The Event Trigger receives events from the Event SystemA way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events. More info
See in Glossary and calls registered functions for each event.
The Event Trigger can be used to specify functions you wish to be called for each Event System event. You can assign multiple functions to a single event and whenever the Event Trigger receives that event it will call those functions.
Note that attaching an Event Trigger componentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary will make that object intercept all events, and no event bubbling will occur from this object!
Each of the Supported Events can optionally be included in the Event Trigger by clicking the Add New Event Type button.
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