The Shadow componentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary as the graphic component.
|Effect Color||The color of the shadow.|
|Effect Distance||The offset of the shadow expressed as a vector.|
|Use Graphic Alpha||Multiplies the color of the graphic onto the color of the effect.|
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