "um-uwp-il2cpp-plugins"
  name: "Use UWP plug-ins with IL2CPP"
  href: "uwp-il2cpp-plugins.html"
- uid: "um-uwp-il2cpp-scripting"
  name: "IL2CPP scripting backend for UWP"
  href: "uwp-il2cpp-scripting.html"
- uid: "um-uwp-introducing"
  name: "Introduction to Universal Windows Platform"
  href: "uwp-introducing.html"
- uid: "um-uwp-managed-plugins"
  name: "Use managed UWP plug-ins"
  href: "uwp-managed-plugins.html"
- uid: "um-uwp-native-plugins-author"
  name: "Author native UWP plug-ins"
  href: "uwp-native-plugins-author.html"
- uid: "um-uwp-native-plugins-call"
  name: "Call and implement native UWP plug-ins"
  href: "uwp-native-plugins-call.html"
- uid: "um-uwp-package-app-vs"
  name: "Package a UWP app in Visual Studio"
  href: "uwp-package-app-vs.html"
- uid: "um-uwp-pinvoke"
  name: "Use P/Invoke"
  href: "uwp-pinvoke.html"
- uid: "um-uwp-requirements-and-compatibility"
  name: "UWP requirements and compatibility"
  href: "uwp-requirements-and-compatibility.html"
- uid: "um-varying-particle-system-properties-over-time"
  name: "Vary Particle System properties over time"
  href: "varying-particle-system-properties-over-time.html"
- uid: "um-verified-solutions-dt"
  name: "Decentralized technology Verified Solutions"
  href: "verified-solutions-dt.html"
- uid: "um-verified-solutions"
  name: "Verified Solutions"
  href: "verifiedsolutions.html"
- uid: "um-video-clips-use"
  name: "Import and preview video clips"
  href: "video-clips-use.html"
- uid: "um-video-clock"
  name: "Clock management with the Video Player component"
  href: "video-clock.html"
- uid: "um-video-encoding-compatibility"
  name: "Video encoding compatibility reference"
  href: "video-encoding-compatibility.html"
- uid: "um-video-files-unsupported"
  name: "Use unsupported video files in the Editor"
  href: "video-files-unsupported.html"
- uid: "um-video-sources"
  name: "Video sources"
  href: "video-sources.html"
- uid: "um-video-sources-compatibility-target-platforms"
  name: "Video file compatibility with target platforms"
  href: "video-sources-compatibility-target-platforms.html"
- uid: "um-video-sources-reference"
  name: "Use video sources"
  href: "video-sources-reference.html"
- uid: "um-video-transcoding"
  name: "Transcoding video files"
  href: "video-transcoding.html"
- uid: "um-view-mesh-data-visualizations"
  name: "View mesh data visualizations"
  href: "view-mesh-data-visualizations.html"
- uid: "um-visionos"
  name: "visionOS"
  href: "visionOS.html"
- uid: "um-visual-effects"
  name: "Visual effects"
  href: "visual-effects.html"
- uid: "um-visual-effects-decals"
  name: "Decals"
  href: "visual-effects-decals.html"
- uid: "um-visual-effects-haloes"
  name: "Light halos"
  href: "visual-effects-haloes.html"
- uid: "um-visual-effects-lens-flares"
  name: "Lens flares"
  href: "visual-effects-lens-flares.html"
- uid: "um-visual-effects-lines-trails-billboards"
  name: "Lines and trails"
  href: "visual-effects-lines-trails-billboards.html"
- uid: "um-vulkan"
  name: "Vulkan"
  href: "vulkan.html"
- uid: "um-vulkan-device-filter-list-asset-reference"
  name: "Vulkan Device Filtering Asset reference"
  href: "vulkan-device-filter-list-asset-reference.html"
- uid: "um-vulkan-swapchain-pre-rotation"
  name: "Framebuffer orientation"
  href: "vulkan-swapchain-pre-rotation.html"
- uid: "um-vulkanapi-graphics-jobs-mode-configuration"
  name: "Vulkan API and graphics jobs mode configuration"
  href: "vulkanapi-graphics-jobs-configuration.html"
- uid: "um-wasm-2023-enable"
  name: "Enable WebAssembly 2023"
  href: "wasm-2023-enable.html"
- uid: "um-wasm-2023-features"
  name: "Optimize your Web build with WebAssembly 2023"
  href: "wasm-2023-features.html"
- uid: "um-wasm-2023-prereq"
  name: "Prerequisites for WebAssembly 2023"
  href: "wasm-2023-prereq.html"
- uid: "um-web-build-settings"
  name: "Web build settings reference"
  href: "web-build-settings.html"
- uid: "um-web-graphics-apis-intro"
  name: "Recommendations for both WebGL2 and WebGPU APIs "
  href: "web-graphics-apis-intro.html"
- uid: "um-web-interacting-browser-deprecated"
  name: "Replace deprecated browser interaction code"
  href: "web-interacting-browser-deprecated.html"
- uid: "web-interacting-browser-error-handling"
  name: "Customize error handling"
  href: "web-interacting-browser-error-handling.html"
- uid: "um-web-interacting-browser-example"
  name: "Create callbacks between Unity C#, JavaScript, and C/C++/C# code"
  href: "web-interacting-browser-example.html"
- uid: "um-web-interacting-browser-js"
  name: "Set up your JavaScript plug-in"
  href: "web-interacting-browser-js.html"
- uid: "um-web-interacting-browser-js-to-unity"
  name: "Call JavaScript functions from Unity C# scripts"
  href: "web-interacting-browser-js-to-unity.html"
- uid: "um-web-interacting-browser-unity-to-js"
  name: "Call Unity C# script functions from JavaScript"
  href: "web-interacting-browser-unity-to-js.html"
- uid: "um-web-interacting-browsers-c-to-unity"
  name: "Call C/C++/C# functions from Unity C# scripts"
  href: "web-interacting-browsers-c-to-unity.html"
- uid: "um-web-interacting-browsers-library"
  name: "Compile a static library as a Unity plug-in"
  href: "web-interacting-browsers-library.html"
- uid: "um-web-interacting-code-example"
  name: "Code examples: Call JavaScript and C/C++/C# functions in Unity"
  href: "web-interacting-code-example.html"
- uid: "um-web-js-interface"
  name: "JavaScript interface in Unity Web builds"
  href: "web-js-interface.html"
- uid: "um-web-optimization"
  name: "Optimize your Web build"
  href: "web-optimization.html"
- uid: "um-web-optimization-c-sharp"
  name: "Use C# code to enable optimization settings"
  href: "web-optimization-c-sharp.html"
- uid: "um-web-optimization-graphics"
  name: "Recommended Graphics settings to optimize your Web build"
  href: "web-optimization-graphics.html"
- uid: "um-web-optimization-mobile"
  name: "Optimize Web platform for mobile"
  href: "web-optimization-mobile.html"
- uid: "um-web-optimization-player"
  name: "Recommended Player settings to optimize your Web build"
  href: "web-optimization-player.html"
- uid: "um-web-optimization-quality"
  name: "Recommended Quality settings to optimize your Web build"
  href: "web-optimization-quality.html"
- uid: "um-web-optimization-remove-resources"
  name: "Remove unused resources from your Web build"
  href: "web-optimization-remove-resources.html"
- uid: "um-unity-web-request"
  name: "Interacting with web servers"
  href: "web-request.html"
- uid: "um-unity-web-request-creating-download-handlers"
  name: "Creating DownloadHandlers"
  href: "web-request-creating-download-handlers.html"
- uid: "um-unity-web-request-creating-unity-web-requests"
  name: "Creating UnityWebRequests"
  href: "web-request-creating-unity-web-requests.html"
- uid: "um-unity-web-request-creating-upload-handlers"
  name: "Creating UploadHandlers"
  href: "web-request-creating-upload-handlers.html"
- uid: "um-unity-web-request-downloading-asset-bundle"
  name: "Downloading an AssetBundle from an HTTP server (GET)"
  href: "web-request-downloading-asset-bundle.html"
- uid: "um-unity-web-request-hlapi"
  name: "Common operations: using the HLAPI"
  href: "web-request-hlapi.html"
- uid: "um-unity-web-request-llapi"
  name: "Advanced operations: Using the LLAPI"
  href: "web-request-llapi.html"
- uid: "um-unity-web-request-retrieving-text-binary-data"
  name: "Retrieving text or binary data from an HTTP Server (GET)"
  href: "web-request-retrieving-text-binary-data.html"
- uid: "um-unity-web-request-retrieving-texture"
  name: "Retrieving a Texture from an HTTP Server (GET)"
  href: "web-request-retrieving-texture.html"
- uid: "um-unity-web-request-sending-form"
  name: "Sending a form to an HTTP server (POST)"
  href: "web-request-sending-form.html"
- uid: "um-unity-web-request-uploading-raw-data"
  name: "Uploading raw data to an HTTP server (PUT)"
  href: "web-request-uploading-raw-data.html"
- uid: "um-web-server-config-apache"
  name: "Set up your Apache server configuration for Web builds"
  href: "web-server-config-apache.html"
- uid: "um-web-server-config-iis"
  name: "Set up your IIS server configuration for Web builds"
  href: "web-server-config-iis.html"
- uid: "um-web-server-config-nginx"
  name: "Set up your Nginx server configuration for Web builds "
  href: "web-server-config-nginx.html"
- uid: "um-web-server-config-nodejs"
  name: "Set up your Node.js server configuration for Web builds"
  href: "web-server-config-nodejs.html"
- uid: "um-web-setting-configurations"
  name: "Web setting configurations"
  href: "web-setting-configurations.html"
- uid: "um-web-templates-add"
  name: "Add a custom Web template"
  href: "web-templates-add.html"
- uid: "um-web-templates-build-configuration"
  name: "Web template build configuration and interaction"
  href: "web-templates-build-configuration.html"
- uid: "um-web-templates-intro"
  name: "Using Web templates"
  href: "web-templates-intro.html"
- uid: "um-web-templates-structure"
  name: "Web template structure and instantiation"
  href: "web-templates-structure.html"
- uid: "um-web-templates-variables"
  name: "Web template variables"
  href: "web-templates-variables.html"
- uid: "um-webassembly-2023"
  name: "WebAssembly 2023"
  href: "webassembly-2023.html"
- uid: "um-webgl"
  name: "Web"
  href: "webgl.html"
- uid: "um-webgl-assetbundles"
  name: "AssetBundles in Web"
  href: "webgl-assetbundles.html"
- uid: "um-webgl-audio"
  name: "Audio in Web"
  href: "webgl-audio.html"
- uid: "um-webgl-browser-access-device"
  name: "Web browser access to device features"
  href: "webgl-browser-access-device.html"
- uid: "um-webgl-browsercompatibility"
  name: "Web browser compatibility"
  href: "webgl-browsercompatibility.html"
- uid: "um-webgl-building"
  name: "Web Build folder"
  href: "webgl-building.html"
- uid: "um-webgl-building-distribution"
  name: "Build and distribute a Web application"
  href: "webgl-building-distribution.html"
- uid: "um-webgl-caching"
  name: "Cache behavior in Web"
  href: "webgl-caching.html"
- uid: "um-webgl-canvas-size"
  name: "Configure a Web Canvas size"
  href: "webgl-canvas-size.html"
- uid: "um-webgl-debugging"
  name: "Debug and troubleshoot Web builds"
  href: "webgl-debugging.html"
- uid: "um-webgl-deploying"
  name: "Deploy a Web application"
  href: "webgl-deploying.html"
- uid: "um-webgl-develop"
  name: "Web development"
  href: "webgl-develop.html"
- uid: "um-webgl-distribution-size-codestripping"
  name: "Distribution size and code stripping"
  href: "webgl-distributionsize-codestripping.html"
- uid: "um-webgl-embedded-resources"
  name: "Embedded resources in Web"
  href: "webgl-embeddedresources.html"
- uid: "um-webgl-getting-started"
  name: "Web development and publishing process"
  href: "webgl-gettingstarted.html"
- uid: "um-webgl-graphics"
  name: "Web graphics APIs"
  href: "webgl-graphics.html"
- uid: "um-webgl-input"
  name: "Input in Web"
  href: "webgl-input.html"
- uid: "um-webgl-interacting-with-browser-scripting"
  name: "Interaction with browser scripting"
  href: "webgl-interactingwithbrowserscripting.html"
- uid: "um-webgl-intro"
  name: "Web introduction"
  href: "webgl-intro.html"
- uid: "um-webgl-memory"
  name: "Memory in Unity Web"
  href: "webgl-memory.html"
- uid: "um-webgl-native-plugins-with-emscripten"
  name: "Web native plug-ins for Emscripten"
  href: "webgl-native-plugins-with-emscripten.html"
- uid: "um-webgl-networking"
  name: "Web networking"
  href: "webgl-networking.html"
- uid: "um-webgl-performance"
  name: "Web performance considerations"
  href: "webgl-performance.html"
- uid: "um-webgl-server-configuration-code-samples"
  name: "Server configuration code samples"
  href: "webgl-server-configuration-code-samples.html"
- uid: "um-webgl-technical-overview"
  name: "Technical limitations"
  href: "webgl-technical-overview.html"
- uid: "um-webgl-templates"
  name: "Web templates"
  href: "webgl-templates.html"
- uid: "um-webgl-texture-compression"
  name: "Texture compression in Web"
  href: "webgl-texture-compression.html"
- uid: "um-webgl-video"
  name: "Video playback in Web"
  href: "webgl-video.html"
- uid: "um-wheel-colliders"
  name: "Wheel colliders"
  href: "wheel-colliders.html"
- uid: "um-wheel-colliders-friction"
  name: "Wheel collider friction"
  href: "wheel-colliders-friction.html"
- uid: "um-wheel-colliders-introduction"
  name: "Introduction to Wheel colliders"
  href: "wheel-colliders-introduction.html"
- uid: "um-wheel-colliders-suspension"
  name: "Wheel collider suspension"
  href: "wheel-colliders-suspension.html"
- uid: "um-windows-develop"
  name: "Develop for Windows"
  href: "windows-develop.html"
- uid: "um-windows-requirements-and-compatibility"
  name: "Windows requirements and compatibility"
  href: "windows-requirements-and-compatibility.html"
- uid: "um-windows-store-app-callbacks"
  name: "AppCallbacks class reference"
  href: "windowsstore-appcallbacks.html"
- uid: "um-windows-store-assocation-launching"
  name: "Association launching for UWP"
  href: "windowsstore-assocation-launching.html"
- uid: "um-windows-store-build-settings"
  name: "UWP build settings reference"
  href: "windowsstore-buildsettings.html"
- uid: "um-windows-store-command-line-arguments"
  name: "Command line arguments for UWP"
  href: "windowsstore-commandlinearguments.html"
- uid: "um-windows-store-deployment"
  name: "Deploy a UWP application"
  href: "windowsstore-deployment.html"
- uid: "um-windows-store-device-portal"
  name: "Deploy a Windows or UWP app with the Windows Device Portal"
  href: "windowsstore-deviceportal.html"
- uid: "um-windows-store-generated-project-il2cpp"
  name: "Generate your Visual Studio C++ solution"
  href: "windowsstore-generatedproject-il2cpp.html"
- uid: "um-windows-store-profiler"
  name: "Connect the profiler to UWP"
  href: "windowsstore-profiler.html"
- uid: "um-windows-store-scripts"
  name: "WinRT API in C# scripts for UWP"
  href: "windowsstore-scripts.html"
- uid: "um-wizard-ragdoll-wizard"
  name: "Create a ragdoll"
  href: "wizard-RagdollWizard.html"
- uid: "um-working-with-gameobjects"
  name: "GameObjects"
  href: "working-with-gameobjects.html"
- uid: "um-working-with-scenes"
  name: "Scenes"
  href: "working-with-scenes.html"
- uid: "um-writing-custom-shaders"
  name: "Writing custom shaders"
  href: "writing-custom-shaders.html"
- uid: "um-writing-shader-add-shader-program"
  name: "Add an HLSL shader program"
  href: "writing-shader-add-shader-program.html"
- uid: "um-writing-shader-alpha-to-mask"
  name: "Reduce aliasing with AlphaToMask mode"
  href: "writing-shader-alpha-to-mask.html"
- uid: "um-writing-shader-blending-modes"
  name: "Set the blending mode in a shader"
  href: "writing-shader-blending-modes.html"
- uid: "um-writing-shader-change-properties"
  name: "Adding material properties to shaders"
  href: "writing-shader-change-properties.html"
- uid: "um-writing-shader-color-mask"
  name: "Set the color channels the GPU renders to"
  href: "writing-shader-color-mask.html"
- uid: "um-writing-shader-conservative-rasterization"
  name: "Enable conservative rasterization in a shader"
  href: "writing-shader-conservative-rasterization.html"
- uid: "um-writing-shader-create-shader-pass"
  name: "Add a shader pass in a custom shader"
  href: "writing-shader-create-shader-pass.html"
- uid: "um-writing-shader-create-subshader-object"
  name: "Add a subshader in a custom shader"
  href: "writing-shader-create-subshader-object.html"
- uid: "um-writing-shader-display-types"
  name: "Control material properties in the Inspector window"
  href: "writing-shader-display-types.html"
- uid: "um-writing-shader-grabpass"
  name: "Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline"
  href: "writing-shader-grabpass.html"
- uid: "um-writing-shader-include-shader-program"
  name: "Duplicate HLSL in multiple programs"
  href: "writing-shader-include-shader-program.html"
- uid: "um-writing-shader-material-properties"
  name: "Introduction to material properties"
  href: "writing-shader-material-properties.html"
- uid: "um-writing-shader-prioritize-lower-quality-shaders"
  name: "Prioritize lower quality shaders with the LOD command"
  href: "writing-shader-prioritize-lower-quality-shaders.html"
- uid: "um-writing-shader-programs-introduction"
  name: "Shader program fundamentals"
  href: "writing-shader-programs-introduction.html"
- uid: "um-writing-shader-programs-pragma-directives"
  name: "Pass information to the shader compiler in HLSL"
  href: "writing-shader-programs-pragma-directives.html"
- uid: "um-writing-shader-render-state-commands"
  name: "Setting the render state on the GPU"
  href: "writing-shader-render-state-commands.html"
- uid: "um-writing-shader-set-depth-bias"
  name: "Set the depth bias in a shader"
  href: "writing-shader-set-depth-bias.html"
- uid: "um-writing-shader-set-stencil"
  name: "Check or write to the stencil buffer in a shader"
  href: "writing-shader-set-stencil.html"
- uid: "um-writing-shader-set-zclip"
  name: "Set the depth clip mode in a shader"
  href: "writing-shader-set-zclip.html"
- uid: "um-writing-shader-set-ztest"
  name: "Set the depth testing mode in a shader"
  href: "writing-shader-set-ztest.html"
- uid: "um-writing-shader-set-zwrite"
  name: "Disable writing to the depth buffer in a shader"
  href: "writing-shader-set-zwrite.html"
- uid: "um-writing-shader-shader-input"
  name: "Shader input"
  href: "writing-shader-shader-input.html"
- uid: "um-writing-shader-tags"
  name: "Configure when and if Unity uses a shader"
  href: "writing-shader-tags.html"
- uid: "um-writing-shader-tags-disable-dynamic-batching"
  name: "Disable dynamic batching of a shader"
  href: "writing-shader-tags-disable-dynamic-batching.html"
- uid: "um-writing-shader-tags-get-tag-value"
  name: "Get tag values in a script"
  href: "writing-shader-tags-get-tag-value.html"
- uid: "um-writing-shader-tags-introduction"
  name: "Introduction to shader tags"
  href: "writing-shader-tags-introduction.html"
- uid: "um-writing-shader-tags-pipeline"
  name: "Set a shader to require URP or HDRP"
  href: "writing-shader-tags-pipeline.html"
- uid: "um-writing-shader-tags-require-package"
  name: "Set a shader to require a package"
  href: "writing-shader-tags-require-package.html"
- uid: "um-writing-shader-tags-require-package-troubleshooting"
  name: "Troubleshooting package requirement definitions"
  href: "writing-shader-tags-require-package-troubleshooting.html"
- uid: "um-writing-shader-tags-set-pass"
  name: "Set when Unity runs a shader pass via a LightMode tag"
  href: "writing-shader-tags-set-pass.html"
- uid: "um-writing-shader-tags-set-render-queue"
  name: "Set the render queue of a shader"
  href: "writing-shader-tags-set-render-queue.html"
- uid: "um-writing-shader-use-material-properties"
  name: "Set shader variables with material property values"
  href: "writing-shader-use-material-properties.html"
- uid: "um-writing-shader-use-material-properties-code"
  name: "Access material properties in a script"
  href: "writing-shader-use-material-properties-code.html"
- uid: "um-writing-shader-usepass"
  name: "Include a shader pass with the UsePass command"
  href: "writing-shader-usepass.html"
- uid: "um-writing-shader-writing-shader-programs-hlsl"
  name: "Writing HLSL shader programs"
  href: "writing-shader-writing-shader-programs-hlsl.html"
- uid: "um-writing-shaders-birp"
  name: "Writing custom shaders in the Built-In Render Pipeline"
  href: "writing-shaders-birp.html"
- uid: "um-writing-surface-shaders"
  name: "Writing Surface Shaders"
  href: "writing-surface-shaders.html"
- uid: "um-xr-android-xr-develop"
  name: "Develop for Android XR workflow"
  href: "xr-android-xr-develop.html"
- uid: "um-xr-audio"
  name: "XR audio"
  href: "xr-audio.html"
- uid: "um-xr-configure-providers"
  name: "Choose and configure XR provider plug-ins"
  href: "xr-configure-providers.html"
- uid: "um-xr-create-projects"
  name: "Create an XR project"
  href: "xr-create-projects.html"
- uid: "um-xr-foveated-rendering"
  name: "Foveated rendering"
  href: "xr-foveated-rendering.html"
- uid: "um-xr-graphics"
  name: "XR graphics"
  href: "xr-graphics.html"
- uid: "um-xr-graphics-resolution-scaling"
  name: "Resolution control in XR projects"
  href: "xr-graphics-resolution-scaling.html"
- uid: "um-xr-application-spacewarp"
  name: "URP Application Spacewarp "
  href: "xr-graphics-spacewarp.html"
- uid: "um-xr-input-overview"
  name: "XR input options"
  href: "xr-input-overview.html"
- uid: "um-xr-meta-quest-build-profile"
  name: "Meta Quest build platform and build profile"
  href: "xr-meta-quest-build-profile.html"
- uid: "um-xr-meta-quest-develop"
  name: "Develop for Meta Quest workflow"
  href: "xr-meta-quest-develop.html"
- uid: "um-xr-meta-quest-packages"
  name: "Packages and templates for Meta Quest development"
  href: "xr-meta-quest-packages.html"
- uid: "um-xr-multiview-render-regions"
  name: "Multiview Render Regions"
  href: "xr-multiview-render-regions.html"
- uid: "um-xr-origin"
  name: "XR Origin"
  href: "xr-origin.html"
- uid: "um-xr-plugin-management"
  name: "XR Plug-in Management settings"
  href: "xr-plugin-management.html"
- uid: "um-xr-render-pipeline-compatibility"
  name: "Universal Render Pipeline compatibility in XR"
  href: "xr-render-pipeline-compatibility.html"
- uid: "um-xr-run"
  name: "Run an XR application"
  href: "xr-run.html"
- uid: "um-xr-scene-setup"
  name: "Set up an XR scene"
  href: "xr-scene-setup.html"
- uid: "um-xr-sdk"
  name: "Unity XR SDK"
  href: "xr-sdk.html"
- uid: "um-xr-support-landing"
  name: "Overview"
  href: "xr-support-landing.html"
- uid: "um-xr-support-packages"
  name: "XR packages"
  href: "xr-support-packages.html"
- uid: "urp-xr-untethered-device-optimization"
  name: "Optimize for untethered XR devices in URP"
  href: "xr-untethered-device-optimization.html"
- uid: "um-xr-input"
  name: "Unity XR Input"
  href: "xr_input.html"
