The optimized Blur image effect blurs the rendered image by filtering in a number of passes using a gaussian filter curve.
The following screenshots show possible blur results.
|Downsample||The number of times the image will be downsampled before the blur is applied. Bigger blurs and faster speeds can be expected the more you downsample.|
|Blur Size||The spread used when filtering the image. Higher values produce bigger blurs.|
|Blur Iterations||The number of of times the filter operations will be repeated.|
This effect should run on all hardware that Unity supports.